198k SledDriver Comments

  • Ignis 8.4 years ago

    Thanks, @MAHADI

  • Ignis 8.4 years ago

    Yes, it's built in the same style @UssInvincible

  • Ignis 8.4 years ago

    Thanks, @Imneuman @Blue0Bull @nfsplatinum

  • Ignis 8.4 years ago

    @Stingray I think you misread the description. AG8 is to toggle pitch sensitivity. And don't you mean that AG8 is always active by default on all devices?

  • Erebus 8.4 years ago

    @DemonSniper8 I can add a quiet cockpit to any of my mobile-friendly planes that you like.

  • Erebus 8.4 years ago

    @DemonSniper8 Thanks, glad you like this build. The quiet cockpit is just a camera and one tiny fuselage block for the crosshair.

  • HoverCannon Medieval 8.4 years ago

    @Stingray I don't know about Korean models, I've never tried one. For a 4K monitor, I can recommend the Philips BDM4350UC (the one I have). Amazon has it for ~$750.

  • Phoenix - Private Flyer 8.4 years ago

    @FGW2014 Because I liked it? Why else would I upvote it?

  • HoverCannon Medieval 8.4 years ago

    @Stingray 12" is still a long way from 43" -- and no touchscreen can match 104 mechanical keys. But, to each his own. Personally, I'd like to see SimplePlanes as a desktop-focused game, with graphics to match Crysis or Doom, vast terrains, etc.

  • HoverCannon Medieval 8.4 years ago

    @Stingray That sounds like an interesting job. I find programming fun, it's only hard when I inherit a dirty codebase.

    I doubt most mobile users would have hardware plugins for the controls... but I don't really care. Unlike most of the world, I design for desktops first - mobiles to me are so limited that I don't use them for anything other than making calls. After playing at 4k/43 inches with precise keyboard controls, fiddling with a 6-inch touchscreen just doesn't appeal to me.

  • HoverCannon Medieval 8.4 years ago

    @Stingray No yaw means mobile/tablet users can't strafe, that's all. I find strafing useful for dodging missiles, but you can hit a ship from well outside their 5-mile radar range, so the cannon's still useful.

  • HoverCannon Medieval 8.4 years ago

    @Stingray I don't know how it works on tablets, but I designed it to work like an aircraft - pitch forward moves the nose down, pitch back moves it up.

    This thing is very accurate, I have destroyed all three fleet ships from well over 12 miles away.

  • Aurus 8.4 years ago

    Thanks, @Awsomur

  • Fortissimus 8.4 years ago

    Thanks, @Ephwurd

  • Erebus 8.4 years ago

    @dootdootbananabus A very angry Batman.

  • Erebus 8.4 years ago

    @dootdootbananabus It's not a banana bus...

  • Fortissimus 8.4 years ago

    @Ihavenorealideawhatiamdoing glad you like it

  • Fortissimus 8.4 years ago

    @FGW2014 I have good news for you, I've got a few more of these lined up.

  • Fortissimus 8.4 years ago

    Thank you, @Oni789

  • Fortissimus 8.4 years ago

    @Treadmill103 You're gonna need a lot of sandpaper...

  • Fortissimus 8.4 years ago

    @WEAPONSMITH Yeah, I've found that 400 is the magic number. Going even slightly over 400 parts starts causing lag.

  • Aurus 8.4 years ago

    @BaconRoll It's like, I mean, you know, right?

  • Aurus 8.4 years ago

    Thanks, @MAHADI

  • Aurus 8.4 years ago

    @BaconRoll A most excellent comment

  • Aurus 8.4 years ago

    @jamesPLANESii I did make one, though it's not really an airplane, more of a spaceship.

  • Aurus 8.4 years ago

    @Stingray Of course, why wouldn't I share them? Jundroo physics is fine, most people just don't bother to take the time to explore it and learn to use it well. The editor, on the other hand, could be improved a lot, enabling everyone to create smooth fuselages as I do.

  • Aurus 8.4 years ago

    Thanks. I don't use Unity at all. I have my own scripts to generate fuselage sections with very precise values for offset, rise, and run. I use simple numerical functions to generate the values. @Stingray

  • Aurus 8.4 years ago

    Thanks. I like to use orbit view and maneuver it and watch the colors change. I wonder what it would look like if I used thinner sections... @Treadmill103

  • Aurus 8.4 years ago

    @BaconRoll dude

  • Gladius 8.4 years ago

    Thanks, @harveyrobinson8

  • Erebus 8.4 years ago

    Thanks, @JMicah4 @cupa60

  • Nycteris 8.4 years ago

    @ThatTotalRando I just might do that.

  • Nycteris 8.4 years ago

    @FGW2014 Nick-ter-is, or nick-tee-ris.

  • The Incredibles: Omnidroid v10 8.4 years ago

    Impressive.

  • Nycteris 8.4 years ago

    @harveyrobinson8 Only if you promise not to make any more hoonicorns.

  • HoverBulletCurveBomber 8.4 years ago

    Long shot http://i.imgur.com/LrTNNOv.jpg

  • Nycteris 8.4 years ago

    It's just you. At SledDriver Industries, we pour all profits into research and development and have nothing left over for fripperies like paint. @KSPFSXandSP

  • HoverBulletCurveBomber 8.4 years ago

    Nothing succeeds like excess, @BaconRoll

  • Skeet Shooting 8.4 years ago

    Very clever. One suggestion, though: if you bind the pistons to LandingGear you can retract and extend them instantly, instead of waiting for the throttle to build up to 100% each time.

  • HoverBulletCurveBomber 8.4 years ago

    @BaconRoll ...that flies and shoots 500-lb bombs.

  • Erebus 8.4 years ago

    @TheNightmare811 Thankee.

  • Erebus 8.4 years ago

    @KSPFSXandSP "Pluto" just doesn't sound as good as "Erebus."

  • HoverBullet 8.4 years ago

    Thanks, @sexylips35

  • Hyperion 8.4 years ago

    @corsair013 Thanks. I named it after the original Hyperion: the Titan of light, father of Helios and Selene and Eos in Greek mythology.

  • HoverBullet 8.4 years ago

    @BaconRoll It's fun to fly around isn't it? For my next trick, I shall make a highly detailed hover-tank-shell.

  • Baja Penhall Class 10 v4.0 8.4 years ago

    Featured at 1000 points... nice work, @harveyrobinson8

  • Erebus 8.4 years ago

    Thanks, @TTHHSSSS @harveyrobinson8 @Blue0Bull

  • Erebus 8.4 years ago

    Thanks, @TheBlueRobotProduct. If you look at it head-on it looks a bit like a Rorschach inkblot as well.

  • Erebus 8.4 years ago

    Thanks, @Stingray @MAHADI @FGW2014

  • Erebus 8.4 years ago

    @KSPFSXandSP I wasn't referring to Mount Erebus, but the original:

    Erebus n. (Greek mythology) god of darkness who dwelt in the underworld; son of Chaos; brother of Nox; father of Aether and Day

    "God of darkness" is pretty cool, I think.