@WalrusAircraft no worries, let me know if anything good comes of it. We were mostly just looking at Blender because it's free, I'm not really a fan of it, but any progress if good
Hi Walrus, I was just wondering if you ever had any luck with the whole exporting planes to CAD idea? Nick and I tried a few things with no luck, but scripting Blender to read the .xml files and make parts based on that is looking promising.
@LordieLol okay so the biggest thing I'd say you need to get to grips with is fuselage sections. I know they seem sorta intimidating at first, but the amount of control and freedom they give you when building cannot be overstated. I rebuilt your plane from fuselage section (trying to keep the looks as close as possible) here. This version also flies pretty nicely, so feel free to take it for a spin.
This one didn't fly too well for a few reasons. Firstly, the CoM and CoL were really fair apart. Fixing this is one of the best things about fuselage sections, because they let you put fuel basically anywhere. In the fixed version, I added a load of fuel near the back to get the plane balanced out a bit more nicely.
Secondly, pitch surfaces. Pitch surfaces should usually go on the stabilisers (or canards if your plane has them). They can't work very well on the main wing because they're really close to the CoM, so they have no leverage. I moved them to the stabilisers to sort this.
The only other thing I'd mention is that you somehow had about nine cockpits mixed in there, I'm not sure how you did that haha.
But yeah, I'm not trying to be mean or overly critical or anything, I promise! I just want to help you build the planes you want to build. Feel free to ask questions.
@AJosh92FS don't worry, you're not the only one to have that issue haha. In this case it was deliberate to reflect the unstable nature of the Cariburn in the games, but if you want to make it easier to fly, stick a little bit of dead weight in the nose.
@BRuthless looking great! I agree with the plan to round the corners of the intakes off a bit, it would be nice if they blended in to the body more neatly
@Tully2001 thievery! Heh, cool design dude. It's kinda like an older A-10. I'd recommend bring the CoM back a little and reducing the pitch surfaces a bit, but otherwise you've done a good job here
@Kimo I can't take any credit for the outstanding interior, that was all AeroEngineering and ronyseptian. I just helped get it to fly a little more nicely
@XVIindustries there's a slight issue with that solution in inactive users. It would make it completely impossible to upload, say, a Hypnotoad successor. Maybe a 48 hour grace period for the original creator to prevent it going public would suffice.
Honestly though I cannot agree with the position that the successor system is the problem. Even if someone fails to give any credit whatsoever, and changes literally nothing, there's still a link to the original design, and everyone can see who actually did the work. If the successor system is made more limiting, we would see an increase in non-successor copies, which are far more akin to stealing in my book.
Using the whole "generations" thing as if it's some kind of hard rule is nonsense anyway. Different planes will be good at different things. The Eurofighter Typhoon is referred to as another "4+" generation aircraft, because it's not stealthy in the slightest, and is generally much simpler than the Raptor. Does this make it a lesser plane? No, it's a different plane. The Raptor is built for BVR combat and stealth, the Typhoon for WVR combat and agility. Each aircraft beats the other in their preferred roles.
I think we can all agree that the T-50 is looking to be an impressive bit of technology, but that shouldn't have to be seen as it being better or worse than the Raptor, Typhoon, Rafale, Gripen, J-20 etc. I just hope we never need to actually find out for real.
Nobody need worry about checking my planes out, I'm sure I'll get quite enough successor points from this anyway. It's cool that it has been almost a sort of collective build between so many people, and I'm delighted to see it turn out so well
@Anselm a v-tail would typically be for pitch and yaw, rather than pitch and roll. However, you can make it work either way by attaching the tailplane to rotators. Have the rotators deal with one axis, and the control surfaces on the tail deal with the other
@OtterOfToast it's the same for any CAM shop, so if the Jundroo team got that 3D printed, then they have a way to export to a suitable file type (likely .stl). However, Jundroo have the significant advantages of a) having access to their meshes, and b) understanding how their game works haha
@Godsgift2halo I just did some for another user, they functioned, but not very well. Shaved maybe 10mph off of a 130mph stall speed. The game doesn't consider them to be part of the wing, so they need to be very close to the CoM to work.
@OtterOfToast actually the person I was trying 123D Catch with was a mod haha. The devs are actually working on this exact feature, you can see an example in the comments of this thread
@RocketLL maybe include a link to the dev post a month ago regarding YouTubers? This 'un
@OtterOfToast group 8 is automatically on, if that solves your problem. Can't do anything about the 50% thrust thing, though
@MediocrePlanes heh, nothing certain yet. Thank you though. I'm just curious about how you wound up here hahaha
I couldn't get the VTOL to work without flipping the plane over, am I doing something wrong?
@WalrusAircraft no worries, let me know if anything good comes of it. We were mostly just looking at Blender because it's free, I'm not really a fan of it, but any progress if good
@laSoul I've gotta stick with Latios personally, I won't give up Dragon Dance for anything hahaha
Heh, I don't think I've ever seen any pokemon on here before, and now the first one I see is brilliantly done!
Hi Walrus, I was just wondering if you ever had any luck with the whole exporting planes to CAD idea? Nick and I tried a few things with no luck, but scripting Blender to read the .xml files and make parts based on that is looking promising.
@Pundalemon thanks for the vote
@AndrewGarrison I'll need to think about it, but I'll be sure to get back to you today
@LordieLol okay so the biggest thing I'd say you need to get to grips with is fuselage sections. I know they seem sorta intimidating at first, but the amount of control and freedom they give you when building cannot be overstated. I rebuilt your plane from fuselage section (trying to keep the looks as close as possible) here. This version also flies pretty nicely, so feel free to take it for a spin.
This one didn't fly too well for a few reasons. Firstly, the CoM and CoL were really fair apart. Fixing this is one of the best things about fuselage sections, because they let you put fuel basically anywhere. In the fixed version, I added a load of fuel near the back to get the plane balanced out a bit more nicely.
Secondly, pitch surfaces. Pitch surfaces should usually go on the stabilisers (or canards if your plane has them). They can't work very well on the main wing because they're really close to the CoM, so they have no leverage. I moved them to the stabilisers to sort this.
The only other thing I'd mention is that you somehow had about nine cockpits mixed in there, I'm not sure how you did that haha.
But yeah, I'm not trying to be mean or overly critical or anything, I promise! I just want to help you build the planes you want to build. Feel free to ask questions.
@AJosh92FS don't worry, you're not the only one to have that issue haha. In this case it was deliberate to reflect the unstable nature of the Cariburn in the games, but if you want to make it easier to fly, stick a little bit of dead weight in the nose.
@Hadesrocks I don't think I've ever actually mentioned my gender on here, so I appreciate the inclusiveness.
Also imma carpet bomb the hell out of this aberrance
@Stampede ohh okay. It was your Zero that I knew before. Also your V-269 looks awesome, so I'm gonna be trying that later
You seem to have a knack for jetfighters, so I say try the Vought V-507 Vagabond. It was a rival proposal to the F-14
@Aerobako courtesy of RocketLL:
@Stampede I'm confused, what about planes?
@BRuthless sorry, that's what I meant, I worded it badly.
@BRuthless looking great! I agree with the plan to round the corners of the intakes off a bit, it would be nice if they blended in to the body more neatly
@Wakescar oh my, no pressure then hahaha. Thanks for the vote though!
@Tully2001 thievery! Heh, cool design dude. It's kinda like an older A-10. I'd recommend bring the CoM back a little and reducing the pitch surfaces a bit, but otherwise you've done a good job here
This is absolutely awesome, nice one!
@XVIindustries but that's exactly the same as the current system, only the original gets more free points
@ShatterFox give it a rest
@Kimo I can't take any credit for the outstanding interior, that was all AeroEngineering and ronyseptian. I just helped get it to fly a little more nicely
@Pauciloquent thank you
@Gein44 cool, nice one
@Gein44 honestly I have no idea. What are the folders that you do have in AppData? And is \Jundroo in any of those?
@Bando89 Well I have no idea why it worked, but I'm glad it did hahahaha
@XVIindustries there's a slight issue with that solution in inactive users. It would make it completely impossible to upload, say, a Hypnotoad successor. Maybe a 48 hour grace period for the original creator to prevent it going public would suffice.
Honestly though I cannot agree with the position that the successor system is the problem. Even if someone fails to give any credit whatsoever, and changes literally nothing, there's still a link to the original design, and everyone can see who actually did the work. If the successor system is made more limiting, we would see an increase in non-successor copies, which are far more akin to stealing in my book.
I had a guide written up that has gotten all ruined by the comment order being changed... I'll fix it and link you
It's a bug, but mirroring from the opposite side from usual often fixes it
Using the whole "generations" thing as if it's some kind of hard rule is nonsense anyway. Different planes will be good at different things. The Eurofighter Typhoon is referred to as another "4+" generation aircraft, because it's not stealthy in the slightest, and is generally much simpler than the Raptor. Does this make it a lesser plane? No, it's a different plane. The Raptor is built for BVR combat and stealth, the Typhoon for WVR combat and agility. Each aircraft beats the other in their preferred roles.
I think we can all agree that the T-50 is looking to be an impressive bit of technology, but that shouldn't have to be seen as it being better or worse than the Raptor, Typhoon, Rafale, Gripen, J-20 etc. I just hope we never need to actually find out for real.
Nobody need worry about checking my planes out, I'm sure I'll get quite enough successor points from this anyway. It's cool that it has been almost a sort of collective build between so many people, and I'm delighted to see it turn out so well
@Anselm a v-tail would typically be for pitch and yaw, rather than pitch and roll. However, you can make it work either way by attaching the tailplane to rotators. Have the rotators deal with one axis, and the control surfaces on the tail deal with the other
+1@dsr1aviation the path is:
Note that AppData is a hidden folder normally, so look those up if you can't find it
@DestinyAviation whenever Rohan finishes it... the only one left to do is the Boeing entry
@OtterOfToast I don't even know what I would get made, though - almost all my favourite planes that I've built are replicas haha
@OtterOfToast it's the same for any CAM shop, so if the Jundroo team got that 3D printed, then they have a way to export to a suitable file type (likely .stl). However, Jundroo have the significant advantages of a) having access to their meshes, and b) understanding how their game works haha
@DeezDucks psst that's an alliteration mate, not a rhyme
Duck is absolutely delicious, though. Cooked rare with a peppered coating and seared outside is just heavenly
What's your favourite duck? And your favourite plane named after a duck?
@LiquidFox how on earth did you wind up finding this old thing? Haha, thanks for the vote though!
@Godsgift2halo I just did some for another user, they functioned, but not very well. Shaved maybe 10mph off of a 130mph stall speed. The game doesn't consider them to be part of the wing, so they need to be very close to the CoM to work.
@OtterOfToast actually the person I was trying 123D Catch with was a mod haha. The devs are actually working on this exact feature, you can see an example in the comments of this thread
@SalemASaberhagen I'm working on one myself that I'll hopefully make available for Android, but it has a lot of work left to do
@NovaTopaz yeah, I just wanted to give a non-xml solution. Same reason I didn't suggest structural wings on rotators to act as flaps haha
@amazingperson124 that's true, I did actually forget that
@AviownCorp I did, it worked remarkably well. The large v-stabs do a great job
Great balance of control and agility. I like the engine design, too
Have you actually changed anything on this, or just reuploaded my plane?
+1