@GhostHTX I have to tell you, a heavier aircraft has a much better chance at this challenge than a lawn dart. That's why I included parts with massScale up to 50x and engines with power up to 50x.
@Treadmill103 Glad you like it, I was worried I went overboard on this one.
Deadpanning aside, what can I say, at SledDriver Industries we really love metal. (The elements, not the music genre). If I was a Bond villain I'd be Steelfinger or Tungstenfist or something.
This does very well - I just did an informal test run, and it managed 65 feet, which is the best score so far. There are only two problems with it: one, the crosshair is overlaid by another part so it's impossible to actually use it to aim the aircraft; and two, its top speed is around 1058 mph. If you can fix these two things, it would become the top contender.
@F4f879 hmm if you can figure out a way to jettison them using the LandingGear input, then sure. I just don't want activation groups involved to keep things simple. I might reconsider that rule if necessary, though.
@KerlonceauxIndustries Well, the point is that that bent-pipe shape is about as far as you can go using this technique -- you cannot make a shape that curves back on itself like the warp loops on the Orville. For that, you need blocks that intersect each other.
Just for testing, I fixed the pitch reversal myself and did two test runs. This aircraft tends to auto-roll to the left and also to pitch up, meaning by the time it reaches Krakabloa it has veered off to the left enough to miss the island completely. If you can fix the auto-roll and pitch-up tendencies, it could be a strong contender. Also, from the rules, all entries must have a crosshair to allow lining up with the destroyer precisely.
Can't go wrong with a Clint Eastwood reference. If further proof was needed, my phone's autocorrect dictionary includes "Clint" and "Eastwood." @Rawhide
@GhostHTX Hmm, that sounds complicated. Too many variables. The way I did it was to reduce the variables to one, then adjust it until the balance was perfect.
@KerlonceauxIndustries As a matter of fact, my scripts at the moment can't make that shape. My scripts work by setting run, rise, and offset along with length and width, so they can't make shapes that curve back on themselves, like loops. The closest they can come right now is something like this.
To make loops, I'll have to use blocks that overlap each other, and the resulting shape won't be smooth any more. I'll experiment with them when I have some free time and let you know how I go.
The autopilot is just for testing the entries - it's just a way to level off the airplanes in a standard manner. While building, you can level off your build manually. @Mattangi
You mean like this? @chancey21
@chancey21 OK, I'll give it a go when I have some time.
@Rawhide @rubbishcraft's creation, you mean. I just made it fly better.
@FGW2014 No idea what that means either.
@F4f879 No bother at all, here you go.
@grizzlitn You're welcome, and thanks for entering.
@YuukaNeko Err, easy there :) I don't get the enemy's gate reference.
@Treadmill103 I was wondering why you hadn't entered.
@rubbishcraft Thanks, glad you like it.
@ACMECo1940 Thanks.
@grizzlitn Look forward to it.
@BaconEggs You don't like it?
@F4f879 I don't think so. Instead of jettisoning gear, why not use zero-mass gear? That way they won't throw off the balance.
@TMach5 Err, let's not go overboard.
@GhostHTX I have to tell you, a heavier aircraft has a much better chance at this challenge than a lawn dart. That's why I included parts with massScale up to 50x and engines with power up to 50x.
@Treadmill103 Glad you like it, I was worried I went overboard on this one.
Deadpanning aside, what can I say, at SledDriver Industries we really love metal. (The elements, not the music genre). If I was a Bond villain I'd be Steelfinger or Tungstenfist or something.
I've released a parts kit for this challenge.
@Quagga
I've released a parts kit for this challenge.
@F4f879 @FatNinja @GhostHTX
I've released a parts kit for this challenge.
@BaconRoll @amazingperson124 @SangerAircraft
@RailfanEthan Did you mean 'released?'
Yeah, low wing loading is what causes the wing flutter and uncontrolled acceleration after that.
@BaconRoll Are you going to re-submit something? I'd like you to try.
This does very well - I just did an informal test run, and it managed 65 feet, which is the best score so far. There are only two problems with it: one, the crosshair is overlaid by another part so it's impossible to actually use it to aim the aircraft; and two, its top speed is around 1058 mph. If you can fix these two things, it would become the top contender.
@Nqrz I've written scripts to generate these shapes.
@F4f879 hmm if you can figure out a way to jettison them using the LandingGear input, then sure. I just don't want activation groups involved to keep things simple. I might reconsider that rule if necessary, though.
@KerlonceauxIndustries Well, the point is that that bent-pipe shape is about as far as you can go using this technique -- you cannot make a shape that curves back on itself like the warp loops on the Orville. For that, you need blocks that intersect each other.
Sweet beans.
Also, thanks for making me aware of this aircraft. A coal-powered supersonic ramjet. I'm shaking my head in wonder.
Just for testing, I fixed the pitch reversal myself and did two test runs. This aircraft tends to auto-roll to the left and also to pitch up, meaning by the time it reaches Krakabloa it has veered off to the left enough to miss the island completely. If you can fix the auto-roll and pitch-up tendencies, it could be a strong contender. Also, from the rules, all entries must have a crosshair to allow lining up with the destroyer precisely.
Thanks for entering, but the pitch control is reversed, so neither I nor the autopilot can fly it. Can you fix it and re-upload?
Thanks, @KSPFSXandSP.
@RailfanEthan Sweet beans?
@Rawhide nope, those men are the legends.. But thanks
Arnold Schwarzenegger, Sylvester Stallone. Sean Connery. Wow. Nice work, Microsoft.
Can't go wrong with a Clint Eastwood reference. If further proof was needed, my phone's autocorrect dictionary includes "Clint" and "Eastwood." @Rawhide
Equilibrium? "Not without incident." Look forward to your entry. @FatNinja
@Rawhide thank you, I'm very glad you enjoy my work. Is rawhide a reference to the Clint Eastwood show?
@VOVAK you just did :)
@GhostHTX Hmm, that sounds complicated. Too many variables. The way I did it was to reduce the variables to one, then adjust it until the balance was perfect.
@GhostHTX What are you adjusting by degrees? The angle of wings?
@GhostHTX If you can upload it unlisted, I'd like to take a look. So you work in environmental management? Or is your company being audited?
@VOVAK A couple of days late, but here you go.
@GhostHTX If applying pitch causes roll, it means that one of the pitch control surfaces is inverted when it shouldn't be, or the other way around.
@KerlonceauxIndustries As a matter of fact, my scripts at the moment can't make that shape. My scripts work by setting run, rise, and offset along with length and width, so they can't make shapes that curve back on themselves, like loops. The closest they can come right now is something like this.
To make loops, I'll have to use blocks that overlap each other, and the resulting shape won't be smooth any more. I'll experiment with them when I have some free time and let you know how I go.
Thanks, @GhostHTX . Yeah, I've run through all those problems myself...
Feb 13, it's at the bottom of the rules. @FatNinja
The autopilot is just for testing the entries - it's just a way to level off the airplanes in a standard manner. While building, you can level off your build manually. @Mattangi
Ahh, don't remind me of toxic people. @KSPFSXandSP
@GhostHTX Here's a video of it managing a delta of 2 feet.
@KerlonceauxIndustries I don't know... I don't like the look of it. I might give it a go at some point.