@Alex0921 I use lots of fuselage blocks to create smooth shapes. In the beginning I was setting the scales and offsets by hand, then I wrote scripts to do it. As for speed, you can mod the power of engines, so you can go as fast as you want.
@Texasfam04 By overlap do you mean that the slices don't exactly line up where the curves are sharper? That's not intentional - it's something the game engine (or the Unity engine) does, unfortunately. When I generate the XML the numbers are exact, but as soon as I open the XML file in the in-game editor the numbers get mangled a tiny bit, i.e., 0.03 will become 0.029995, which causes that scaled or ribbed effect.
@ExperimentalExperimenter I'm afraid not. I'd like to release them to the people I like in this community, but I couldn't do that without also giving them to certain people I really dislike.
@BaconRoll Well, it's designed for deep penetration missions like the Blackbird, it's a black project, and it's literally deep black.... This is my first wing that combines organic curves smoothly blending into straight sections. I think I made a mistake by not tapering the thickness towards the tips, though. Next time...
This is quite good, but you're hurting its visibility by taking poor screenshots. It's very hard to see what the plane looks like by looking at the first thumbnail. The second screenshot you've taken should've been the first one. I'd suggest re-uploading this build with better images.
@ThomasRoderick For one thing, I have zero interest in realism. If I wanted to play RealPlanes I'd become a pilot. Second, there's no reason the RQ-4 couldn't be modified to carry missiles. Finally, I chose a smaller wingspan because it just looks better to me.
@FalconGT12 The recoil caused by a given firearm/ammunition combination depends on the momentum (mass x velocity) of the bullet and the propellant gases, and the mass of the firearm.
For .17HMR, the momentum of the bullet is 1.1 g * 810 m/s = 0.891 kg m/s.
For .22LR, the momentum is 2.6g * 370 m/s = 0.962 kg m/s.
The .17HMR also has much higher muzzle velocity (1.5x - 2x that of .22LR), which means the duration of the recoil force will be much less, further reducing felt recoil.
@FalconGT12 Nope. Recoil is a function of momentum, which depends on both mass and speed. Do you really think that if you fire the same bullet at 1000 fps and 3000 fps, it'll generate the same amount of recoil each time?
@FalconGT12 Even a small mass accelerated to a high enough speed has a lot of momentum. Also, given that plasma can't travel very far on its own, maybe the plasma is encased in containers of some kind. Use your imagination, kid.
@Alex0921 I use lots of fuselage blocks to create smooth shapes. In the beginning I was setting the scales and offsets by hand, then I wrote scripts to do it. As for speed, you can mod the power of engines, so you can go as fast as you want.
@Texasfam04 By overlap do you mean that the slices don't exactly line up where the curves are sharper? That's not intentional - it's something the game engine (or the Unity engine) does, unfortunately. When I generate the XML the numbers are exact, but as soon as I open the XML file in the in-game editor the numbers get mangled a tiny bit, i.e., 0.03 will become 0.029995, which causes that scaled or ribbed effect.
Thanks, @CRJ900Pilot
@ChickenMcNuggets007 Then you're going to love this.
@iiDj I had to look that up. Maybe I will use that name, it's not bad.
@Mumpsy Oh I like your build style a great deal.
@BaconRoll Wait till you notice the missile pod doors...
@Texasfam04 If the cars came with forty guided missiles... :)
Thanks, @Mumpsy. And here I was thinking this one's too simple for anyone to like it.
Thanks, @Texasfam04. Yeah, I haven't used this style for a while until recently -- glad you noticed. Did you try out the high-agility turns?
Merci beaucoup, @grizzlitn
There've been a few, actually @Ephwurd
@ExperimentalExperimenter I'm afraid not. I'd like to release them to the people I like in this community, but I couldn't do that without also giving them to certain people I really dislike.
@bang091 Not yet.
@bang091 I think you'll find all my planes do that... :)
@getorge yeah, I will
Thanks, @bang091
Wow, thanks, @Stingray
Thanks, @Stingray. Did you test fly it?
@Spectre2520 That's pretty impressive.
Thanks, @Texasfam04
Glad to hear that, @Texasfam04. I thought no one used my kits at all.
If you like documentaries, "Fighter Pilot - Operation Red Flag" is pretty good.
Nice. Handles quite well.
@tsampoy What does it even mean to post 'too much'? And why are you concerned with how I use my time?
@RailfanEthan ... beans?
@BaconRoll Next time.
@BaconRoll Well, it's designed for deep penetration missions like the Blackbird, it's a black project, and it's literally deep black.... This is my first wing that combines organic curves smoothly blending into straight sections. I think I made a mistake by not tapering the thickness towards the tips, though. Next time...
This is quite good, but you're hurting its visibility by taking poor screenshots. It's very hard to see what the plane looks like by looking at the first thumbnail. The second screenshot you've taken should've been the first one. I'd suggest re-uploading this build with better images.
Thanks, @Spectre2520. This runs on your phone? What model is it?
Thanks, @CRJ900Pilot
@stig27 No problem.
@ThomasRoderick For one thing, I have zero interest in realism. If I wanted to play RealPlanes I'd become a pilot. Second, there's no reason the RQ-4 couldn't be modified to carry missiles. Finally, I chose a smaller wingspan because it just looks better to me.
@ChallengerHellcat Not bad. It flies well. Visually it's a little basic. I'd recommend trying more complex builds.
@ChallengerHellcat Thanks. Well, it's not as smooth as my later builds.
Thanks, @CRJ900Pilot
@Stingray Sure, nice build. Good to see something different from the usual.
@BaconRoll Hmm, I wasn't aware of that. To me, HMS Proteus was a WWII submarine.
@FalconGT12 The recoil caused by a given firearm/ammunition combination depends on the momentum (mass x velocity) of the bullet and the propellant gases, and the mass of the firearm.
For .17HMR, the momentum of the bullet is 1.1 g * 810 m/s = 0.891 kg m/s.
For .22LR, the momentum is 2.6g * 370 m/s = 0.962 kg m/s.
The .17HMR also has much higher muzzle velocity (1.5x - 2x that of .22LR), which means the duration of the recoil force will be much less, further reducing felt recoil.
Thanks, @ChallengerHellcat
@Chancey21 Oh, you want a stunt plane... OK, I'll build one.
@Chancey21 But slow flight is so boring...
@CALVIN232 Link?
@FalconGT12 Nope. Recoil is a function of momentum, which depends on both mass and speed. Do you really think that if you fire the same bullet at 1000 fps and 3000 fps, it'll generate the same amount of recoil each time?
Glad you think so, @Spectre2520
@CALVIN232 maybe, what with?
@FalconGT12 Even a small mass accelerated to a high enough speed has a lot of momentum. Also, given that plasma can't travel very far on its own, maybe the plasma is encased in containers of some kind. Use your imagination, kid.
@FalconGT12 A plasma is actually very hot ionized gas; it has mass and therefore recoil.
Vielen danke, @Smach3. Most of my builds have very similar performance.
@FlamingEngineer There's a full explanation here.