@Sense2 it’s a public post so you have to give credit, it’s all. Then make unlisted builds (like everybody) before making the final version which will be public
Not bad, keep it up!
You can edit the brakeTorque in the wheel's XML properties, so the landing distance will be more realistic
Also the landing and takeoff speed is a bit too high. But overall it's good
@PapaKernels You're right x)
But instead of making grids with a lot of parts (I think), you could just put a black piece of fuselage, and improve other things with the parts you saved.
For the A), you can put this FT code into the input of your left engine: clamp01(Throttle+(Yaw/2))
Right engine: clamp01(Throttle+(-Yaw/2))
It devides the thrust by 2 when yawing, and you can edit this value if you need more or less thrust.
Excellent build ! At the beginning, startup procedures worried me, but actually it wasn't rocket science. Anyway I wanted myself to put realistic procedures on my King Air x)
The only issues are the maneuverability (not realistic) and the brake power.
But anyway I really appreciate the effort that went into this build !
Very nice for a low part count build ! The only issues are the manoeuvrability in pitch which is a bit too high, also the Roll Ailerons angle is too high, so the turn rate is better at 75-80% Roll.
But anyway it is fun to fly and realistic !
The tailwheel is inverted, brakes a bit too strong (you can edit the "BrakeTorque" in the xml properties), also the flaps are not very effective... but overall for a very low part count build it's nice !
@FlyingFox Yes... you can look at this document here
@Sense2 it’s a public post so you have to give credit, it’s all. Then make unlisted builds (like everybody) before making the final version which will be public
Not bad, keep it up!
You can edit the
brakeTorque
in the wheel's XML properties, so the landing distance will be more realisticAlso the landing and takeoff speed is a bit too high. But overall it's good
@MrOofington Not the best, for sure
+1@FlyingFox You can edit the
brakeTorque
property in XML, wheel section@Sense2 You hadn't credited it yet when I wrote my message, I couldn't know...
And then, you have the right to modify the performance...
Very good, the only issue is the landing distance which is quite short for an airliner...
+1Beautiful, stable, pleasant to fly, it's a very nice build !
+1Maybe you could reduce the brake torque, more realistic.
Very cool, but it's better to create a forum for this type of annoucements
+1Noo your builds were awesome :(
T
+1Very nice build !
Nice buid ! The only issue is the brake power which is very high...
Nice build ! but please correct the manufacturer in the title !
+2And for the pronunciation, it's like [aloo-wet]
Keep it up, good job
Almost excellent, the only flaws are the brake force and the "flames" of the engines...
@phrongus With pleasure
@Gooooose it’s maybe an FT code with
AltitudeAgl
(the altitude from the ground)Looks cool
The French Air Force marking is bad. Too big.
SP-AAO
+1In second choice DDR-SKD
Very nice build ! I love the "wings breaking" feature !
Nice ! personally I build fuselage wings before puting the wings parts into them...
@LeaveUsAlone No problem ;)
@PapaKernels You're right x)
+1But instead of making grids with a lot of parts (I think), you could just put a black piece of fuselage, and improve other things with the parts you saved.
For the A), you can put this FT code into the input of your left engine:
clamp01(Throttle+(Yaw/2))
Right engine:
clamp01(Throttle+(-Yaw/2))
It devides the thrust by 2 when yawing, and you can edit this value if you need more or less thrust.
@PapaKernels Sorry but Juanfly’s one is better
+1As a fan of the challenger, this one is quite weird lol
+1Awesome that you used information from a real experience !
@MrGreen Ye... it’s because the King Air remake is a long project...
Wtf, the decadence of the Simpleplanes Forum
+1I think that when you delete a mod in your data, and then launch the game, the deleted mods just... disappear
+3Excellent build ! At the beginning, startup procedures worried me, but actually it wasn't rocket science. Anyway I wanted myself to put realistic procedures on my King Air x)
+1The only issues are the maneuverability (not realistic) and the brake power.
But anyway I really appreciate the effort that went into this build !
Very nice for a low part count build ! The only issues are the manoeuvrability in pitch which is a bit too high, also the Roll Ailerons angle is too high, so the turn rate is better at 75-80% Roll.
But anyway it is fun to fly and realistic !
@Blueshift like all the jet fighter engines
Tone Generator mod
Modded Mirage 2000
it's fun, but please write the controls next time
Fun and powerful, nice build
+1welcome !
welcome !
"Mirage" ?
mad max intensifies
+4Even "not finished", it's a nice build, fun to fly !
This livery work, wow !
The tailwheel is inverted, brakes a bit too strong (you can edit the "BrakeTorque" in the xml properties), also the flaps are not very effective... but overall for a very low part count build it's nice !
I like this "old" SP engineering x)
+1Difficult controls, but nice build overall
+1No drifting ?
+1@PlanariaLab I confused it with the "Go" game I think
+1@HazerzIsBack I think it's a board game coming from china or japan
Just excellent. Nothing to say. Keep it up, please !
+1