@Spectre2520 And another thing, anyone who says I'm breaking the game physics is only saying that because otherwise they'd have to accept that they can't make an airplane that flies as well as any of mine. It's easier to blame the game engine, accuse me of cheating, etc. It's called "ego preservation," and it's what keeps the vast masses of people from realising their potential.
@Spectre2520 Er, no, that's completely wrong. SimplePlanes physics is very accurate (if somewhat simplified), and none of my builds "break" the game engine's rules. The only things I'm doing in SimplePlanes that cannot be done in real life are:
unlimited thrust
hidden and scaled wings
super-powered weapons
Occasionally I tweak mass and drag to unrealistic levels, but that's not essential. Most of my builds have realistic total mass and, if anything, err on the side of too much mass. Lots of players can only make builds that fly well with unrealistically low mass.
I find it annoying that people bad-mouth the game all the time. Personally, I'm grateful that a game like this even exists. Most of the things people complain about ("simple" drag model, for instance) are essential, because the game is meant to run on mobile devices. Without those simplifications, all the mobile players wouldn't even have a game to play.
Most players already have a hard time building anything that flies remotely well. Do you think that's because all those players are superb aeronautical engineers, and the game just doesn't understand their advanced designs? If the developers added a realistic drag/lift model, what do you think would happen then? You'd have maybe--maybe--ten players who were able to build anything that flies at all. And you'd need very powerful computers to be able to run the game at all.
If only players would take a little time to understand how the game physics works, they could build the things I do just as easily. But they don't want to do the work.
@Spectre2520 Not really, more like "blocks that look smaller than they actually are." Or you can think of it as a force field/invisible shell around the blocks.
@Spectre2520 As for creativity (thanks), everyone has it to some degree, but most people never exercise that ability, so it withers away. Just try new stuff, lots of it, and you'll get better. Your "Droplet" is a good improvement over your earlier builds. Keep going. Also, you can't be very creative on a phone or tablet. A Real Computer (used properly) is a much better tool -- an amplifier for the mind.
Thanks, @AWESOMENESS360. I meant that they're not primarily ornamental. They look beautiful because they're designed for speed and power, the way a jaguar, a shark, or a fighter plane is beautiful. We're hardwired to respect and admire strength, speed, etc., and almost all my builds are designed with those attributes exaggerated a great deal (huge engines, fast-looking airframes, big weapons, and so on).
@Spectre2520 You're probably talking about the ones with the "stealth" fuselage blocks (cornerTypes 3,1,3,1,3,1,3,1) with rotate set to 0,0,45. With a fuselage block like that, the hitbox for the curved edges is still square, i.e. it extends beyond the visual edges. That's what makes them "float." They're actually resting on the hitboxes.
@IanPlaysGames825 yes, it's a function of drag. If you keep the drag the same as this demo build, it'll go at the same speed. If your build needs to be larger, you can use zero drag blocks for part of it.
@ChallengerHellcat For starters, zoom in until the build fills the view. Use colors/finishes that stand out more against the background. If you have the Steam version of SP, you can install designer mods to change the background and remove the circular platform.
@CptJacobson How about something based on the B-57? It's big and built out of simple geometric shapes. As for getting noticed, it's not any one aircraft that will do that, it's build quality. Improve your skills with each build you make, and pretty soon you'll be building noteworthy stuff.
@Mattangi2 "Assuming you had a mother and some sort of childhood" -- that's incredibly rude. Why would you say something like that?
Back to the point, having to specify that credit is desired is like having to say "please don't steal." Assuming you were raised with some notion of decency and honor, you should know that taking someone's work and not giving credit is simply not done.
@DeathStalker627 Yeah, this wasn't meant to be a parts kit, just a response to a query by Chancey21. If you need tubes, tell me the dimensions and I can make some for you.
@Texasfam04 Yeah, I'm sure there are quite a few players who just want to build airplanes that look cool and fly well, without going to the trouble of figuring out how the flight model works. I'm hoping to see lots of builds that not only look good, but fly beautifully from now on.
@PlanesOfOld Mmmm I love it when people who've never upvoted my builds challenge me, as if I owed them something.
Thanks, @hellcatz
@Jetliner101 Merci boo-coo.
@Cynister Nope, can't say I have.
Thanks, @RailfanEthan
@Cynister Cool, clever idea.
Thanks, @FlyingThings
Thanks, @Mumpsy
@CRJ900Pilot Yeah, thought it was about time. Bombers coming soon.
@Mostly Thanks, although that's surprising. Why, because of the landing gear? :)
@Stingray You mean you're struggling with the flight mechanics of this thing? Or with SP flight mechanics in general?
It handles really well, but what's with the doubled-up tyres? The black ones are hooked up to the throttle, and the blue ones to pitch...
@Spectre2520 easy :) All we need is engines with arbitrary thrust, and scaled wings.
@Spectre2520 Ideas worth communicating can't be conveyed in 2 lns of txtspk. Sorry, but that's how it is.
@Spectre2520 And another thing, anyone who says I'm breaking the game physics is only saying that because otherwise they'd have to accept that they can't make an airplane that flies as well as any of mine. It's easier to blame the game engine, accuse me of cheating, etc. It's called "ego preservation," and it's what keeps the vast masses of people from realising their potential.
@Spectre2520 Er, no, that's completely wrong. SimplePlanes physics is very accurate (if somewhat simplified), and none of my builds "break" the game engine's rules. The only things I'm doing in SimplePlanes that cannot be done in real life are:
Occasionally I tweak mass and drag to unrealistic levels, but that's not essential. Most of my builds have realistic total mass and, if anything, err on the side of too much mass. Lots of players can only make builds that fly well with unrealistically low mass.
I find it annoying that people bad-mouth the game all the time. Personally, I'm grateful that a game like this even exists. Most of the things people complain about ("simple" drag model, for instance) are essential, because the game is meant to run on mobile devices. Without those simplifications, all the mobile players wouldn't even have a game to play.
Most players already have a hard time building anything that flies remotely well. Do you think that's because all those players are superb aeronautical engineers, and the game just doesn't understand their advanced designs? If the developers added a realistic drag/lift model, what do you think would happen then? You'd have maybe--maybe--ten players who were able to build anything that flies at all. And you'd need very powerful computers to be able to run the game at all.
If only players would take a little time to understand how the game physics works, they could build the things I do just as easily. But they don't want to do the work.
@Spectre2520 Not really, more like "blocks that look smaller than they actually are." Or you can think of it as a force field/invisible shell around the blocks.
@Spectre2520 As for creativity (thanks), everyone has it to some degree, but most people never exercise that ability, so it withers away. Just try new stuff, lots of it, and you'll get better. Your "Droplet" is a good improvement over your earlier builds. Keep going. Also, you can't be very creative on a phone or tablet. A Real Computer (used properly) is a much better tool -- an amplifier for the mind.
Thanks, @AWESOMENESS360. I meant that they're not primarily ornamental. They look beautiful because they're designed for speed and power, the way a jaguar, a shark, or a fighter plane is beautiful. We're hardwired to respect and admire strength, speed, etc., and almost all my builds are designed with those attributes exaggerated a great deal (huge engines, fast-looking airframes, big weapons, and so on).
@Spectre2520 You're probably talking about the ones with the "stealth" fuselage blocks (cornerTypes 3,1,3,1,3,1,3,1) with rotate set to 0,0,45. With a fuselage block like that, the hitbox for the curved edges is still square, i.e. it extends beyond the visual edges. That's what makes them "float." They're actually resting on the hitboxes.
@Spectre2520 Yeah, the rotators will come. I'm a little busy these days.
Thanks, @123Planebuilder @Countache27
@bang091 I believe @FGW2014 was kidding. Thanks, though.
Thanks, @RailfanEthan
@IanPlaysGames825 yes, it's a function of drag. If you keep the drag the same as this demo build, it'll go at the same speed. If your build needs to be larger, you can use zero drag blocks for part of it.
@ChallengerHellcat For starters, zoom in until the build fills the view. Use colors/finishes that stand out more against the background. If you have the Steam version of SP, you can install designer mods to change the background and remove the circular platform.
@Spectre2520 the fuselage blocks have a buoyancy attribute.
@Christopher2106 A few more engines and it'll be perfect :)
@Christopher2106 That's just the visual effect, those things don't actually produce any thrust.
@ChallengerHellcat No problem. Try taking better screenshots, the ones you have make the build very hard to see.
@CRJ900Pilot You can grab those parts from any of my builds: zero-power engines and near-zero-mass fuselage blocks. As for wings, just don't use them.
@CptJacobson Well, then, what do you want from me?
@CptJacobson How about something based on the B-57? It's big and built out of simple geometric shapes. As for getting noticed, it's not any one aircraft that will do that, it's build quality. Improve your skills with each build you make, and pretty soon you'll be building noteworthy stuff.
@CptJacobson Look forward to seeing what you do with it.
@CptJacobson So are you looking for bomber suggestions to build a replica of, or something original?
@FGW2014 Useful, would you say?
@Spectre2520 Did you read the instructions? This is the "cylinder thing," you're supposed to remove the airframe so you can use it in your builds.
No problem, @Stingray
@Mattangi2 I suppose it's a language problem. Everyone has a mother, regardless of whether they knew her or not.
@Mattangi2 "Assuming you had a mother and some sort of childhood" -- that's incredibly rude. Why would you say something like that?
Back to the point, having to specify that credit is desired is like having to say "please don't steal." Assuming you were raised with some notion of decency and honor, you should know that taking someone's work and not giving credit is simply not done.
@AWESOMENESS360 What do you mean, "this much?" Installing a flight module like this takes only about 30 seconds.
@Mattangi2 That's what you're supposed to do anyway, isn't it? I find it odd when people ask if they have to give credit, like it's such a chore.
@Mattangi2 Well, it's a weapons kit, so you can safely assume the weapons are meant to be used...
@Mattangi2 My secret is not the components I use, it's what's in my head...
@DeathStalker627 Yeah, this wasn't meant to be a parts kit, just a response to a query by Chancey21. If you need tubes, tell me the dimensions and I can make some for you.
@Razor3278 Spaceship design is easy, at least the sci-fi variety: big engines, big guns, and lots of pointy, ominous bits sticking out.
Thanks, @weisofns. Don't worry about points in a game, they're meaningless in real life :)
@Texasfam04 Yeah, I'm sure there are quite a few players who just want to build airplanes that look cool and fly well, without going to the trouble of figuring out how the flight model works. I'm hoping to see lots of builds that not only look good, but fly beautifully from now on.
@Texasfam04 Have fun :)
@Christopher2106 You wanted the engine? Here, have an entire flight module.