Very impressive build. If I may offer a suggestion, if you set the massScale of the very bottom of the grip very high (to 10,000 or so), the gun will remain upright instead of falling forward. Also, increasing the scale and fire rate of the gun itself would make it even better.
@FGW2014 Overall, it's good, especially for your second attempt. Suggestions:
The shape is too flat. Try to add some vertical curves.
It could fly better. Your Meteor bomber flew quite well, so you can obviously do it. Try to figure out why it isn't flying well, and if you need help, let me know.
@Maxwell1 I never said it was a small part. I'm merely adding to your point, that the underlying shape is also important. Take an airplane like the Mielec PZL M-15 Belphegor, for instance. No amount of detail will make it anything but ugly.
@Maxwell1 Correction, it's only partly about the details. The other part is about the essence of the thing. If the overall shape isn't beautiful, no amount of detail will make it so.
@DarthAbhinav Hardly infinite, but yes, gladly. If you want to be good, get a firm grasp of the fundamentals, especially how to make planes fly well. There are a few guides out there for Kerbal Space Program that apply equally well to SP. This one, for instance.
Don't obsess over part count or details in the beginning, focus on building shapes that fly well. If you look at my earliest planes they're very simple, but they're the ones that helped me learn the fundamentals of SP. The important thing is fluency - being so adept at the basics of building that there is a minimum of friction between thinking of a design and building it.
Start using Overload and Fine Tuner mods. The default editor is too limited - learn to enter precise values directly into Overload instead of clicking dozens of times to increment/decrement by 0.25. Practice until you have an instinctive understanding of how offset, cornerType, frontScale and rearScale work. If you're not afraid of messing around in code directly, try editing the XML for your planes in a code editor. If you can learn to do that, you will save a lot of time.
Finally, be creative. Replicas are nice, but develop your own style -- build something original. Don't apply any artificial limitations like "airplanes are supposed to look/fly a certain way." To me, the point of a game is not to recreate boring old reality, but to go beyond it. Superpowered engines, crazy designs, infinite fuel, unrealistic handling, fanciful weapons - the point is to have fun.
@Maxwell1 Japanese? I thought it was Chinese. (That should tell you that I used Google Translate). I can say one or two phrases in Japanese, but cannot read it at all.
@FGW2014 You can scale a part along three axes - x, y, and z. x is from left to right (width), y is vertical (height), and z is pointing straight into the screen (depth). So if you make the z-scale of a cockpit 0.1, it will be one-tenth as long.
This is very well done. Fantastic shape, great color, handles well. The only improvements I would suggest are:
make it fly level without needing trim adjustment by moving the engine a bit lower
move the cockpit to the very tip of the central section so that the pilot has an unrestricted field of view. If you don't like the cockpit sticking out, you can set the z-scale to 0.1 or so.
Also, wouldn't you rather have multiple shots for your bomb-shotgun? I'll upload something you can use in a minute.
Very original. Impressive.
@TheBroadside
@TheBroadside Here you go.
@FGW2014 If you want, you can just make the body, and I'll make it fly.
@FGW2014 Here's a guide on flight mechanics.
No problem. Look forward to seeing your next build, @FGW2014.
Very impressive build. If I may offer a suggestion, if you set the massScale of the very bottom of the grip very high (to 10,000 or so), the gun will remain upright instead of falling forward. Also, increasing the scale and fire rate of the gun itself would make it even better.
@Phantom1 I have plenty of mobile-friendly builds. Try Tenebrus, Nebulus, Fortissimus, Crossbow, Torvus, Raven, Phoenix, Fire Arrow, Hawkeye-B, Hellhound, Stingray, Hawkeye-C, Sentinel III, and many more. Most of my builds from page 4 onwards are mobile-friendly.
Wow, that is some endorsement. Thanks, for that and the spotlight, @Pilotmario
Thanks, @MAHADI
Glad you like it, @KSPFSXandSP
Glad you like it, @MAHADI, and thanks for the spotlight.
@FGW2014 Overall, it's good, especially for your second attempt. Suggestions:
The shape is too flat. Try to add some vertical curves.
It could fly better. Your Meteor bomber flew quite well, so you can obviously do it. Try to figure out why it isn't flying well, and if you need help, let me know.
@TheBroadside I would just do it in the XML, with a search-and-replace operation. You can tell me what size you need and I'll upload it.
@Phantom1 I don't know - why don't you download it and find out?
@DarthAbhinav Thanks, but there's no need to credit me for that.
@Maxwell1 I never said it was a small part. I'm merely adding to your point, that the underlying shape is also important. Take an airplane like the Mielec PZL M-15 Belphegor, for instance. No amount of detail will make it anything but ugly.
@Maxwell1 Correction, it's only partly about the details. The other part is about the essence of the thing. If the overall shape isn't beautiful, no amount of detail will make it so.
Is that... a bat?
This bus is too cool for school.
@Maxwell1 Nicely engineered toys are what it's all about, from model cars to space rockets.
@DarthAbhinav Also check out this great post.
@Maxwell1 Yes, I learned it from Ian Fleming's You Only Live Twice, of all places. "Shimata, I have made a mistake."
@DarthAbhinav Hardly infinite, but yes, gladly. If you want to be good, get a firm grasp of the fundamentals, especially how to make planes fly well. There are a few guides out there for Kerbal Space Program that apply equally well to SP. This one, for instance.
Don't obsess over part count or details in the beginning, focus on building shapes that fly well. If you look at my earliest planes they're very simple, but they're the ones that helped me learn the fundamentals of SP. The important thing is fluency - being so adept at the basics of building that there is a minimum of friction between thinking of a design and building it.
Start using Overload and Fine Tuner mods. The default editor is too limited - learn to enter precise values directly into Overload instead of clicking dozens of times to increment/decrement by 0.25. Practice until you have an instinctive understanding of how offset, cornerType, frontScale and rearScale work. If you're not afraid of messing around in code directly, try editing the XML for your planes in a code editor. If you can learn to do that, you will save a lot of time.
Finally, be creative. Replicas are nice, but develop your own style -- build something original. Don't apply any artificial limitations like "airplanes are supposed to look/fly a certain way." To me, the point of a game is not to recreate boring old reality, but to go beyond it. Superpowered engines, crazy designs, infinite fuel, unrealistic handling, fanciful weapons - the point is to have fun.
@Maxwell1 Also hai, banzai, kohi o motte kite kudasai, arigato, so desu ka, shimata, baka, gaijin, etc.
@Maxwell1 I know what you mean, it's supposed to look alien, not nice or pretty.
@Maxwell1 Japanese? I thought it was Chinese. (That should tell you that I used Google Translate). I can say one or two phrases in Japanese, but cannot read it at all.
@Cadillace See my latest upload, "Tachyon."
Thanks, @phanps
@Maxwell1 No decals here, just a paint scheme. Glad you like it.
@Cadillace You mean without the jagged edges?
@FGW2014 Look forward to seeing it.
@NoName101 Yes, I saw your Boom 50 cannon - great build.
@NoName101 That's the best way, doing things yourself. But if you need help let me know.
@NoName101 Would you like me to tell you how you can make a sight for any build in less than a minute?
Great build, by the way.
Thanks, @Treadmill103 @F4f879
@TheBroadside It can be scaled up or down to any size, but you won't be able to see the bomb on its way if it's smaller than a certain size.
@NoName101 This one fires nine bombs per shot - you're saying you want 2 x 9 bombs per shot?
Thanks, @harveyrobinson8
@RailfanEthan The bee's knees?
@FlyingThings Yes he did, but yours was pretty good too.
@FGW2014 You can scale a part along three axes - x, y, and z. x is from left to right (width), y is vertical (height), and z is pointing straight into the screen (depth). So if you make the z-scale of a cockpit 0.1, it will be one-tenth as long.
@NoName101 Dual shot cannon, what do you mean by that?
@FGW2014 You shouldn't have... but it's very good.
Thanks, @Johnnyboy9
@FGW2014
@FGW2014 When you reach 25,000 points, you get Platinum status.
This is very well done. Fantastic shape, great color, handles well. The only improvements I would suggest are:
make it fly level without needing trim adjustment by moving the engine a bit lower
move the cockpit to the very tip of the central section so that the pilot has an unrestricted field of view. If you don't like the cockpit sticking out, you can set the z-scale to 0.1 or so.
Also, wouldn't you rather have multiple shots for your bomb-shotgun? I'll upload something you can use in a minute.
Glad you like it, @KidKromosone
@Ezri See this tutorial.