198k SledDriver Comments

  • Horten Ho 292 8.5 years ago

    @Panzer828 I've never played KSP, but I'm sure SimplePlanes' physics are much simpler. The basic rules are the same: CoL behind CoM, CoT in the same horizontal line as CoM, wing load around 20-60 lbs/sq ft, control surface area in proportion to plane size and mass. You can hide wings and engines inside fuselages and they'll work the same. This plane, for instance, has no wings visible on the outside.

  • Horten Ho 292 8.5 years ago

    @5stars This is based on an actual Nazi plane from the 1940s that flew quite well. Google "Horten Ho 229" and you'll see.

  • Horten Ho 292 8.5 years ago

    @Panzer828 They're quite good for your first few planes.

  • Horten Ho 292 8.5 years ago

    @Cylinderpringles Thanks. When's it coming out? 2% should take a few minutes, I think.

  • Horten Ho 292 8.5 years ago

    @Panzer828 Thanks. It's two things: using really narrow fuselage sections, and using a script to generate the parts with very exact measurements. You could do the same thing with Excel, and then put in the values. You do need a real computer to do this, though, it just isn't possible on a mobile or tablet.

  • Heart of Gold 8.5 years ago

    @LAGDragon Yep

  • Behemoth 8.5 years ago

    @FGW2014 Glad you're enjoying it.

  • Behemoth 8.5 years ago

    @AfterShock Now if only upvotes were money...

  • Narada (Star Trek) 8.5 years ago

    @Stingray Thanks. I don't use the default in-game configuration panels at all - to me they're severely limited, even on Windows. I generate the airframe shapes externally using scripts, put them together in-game using the default drag-and-drop interface, then add modded parts (wings, engines, etc.) from subassemblies that I saved earlier. Any changes I need to make to things like wing size, control surfaces, engine power, etc., I make using Overload. Lastly, a bit of Fine Tuner to move things around. Once the wings, engines, etc. are hidden inside the airframe, I just edit the XML directly in a code editor.

  • B-17 Flyingfortress 8.5 years ago

    Great job for a mobile build, especially iOS. I wouldn't feel bad about modding the engines, as long as the end result looks right and flies right, what does it matter if you used infinite fuel and 50x-power engines?

  • Hornet-225 8.5 years ago

    Looks better than the original. It's a shame that SimplePlanes gives users such a limited ability to tweak colours in-game. Instead of a small palette, and flat/gloss/semi-gloss options, they should have R,G,B values, and sliders for the M and S values.

  • Usfaf C-190 (7.5) 8.5 years ago

    @SteadfastContracting You're welcome. No thanks required, good work deserves upvotes.

  • ICBM 8.5 years ago

    @Stingray Well, I don't really care about mobile, hate the damn things, in fact. What's really sad to me is the severe lack of environments. SP should be full of vast landscapes with lots of interesting locations and targets. Maybe some day.

  • ICBM 8.5 years ago

    @Stingray Yes, anywhere a boat can go, a flying saucer can go as well...

  • A Longer Infinity 8.5 years ago

    @SteadfastContracting Thanks for checking out all my planes.

  • ICBM 8.5 years ago

    !Inside Maywar Island's pyramid @Stingray

  • ICBM 8.5 years ago

    @Stingray One Boom 50 will do it just as well. And I've been inside the missile base in both my airship and flying saucer. Have you been inside the pyramid on Maywar island? It has some hieroglyphics inside.

  • ICBM 8.5 years ago

    @ZeDaru57 Feels good doesn't it?

  • ICBM 8.5 years ago

    @Stingray I do wish the environments were destructible.

  • Behemoth 8.5 years ago

    @JetWondy Must be all the milk I drink.

  • Behemoth 8.5 years ago

    @TheJellyCop Yeah, they're from the same series.

  • Behemoth 8.5 years ago

    @KuhneStassen Thanks, make sure to check out my other builds, this is far from my best work.

  • ICBM 8.5 years ago

    Glad you're enjoying it, @TTHHSSSS

  • ICBM 8.5 years ago

    @Stingray Glad you like it. Do you hit with all 20 bombs on board? When I do that, it makes the game freeze for a few seconds.

  • ICBM 8.5 years ago

    Heh @BaconRoll

  • ICBM 8.5 years ago

    @BaconRoll I thought that was all the fat around his eyes squeezing them shut.

  • ICBM 8.5 years ago

    @Goghor @BaconRoll An oxcart with no oxen works better than North Korea's... well, anything.

  • Tnt 8.5 years ago

    Very clever.

  • ICBM 8.5 years ago

    Thanks, @Cylinderpringles

  • Heart of Gold 8.5 years ago

    @Sakari Ahh ok.

  • Heart of Gold 8.5 years ago

    @FGW2014 Yep, just left a comment. Very good for a first build.

  • The Imperial 8.5 years ago

    Very good for a first build. It even flies well. I'd suggest not using mods unless you have to, it restricts the number of people who can try out your plane. You're on Windows - you can mod engines and other things yourself anyway. That way you can set the engine power to match your plane exactly.

  • Heart of Gold 8.5 years ago

    @FGW2014 No problem, always happy to help.

  • Heart of Gold 8.5 years ago

    @FGW2014 Those two posts were to give you the general idea. To make a block rise or run, don't use the in-game editor. The rise and run are set in the offset field of Overload. An offset of (1, 0.5, 6) means the block has a run of 1, rise of 0.5, and length 6.

  • Heart of Gold 8.5 years ago

    @FGW2014 A fuselage block has five factors affecting its shape:

    frontScale and rearScale (width, height)
    offset X (sweep or horizontal curve)
    offset Y (vertical curve)
    offset Z (length)
    cornerType (smooth, circular, square, curved)

    I suggest you create a new airplane, and add a single fuselage block. Use OverloadXML to set its frontScale and rearScale to (50, 10), and offset to (0, 0, 1). Now rotate it 90 degrees around the Y-axis, and you have the type of basic building block that I use. Now clone it, say ten times, and stick all the cloned sections together, so you have a straight "wing."

    Now start at one end and change the values one by one, using OverloadXML. You could start with width. For the first section, set the frontScale to (49, 10). For the next section, set the rearScale to (49, 10) and frontScale to (47, 10). Then (47, 10) and (44, 10) and so on, increasing the difference by one each time (50-1, 49-2, 47-3 and so on). You'll end up with a wing that smoothly tapers down in width. Next you can play with the height: (49, 9), (47, 7) and so on.

    Once you get the hang of that, try playing with the other values. I'm always happy to answer questions, so feel free to ask.

  • Heart of Gold 8.5 years ago

    @FGW2014 You just need to get smoothly blended curves. Here's how I used to do it:

    your central section's frontScale and rearScale is, say, 60 x 10
    For the next section, subtract 0.1 from the height, getting 60, 9.9
    For the next, subtract 0.2, getting 60, 9.7
    Next, subtract 0.3, getting 60, 9.4
    Next, subtract 0.4, getting 60, 9

    This will give you a smoothly increasing slope, i.e. a curve. Then at some point you'll want to reduce the slope again to blend into the wing. So start decreasing the decrement. Let's say you want to start reducing the curve when your decrement is 0.9:

    For the next section, subtract 0.8
    For the next section, subtract 0.7
    For the next section, subtract 0.6

    and so on. This will give you a nice S-shaped curve wherever you use this technique.

    To recap: the decrements you're applying to successive sections will look like this:

    0.1, 0.2, 0.3, 0.4, 0.5, .... 0.5, 0.4, 0.3, 0.2, 0.1

  • Heart of Gold 8.5 years ago

    @Sakari Come on, don't give up so easily. You just have to type in a couple of numbers.

  • Heart of Gold 8.5 years ago

    @FGW2014 Ahh I should have mentioned - when you use Overload to change the frontScale or rearScale, the view doesn't update automatically. The method I use is to set the values, then clone the part by right-clicking and dragging - the cloned part will have the correct values.

  • Kestrel II 8.5 years ago

    @Treadmill103 Beautiful and deadly, just the way I like my... airplanes.

  • Phoenix 8.5 years ago

    Thanks, @Treadmill103

  • Heart of Gold 8.5 years ago

    @FGW2014 You're very welcome, I look forward to seeing your builds.

  • Heart of Gold 8.5 years ago

    Thank you! @Stingray

  • Heart of Gold 8.5 years ago

    @FGW2014 Earlier, I was using OverloadXML to enter the frontScale and rearScale manually, but that got old rather quickly. Now I've written scripts to generate the entire shape in one go. Unfortunately they're not usable by anyone but a programmer at the moment, but I'm looking at ways to make them available to everyone.

  • Phoenix 8.5 years ago

    @IAmIronMan Haven't read the book, but it looks interesting.

  • Phoenix 8.5 years ago

    Thanks, @BrianAircraftsNew

  • Phoenix 8.5 years ago

    Thanks, @phanps

  • Narada (Star Trek) 8.5 years ago

    @Stingray That makes it even more impressive. Mobiles and tablets are so hamstrung when compared to a real computer.

  • Raven 8.5 years ago

    Thanks, @Ihavenorealideawhatiamdoing.

  • Shark 8.5 years ago

    @Stingray Thank you!

  • Heart of Gold 8.5 years ago

    @Stormtrooper61 By editing the XML directly. In the Themes section, set one of the entries to this:

    Material color="FF9900" r="0" m="1" s="0.8"

    For reference, see this guide.