You will have to use the Thrust variable of your engines I guess (RPM is better but only for props), and create some custom variables. In the input of your engines you can make a funky tree code like
"Thrust > Value ? Throttle+(Input for idle, like fuel pumps, that keep Thrust greater than value) : APU (input 0 or 1) * Engine start (input 0 or 0.1 (smthg little just enough to exceed the "start" Value))"
Hope this will help you
@BluestBoi Sorry I'm busy with my SP project
I talked about expanding the code, but in fact you don't need to do it, you can simply use one button for each weapon with a code like this for each button (So you need to create a custom variable for each weapon/button)
@BluestBoi Wait... Yes it would be possible ! But I don't know what is the form of the next weapon input so I can't tell you more
But it would be something like SelectedWeapon="Boom 50"?1:(Next weapon thing)
And expanding this a bit further and you will be done (I don't know if it works)
For the desactivation with pitch, you can use a FT code like PitchAngle<-30 ? 0 : (Normal input)
-30 is the Pitch Angle of your aircraft.
The radar gunsight might be more difficult, I dont know...
Never seen this system in SP, it works very well ! The only flaw is the low roll rate in flight, and that we can't brake while landing.
But I really like it !
Nice, fun to fly
Nice. it's cool that you did this based on your real life experience
@4planes I can't explain you better than I did. Take sn0wflakes's guide if you are not already using it
You will have to use the Thrust variable of your engines I guess (RPM is better but only for props), and create some custom variables. In the input of your engines you can make a funky tree code like
"Thrust > Value ? Throttle+(Input for idle, like fuel pumps, that keep Thrust greater than value) : APU (input 0 or 1) * Engine start (input 0 or 0.1 (smthg little just enough to exceed the "start" Value))"
Hope this will help you
Not bad. There is some mistakes with ailerons and switches.
Not bad ! Keep going, I think you can make a better version of this
Ex-ce-llent. I'm building a prop business aircraft at the same level, but yours is clearly insane, I love it.
Nice build !
The cockpit windshield doesn’t look very accurate
It means a selection of builds, so it might be unequal
@BluestBoi Sorry I'm busy with my SP project
I talked about expanding the code, but in fact you don't need to do it, you can simply use one button for each weapon with a code like this for each button (So you need to create a custom variable for each weapon/button)
@BluestBoi instead of 1 you put another condition fonction (with another weapon), etc
@BluestBoi Yep. The website shows it wrong
@BluestBoi Wait... Yes it would be possible ! But I don't know what is the form of the next weapon input so I can't tell you more
But it would be something like
SelectedWeapon=
"Boom 50
"?1:(Next weapon thing)
And expanding this a bit further and you will be done (I don't know if it works)
A nice-looking airplane !
@Graingy Yep, ITS
Simple but nice build :)
Too fast... and with the royal air force colours ???
@SlowSeline82 There is one, but it is not physical, only asthetic
You remind me that I was building something like this, it's an helicopter named "BERG" which appear in "The maze" movie...
Not bad, but it have a lot of weight at the front, and it affects performance
@RamboJutter I use them, but I haven't use the Trim, effectly it's impossible without it. Thanks for the info
@Jawsjr Wow, insane !
High landing speed, but very nice overall
Inspired by the RC-135 :) ? Not bad anyway
This build looks like it's not finished
Good but a bit difficult to drive
Good looking, but very bouncy
The pictures doesn’t appear
The windshield is good, maybe it should be a bit less large at the top end
Anyway, T !
T
Cool, so a 10 years lego set
Nice build, with a beautiful camo !
For the desactivation with pitch, you can use a FT code like
PitchAngle
<-30 ? 0 : (Normal input)
-30 is the Pitch Angle of your aircraft.
The radar gunsight might be more difficult, I dont know...
T
Excellent
Not bad
One of the best Caracal on the website, very nice !
Many things broken :/
Very nice ! Tag me when it's finished ! :)
Fun fact: I'm working on making one too
Thank you for making this amazing build ! Really like it. Keep it up !
I love this thing ! The VTOL transition is a bit hard, but anyway it's a pure piece of SP Engineering !
Not bad, but it is too handy and it brakes too strong
Nice !
@Grimi I forgor for the VTOL lol
Never seen this system in SP, it works very well ! The only flaw is the low roll rate in flight, and that we can't brake while landing.
But I really like it !
Fun to fly, very good performance
Nice build, easy to control !
@realSavageMan I mean, you didn't make the interior, the part count is good. But it's a complex plane indeed