198k SledDriver Comments

  • Schwalbe II 7.6 years ago

    @Davisplanez It doesn't say anywhere that you have to fly at full throttle :) Throttle down to around 50%, select high agility mode, trim up so you're flying level, line up, then fire away.

  • Schwalbe II 7.6 years ago

    Thanks, @ACMECo1940

  • Schwalbe II 7.6 years ago

    @sxy Nope, far from my first. Black and gold has been a recurring theme in my builds.

  • Schwalbe II 7.6 years ago

    @RMark1 Hmm, wonder what's going on there. Other people have also complained that they can't see my builds in their Jetstream (paging Dr @AndrewGarrison). Thanks though, glad you like it.

  • Experimental Seaplane Challenge. 7.6 years ago

    @Irobert55 It doesn't have to be a real seaplane - just a simple plane-like shape with floats would be fine. Anyway it's not important what you have in the image, it just needs to be eye-catching. A sea background with the words "EXPERIMENTAL SEAPLANE CHALLENGE" would be fine.

    As for the description, how about: You have to build an airplane that normally wouldn't be able to land on water because of its structure (for instance, it has fins or engines protruding underneath), but it has retractable floats that give it water-landing capability.

    I'm signing off now, so won't be replying until tomorrow. Good luck!

  • Experimental Seaplane Challenge. 7.6 years ago

    @Irobert55 Yes, it's pretty hard to get a challenge post noticed. Another thing you could have done, though, is make the thumbnail more interesting. The scroll is a nice idea, but in the thumbnail it's hard to tell that it's a scroll. In your place I'd have used a designer background with water, and an interesting-looking seaplane or something similar, related to the theme of the challenge. The image needs to be eye-catching and memorable.

    I'd also change the language of the description - at the moment it's probably a little hard to understand for most English speakers :)

  • Experimental Seaplane Challenge. 7.6 years ago

    @Irobert55 It's a good idea.

  • Experimental Seaplane Challenge. 7.6 years ago

    @Irobert55 If I understand correctly, you want airplanes that normally cannot land on water, but with extendable floats to let them do so?

  • Schwalbe II 7.6 years ago

    @chancey21 Variety is the spice of life, or so they say.

  • SR-2 7.6 years ago

    @MisterMitchell Nope, I didn't know who he is until just now when I looked him up...

  • Raven V 7.6 years ago

    Thanks, @phanps. So many bullets, so few targets...

  • Raven V 7.6 years ago

    Thanks, @Jetpackturtle @Davisplanez

  • FAF UFO 7.6 years ago

    @FGW2014 I think I've seen it done before, using an "infinite" rotator coupled with a custom propeller. I haven't done any work with propellers, though, so I'm not really the man to ask.

  • Raven V 7.6 years ago

    @Aarons123 This one is among my favourites too.

  • Raven V 7.6 years ago

    @Aarons123 You mean the more realistic ones?

  • Raven V 7.6 years ago

    Hi, @Aarons123, thanks for the upvote, even if it was from a mobile.

  • Raven V 7.6 years ago

    @BaconRoll High explosions-per-second ratio gets them every time :)

  • SR-2 7.6 years ago

    @MisterMitchell No problem, buddy

  • Raven V 7.6 years ago

    @Stingray Thanks. Yeah, I did a few kamikaze runs myself when trying to record that video.

  • Raven II 7.6 years ago

    @CreativeDean Here you go.

  • Raven II 7.6 years ago

    @CreativeDean Er, no. I'm still within the two-day time window, right?

  • FAF UFO 7.6 years ago

    @FGW2014 Sure thing, this is a nice little flying saucer. The cockpit is very original, too.

  • Abaddon (EVE Online) 7.6 years ago

    @Stingray I've never played EVE Online, I just used it as a reference for graphics quality. Elite: Dangerous is another good example, I believe (haven't played that, either). Screenshots: Elite Dangerous and EVE Online.

  • MIK S111 Superlevel 7.6 years ago

    @mikoyanster Are you planning to re-submit this with the two fixes I mentioned below? This would be a good contender, and would probably get second place easily, but at the moment it doesn't meet the requirements.

  • SR-2 7.6 years ago

    @MisterMitchell "SledDriver" will do nicely, thanks.

  • SR-2 7.6 years ago

    Thanks for the tech assist, @Stingray

  • SR-2 7.6 years ago

    @CreativeDean Well, I don't have an iPad. I'll see if I can get feedback from other iPad users. @Stingray can you test this and see if it has auto-roll?

  • SR-2 7.6 years ago

    @CreativeDean Well, what device and physics setting are you on?

    The names are the easy part...

  • SR-2 7.6 years ago

    @CreativeDean Hm. Try re-downloading, see if that fixes it.

  • SR-2 7.6 years ago

    @CreativeDean Thanks. It doesn't have any auto-roll for me on low or high physics. Did you mirror the plane, by any chance? I left the cockpit slightly off-center by mistake, so if you mirror it, it'll throw the whole thing off balance.

  • SR-2 7.6 years ago

    @Strikefighter04 Yeah, I know :)

  • SR-2 7.6 years ago

    @CoBros2 Exactly :) Thanks.

  • Mule 7.6 years ago

    @Rodrigo110 You're welcome, just speaking the truth. What I like most about your work is that they're all original designs and have a very unique, appealing aesthetic.

  • SR-2 7.6 years ago

    @CoBros2 You're mostly right, except I wanted to make it a separate timeline/universe, that's why it's SR-2 instead of SR-72. And this is actually based off of my Fortis. It's strange how many of my builds end up being a tribute to the Blackbird.

  • SR-2 7.6 years ago

    @MisterMitchell Exactly. Thanks.

  • SR-2 7.6 years ago

    Thanks, @BaconRoll @BaconAircraft

  • SR-2 7.6 years ago

    @EternalDarkness Doesn't matter, enough people get it for me to be happy :)

  • SR-2 7.6 years ago

    @Strikefighter04 Yeah, I get it :) I meant SR as in Strategic Reconnaissance, though. Missed the Simple Rockets 2 connection.

  • SR-2 7.6 years ago

    @Strikefighter04 ?

  • SR-2 7.6 years ago

    Thanks, @Rawhide.

  • SR-2 7.6 years ago

    @EternalDarkness Why, since when are we competing for points? Of course you'll score more, your style is more popular. Enjoy the upvotes, with my compliments.

  • Borealis 7.6 years ago

    @Stingray Yeah, I noticed that too. I get around it by only changing altitude when I'm not moving fast.

  • Foxcatcher 7.6 years ago

    Well, one million is as good a round number as any. Also, who wants to have to worry about fuel? Glad you like my weapons.

  • Foxcatcher 7.6 years ago

    Glad you like it, @Davisplanez and @MisterMitchell

  • Raven II 7.6 years ago

    @CreativeDean OK, I'll do that within the next couple of days. Remind me if I forget.

  • Mule 7.6 years ago

    @Rodrigo110 Thanks, it's not my design, though. You have some nice builds too.

  • USS Jimmy Carter SSN-23 7.6 years ago

    @Stingray Thanks. Now if only SP offered a more cinematic background to make videos, and made scripting available so players could script their own little cutscenes, SP would explode, I think. If someone took the gameplay of SP and ported it to an Eve Online level of graphics, that game would live forever. Imagine people making their own Star Wars movies, or something completely original.

  • Challenge- Surface Vessel 7.6 years ago

    @Stingray I get why you use activation groups. If you could do XML modding, there's a much better way to fire multiple missiles at one target simultaneously. I'll upload a build soon that has that burst-fiire functionality.

  • USS Jimmy Carter SSN-23 7.6 years ago

    @Stingray I had the same problem, I'd upload builds with great functionality and nobody would notice because people just look at the thumbnails without ever bothering to download anything. Then I realised you have to show them the functionality. GIFs in the description work well for this. Once I started doing that, I started getting comments saying "oh wow this works so well!" and so on. Funny thing is my builds have been doing the same things for many months now. Oh well. Can't change people.

  • Noot Noot 7.6 years ago

    @FGW2014 Yeah, just set this on InputController.State:

    activationGroup="0"
    invert="false"
    min="-1"
    max="1E+10"
    input="Throttle"