198k SledDriver Comments

  • Spinshot 8.3 years ago

    Very original. Impressive.

  • Bomb-shotgun, small 8.3 years ago

    @TheBroadside

  • Bomb-shotgun 8.3 years ago

    @TheBroadside Here you go.

  • Linear-spread bomb-shotguns 8.3 years ago

    @FGW2014 If you want, you can just make the body, and I'll make it fly.

  • Linear-spread bomb-shotguns 8.3 years ago

    No problem. Look forward to seeing your next build, @FGW2014.

  • MG-42/45"Schauer" 8.3 years ago

    Very impressive build. If I may offer a suggestion, if you set the massScale of the very bottom of the grip very high (to 10,000 or so), the gun will remain upright instead of falling forward. Also, increasing the scale and fire rate of the gun itself would make it even better.

  • Linear-spread bomb-shotguns 8.3 years ago

    @Phantom1 I have plenty of mobile-friendly builds. Try Tenebrus, Nebulus, Fortissimus, Crossbow, Torvus, Raven, Phoenix, Fire Arrow, Hawkeye-B, Hellhound, Stingray, Hawkeye-C, Sentinel III, and many more. Most of my builds from page 4 onwards are mobile-friendly.

  • Electrode 8.3 years ago

    Wow, that is some endorsement. Thanks, for that and the spotlight, @Pilotmario

  • Tachyon 8.3 years ago

    Thanks, @MAHADI

  • Electrode 8.3 years ago

    Glad you like it, @KSPFSXandSP

  • Electrode 8.3 years ago

    Glad you like it, @MAHADI, and thanks for the spotlight.

  • Current 8.3 years ago

    @FGW2014 Overall, it's good, especially for your second attempt. Suggestions:

    • The shape is too flat. Try to add some vertical curves.

    • It could fly better. Your Meteor bomber flew quite well, so you can obviously do it. Try to figure out why it isn't flying well, and if you need help, let me know.

  • Bomb-shotgun 8.3 years ago

    @TheBroadside I would just do it in the XML, with a search-and-replace operation. You can tell me what size you need and I'll upload it.

  • Tachyon 8.3 years ago

    @Phantom1 I don't know - why don't you download it and find out?

  • Tachyon 8.3 years ago

    @DarthAbhinav Thanks, but there's no need to credit me for that.

  • Tachyon 8.3 years ago

    @Maxwell1 I never said it was a small part. I'm merely adding to your point, that the underlying shape is also important. Take an airplane like the Mielec PZL M-15 Belphegor, for instance. No amount of detail will make it anything but ugly.

  • Tachyon 8.3 years ago

    @Maxwell1 Correction, it's only partly about the details. The other part is about the essence of the thing. If the overall shape isn't beautiful, no amount of detail will make it so.

  • Current 8.3 years ago

    Is that... a bat?

  • School bus 8.3 years ago

    This bus is too cool for school.

  • Tachyon 8.3 years ago

    @Maxwell1 Nicely engineered toys are what it's all about, from model cars to space rockets.

  • Tachyon 8.3 years ago

    @DarthAbhinav Also check out this great post.

  • Tachyon 8.3 years ago

    @Maxwell1 Yes, I learned it from Ian Fleming's You Only Live Twice, of all places. "Shimata, I have made a mistake."

  • Tachyon 8.3 years ago

    @DarthAbhinav Hardly infinite, but yes, gladly. If you want to be good, get a firm grasp of the fundamentals, especially how to make planes fly well. There are a few guides out there for Kerbal Space Program that apply equally well to SP. This one, for instance.

    Don't obsess over part count or details in the beginning, focus on building shapes that fly well. If you look at my earliest planes they're very simple, but they're the ones that helped me learn the fundamentals of SP. The important thing is fluency - being so adept at the basics of building that there is a minimum of friction between thinking of a design and building it.

    Start using Overload and Fine Tuner mods. The default editor is too limited - learn to enter precise values directly into Overload instead of clicking dozens of times to increment/decrement by 0.25. Practice until you have an instinctive understanding of how offset, cornerType, frontScale and rearScale work. If you're not afraid of messing around in code directly, try editing the XML for your planes in a code editor. If you can learn to do that, you will save a lot of time.

    Finally, be creative. Replicas are nice, but develop your own style -- build something original. Don't apply any artificial limitations like "airplanes are supposed to look/fly a certain way." To me, the point of a game is not to recreate boring old reality, but to go beyond it. Superpowered engines, crazy designs, infinite fuel, unrealistic handling, fanciful weapons - the point is to have fun.

  • Tachyon 8.3 years ago

    @Maxwell1 Also hai, banzai, kohi o motte kite kudasai, arigato, so desu ka, shimata, baka, gaijin, etc.

  • Aurus 8.3 years ago

    @Maxwell1 I know what you mean, it's supposed to look alien, not nice or pretty.

  • Tachyon 8.3 years ago

    @Maxwell1 Japanese? I thought it was Chinese. (That should tell you that I used Google Translate). I can say one or two phrases in Japanese, but cannot read it at all.

  • Attritus 8.3 years ago

    @Cadillace See my latest upload, "Tachyon."

  • Tachyon 8.3 years ago

    Thanks, @phanps

  • Tachyon 8.3 years ago

    @Maxwell1 No decals here, just a paint scheme. Glad you like it.

  • Attritus 8.3 years ago

    @Cadillace You mean without the jagged edges?

  • Bomb-shotgun 8.3 years ago

    @FGW2014 Look forward to seeing it.

  • Bomb-shotgun 8.3 years ago

    @NoName101 Yes, I saw your Boom 50 cannon - great build.

  • Bomb-shotgun 8.3 years ago

    @NoName101 That's the best way, doing things yourself. But if you need help let me know.

  • Super Boom50 Cannon 8.3 years ago

    @NoName101 Would you like me to tell you how you can make a sight for any build in less than a minute?

    Great build, by the way.

  • Electrode 8.3 years ago

    Thanks, @Treadmill103 @F4f879

  • Bomb-shotgun 8.3 years ago

    @TheBroadside It can be scaled up or down to any size, but you won't be able to see the bomb on its way if it's smaller than a certain size.

  • Bomb-shotgun 8.3 years ago

    @NoName101 This one fires nine bombs per shot - you're saying you want 2 x 9 bombs per shot?

  • Electrode 8.3 years ago

    Thanks, @harveyrobinson8

  • Electrode 8.3 years ago

    @RailfanEthan The bee's knees?

  • Meteor Speed Bomber 8.3 years ago

    @FlyingThings Yes he did, but yours was pretty good too.

  • Meteor Speed Bomber 8.3 years ago

    @FGW2014 You can scale a part along three axes - x, y, and z. x is from left to right (width), y is vertical (height), and z is pointing straight into the screen (depth). So if you make the z-scale of a cockpit 0.1, it will be one-tenth as long.

  • Bomb-shotgun 8.3 years ago

    @NoName101 Dual shot cannon, what do you mean by that?

  • Spread-shot hovercannon 8.4 years ago

    @FGW2014 You shouldn't have... but it's very good.

  • Spread-shot hovercannon 8.4 years ago

    Thanks, @Johnnyboy9

  • Bomb-shotgun 8.4 years ago

    @FGW2014

  • Colossus 8.4 years ago

    @FGW2014 When you reach 25,000 points, you get Platinum status.

  • Meteor Speed Bomber 8.4 years ago

    This is very well done. Fantastic shape, great color, handles well. The only improvements I would suggest are:

    • make it fly level without needing trim adjustment by moving the engine a bit lower

    • move the cockpit to the very tip of the central section so that the pilot has an unrestricted field of view. If you don't like the cockpit sticking out, you can set the z-scale to 0.1 or so.

    Also, wouldn't you rather have multiple shots for your bomb-shotgun? I'll upload something you can use in a minute.

  • Spread-shot hovercannon 8.4 years ago

    Glad you like it, @KidKromosone

  • Colossus 8.4 years ago

    @Ezri See this tutorial.