Anyone know how I can make something smoothly fade in or out on a label depending on its throttle level? I wanna be able to make a nice looking exhaust for my next jet fighter.
Well done. Only issues are:
*
1: your missile bay opens when you activate 2 instead of 3, whereas the missiles arm at activate 3.
*
2: Although it increases maneuverability, activate 1 doesn't allow it to post-stall maneuver, which is what supermaneuverability is.
*
3: This aircraft lacks afterburners.
Why no VTOL? Isn't that one of the main things the F-35 is known for? Or is it because the A variant has no VTOL ability? I thought all the F-35's did.
@UnmanagedReservoir just you wait; soon I'll have gold with a fighter that'll look so beautiful inside and out, that it may even surpass the upvotes you have on this!
*
Also, you get my upvote for sure.
Very nice, but if you want my expert opinion...
*
1: I don't know if you intend to, but this aircraft desperately needs some kind of afterburner. I assume you want it Mach-capable, correct?
*
2: If no afterburner, then maybe just slightly increase the engine power. Slightly.
*
3: Most importantly, look at all of your parts that cause drag. The game will actually tell you what's creating the most drag so that you can use XML (or Overload) to decrease the drag on those parts.
*
Other than that, Imma spotlight this beautiful creation.
@Khanskaya I mean yeah, you can do that, but I'm a nitpicky kind of guy who prefers more realistic physics with aircraft. If you wanna make it accelerate at a more reasonable pace while still having a high top speed, I'd recommend decreasing engine power, along with cutting down drag on some of your parts. The game will actually mark in red which parts are creating the most drag.
Ok, I love the Raptor just as much as the next guy, but this thing's acceleration and speed are far too unrealistic. No way can the Raptor reach Mach 2 in under 20 seconds, it just can't.
@ClutchMakesPlanes come on, Mach 1 at only 10% throttle? You don't think that's a little excessive? Not to mention the strain on the pilot as it can pull a whopping 180 G's?
*
That's just me being nitpicky, btw. Honestly, this build is beautifully well done. Otherwise, I wouldn't have upvoted.
Nice work for being new, it seems. Although, I recommend that- next time you build an aircraft- you do the following:
*
Decrease the drag on some of your parts so you can in turn decrease engine power, thus allowing for a more realistic acceleration and top speed.
*
Place the center of mass closer to the center of lift next time; this will make your aircraft far more maneuverable. Just don't place the CoM behind the CoL.
@IzzyIA can you make a version of this that doesn't require someone to activate 7 in order to scroll in and out? I would much rather prefer physical buttons in the cockpit.
This needs fixing. First off, at high speeds, due to its pitch rate in the canards, elevators and engines, it likes to shake itself like crazy. Also, you need to disable aircraft collisions for some of your parts in the engine bay. That, and this thing's engine power seems way too strong. I'd recommend decreasing its power output while cutting down the drag on some of your parts, if you haven't already.
*
Apart from that, you get an upvote.
@F14FANATIC VTOL>0 ? 0 : 1
*
With that basic control, if you pull the VTOL stick up above the middle, it'll set whatever is binded to it to 0. Hope this helps!
Very beautiful build indeed, but if I may suggest a couple things...
1: The center of mass is WAY too far from the center of lift. I would recommend putting them much closer to each other, as that'll increase this aircraft's controllability.
2: You're missing some variables that go to the search scanner on the right side of the cockpit. Look at @Leehopard 's FC-912-C to find those variables.
3: If you want better control over your aircraft, rather than using thrust nozzles, I'd recommend putting in more fancy controls into your thrust vectoring. Try combining pitch controls with roll in the engines.
That's all I got for now. Other than that, you get an upvote.
@LoneSpaceGaming I asked the same question months ago, since I also wanted to make a radar warning receiver. As far as I know, there's no way to do it, which kinda sucks.
This is an excellent build, but I can't spotlight it for a couple of reasons.
1: This thing is WAY too unrealistically fast in the acceleration department.
2: You modded in almost 200k gallons of fuel into this build, yet you never bothered lowering the drag scale of any parts so that you can decrease the unrealistic engine power.
@Skill707 you seem to be a helluva lot better at funky trees than I could ever hope to be. I was wondering, because I'm in the process of making a new VTOL. Would you mind helping me with the cockpit? What I was hoping for would be a computer screen with aircraft diagnostics, such as engine thrust power, remaining fuel, etc. I can handle the radar, hud and search scanner and stuff, but I was hoping for a bit of help with the other diagnostics that I mentioned.
@Zaineman wait until you see what I've got in development. Might be another month before it's fully ready to show on this website, but what I have in the making is pretty dayum awesome.
Bro made a supersonic prop fighter.
+1T
@Zaineman excuse me, what the actual fudruck?! How did you do that?
@SexMaster73 make me
The B-2 Spirit of Ohio
+1Hellhound, maybe? Also, nice!
Beautiful!
Everyone gangsta til they realize this thing can pull over a hundred G's
It looks like something the UNSC from Halo would make as a direct copy to the Halo 5 Guardians Phaeton.
Analysis: Red Chinese threat detected!
Everyone gangsta til the plastic melts off the engines upon takeoff.
+2@Zaineman I'm not gone yet. Also, you should spotlight this thing!
Honestly wish I could spotlight this. It's so well crafted.
+1Nice! Now I kinda wanna see you do the F-104 Starfighter.
Anyone know how I can make something smoothly fade in or out on a label depending on its throttle level? I wanna be able to make a nice looking exhaust for my next jet fighter.
What equation would I use on a label that would allow letters to smoothly fade in or out, depending on the throttle?
Well done. Only issues are:
+2*
1: your missile bay opens when you activate 2 instead of 3, whereas the missiles arm at activate 3.
*
2: Although it increases maneuverability, activate 1 doesn't allow it to post-stall maneuver, which is what supermaneuverability is.
*
3: This aircraft lacks afterburners.
@windshifter1 you can also use <> and put your code in between those, such as color, pos, voffset, etc.
+1@GuyFolk dang, bro, do you always have to make things look better than my builds? Are you that good, or am I just that bad?
Why no VTOL? Isn't that one of the main things the F-35 is known for? Or is it because the A variant has no VTOL ability? I thought all the F-35's did.
+3@UnmanagedReservoir just you wait; soon I'll have gold with a fighter that'll look so beautiful inside and out, that it may even surpass the upvotes you have on this!
+2*
Also, you get my upvote for sure.
Killers from the Northside by Kordhell
+1@DARZAVIATIONOFICIAL the nose be like, "Didn't I do it for you? Kermie!"
+3Ah, yes, the Italian cyber truck.
+3I really hate Family Guy, but this meme is good :)
+5Very nice, but if you want my expert opinion...
+1*
1: I don't know if you intend to, but this aircraft desperately needs some kind of afterburner. I assume you want it Mach-capable, correct?
*
2: If no afterburner, then maybe just slightly increase the engine power. Slightly.
*
3: Most importantly, look at all of your parts that cause drag. The game will actually tell you what's creating the most drag so that you can use XML (or Overload) to decrease the drag on those parts.
*
Other than that, Imma spotlight this beautiful creation.
@Khanskaya I mean yeah, you can do that, but I'm a nitpicky kind of guy who prefers more realistic physics with aircraft. If you wanna make it accelerate at a more reasonable pace while still having a high top speed, I'd recommend decreasing engine power, along with cutting down drag on some of your parts. The game will actually mark in red which parts are creating the most drag.
+1Ok, I love the Raptor just as much as the next guy, but this thing's acceleration and speed are far too unrealistic. No way can the Raptor reach Mach 2 in under 20 seconds, it just can't.
+3@ClutchMakesPlanes come on, Mach 1 at only 10% throttle? You don't think that's a little excessive? Not to mention the strain on the pilot as it can pull a whopping 180 G's?
*
That's just me being nitpicky, btw. Honestly, this build is beautifully well done. Otherwise, I wouldn't have upvoted.
As much as I wanna spotlight, this thing is far too unrealistic with its engine power. It can reach Mach 1 in 10 seconds even at 10% throttle.
Almost thought this was a Bv-238, at first, lol.
+1@ChadRod look at aircraft instructions to figure out how to ramjet.
Nice work for being new, it seems. Although, I recommend that- next time you build an aircraft- you do the following:
*
Decrease the drag on some of your parts so you can in turn decrease engine power, thus allowing for a more realistic acceleration and top speed.
*
Place the center of mass closer to the center of lift next time; this will make your aircraft far more maneuverable. Just don't place the CoM behind the CoL.
@IzzyIA can you make a version of this that doesn't require someone to activate 7 in order to scroll in and out? I would much rather prefer physical buttons in the cockpit.
+7This needs fixing. First off, at high speeds, due to its pitch rate in the canards, elevators and engines, it likes to shake itself like crazy. Also, you need to disable aircraft collisions for some of your parts in the engine bay. That, and this thing's engine power seems way too strong. I'd recommend decreasing its power output while cutting down the drag on some of your parts, if you haven't already.
+2*
Apart from that, you get an upvote.
@F14FANATIC VTOL>0 ? 0 : 1
+1*
With that basic control, if you pull the VTOL stick up above the middle, it'll set whatever is binded to it to 0. Hope this helps!
@Embedd thanks! Glad you like this one. Don't worry, got a new project in the making.
@mahardika bro turned the Italian R3 into a helicopter!
+1Ok, who turned the R3 into a helicopter?!
+3Very beautiful build indeed, but if I may suggest a couple things...
1: The center of mass is WAY too far from the center of lift. I would recommend putting them much closer to each other, as that'll increase this aircraft's controllability.
2: You're missing some variables that go to the search scanner on the right side of the cockpit. Look at @Leehopard 's FC-912-C to find those variables.
3: If you want better control over your aircraft, rather than using thrust nozzles, I'd recommend putting in more fancy controls into your thrust vectoring. Try combining pitch controls with roll in the engines.
That's all I got for now. Other than that, you get an upvote.
+2@LoneSpaceGaming I asked the same question months ago, since I also wanted to make a radar warning receiver. As far as I know, there's no way to do it, which kinda sucks.
@HioriKazano it's all good. I just prefer more realistic aircraft from this game. Still, beautiful build.
+1This is an excellent build, but I can't spotlight it for a couple of reasons.
1: This thing is WAY too unrealistically fast in the acceleration department.
2: You modded in almost 200k gallons of fuel into this build, yet you never bothered lowering the drag scale of any parts so that you can decrease the unrealistic engine power.
+1Finally! Happy to see that people still like making American aircraft on here, lol.
+1@Zaineman thanks, bro!
@Skill707 you seem to be a helluva lot better at funky trees than I could ever hope to be. I was wondering, because I'm in the process of making a new VTOL. Would you mind helping me with the cockpit? What I was hoping for would be a computer screen with aircraft diagnostics, such as engine thrust power, remaining fuel, etc. I can handle the radar, hud and search scanner and stuff, but I was hoping for a bit of help with the other diagnostics that I mentioned.
@Zaineman wait until you see what I've got in development. Might be another month before it's fully ready to show on this website, but what I have in the making is pretty dayum awesome.
There's nothing even funny with this "Ohio" creation. What? Because it has a pilot seat and joystick on top? Is that the joke?
@KaiYarushi thanks!
@KaiYarushi nice! When it's ready, you wanna do the pics?