198k SledDriver Comments

  • Warbird 7.2 years ago

    @PlanesOfOld Mmmm I love it when people who've never upvoted my builds challenge me, as if I owed them something.

  • Warbird 7.2 years ago

    Thanks, @hellcatz

  • Warbird 7.2 years ago

    @Jetliner101 Merci boo-coo.

  • Monster Chassis + Customs V1.2 7.2 years ago

    @Cynister Nope, can't say I have.

  • Warbird 7.2 years ago

    Thanks, @RailfanEthan

  • Monster Chassis + Customs V1.2 7.2 years ago

    @Cynister Cool, clever idea.

  • Warbird 7.2 years ago

    Thanks, @FlyingThings

  • Warbird 7.2 years ago

    Thanks, @Mumpsy

  • Warbird 7.2 years ago

    @CRJ900Pilot Yeah, thought it was about time. Bombers coming soon.

  • SledDriver Flight Module v1 7.2 years ago

    @Mostly Thanks, although that's surprising. Why, because of the landing gear? :)

  • SledDriver Flight Module v1 7.2 years ago

    @Stingray You mean you're struggling with the flight mechanics of this thing? Or with SP flight mechanics in general?

  • Monster Chassis + Customs V1.2 7.2 years ago

    It handles really well, but what's with the doubled-up tyres? The black ones are hooked up to the throttle, and the blue ones to pitch...

  • Ghost 7.2 years ago

    @Spectre2520 easy :) All we need is engines with arbitrary thrust, and scaled wings.

  • SledDriver Flight Module v1 7.2 years ago

    @Spectre2520 Ideas worth communicating can't be conveyed in 2 lns of txtspk. Sorry, but that's how it is.

  • SledDriver Flight Module v1 7.2 years ago

    @Spectre2520 And another thing, anyone who says I'm breaking the game physics is only saying that because otherwise they'd have to accept that they can't make an airplane that flies as well as any of mine. It's easier to blame the game engine, accuse me of cheating, etc. It's called "ego preservation," and it's what keeps the vast masses of people from realising their potential.

  • SledDriver Flight Module v1 7.2 years ago

    @Spectre2520 Er, no, that's completely wrong. SimplePlanes physics is very accurate (if somewhat simplified), and none of my builds "break" the game engine's rules. The only things I'm doing in SimplePlanes that cannot be done in real life are:

    1. unlimited thrust
    2. hidden and scaled wings
    3. super-powered weapons

    Occasionally I tweak mass and drag to unrealistic levels, but that's not essential. Most of my builds have realistic total mass and, if anything, err on the side of too much mass. Lots of players can only make builds that fly well with unrealistically low mass.

    I find it annoying that people bad-mouth the game all the time. Personally, I'm grateful that a game like this even exists. Most of the things people complain about ("simple" drag model, for instance) are essential, because the game is meant to run on mobile devices. Without those simplifications, all the mobile players wouldn't even have a game to play.

    Most players already have a hard time building anything that flies remotely well. Do you think that's because all those players are superb aeronautical engineers, and the game just doesn't understand their advanced designs? If the developers added a realistic drag/lift model, what do you think would happen then? You'd have maybe--maybe--ten players who were able to build anything that flies at all. And you'd need very powerful computers to be able to run the game at all.

    If only players would take a little time to understand how the game physics works, they could build the things I do just as easily. But they don't want to do the work.

  • SledDriver Flight Module v1 7.2 years ago

    @Spectre2520 Not really, more like "blocks that look smaller than they actually are." Or you can think of it as a force field/invisible shell around the blocks.

  • Ghost 7.2 years ago

    @Spectre2520 As for creativity (thanks), everyone has it to some degree, but most people never exercise that ability, so it withers away. Just try new stuff, lots of it, and you'll get better. Your "Droplet" is a good improvement over your earlier builds. Keep going. Also, you can't be very creative on a phone or tablet. A Real Computer (used properly) is a much better tool -- an amplifier for the mind.

  • Brutus 7.2 years ago

    Thanks, @AWESOMENESS360. I meant that they're not primarily ornamental. They look beautiful because they're designed for speed and power, the way a jaguar, a shark, or a fighter plane is beautiful. We're hardwired to respect and admire strength, speed, etc., and almost all my builds are designed with those attributes exaggerated a great deal (huge engines, fast-looking airframes, big weapons, and so on).

  • SledDriver Flight Module v1 7.2 years ago

    @Spectre2520 You're probably talking about the ones with the "stealth" fuselage blocks (cornerTypes 3,1,3,1,3,1,3,1) with rotate set to 0,0,45. With a fuselage block like that, the hitbox for the curved edges is still square, i.e. it extends beyond the visual edges. That's what makes them "float." They're actually resting on the hitboxes.

  • Ghost 7.2 years ago

    @Spectre2520 Yeah, the rotators will come. I'm a little busy these days.

  • Ghost 7.2 years ago

    Thanks, @123Planebuilder @Countache27

  • Ghost 7.2 years ago

    @bang091 I believe @FGW2014 was kidding. Thanks, though.

  • Ghost 7.2 years ago

    Thanks, @RailfanEthan

  • SledDriver Flight Module v1 7.2 years ago

    @IanPlaysGames825 yes, it's a function of drag. If you keep the drag the same as this demo build, it'll go at the same speed. If your build needs to be larger, you can use zero drag blocks for part of it.

  • Hornet Defense Industries EP-26 Toad 7.2 years ago

    @ChallengerHellcat For starters, zoom in until the build fills the view. Use colors/finishes that stand out more against the background. If you have the Steam version of SP, you can install designer mods to change the background and remove the circular platform.

  • SledDriver Flight Module v1 7.2 years ago

    @Spectre2520 the fuselage blocks have a buoyancy attribute.

  • Scythe 7.2 years ago

    @Christopher2106 A few more engines and it'll be perfect :)

  • Scythe 2.0 7.2 years ago

    @Christopher2106 That's just the visual effect, those things don't actually produce any thrust.

  • Hornet Defense Industries EP-26 Toad 7.2 years ago

    @ChallengerHellcat No problem. Try taking better screenshots, the ones you have make the build very hard to see.

  • SledDriver Flight Module v1 7.2 years ago

    @CRJ900Pilot You can grab those parts from any of my builds: zero-power engines and near-zero-mass fuselage blocks. As for wings, just don't use them.

  • Scythe 7.2 years ago

    @CptJacobson Well, then, what do you want from me?

  • Scythe 7.2 years ago

    @CptJacobson How about something based on the B-57? It's big and built out of simple geometric shapes. As for getting noticed, it's not any one aircraft that will do that, it's build quality. Improve your skills with each build you make, and pretty soon you'll be building noteworthy stuff.

  • SledDriver Flight Module v1 7.2 years ago

    @CptJacobson Look forward to seeing what you do with it.

  • Scythe 7.2 years ago

    @CptJacobson So are you looking for bomber suggestions to build a replica of, or something original?

  • SledDriver Flight Module v1 7.2 years ago

    @FGW2014 Useful, would you say?

  • SledDriver Flight Module v1 7.2 years ago

    @Spectre2520 Did you read the instructions? This is the "cylinder thing," you're supposed to remove the airframe so you can use it in your builds.

  • Lunar Rocinante Entry 7.2 years ago

    No problem, @Stingray

  • Plasma weapons kit 7.2 years ago

    @Mattangi2 I suppose it's a language problem. Everyone has a mother, regardless of whether they knew her or not.

  • Plasma weapons kit 7.2 years ago

    @Mattangi2 "Assuming you had a mother and some sort of childhood" -- that's incredibly rude. Why would you say something like that?

    Back to the point, having to specify that credit is desired is like having to say "please don't steal." Assuming you were raised with some notion of decency and honor, you should know that taking someone's work and not giving credit is simply not done.

  • SledDriver Flight Module v1 7.2 years ago

    @AWESOMENESS360 What do you mean, "this much?" Installing a flight module like this takes only about 30 seconds.

  • Plasma weapons kit 7.2 years ago

    @Mattangi2 That's what you're supposed to do anyway, isn't it? I find it odd when people ask if they have to give credit, like it's such a chore.

  • Plasma weapons kit 7.2 years ago

    @Mattangi2 Well, it's a weapons kit, so you can safely assume the weapons are meant to be used...

  • SledDriver Flight Module v1 7.2 years ago

    @Mattangi2 My secret is not the components I use, it's what's in my head...

  • Tubes 7.2 years ago

    @DeathStalker627 Yeah, this wasn't meant to be a parts kit, just a response to a query by Chancey21. If you need tubes, tell me the dimensions and I can make some for you.

  • SledDriver Flight Module v1 7.2 years ago

    @Razor3278 Spaceship design is easy, at least the sci-fi variety: big engines, big guns, and lots of pointy, ominous bits sticking out.

  • SledDriver Flight Module v1 7.2 years ago

    Thanks, @weisofns. Don't worry about points in a game, they're meaningless in real life :)

  • SledDriver Flight Module v1 7.2 years ago

    @Texasfam04 Yeah, I'm sure there are quite a few players who just want to build airplanes that look cool and fly well, without going to the trouble of figuring out how the flight model works. I'm hoping to see lots of builds that not only look good, but fly beautifully from now on.

  • SledDriver Flight Module v1 7.2 years ago

    @Texasfam04 Have fun :)

  • Scythe 7.2 years ago

    @Christopher2106 You wanted the engine? Here, have an entire flight module.