@CDUflappy yeah man, if you get it up and running, I'll link people to it whenever I see a post like that. I'll just post everything that I want to build but don't have time for hahaha
@LeoBrasi here you go. I also messed with the colours but obviously you can change those to whatever you want haha. Try to understand all the changes I made, they're pretty useful in most planes
@LeoBrasi either attach engines to a rotator, or use a VTOL engine. Probably best not to do it on this one, though, make sure you learn about regular control first haha
@LeoBrasi that's alright, either can work just fine. Do the best you can, and then upload another unlisted version. I'll make some final tweaks and explain what I changed for you.
@ONóordico hahaha, I'm glad you like it so much! Just a quick note, by the way, nobody can see your profile because the SimplePlanes website doesn't work with accents above letters properly.
@LeoBrasi yeah. You can move the CoL and CoM closer together (should be easy, just start removing fuel from the front); you can increase the size of the wings; you can increase the size of the pitch surfaces (as long as it doesn't start getting unsteady); you could even add something like thrust vectoring if you want. Just to make sure, have you removed the pitch surfaces from the main wings?
@LeoBrasi I only moved the CoM and CoL, I left the rest for you to try. To get the first one to take off, remove the pitch surfaces from the main wings and invert the ones on the canards, that should do it. To stop them spinning out once they're in the air, they need vertical stabilisers, so add one or two of those and you should be good to go.
@LeoBrasi alright, well they're both done mostly the same way. Take all the dead weight out (all of it, seriously), and put fuel in every fuselage block that's ahead of the CoM, even the small ones. After that, reshape the wings to what you see there.
Also, putting pitch surfaces on the main wings doesn't usually work very well, because they're too close to the CoM. It's best to put them on the stabilisers, no matter whether you're using normal stabilisers or canards.
@LeoBrasi ahh okay, forward-swept wings make this happen quite a lot. Adding fuel to all of the fuselage sections at the front nearly moves the CoM forward far enough. If we move the wings back or add a couple of horizontal stabilisers at the back, that should do the job. Which would you prefer?
Using dead weight to do it is nearly always a bad idea, it's best to use fuel or move the wings about. Upload it unlisted, though, and I'll take a look
@LeoBrasi here, I made you a fuselage quickly. I know you said you would add engines, but I felt like that was the best place for it anyway and I wanted to blend it with the fuselage. You can always change it if you like!
@DelphFoxFan mate, the game is multi-platform, acting daft about it isn't going to help anything. Kimo, like many other users, has made some truly excellent stuff on iOS.
Nice work! It drives pretty well. It did alright at off-roading until I accidentally rolled it down a cliff too :/ by the way, tagging people doesn't work in descriptions, which is why I didn't see this before
@DestinyAviation wow, I haven't had it that fast yet! I think the interesting thing is that this only has one VTOL engine with 1.5x power, but if you put that on another plane (like the stock Vertigo), it barely gets supersonic. I guess the insane propellor-wing-things must actually work
Technically yes, that's what the "Painted" tag is for. It's pretty common to see, especially for popular builds, but not everyone likes it much (understandably). I wouldn't worry too much, though, it's rare for repaints to take attention away from the original
@FennVectorCWA mine was an edit of one that I made months ago, I'm claiming originality here hahaha. I don't think it's a problem, though, they all perform very differently
@Flightsonic 1 block = 0.5m
@CDUflappy yeah man, if you get it up and running, I'll link people to it whenever I see a post like that. I'll just post everything that I want to build but don't have time for hahaha
Is this forum likely to be separate from the SP website? I'd definitely contribute to that, I have far more ideas for builds than time to do them
@Ngoat Oceanview Speedway starts on a runway, so you will need landing gear
@Exumer yeah, Andrew said they were fine
@JetstreamAeroEngineering pfft coward.
@HakkeAirTech don't be too jealous, working out those wings sucked hahaha. Thanks for the vote, by the way
@JetstreamAeroEngineering dude if they pair them up in the order they were submitted, we'll be going against each other in the first round hahaha
@MediocrePlanes it's Oceanview, it's basically a licence to get as much engine power as possible going hahaha
@JetstreamAeroEngineering LET'S DO THIIIIIIIS
Are modded engines allowed?
@LeoBrasi sweet, glad you like it
Dude you're on PC, you should get the actual smoke trails mod! It's cool, I promise
The "share aircraft" button at the top of the left-hand menu in the builder
@LeoBrasi here you go. I also messed with the colours but obviously you can change those to whatever you want haha. Try to understand all the changes I made, they're pretty useful in most planes
@LeoBrasi either attach engines to a rotator, or use a VTOL engine. Probably best not to do it on this one, though, make sure you learn about regular control first haha
@LeoBrasi that's alright, either can work just fine. Do the best you can, and then upload another unlisted version. I'll make some final tweaks and explain what I changed for you.
@ONóordico hahaha, I'm glad you like it so much! Just a quick note, by the way, nobody can see your profile because the SimplePlanes website doesn't work with accents above letters properly.
@LeoBrasi yeah. You can move the CoL and CoM closer together (should be easy, just start removing fuel from the front); you can increase the size of the wings; you can increase the size of the pitch surfaces (as long as it doesn't start getting unsteady); you could even add something like thrust vectoring if you want. Just to make sure, have you removed the pitch surfaces from the main wings?
@LeoBrasi yeah!
@bjac0

@LeoBrasi I only moved the CoM and CoL, I left the rest for you to try. To get the first one to take off, remove the pitch surfaces from the main wings and invert the ones on the canards, that should do it. To stop them spinning out once they're in the air, they need vertical stabilisers, so add one or two of those and you should be good to go.
Attack/Reconnaisance... Mech?
Good luck recovering dude, we'll miss your builds
@LeoBrasi canards, and normal stabilisers
@LeoBrasi I'll upload those two so you can see
@LeoBrasi it's alright, if you have problems just post here and tag me again
@LeoBrasi alright, well they're both done mostly the same way. Take all the dead weight out (all of it, seriously), and put fuel in every fuselage block that's ahead of the CoM, even the small ones. After that, reshape the wings to what you see there.
Also, putting pitch surfaces on the main wings doesn't usually work very well, because they're too close to the CoM. It's best to put them on the stabilisers, no matter whether you're using normal stabilisers or canards.
I'd recommend using the VTOL nozzles for steering, whatever you're using just now is struggling. It looks cool, though
@LeoBrasi honestly either can work just fine. This game lets you get away with nearly anything hahaha. Neither of these have any dead weight in them.
@LeoBrasi ahh okay, forward-swept wings make this happen quite a lot. Adding fuel to all of the fuselage sections at the front nearly moves the CoM forward far enough. If we move the wings back or add a couple of horizontal stabilisers at the back, that should do the job. Which would you prefer?
@TehDuck I shall test in just a moment!
Using dead weight to do it is nearly always a bad idea, it's best to use fuel or move the wings about. Upload it unlisted, though, and I'll take a look
Actually one of the most effective walkers on here
@LeoBrasi you've got the CoL behind the CoM, right?
@LeoBrasi here, I made you a fuselage quickly. I know you said you would add engines, but I felt like that was the best place for it anyway and I wanted to blend it with the fuselage. You can always change it if you like!
@DelphFoxFan mate, the game is multi-platform, acting daft about it isn't going to help anything. Kimo, like many other users, has made some truly excellent stuff on iOS.
@Danillio you can do it on any system, you just have to type it the same way. It's not like a special button or anything like that.
@TehDuck off to a good start, keep it up!
Nice work! It drives pretty well. It did alright at off-roading until I accidentally rolled it down a cliff too :/ by the way, tagging people doesn't work in descriptions, which is why I didn't see this before
@NewAir I really do want to see a Sweden tag. Saab fighters are awesome.
That's quite alright, it's silly to force yourself to play. Do it when you enjoy it, it is a game after all
@DestinyAviation wow, I haven't had it that fast yet! I think the interesting thing is that this only has one VTOL engine with 1.5x power, but if you put that on another plane (like the stock Vertigo), it barely gets supersonic. I guess the insane propellor-wing-things must actually work
Like AeroEngineering said, but without the space. Also make sure it's an image URL, a Google images or an imgur page won't work.
I built this for a competition a while back. You could make a faster one with modded engines, but I think I did decent job here
A trireme, maybe? Ram the USS Tiny with it haha
@Flightsonic @JetstreamAeroEngineering @bobthetitan @DestinyAviation @goboygo1 @MrSilverWolf @IStoleYourMeme @Noman0rumeral @General360 @swat132 @MrVaultech @Nickasaurus @dsr1aviation @TheRealTDawg thanks everyone
Technically yes, that's what the "Painted" tag is for. It's pretty common to see, especially for popular builds, but not everyone likes it much (understandably). I wouldn't worry too much, though, it's rare for repaints to take attention away from the original
@FennVectorCWA mine was an edit of one that I made months ago, I'm claiming originality here hahaha. I don't think it's a problem, though, they all perform very differently
@JacobHardy64 it's actually a coleopter, which is a very different idea... but it's pretty cool. I'll keep it in mind.