26.5k Skua Comments

  • Oceanview Speedway 9.4 years ago

    @Flightsonic 1 block = 0.5m

  • No more planes 9.4 years ago

    @CDUflappy yeah man, if you get it up and running, I'll link people to it whenever I see a post like that. I'll just post everything that I want to build but don't have time for hahaha

  • No more planes 9.4 years ago

    Is this forum likely to be separate from the SP website? I'd definitely contribute to that, I have far more ideas for builds than time to do them

  • Oceanview Speedway 9.4 years ago

    @Ngoat Oceanview Speedway starts on a runway, so you will need landing gear

  • Oceanview Speedway 9.4 years ago

    @Exumer yeah, Andrew said they were fine

  • Oceanview Speedway 9.4 years ago

    @JetstreamAeroEngineering pfft coward.

  • Focke-Wulf Triebflugel 9.4 years ago

    @HakkeAirTech don't be too jealous, working out those wings sucked hahaha. Thanks for the vote, by the way

  • Oceanview Speedway 9.4 years ago

    @JetstreamAeroEngineering dude if they pair them up in the order they were submitted, we'll be going against each other in the first round hahaha

  • Sky Cup Tournaments 9.4 years ago

    @MediocrePlanes it's Oceanview, it's basically a licence to get as much engine power as possible going hahaha

  • Sky Cup Tournaments 9.4 years ago

    @JetstreamAeroEngineering LET'S DO THIIIIIIIS

  • Sky Cup Tournaments 9.4 years ago

    Are modded engines allowed?

  • Tips for placing CoM ahead of CoL 9.4 years ago

    @LeoBrasi sweet, glad you like it

  • Hawk with steam trail 9.4 years ago

    Dude you're on PC, you should get the actual smoke trails mod! It's cool, I promise

  • how do you post planes? i am new. 9.4 years ago

    The "share aircraft" button at the top of the left-hand menu in the builder

  • Tips for placing CoM ahead of CoL 9.4 years ago

    @LeoBrasi here you go. I also messed with the colours but obviously you can change those to whatever you want haha. Try to understand all the changes I made, they're pretty useful in most planes

  • Tips for placing CoM ahead of CoL 9.4 years ago

    @LeoBrasi either attach engines to a rotator, or use a VTOL engine. Probably best not to do it on this one, though, make sure you learn about regular control first haha

  • Tips for placing CoM ahead of CoL 9.4 years ago

    @LeoBrasi that's alright, either can work just fine. Do the best you can, and then upload another unlisted version. I'll make some final tweaks and explain what I changed for you.

  • Focke-Wulf Triebflugel 9.4 years ago

    @ONóordico hahaha, I'm glad you like it so much! Just a quick note, by the way, nobody can see your profile because the SimplePlanes website doesn't work with accents above letters properly.

  • Tips for placing CoM ahead of CoL 9.4 years ago

    @LeoBrasi yeah. You can move the CoL and CoM closer together (should be easy, just start removing fuel from the front); you can increase the size of the wings; you can increase the size of the pitch surfaces (as long as it doesn't start getting unsteady); you could even add something like thrust vectoring if you want. Just to make sure, have you removed the pitch surfaces from the main wings?

  • Tips for placing CoM ahead of CoL 9.4 years ago

    @LeoBrasi yeah!

  • Introducing... The ARM-1: A class 9.4 years ago

    @bjac0

  • Tips for placing CoM ahead of CoL 9.4 years ago

    @LeoBrasi I only moved the CoM and CoL, I left the rest for you to try. To get the first one to take off, remove the pitch surfaces from the main wings and invert the ones on the canards, that should do it. To stop them spinning out once they're in the air, they need vertical stabilisers, so add one or two of those and you should be good to go.

  • Introducing... The ARM-1: A class 9.4 years ago

    Attack/Reconnaisance... Mech?

  • Just got sugery made. 9.4 years ago

    Good luck recovering dude, we'll miss your builds

  • Tips for placing CoM ahead of CoL 9.4 years ago

    @LeoBrasi I'll upload those two so you can see

  • Tips for placing CoM ahead of CoL 9.4 years ago

    @LeoBrasi it's alright, if you have problems just post here and tag me again

  • Tips for placing CoM ahead of CoL 9.4 years ago

    @LeoBrasi alright, well they're both done mostly the same way. Take all the dead weight out (all of it, seriously), and put fuel in every fuselage block that's ahead of the CoM, even the small ones. After that, reshape the wings to what you see there.

    Also, putting pitch surfaces on the main wings doesn't usually work very well, because they're too close to the CoM. It's best to put them on the stabilisers, no matter whether you're using normal stabilisers or canards.

  • Trireme (Beta) 9.4 years ago

    I'd recommend using the VTOL nozzles for steering, whatever you're using just now is struggling. It looks cool, though

  • Tips for placing CoM ahead of CoL 9.4 years ago

    @LeoBrasi honestly either can work just fine. This game lets you get away with nearly anything hahaha. Neither of these have any dead weight in them.

  • Tips for placing CoM ahead of CoL 9.4 years ago

    @LeoBrasi ahh okay, forward-swept wings make this happen quite a lot. Adding fuel to all of the fuselage sections at the front nearly moves the CoM forward far enough. If we move the wings back or add a couple of horizontal stabilisers at the back, that should do the job. Which would you prefer?

  • Trireme (Beta) 9.4 years ago

    @TehDuck I shall test in just a moment!

  • Tips for placing CoM ahead of CoL 9.4 years ago

    Using dead weight to do it is nearly always a bad idea, it's best to use fuel or move the wings about. Upload it unlisted, though, and I'll take a look

  • Centipede 9.4 years ago

    Actually one of the most effective walkers on here

  • DragLess Ant (For AAI RolePlay/Prologue) 9.4 years ago

    @LeoBrasi you've got the CoL behind the CoM, right?

  • DragLess Ant (For AAI RolePlay/Prologue) 9.4 years ago

    @LeoBrasi here, I made you a fuselage quickly. I know you said you would add engines, but I felt like that was the best place for it anyway and I wanted to blend it with the fuselage. You can always change it if you like!

  • Annoying Crashes on IOS 9.4 years ago

    @DelphFoxFan mate, the game is multi-platform, acting daft about it isn't going to help anything. Kimo, like many other users, has made some truly excellent stuff on iOS.

  • How do You put images on forms and chat? 9.4 years ago

    @Danillio you can do it on any system, you just have to type it the same way. It's not like a special button or anything like that.

  • Tririeme Prototype 9.4 years ago

    @TehDuck off to a good start, keep it up!

  • D-Heist By Danishjohor 9.4 years ago

    Nice work! It drives pretty well. It did alright at off-roading until I accidentally rolled it down a cliff too :/ by the way, tagging people doesn't work in descriptions, which is why I didn't see this before

  • Australia tag 9.4 years ago

    @NewAir I really do want to see a Sweden tag. Saab fighters are awesome.

  • Break! 9.4 years ago

    That's quite alright, it's silly to force yourself to play. Do it when you enjoy it, it is a game after all

  • Focke-Wulf Triebflugel 9.4 years ago

    @DestinyAviation wow, I haven't had it that fast yet! I think the interesting thing is that this only has one VTOL engine with 1.5x power, but if you put that on another plane (like the stock Vertigo), it barely gets supersonic. I guess the insane propellor-wing-things must actually work

  • How do You put images on forms and chat? 9.4 years ago

    Like AeroEngineering said, but without the space. Also make sure it's an image URL, a Google images or an imgur page won't work.

  • Water speed record?! 9.4 years ago

    I built this for a competition a while back. You could make a faster one with modded engines, but I think I did decent job here

  • Ships 9.4 years ago

    A trireme, maybe? Ram the USS Tiny with it haha

  • Focke-Wulf Triebflugel 9.4 years ago

    @Flightsonic @JetstreamAeroEngineering @bobthetitan @DestinyAviation @goboygo1 @MrSilverWolf @IStoleYourMeme @Noman0rumeral @General360 @swat132 @MrVaultech @Nickasaurus @dsr1aviation @TheRealTDawg thanks everyone

  • Question III 9.4 years ago

    Technically yes, that's what the "Painted" tag is for. It's pretty common to see, especially for popular builds, but not everyone likes it much (understandably). I wouldn't worry too much, though, it's rare for repaints to take attention away from the original

  • 10 Pieces WAR! (CLOSED - WINNER IN DESCRIPTION) 9.4 years ago

    @FennVectorCWA mine was an edit of one that I made months ago, I'm claiming originality here hahaha. I don't think it's a problem, though, they all perform very differently

  • Focke-Wulf Triebflugel 9.4 years ago

    @JacobHardy64 it's actually a coleopter, which is a very different idea... but it's pretty cool. I'll keep it in mind.