198k SledDriver Comments

  • Kerberus 7.1 years ago

    @FGW2014 I made a tutorial on this some time ago.

  • Kerberus 7.1 years ago

    @Texasfam04 Thanks, yeah, they definitely make for a good change once in a while.

  • Kerberus 7.1 years ago

    Thanks, @CRJ900Pilot

  • Kerberus 7.1 years ago

    Thanks, @Treadmill103. It's fun, isn't it... try taking down Snowstone with this thing.

  • Venom 7.1 years ago

    @AviownCorp I don't remember that. Where did you see it?

  • Venom 7.1 years ago

    @AviownCorp A bomb released while in a vertical dive travels straight down, so the pilot can be sure that it will hit where his crosshair is pointing at the moment of release. If released at a flight angle other than vertical, the bomb will follow a more-or-less parabolic path, pulled down by gravity and continuously losing forward velocity due to drag. The shallower the dive angle at the moment of release, the more you have to compensate for the bomb's path deviating from the aircraft's flight path. Modern bomber aircraft have a computer calculate the impact point of a bomb released from the aircraft at any given moment and draw it on the HUD, called a "pipper." SimplePlanes has nothing like that, so it would come down to trial and error. You could improve your chances by using the carpet bombing technique.

  • Venom 7.1 years ago

    @Meleme Good to know. I suspect it's lots of curved surfaces that cause lag. Can you run this build, for instance?

  • It works (GIF) 7.1 years ago

    @ThePrototype Not at all. It's pretty cool.

  • Upvotes and downloads 7.1 years ago

    @TheStarTrekGuy Yeah, well, people are gonna do what they do, and there isn't much to be done about it. Best thing is to appreciate the ones who appreciate you and your work, and ignore the rest.

  • Venom 7.1 years ago

    @AviownCorp Instructions and videos are here and here.

  • Venom 7.1 years ago

    @ShockRF Like this.

  • Venom 7.1 years ago

    Thanks, @DemonSniper8. It's the default map. The colors are because of my custom shader, and the ship locations have been adjusted using XML.

    +1
  • Venom 7.1 years ago

    Thanks, @CRJ900Pilot

  • Venom 7.1 years ago

    Thanks, @Roswell

  • Venom 7.1 years ago

    Glad you like it, @flugzeug

  • Venom 7.1 years ago

    @FGW2014 I like to think it looks like a snake's head.

  • Venom 7.1 years ago

    Thanks, @Chancey21. The non-indestructible engines were an oversight.

  • Venom 7.1 years ago

    @BaconRoll

    YesWeCan

    That's what makes SimplePlanes so great...

    +1
  • Acid Rain Alien Fighter 7.1 years ago

    @FGW2014 Very cool, I like the backstory too.

  • Massive Missile 7.1 years ago

    Thanks, @Jetliner101

  • BBS-555 Kirishima Ver1.0 - Kongo-class Battleship 7.1 years ago

    @Pianoman no problem, you deserve it

    +1
  • Warpig 7.1 years ago

    @FGW2014 Hmm if you're asking me to teach you scripting, getting reasonably good at scripting/programming takes a few months at minimum...

  • Warpig 7.1 years ago

    @Irobert55 Everyone knows bathtubs are the best armor.

  • Warpig 7.1 years ago

    @BaconRoll napalm makes for some fantastic barbecue...

  • Warpig 7.1 years ago

    Totally pigged out, @Chancey21

  • Warpig 7.1 years ago

    Thanks, @CRJ900Pilot

  • Warpig 7.1 years ago

    @Jetliner101 more like holy cow slayer.

  • Warpig 7.1 years ago

    Glad you like it, @Chancey21

  • Asperus 7.1 years ago

    Thanks, @TR87

  • Asperus 7.1 years ago

    @FGW2014 Works for me. Make sure you're applying the dragScale attribute on the Part itself, not the Fuselage.State or whatever. Also make sure you actually have the 1.7.1.0 update.

  • Shrike 7.1 years ago

    @KSPFSXandSP Nope, I got it from a bird.

  • Asperus 7.1 years ago

    @FGW2014 Yeah, just use dragScale="N" on the Part element, where N is a number. 1 is normal drag, 0 is no drag, 0.5 is 50% drag, 2 is 200% drag, and so on.

  • Asperus 7.1 years ago

    Thanks, @Tang0five. It's just a lot of code, nothing glamourous about it.

  • Asperus 7.1 years ago

    Thanks, @TR87. About a couple of hours of trying different shapes.

  • 'Long Gun' Howitzer 7.1 years ago

    Thanks, @Tang0five

    +1
  • Asperus 7.1 years ago

    Thanks, @FlyingThings

  • Shrike 7.1 years ago

    @KSPFSXandSP No, I'd never even heard of it until now. Why?

  • Asperus 7.1 years ago

    Thank you, @Starbound

  • SR-71 Blackbird, Potato Edition 7.1 years ago

    Glad to hear that, @Jetliner101

    +1
  • SR-71 Blackbird, Potato Edition 7.1 years ago

    @Jetliner101 There are lots of advantages to big builds. They look smoother, and are better for recording videos, better for dogfighting with, easier to work with, can shoot large bombs and bullets more plausibly, and size is part of the reason I can build so rapidly.

    +37
  • Asperus 7.1 years ago

    Good to know, @AWESOMENESS360

  • Asperus 7.1 years ago

    Thanks, @Z3RO @Ephwurd @BaconAircraft

  • Asperus 7.1 years ago

    Thanks, @Roswell @EternalDarkness @DemonSniper8

  • Asperus 7.1 years ago

    @FGW2014 Should have thought of that, but it's too late now.

  • Asperus 7.1 years ago

    @GreatHenry Interesting. I haven't seen the movie.

  • Asperus 7.1 years ago

    @CRJ900Pilot Yeah, I thought the same thing.

  • Asperus 7.1 years ago

    Thanks, @CaesiciusPlanes @Treadmill103 @grizzlitn

  • Asperus 7.1 years ago

    Thanks, @Chancey21 @BigDoggo

  • Asperus 7.1 years ago

    Thanks, @BaconRoll

  • Asperus 7.1 years ago

    @MakeshiftPlanes :)