The length is just under the minimum, but I'll let that pass. I did four test runs with this aircraft, two of them with the wings extended, and two with the wings swept back. With the wings extended, this aircraft climbs to 15,000 feet when it's only 7 miles out from the destroyer, meaning it would never hit Krakabloa. With wings swept back, it goes into the water when it's about 2.5 miles out from the destroyer. Also, it needs to fly between 1500 and 2000 mph near sea level (around 200-300 feet). And a minor thing, yaw controls are reversed, but that's not a disqualifying defect.
If you can fix those problems, feel free to re-submit an entry. (Multiple entries are fine, but I'll only use one, chosen by the participant, in the judging).
@chancey21 It's a bit difficult to imagine what to include in such a set, because the number of combinations is so large. (Corner types, curve depth, length, width, height...). What would you like to see in such a set?
The shape itself is pretty good, but I think airplanes shouldn't use gyros -- the flight handling just never seems right with those. Use regular control surfaces, and maybe increase the engine power a bit. Also I'd recommend making your builds a little larger -- it makes it easier to hide wings, engines, etc. inside them.
@GhostHTX I have to tell you, a heavier aircraft has a much better chance at this challenge than a lawn dart. That's why I included parts with massScale up to 50x and engines with power up to 50x.
@Treadmill103 Glad you like it, I was worried I went overboard on this one.
Deadpanning aside, what can I say, at SledDriver Industries we really love metal. (The elements, not the music genre). If I was a Bond villain I'd be Steelfinger or Tungstenfist or something.
This does very well - I just did an informal test run, and it managed 65 feet, which is the best score so far. There are only two problems with it: one, the crosshair is overlaid by another part so it's impossible to actually use it to aim the aircraft; and two, its top speed is around 1058 mph. If you can fix these two things, it would become the top contender.
@F4f879 hmm if you can figure out a way to jettison them using the LandingGear input, then sure. I just don't want activation groups involved to keep things simple. I might reconsider that rule if necessary, though.
@KerlonceauxIndustries Well, the point is that that bent-pipe shape is about as far as you can go using this technique -- you cannot make a shape that curves back on itself like the warp loops on the Orville. For that, you need blocks that intersect each other.
Just for testing, I fixed the pitch reversal myself and did two test runs. This aircraft tends to auto-roll to the left and also to pitch up, meaning by the time it reaches Krakabloa it has veered off to the left enough to miss the island completely. If you can fix the auto-roll and pitch-up tendencies, it could be a strong contender. Also, from the rules, all entries must have a crosshair to allow lining up with the destroyer precisely.
Can't go wrong with a Clint Eastwood reference. If further proof was needed, my phone's autocorrect dictionary includes "Clint" and "Eastwood." @Rawhide
@GhostHTX Hmm, that sounds complicated. Too many variables. The way I did it was to reduce the variables to one, then adjust it until the balance was perfect.
@KerlonceauxIndustries As a matter of fact, my scripts at the moment can't make that shape. My scripts work by setting run, rise, and offset along with length and width, so they can't make shapes that curve back on themselves, like loops. The closest they can come right now is something like this.
To make loops, I'll have to use blocks that overlap each other, and the resulting shape won't be smooth any more. I'll experiment with them when I have some free time and let you know how I go.
The autopilot is just for testing the entries - it's just a way to level off the airplanes in a standard manner. While building, you can level off your build manually. @Mattangi
@chancey21 So you mean simple cylindrical fuselage blocks in a bunch of sizes?
+1@F4f879 No bother at all, here you go.
@grizzlitn You're welcome, and thanks for entering.
@chancey21 Do you mean single fuselage blocks in different diameters?
+1@YuukaNeko Err, easy there :) I don't get the enemy's gate reference.
@Treadmill103 I was wondering why you hadn't entered.
@rubbishcraft Thanks, glad you like it.
The length is just under the minimum, but I'll let that pass. I did four test runs with this aircraft, two of them with the wings extended, and two with the wings swept back. With the wings extended, this aircraft climbs to 15,000 feet when it's only 7 miles out from the destroyer, meaning it would never hit Krakabloa. With wings swept back, it goes into the water when it's about 2.5 miles out from the destroyer. Also, it needs to fly between 1500 and 2000 mph near sea level (around 200-300 feet). And a minor thing, yaw controls are reversed, but that's not a disqualifying defect.
If you can fix those problems, feel free to re-submit an entry. (Multiple entries are fine, but I'll only use one, chosen by the participant, in the judging).
+2@ACMECo1940 Thanks.
@grizzlitn Look forward to it.
@SoulDestroyer9 @Stingray @Maxwell1 Glad you like it.
+1@BaconEggs You don't like it?
@chancey21 It's a bit difficult to imagine what to include in such a set, because the number of combinations is so large. (Corner types, curve depth, length, width, height...). What would you like to see in such a set?
+2@F4f879 I don't think so. Instead of jettisoning gear, why not use zero-mass gear? That way they won't throw off the balance.
The shape itself is pretty good, but I think airplanes shouldn't use gyros -- the flight handling just never seems right with those. Use regular control surfaces, and maybe increase the engine power a bit. Also I'd recommend making your builds a little larger -- it makes it easier to hide wings, engines, etc. inside them.
+2@TMach5 Err, let's not go overboard.
@GhostHTX I have to tell you, a heavier aircraft has a much better chance at this challenge than a lawn dart. That's why I included parts with massScale up to 50x and engines with power up to 50x.
@Treadmill103 Glad you like it, I was worried I went overboard on this one.
Deadpanning aside, what can I say, at SledDriver Industries we really love metal. (The elements, not the music genre). If I was a Bond villain I'd be Steelfinger or Tungstenfist or something.
I've released a parts kit for this challenge.
@Quagga
I've released a parts kit for this challenge.
@F4f879 @FatNinja @GhostHTX
I've released a parts kit for this challenge.
@BaconRoll @amazingperson124 @SangerAircraft
@RailfanEthan Did you mean 'released?'
Yeah, low wing loading is what causes the wing flutter and uncontrolled acceleration after that.
@BaconRoll Are you going to re-submit something? I'd like you to try.
This does very well - I just did an informal test run, and it managed 65 feet, which is the best score so far. There are only two problems with it: one, the crosshair is overlaid by another part so it's impossible to actually use it to aim the aircraft; and two, its top speed is around 1058 mph. If you can fix these two things, it would become the top contender.
@Nqrz I've written scripts to generate these shapes.
@F4f879 hmm if you can figure out a way to jettison them using the LandingGear input, then sure. I just don't want activation groups involved to keep things simple. I might reconsider that rule if necessary, though.
@KerlonceauxIndustries Well, the point is that that bent-pipe shape is about as far as you can go using this technique -- you cannot make a shape that curves back on itself like the warp loops on the Orville. For that, you need blocks that intersect each other.
Sweet beans.
Also, thanks for making me aware of this aircraft. A coal-powered supersonic ramjet. I'm shaking my head in wonder.
Just for testing, I fixed the pitch reversal myself and did two test runs. This aircraft tends to auto-roll to the left and also to pitch up, meaning by the time it reaches Krakabloa it has veered off to the left enough to miss the island completely. If you can fix the auto-roll and pitch-up tendencies, it could be a strong contender. Also, from the rules, all entries must have a crosshair to allow lining up with the destroyer precisely.
Thanks for entering, but the pitch control is reversed, so neither I nor the autopilot can fly it. Can you fix it and re-upload?
Thanks, @KSPFSXandSP.
@RailfanEthan Sweet beans?
@Rawhide nope, those men are the legends.. But thanks
Arnold Schwarzenegger, Sylvester Stallone. Sean Connery. Wow. Nice work, Microsoft.
Can't go wrong with a Clint Eastwood reference. If further proof was needed, my phone's autocorrect dictionary includes "Clint" and "Eastwood." @Rawhide
Equilibrium? "Not without incident." Look forward to your entry. @FatNinja
@Rawhide thank you, I'm very glad you enjoy my work. Is rawhide a reference to the Clint Eastwood show?
@VOVAK you just did :)
@GhostHTX Hmm, that sounds complicated. Too many variables. The way I did it was to reduce the variables to one, then adjust it until the balance was perfect.
@GhostHTX What are you adjusting by degrees? The angle of wings?
@GhostHTX If you can upload it unlisted, I'd like to take a look. So you work in environmental management? Or is your company being audited?
@VOVAK A couple of days late, but here you go.
@GhostHTX If applying pitch causes roll, it means that one of the pitch control surfaces is inverted when it shouldn't be, or the other way around.
@KerlonceauxIndustries As a matter of fact, my scripts at the moment can't make that shape. My scripts work by setting run, rise, and offset along with length and width, so they can't make shapes that curve back on themselves, like loops. The closest they can come right now is something like this.
To make loops, I'll have to use blocks that overlap each other, and the resulting shape won't be smooth any more. I'll experiment with them when I have some free time and let you know how I go.
Thanks, @GhostHTX . Yeah, I've run through all those problems myself...
Feb 13, it's at the bottom of the rules. @FatNinja
The autopilot is just for testing the entries - it's just a way to level off the airplanes in a standard manner. While building, you can level off your build manually. @Mattangi
Ahh, don't remind me of toxic people. @KSPFSXandSP