198k SledDriver Comments

  • SD-22 Blackfire 5.4 years ago

    @Panzer828 Well, if you post the build I'll look at it tomorrow.

  • SD-22 Blackfire 5.4 years ago

    @Panzer828 It's probably become attached to another part which is stationary. Check the connections and make sure it's only connected to the axle of the rotator. And in future, when working with complex builds, never, ever attach two subassemblies by dragging them closer together.

  • SD-22 Blackfire 5.4 years ago

    @robloxweponco Like this, you mean?

  • SD-22 Blackfire 5.4 years ago

    @TheBruh007 Well, the file timestamp shows me that the first version of this was created on Feb 29. But I work on multiple things at the same time, so I couldn't tell you even roughly how much time I spent on this.

  • F5 DieselPunk BiPlane 5.4 years ago

    @sheepsblood That's the whole reason I made it...

  • SD-22 Blackfire 5.4 years ago

    @TheBruh007 On SP, you can use wings decoratively, or functionally. The same goes for most parts. If you want a build to fly like an airplane, however, you do need functional wings.

  • SD-22 Blackfire 5.4 years ago

    @Panzer828 Do you want a cargo bay, with the fuselage being a hollow shell, or a weapon bay? Hollow fuselages are pretty much impossible to do well on SP. If you just want a weapon bay, that can be done relatively well. See this build for an example.

  • F5 DieselPunk BiPlane 5.4 years ago

    @sheepsblood Not bad, but I prefer ones that have less clutter in the background, like this one. Oh, and 30 fps is nice.

  • SD-22 Blackfire 5.4 years ago

    @TheBruh007 Exactly.

  • SD-22 Blackfire 5.4 years ago

    @Panzer828 A deployable cannon as on the C-130? Interiors don't work very well on SP, but go for it. Feel free to ask if you need help.

  • SD-22 Blackfire 5.4 years ago

    @Panzer828 Pretty much. An anvil can fly if you give it enough thrust. As long as you have something countering the force of gravity, anything can fly.

  • SD-22 Blackfire 5.4 years ago

    @Panzer828 Of course it has wings, otherwise how would it fly? They're just hidden. The canards and vertical stabilizers are purely for show, they have wingPhysicsEnabled set to false.

  • F5 DieselPunk BiPlane 5.4 years ago

    @sheepsblood Make sure you include the cannon fire. Interesting to see a flak cannon mounted on an airplane.

  • SD-22 Blackfire 5.4 years ago

    @TheBruh007 Yes, because it adds nothing to the conversation. Don't take it personally. If I don't clean that stuff up, before you know it the entire comment section is full of "FIRST!" "SECOND!" and so on.

  • F5 DieselPunk BiPlane 5.4 years ago

    @sheepsblood This is outstanding. You should really upload a GIF so people can see it in action. Or at least include some screenshots.

  • SD-22 Blackfire 5.4 years ago

    @Panzer828 No, airbrakes don't generate lift, they increase drag as they open. You can see the effect on this and similar builds: the speed goes up and down by a couple of hundred mph as they "flap" their "wings."

    On this build (and the last two), I'm augmenting the drag with engines, so that when the wing sweeps back or extends, the acceleration and deceleration are more dramatic, and the range of speeds much greater (450 mph to 2500 mph near sea level). End result: eye-popping performance.

  • SD-22 Blackfire 5.4 years ago

    @Panzer828 Each wing is made out of 90 airbrakes, with inputs and positions configured to create the wing shape. You could do the same thing with a bunch of wings, but wings can't handle the new input system.

  • SD-22 Blackfire 5.4 years ago

    Thanks, @Treadmill103. I tried a few color schemes before settling on this one. The colors used for the stripes are 13, 12, and 11, so if you want, you can try other combinations :)

  • SD-22 Blackfire 5.4 years ago

    @Panzer828 Oh yeah. Amazing what can be done with good old airbrakes.

  • SD-22 Blackfire 5.4 years ago

    Thanks, @TheBruh007

  • Scythe 5.4 years ago

    @Mustang51 lol

  • 200 cm Howitzer destroying Snowstone and both bridges 5.4 years ago

    @Smoothray Where have you been, Stingray?

  • Scythe 5.4 years ago

    @Bendabomb Er... well done, I guess?

  • Scythe 5.4 years ago

    @Mustang51 Not sure I understand what you're saying.

  • Scythe 5.4 years ago

    @ViciousTNT Sorry, I don't take requests. Because that just leads to more requests, and then the game starts to seem like a chore instead of fun.

  • Bullet 5.4 years ago

    Thanks, @LofiTank. You ain't seen nothing yet :)

  • A-129 Counterstrike 5.4 years ago

    @RoguePotato Well, here are a few things:

    • Think about the jets' exhaust. It's not a good idea to have it blowing over the fuselage, or the elevators. You probably want to mount the engines either mid-wing (Me-262 style) or at the rear of the aircraft, like modern jet fighters. Or you could have a nose intake and tail exhaust like the F-86.
    • The engines should be encased in a nacelle. Use fuselage blocks with zero drag and mass to make the nacelle so it doesn't affect performance.
    • Instead of using multiple engines, use XML to increase the power (the powerMultiplier property).

  • Scythe 5.4 years ago

    @Mustang51 It actually slows down when you extend the airbrakes and speeds up when you retract them, so...

  • Scythe 5.4 years ago

    @Diloph Hmm, well, yeah, I guess. Thanks.

  • Scythe 5.4 years ago

    Thanks, @ChisP

  • Scythe 5.4 years ago

    @ChisP No, not really. Airbrakes alone won't give you a speed range of 450 - 2500 mph :)

  • Scythe 5.4 years ago

    @ChisP Well yeah, it would have to use some fairly futuristic tech to do what it does...

  • test flight 3. 5.4 years ago

    Are you using stacked wings on purpose? Because if not, you can achieve the same result by using one large wing, then scaling it down.

  • I NEED HELP!!! 5.4 years ago

    If you don't want to use VTOL engines, I think the only option is to use rotators with propellers made out of wings.

  • Funky trees ground effect!!! 5.4 years ago

    @Erebos Yes, but if you want people to actually notice your post, you should post the aircraft as public, then link to the engine. A single yellow engine pointing down doesn't exactly catch the eye.

  • Funky trees ground effect!!! 5.4 years ago

    @Erebos Nice work, but just a suggestion, it would be much better if you actually built an aircraft demonstrating it.

  • i need some help 5.4 years ago

    @Rymanx03 Remove dead weight, use massScale - they both achieve the same thing. And that alone isn't enough for stable flight, it needs a bigger vertical stabilizer as well.

  • Funky trees ground effect!!! 5.4 years ago

    @ChisP When tagging, you need to use the exact username, here you added a space so I wouldn't get a notification.

  • A-129 Counterstrike 5.4 years ago

    Not a fan of the bare engines or the color, but it flies quite well.

  • i need some help 5.4 years ago

    • center of lift is too close to center of mass
    • wing loading is too high
    • vertical stabilizer is too small

    To fix:

    • on every white block that makes up the fuselage, set massScale to zero.
    • double (at least) the size of the vertical stabilizer, then scale it down so it's the same apparent size.

    Optionally, make the wings bigger to get the wing loading down to between 25-75 lb per square foot. You can scale them down later if you don't want to change the appearance of the aircraft.

  • Scythe 5.4 years ago

    Thanks, @Diloph. Well, you build quite fast too...

  • Scythe 5.4 years ago

    Thanks, @MrPorg137

  • Scythe 5.4 years ago

    @Treadmill103 I'm currently on "The Final Incoherent Adventure," it's pretty bowbing funny.

  • Scythe 5.4 years ago

    Thank you, @Romanchik

  • Hydra Armed 5.4 years ago

    Looks good, flies reasonably well. Nicely done.

  • Scythe 5.4 years ago

    @Treadmill103 By the way, I wanted to thank you for recommending HH. I've been reading the Bill series and it's some of the funniest stuff I've read in years.

  • Scythe 5.4 years ago

    @Treadmill103 This series of builds is quite hard to crash unrecoverably. As you noticed, it will pop out of the water, or if it ends up floating on the surface, you can get it out simply by throttling up. It can withstand any collision at any speed except if you manage to hit the fuselage blocks making up the exhaust.

    Oh, and have you tried the gun yet? :)

  • Scythe 5.4 years ago

    @Romanchik The "airframe" is made entirely out of airbrakes, with their positions and inputs configured to create the shape I want when they're extended. Also, I do the positioning etc. using code, for it would be mind-numbingly tedious in the designer.

  • 200 cm Howitzer 5.4 years ago

    @yeahboi These? Nah, these are fairly basic. I wanted to keep the part count to a minimum on this one. Wait till you see what's next.

  • Bullet 5.4 years ago

    @Texasfam04 Thanks, Tex. Every time I think this game has nothing more to discover, I find something... :)