Very beautiful flying wing! And surprisingly stable for not having a rudder. My only thing is, I think you should have the missiles closer to the center. When 1 is fired, due to the aircraft being very lightweight, it can kinda throw off the balance.
Also, if you use Overload, I recommend putting a roll rate for your ailerons to make it more stable at low speeds, thus easier to land.
Definitely has potential to become a true masterpiece, if you fix a few things.
1: In my humble opinion, the fuselage should be a lot more round, especially at the front.
2: Try putting fuselage pieces over every wing piece, shape them to fit the wings, decrease wing thickness to a max of 20%, and modify the fuselage pieces on the wings with Overload (Set massScale to 0, dragScale to 0, and set disableAircraftCollisions to true).
3: I'd suggest modifying the engines by making them fuel efficient, like I did my StarHawk. If you want them to have an afterburner, I suggest you go to @Walvis and watch one of his tutorials on YouTube.
4: The cockpit is very lacking in detail, and should definitely utilize more computers and gauges.
@Falco7 @donkski @IceCraftGaming @TomatoIsAFruit @Zaineman @GuyFolk @Themanbehindtheslaughter I've finally built the B3 variant of the F-300 StarHawk! Now comes with yaw TVC, and more!
This thing is surprisingly stable for not having rudders, or a gyroscope. However, not a big fan of the green and blue afterburner, its rear landing legs are in front of the center of mass, making it wheelie on landing, and it could really use an interior cockpit. Other than that, well done!
@Awsomur in that case, why can't I spotlight someone who's a lower level than me? I'm not even given the option to do so. Yes, I know this post is old, but still.
It definitely needs work. First off, I'd scrap the gyroscope entirely, and set a roll rate to your ailerons with overload. Also, you should probably refine the cockpit with computers and radar, since this thing does seem to be a modern jet. Also, its turning performance is terrible. You should really work on the pitch.
Looks good, but controls are just horrible. It won't stay in a single direction, even with the gyro, it easily loses stability with no means of recovery, and I really did not like the fact that the pilot camera was phasing through the glass, and the cockpit dials only had 1 function. It simply made no sense.
Overall: looks good, like I said, but very dysfunctional.
@BittyJupiter360 first off, no spaces with Activate2 when you put that in the input. Also, set minimum input to whatever number you need (ie 0, or -1), and your max output higher. If you need to invert it, then do so.
@GuyFolk I think I'll do the yaw tvc on my next variant, as well as the pitch and roll rate for both engines. Not gonna be easy, but I can definitely do it. Thanks again.
@FlyingSheeper I'm not sure how to work with canards, but I would recommend you go to GuyFolk and watch some of his videos on making supermaneuverable fighters. He actually goes over how to properly tune canards.
@PaperPlaneHasDream dang, I look at your builds, and just get jealous. If only I could make my StarHawks look this good.
@Walvis USS New Hampshire and a Chinook had a baby.
@IceCraftGaming Also, how in the world did you get the other pictures in there? Both of us use Android, so there's gotta be a way for me, too, right?
@IceCraftGaming Great job getting all those upvotes, bro. I'm honestly jealous.
+1No problem. Just keep getting better, just like I am!
+1@Falco7 hope it all works out well!
+1A flying pancake!
+1Very beautiful flying wing! And surprisingly stable for not having a rudder. My only thing is, I think you should have the missiles closer to the center. When 1 is fired, due to the aircraft being very lightweight, it can kinda throw off the balance.
Also, if you use Overload, I recommend putting a roll rate for your ailerons to make it more stable at low speeds, thus easier to land.
+1@TRD6932 I gotchu, bro!
+1@Falco7 understood. I'll see what I can do with this advice on the next variant.
@TomatoIsAFruit thanks for the upvote!
How far is Wright Island from that desert island? I've never seen the desert island for myself before.
+1Definitely has potential to become a true masterpiece, if you fix a few things.
1: In my humble opinion, the fuselage should be a lot more round, especially at the front.
2: Try putting fuselage pieces over every wing piece, shape them to fit the wings, decrease wing thickness to a max of 20%, and modify the fuselage pieces on the wings with Overload (Set massScale to 0, dragScale to 0, and set disableAircraftCollisions to true).
3: I'd suggest modifying the engines by making them fuel efficient, like I did my StarHawk. If you want them to have an afterburner, I suggest you go to @Walvis and watch one of his tutorials on YouTube.
4: The cockpit is very lacking in detail, and should definitely utilize more computers and gauges.
Overall, needs work, but I like it!
+2@arcticfox123 @Adamask @Tsurki the F-300-B3 StarHawk has just been created! Be sure to check it out and tell me what you think!
@GuyFolk understood. I'll keep this in mind with the next variant of the StarHawk. Thanks again!
@GuyFolk or, maybe by raptor, it would be some kind of bird, like a hawk or eagle?
@BeastHunter I see. I forgot you didn't need an account to download aircraft, lol.
+1Heh, it would be kinda funny if Jundroo looked at this and wanted it to be a default aircraft, then named it "Criminal" as a replacement for "Felon".
+1@GuyFolk in that case, once I make the next version of the StarHawk, I'll give you the credit for the radar.
@Falco7 @donkski @IceCraftGaming @TomatoIsAFruit @Zaineman @GuyFolk @Themanbehindtheslaughter I've finally built the B3 variant of the F-300 StarHawk! Now comes with yaw TVC, and more!
@GuyFolk in that case, which one is the actual original? The one on your Felon?
@EasternPatrick ohhhh, ok.
This thing is surprisingly stable for not having rudders, or a gyroscope. However, not a big fan of the green and blue afterburner, its rear landing legs are in front of the center of mass, making it wheelie on landing, and it could really use an interior cockpit. Other than that, well done!
@Walvis ayy, just recently started watching your content on Youtube.
+1How did you manage to do 0 parts?
@Zaineman ok, gotcha. Thanks for making this.
@Zaineman wait, you said "aside from the radar that everybody seems to use". You didn't make the radar?
@Zaineman Awesome! In one of my upcoming StarHawk variants, I'll probably use that one, and give you credit for it.
@Zaineman will this radar be small enough for my StarHawk in terms of parts quantity?
Also, is this radar completely your original build?
+1I'd download this, but I play on android, and this would really lag my phone. Very well done, though.
@JuanNotAnAlt ???
@Awsomur in that case, why can't I spotlight someone who's a lower level than me? I'm not even given the option to do so. Yes, I know this post is old, but still.
Ok, this is cool. Wish it could turn better, but still, amazingly well made, and love how little pieces you used.
Can somebody please show me how to put those images on your aircraft???
It definitely needs work. First off, I'd scrap the gyroscope entirely, and set a roll rate to your ailerons with overload. Also, you should probably refine the cockpit with computers and radar, since this thing does seem to be a modern jet. Also, its turning performance is terrible. You should really work on the pitch.
Hello.
@IceCraftGaming small website, eh?
+1Looks good, but controls are just horrible. It won't stay in a single direction, even with the gyro, it easily loses stability with no means of recovery, and I really did not like the fact that the pilot camera was phasing through the glass, and the cockpit dials only had 1 function. It simply made no sense.
Overall: looks good, like I said, but very dysfunctional.
Survey asks: what kind of person made this, and why a Gen Z kid?
+1@BittyJupiter360 first off, no spaces with Activate2 when you put that in the input. Also, set minimum input to whatever number you need (ie 0, or -1), and your max output higher. If you need to invert it, then do so.
@GuyFolk I think I'll do the yaw tvc on my next variant, as well as the pitch and roll rate for both engines. Not gonna be easy, but I can definitely do it. Thanks again.
I noticed you use the radar from @Doomnolymo and not give him credit.
@IceCraftGaming vehicles made by Nazi Germany, Soviet Union, etc. (I say Soviet Union, because Cold War.)
+2@Sergio666 you make a lot of beautiful looking axis vehicles.
+2@IceCraftGaming Ayy, small world, eh?
+1@WinsWings thanks, bro.
+1@FlyingSheeper I'm not sure how to work with canards, but I would recommend you go to GuyFolk and watch some of his videos on making supermaneuverable fighters. He actually goes over how to properly tune canards.
@AWESOMENESS360 thanks :)
@Zaineman if you think I'm good, you should really check out GuyFolk. He is noticeably a lot better at this than I am.
@Zaineman sure did! Had to make them on a seperate build of mine, but yeah, I made the engines.