Not bad, but it has too much drag to be effective as a missile. Whenever I fire it, it rises up above the target and doesn't reach it because it loses speed too quickly. Did you try mounting it on the Shark?
@Fjorge Go ahead - unlisted, listed, I don't care. But if they're to be mounted on this thing they need to have a low part count, not more than 50 at the very most.
I have a bunch of fast, maneuverable planes, but it seems the AI can't handle fast airplanes, at least not on the default race courses. It's crashed every single fast plane I've tried it with, not just my own, but others' builds as well. So... how fast is "fast," and will the course be twisty and turny like the others?
@DragonAerotech I don't add landing gear unless the plane won't take off without it (as on Raider II), because it ruins the screenshots - the gears available are too ugly, and the game doesn't provide an option to retract them for screenshot mode.
Silencing engines is very easy. You'll need to either edit the XML directly in a code editor, or use Overload XML.
If using Overload XML: Click on an engine, and under InputController set max to 0.25. Now under Engine, set powerMultiplier to 4. This will give you an engine with the same power as an unmodded engine, but quieter. To increase the power, just increase the powerMultiplier. For instance, if you need a silent engine with power 30, set max to 0.25 and powerMultiplier to 120.
If editing the XML directly, just set the above attributes in the code.
@Stingray By "won't go VTOL" you mean it won't rise? When the thrust equals the mass, that means it'll stay in place. To make it rise or fall you have to have additional thrusters/props that you only engage when you want to change altitude.
You can make the thrust of your upward lifting engines equal to the mass of the aircraft, which will give it stable hover (not rising all the time). Then add two small thrusters/props to enable moving up and down.
Not bad, but it has too much drag to be effective as a missile. Whenever I fire it, it rises up above the target and doesn't reach it because it loses speed too quickly. Did you try mounting it on the Shark?
@Fjorge Go ahead - unlisted, listed, I don't care. But if they're to be mounted on this thing they need to have a low part count, not more than 50 at the very most.
@Fjorge That's more like it... shark babies with machineguns mounted on their heads.
@Fjorge No, only actual bombs. Pizza bombs look interesting, though.
@Treadmill103 That's better.
@Treadmill103 When people stop following rules, civilization collapses. Think before you don't [Insert Jaws theme].
@Sparrow007 Protocol must be followed! Don't worry, we're just being silly. Jaws was a very famous movie about a killer shark.
@BrianAircraftsNew @MrMecha @dootdootbananabus @dootdootbananabus You guys.
@Sparrow007 You forgot to [Insert Jaws theme]
The first two or three were my favourites. The later ones get very depressing. @pk41382
Thanks, @Sparrow007
Nearly at 401 now @MrAspy
Glad you're enjoying my builds, @GulMorte
@GulMorte Sorry to hear that, but only the developers can help you with that.
@pk41382 How many roads must a man walk down? 42.
Thanks, @Potkuri
@pk41382 The Hitch Hiker's Guide to the Galaxy.
@Wahoo12 No, I mean inverse sine.
@ShockRF Oh, I see now. No, don't delete it. It's absolutely correct - this is definitely not a penis.
@ShockRF Thanks, but... not a penis?
@MrMecha Sounds good.
Are you working on something at the moment? How about the Burya? @MrMecha
@MrMecha Tired of SimplePlanes?
@Treadmill103 Thanks, it's quite mesmerizing isn't it?
@MrMecha Well, they're not going anywhere. I did wonder where you were. Work? Study?
Thanks, @bang091
@bang091 Sure, but I'm not really interested in land vehicles in SimplePlanes at this point because they don't work very well.
@ChaMikey I was wondering who'd be the first to comment on that.
@Cylinderpringles My earlier builds weren't smooth either. Look forward to seeing your build.
Great build. It looks even better with a metallic, shiny-matte paint.
@Maxwell1 It's all due to SledDriver Industries' proprietary construction techniques.
I have a bunch of fast, maneuverable planes, but it seems the AI can't handle fast airplanes, at least not on the default race courses. It's crashed every single fast plane I've tried it with, not just my own, but others' builds as well. So... how fast is "fast," and will the course be twisty and turny like the others?
@Wahoo12 Nope, then it's the inverse sine.
Thanks, @Cylinderpringles
@XxGunner317xX Not very long, I don't build them piece by piece, I generate the entire shape in one go. The time goes into writing the code to do it.
@DragonAerotech I don't add landing gear unless the plane won't take off without it (as on Raider II), because it ruins the screenshots - the gears available are too ugly, and the game doesn't provide an option to retract them for screenshot mode.
Silencing engines is very easy. You'll need to either edit the XML directly in a code editor, or use Overload XML.
If using Overload XML: Click on an engine, and under InputController set max to 0.25. Now under Engine, set powerMultiplier to 4. This will give you an engine with the same power as an unmodded engine, but quieter. To increase the power, just increase the powerMultiplier. For instance, if you need a silent engine with power 30, set max to 0.25 and powerMultiplier to 120.
If editing the XML directly, just set the above attributes in the code.
@marcox43 I'd say always go for something original, rather than remakes or even replicas.
@BrianAircraftsNew It reminds me of the moustache of the Bard, from Asterix.
Cut the smartassery or I'll tan your hide, @BaconRoll :)
Thanks, @Treadmill103 and @Sharkie
@Shmexysmpilot :) Now I'm going to wait for you to figure out that 'Ship of Sine' is a play on 'Ship of sin.'
@Stingray Yeah, jets are the way to go.
@Stingray By "won't go VTOL" you mean it won't rise? When the thrust equals the mass, that means it'll stay in place. To make it rise or fall you have to have additional thrusters/props that you only engage when you want to change altitude.
@TheBroadside At 1x scale, no, they can be seen easily. But drag a Boom 50 on to your tank, see how big a barrel to fire that would be.
@TheBroadside I can make it, but if the bombs are too small they won't be visible when fired.
@Shmexysmpilot Do you enjoy flying it in the sun as much as I do?
@ThatTotalRando Thanks.
You can make the thrust of your upward lifting engines equal to the mass of the aircraft, which will give it stable hover (not rising all the time). Then add two small thrusters/props to enable moving up and down.
@DEATH2REVIVE The Kestrel is a small falcon, that's where I got the name.
Glad you like it, @Haydencal