@Zaineman I don't mean to impose, but would you perhaps mind placing a picture of this aircraft on your profile under my name? Kinda like how you got GuyFolk's gif of one of his builds under his profile?
@jamesPLANESii I mean, thanks, I already knew the basics. But do you know how to make custom landing gear that actually looks nice, and not just a stick with a shock absorber and wheels? I get that this was made more than 2 years ago, but still.
@shiraishi I have to know, are you the one who took these pictures, or did someone else do them? I need to know so I know who to have take pictures of my upcoming creation. These pics are some stunning shots!
@Zaineman be honest with me. Are you using a gyroscope to do this, or are you actually putting rates and angle of attack properties into the control surfaces? If it's the latter, I might need help with a project of mine.
Dammit, this is really good. But don't worry, I have my own fighter in the works that'll not only supermaneuver, but also be able to flatspin, among other things...
Some say that PSM is nearly useless in a dogfight, but if you really think of it, they're... half correct. You see, in any long-range encounter, speed and stealth is certainly key. No matter how maneuverable you are, there's a high chance your aircraft will be missiled to pieces if it isn't fast or stealthy enough. However, in a close-range encounter where guns are necessary, PSM can come in really handy to get on your opponent's tail and shoot them down.
In short, PSM abilities are a good trait to have in any aircraft, as long as it's not the only performance trait the aircraft focuses on, because PSM is only useful in close range encounters, and long range encounters are far more common in this modern age.
In other words, PSM should be secondary option to speed and stealth.
Uhh, why is it dark? That's honestly my only problem with the video. It's too dark to see much. Maybe set the game to daytime when you film. Other than that, goofy ahh wingless Flanker.
Rule 1: Learn how to use fine tuner and overload. They're an actual part of the game, and can allow you to change just about anything on any single part.
Rule 2: NEVER use regular blocks for the fuselage. Use actual fuselage pieces, as they are truly the most malleable and versatile pieces you can work with.
Rule 3: ALWAYS have the CoM in front of the CoL, unless you're an expert with funky trees, and want to make a PSM aircraft.
Rule 4: When snapping fuselage pieces together, in most scenarios, you ALWAYS want to have both Smooth Front and Smooth Back turned on.
I might come up with more, but it's not likely. Those are the basics, at least for me.
@g0atb0y15 now what you should try to do is make a heavily detailed cockpit. I'd recommend asking for help, if you need it, but I'm not the best at making cockpits, so I would not be a viable option.
I know I'm technically competing against you in the 5th gen aircraft challenge, but I have to give credit where credit is due. This is beautifully well made.
@IceCraftGaming yeah, every cubic meter of gold weighs more than 40,000 pounds, so multiply that by 8. Also, I never left. Just been on a bit of a hiatus working on a book series that I've written known as "Cosmic Fracture".
A definite improvement over the previous variant that I tested. Details look real nice, and love the cockpit design. Only thing I would recommend, if it can be helped, is to fix the accuracy of the manually guided turret below, and positioning the nose landing gear so that it doesn't look like it's floating. Other than that, really well done.
@SnoWFLakE0s what do you mean for good reason? Is it that difficult to make something even activate if a missile is incoming? Despite the game literally warning your aircraft when a missile is locking on and launched by default?
@ASBE bro, your hologram projectors just keep getting better and better. Would you be able to make a Radar-Warning-Receiver that points out incoming missiles?
I think the only thing missing from this is thrust vectoring with the rear engines, and I say that, because when it supermaneuvers, it doesn't like to stop spinning. In particular, it would be best to add in a pitch rate for both engines, assuming they're attached to hinge rotators. That way, it'll wanna stop spinning out of control when you let go of the stick.
@Zaineman dang, now I'm mad! You're even better at this than I am! Although... How heavy is your aircraft? That might explain why it works so smoothly compared to my Star Raven weighing approximately 30,000 pounds.
@Zaineman lemme explain similarly to how Guyfolk would explain it, but in a more simplified way, if I can.
Supermaneuver does not involve simply pulling 50G+ turns. It involves an aircraft's direction of velocity remaining relatively the same while the aircraft itself faces a different direction, all while remaining as stable as can be. Take a look at my Star Raven, for example. When you activate supermaneuver with it and pull up, it'll cobra maneuver while still moving in the same direction it was originally going in.
I can't fully explain it, so if I were you, I'd look at @GuyFolk 's tutorials on PSM. It'll especially come in handy for overload modding.
@Zaineman I don't mean to impose, but would you perhaps mind placing a picture of this aircraft on your profile under my name? Kinda like how you got GuyFolk's gif of one of his builds under his profile?
@Farewellntchii thanks! Much appreciated.
@Farewellntchii I'm happy you like this one. I did my best to make sure it had a little something for everyone.
+1@Farewellntchii sounds good to me.
+1@Farewellntchii when will that judging phase be done for your WWII Dogfight challenge?
+1@19xwsix thanks, bro, and sorry to hear that happened to you.
All pictures taken by @GuyFolk .
3D radar is made by @ASBE .
Stuka blyat, lol.
+1@Zaineman wait, I don't understand. I'm not even up to 4 thousand points yet.
Edit: Ohhhh, you meant @WinsWings . Congrats, bro!
@Yourlocalhuman sheesh, now I want a 3D printer.
+5@LEXINGTON Rule 34 Artists: "You know the rules, and so do I!"
@Zaineman where you at on this? This person's got less points than me and made this thing! Mind spotlighting for them?
@LeaveUsAlone yeah, this totally has nothing to do with Halo.
It actually does look somewhat like Master Chief from the front.
@Zaineman Hans! I have a good idea for ze next Schnellboot!
@jamesPLANESii I mean, thanks, I already knew the basics. But do you know how to make custom landing gear that actually looks nice, and not just a stick with a shock absorber and wheels? I get that this was made more than 2 years ago, but still.
@XiaoPiao141 why are you calling me "boy"? Seems kinda condescending when I'm 21 years old.
I can't even use this aircraft. Its performance cost is so high that it caused my phone to crash in seconds of just downloading it.
Ah, yes, such a simplistic simpleplanes design!
@shiraishi I have to know, are you the one who took these pictures, or did someone else do them? I need to know so I know who to have take pictures of my upcoming creation. These pics are some stunning shots!
@shiraishi for as low of a rank as you are on SP, this is a really beautiful build.
+2@Zaineman be honest with me. Are you using a gyroscope to do this, or are you actually putting rates and angle of attack properties into the control surfaces? If it's the latter, I might need help with a project of mine.
@lewishasnoiq Is Overload allowed? I don't know what XML is.
@Zaineman dayum! Now see if you can make a Bv-238 do PSM. Also, a Bv-238 is a German flying boat with 6 prop engines made in World War 2.
@Kaijogodzillafanx nah, more like the Bf-109 had too many twinkies.
Dammit, this is really good. But don't worry, I have my own fighter in the works that'll not only supermaneuver, but also be able to flatspin, among other things...
Some say that PSM is nearly useless in a dogfight, but if you really think of it, they're... half correct. You see, in any long-range encounter, speed and stealth is certainly key. No matter how maneuverable you are, there's a high chance your aircraft will be missiled to pieces if it isn't fast or stealthy enough. However, in a close-range encounter where guns are necessary, PSM can come in really handy to get on your opponent's tail and shoot them down.
In short, PSM abilities are a good trait to have in any aircraft, as long as it's not the only performance trait the aircraft focuses on, because PSM is only useful in close range encounters, and long range encounters are far more common in this modern age.
In other words, PSM should be secondary option to speed and stealth.
Uhh, why is it dark? That's honestly my only problem with the video. It's too dark to see much. Maybe set the game to daytime when you film. Other than that, goofy ahh wingless Flanker.
@tarikGR ayy, so what's the verdict on the submissions?
+3@Mantha thanks, bro! Don't forget to like!
Rule 1: Learn how to use fine tuner and overload. They're an actual part of the game, and can allow you to change just about anything on any single part.
Rule 2: NEVER use regular blocks for the fuselage. Use actual fuselage pieces, as they are truly the most malleable and versatile pieces you can work with.
Rule 3: ALWAYS have the CoM in front of the CoL, unless you're an expert with funky trees, and want to make a PSM aircraft.
Rule 4: When snapping fuselage pieces together, in most scenarios, you ALWAYS want to have both Smooth Front and Smooth Back turned on.
I might come up with more, but it's not likely. Those are the basics, at least for me.
@IceCraftGaming yes, just not much time for me to do much, you know?
+1@g0atb0y15 you can also do it on your phone or tablet. It would be nice if Simpleplanes was on console, but no matter.
+1@JasonVorrhees if you give me credit for this build, then sure.
@g0atb0y15 now what you should try to do is make a heavily detailed cockpit. I'd recommend asking for help, if you need it, but I'm not the best at making cockpits, so I would not be a viable option.
+1I know I'm technically competing against you in the 5th gen aircraft challenge, but I have to give credit where credit is due. This is beautifully well made.
"Communist detected on American soil! Lethal force engaged!" - Liberty Prime
+2@IceCraftGaming I'm actually on Volume 2 right now. You can look up Volume 1 on Amazon or Barnes & Noble.
+1@IceCraftGaming yeah, every cubic meter of gold weighs more than 40,000 pounds, so multiply that by 8. Also, I never left. Just been on a bit of a hiatus working on a book series that I've written known as "Cosmic Fracture".
+1A definite improvement over the previous variant that I tested. Details look real nice, and love the cockpit design. Only thing I would recommend, if it can be helped, is to fix the accuracy of the manually guided turret below, and positioning the nose landing gear so that it doesn't look like it's floating. Other than that, really well done.
+1Dayum! You carrying a whole 8 cubic meters of gold in that thing?!
+1@SnoWFLakE0s what do you mean for good reason? Is it that difficult to make something even activate if a missile is incoming? Despite the game literally warning your aircraft when a missile is locking on and launched by default?
+2@ASBE I'd be so happy if you could. Nobody on Simpleplanes has ever accomplished a radar designed to highlight incoming missiles.
+2@ASBE bro, your hologram projectors just keep getting better and better. Would you be able to make a Radar-Warning-Receiver that points out incoming missiles?
+4@Lifewald you most certainly did! Nice!
@Zaineman My man managed to pull a GuyFolk! My Star Raven can barely do those maneuvers, especially a perfect flatspin.
Ok, so...
I think the only thing missing from this is thrust vectoring with the rear engines, and I say that, because when it supermaneuvers, it doesn't like to stop spinning. In particular, it would be best to add in a pitch rate for both engines, assuming they're attached to hinge rotators. That way, it'll wanna stop spinning out of control when you let go of the stick.
@Zaineman dang, now I'm mad! You're even better at this than I am! Although... How heavy is your aircraft? That might explain why it works so smoothly compared to my Star Raven weighing approximately 30,000 pounds.
@Zaineman nice work, bro!
@Zaineman lemme explain similarly to how Guyfolk would explain it, but in a more simplified way, if I can.
Supermaneuver does not involve simply pulling 50G+ turns. It involves an aircraft's direction of velocity remaining relatively the same while the aircraft itself faces a different direction, all while remaining as stable as can be. Take a look at my Star Raven, for example. When you activate supermaneuver with it and pull up, it'll cobra maneuver while still moving in the same direction it was originally going in.
I can't fully explain it, so if I were you, I'd look at @GuyFolk 's tutorials on PSM. It'll especially come in handy for overload modding.
@Zaineman That's not really PSM. That's just pulling a boatload of G's.