If you dont mind realistic weight in some parts, you could make the weapons like the guns to mass=0 and the missiles to mass=0.1 (or 0.2) (setting missiles to mass=0 will make it too light for detatchers, always set it to either 0.1 or 0.2)
.
if you use fuselage wings, you could halve the weight of it to half or even just make the mass set to 0, saying that you have wings inside it
.
weight distribution is also a thing, having too much weight in either front or back will tend to make the plane not have smooth pitching. I often put the weight in the very middle (or make both front and back lighter) so itll be easier to turn.
hope this helps you
indeed @Shnippy, i do like to use it on the Torpedo Training and the WWII fleet escorted by two Fletcher class destroyers at northern Krakabloa
its fun to shoot these things with WWII AA mechanics lol
waterproof Missiles (Ground and Air) : having subs or any submersibles launch missiles and destroy enemy targets underwater, so the missiles wont deactivate after touching water
OH! i get it now
the cube has buoyancy, then, pistons push it upwards, making the super heavy hull submerge while making the submarine look it dived. thats what i understood, is it right?
@Tiper4062
You can make the scale of the the part reduced by two to three decimal places (0.001).
If the part is still visible, you add another decimal place.
You cannot make things invisible in this game as far as I know. However, you can make things really, really small that it seems like it's invisible and still retain their function.
for example, you can make a rotator extremely small and still make it function as long as you correctly added inputs to it.
The user ShinyGemsBro has been temporarily banned for the reason of 'creating unnecessary drama' towards a (offensive) comment from another user (which was also temporarily or permanently banned).
@TemporaryReplacement. Something like this is rare, quite possibly non-existent in the site. As someone who likes to build ships rather than other else, this is quite a treat as the code for the anti-aircraft can also be used for surface combat with a bit of tweaks.
Very nice, simple and clean plugin, though I have a change request if possible. Could the boat dock's terrain be lowered so that watercrafts can be as close to it (almost touching)?
@Slmplyawesome
Sailboats seems fairly simple by looks but they are often too hungry for parts, even sometimes needing more parts than a typical gunned ship. It seems to me that the ship you're referring to is fairly small (a brig is still larger than the boat I made) but still needing square sails (which I haven't figured out how to properly simulate with rotators or some such), I still have to learn how to make the square sails work the same way as they do in real life. This is also the reason why I stopped building my first sail-ship, the square sails is mind-consuming work for sailships. Though, I still am interested in making a larger sailboat with square sails, lets just see next time I try. I cant make a promise for now, though.
@Gamer590987 cheers man
+1even lower part version
man cheers for that
+1If you dont mind realistic weight in some parts, you could make the weapons like the guns to mass=0 and the missiles to mass=0.1 (or 0.2) (setting missiles to mass=0 will make it too light for detatchers, always set it to either 0.1 or 0.2)
+1.
if you use fuselage wings, you could halve the weight of it to half or even just make the mass set to 0, saying that you have wings inside it
.
weight distribution is also a thing, having too much weight in either front or back will tend to make the plane not have smooth pitching. I often put the weight in the very middle (or make both front and back lighter) so itll be easier to turn.
hope this helps you
Thanks again :D
+1Ill try making her capable of submerging
+1I cant even pass part count 1000 without lag :(
@bigorange233
+1This is very nice, Skadi.
though I cannot play this because of the part count :/
+1Cheers @Brendorkus
Though it may not be a really original design, really
+1One question, how did you had the rocket stay in place? Still cant figure it out
+1609 parts
Noice
+1Righty-o~!
+1@MarinoYeet
yea, its a feature lol
i forgot to fix the nose before uploading it :v
+1Too bland explanation, but ill try @AnoniMosu , and thanks :3
+1Nakajima made another side-model, the A6M2-N, basically a floatplane zero, made some battles at Guadalcanal or Solomons,but im not pretty sure. lol
+1indeed @Shnippy, i do like to use it on the Torpedo Training and the WWII fleet escorted by two Fletcher class destroyers at northern Krakabloa
+1its fun to shoot these things with WWII AA mechanics lol
M O R E
+1@RAF12fan
+1M o r e D a k k a N e e d e d !
yeet, a ship hull
+1time to make a ship out of it.. again..
ill have this as a ship project staring with this hull
I see Azur Lane Victorious, i press Upvote
+1cant play a thousand part ship tho, sad big oof
waterproof Missiles (Ground and Air) : having subs or any submersibles launch missiles and destroy enemy targets underwater, so the missiles wont deactivate after touching water
+1OH! i get it now
+1the cube has buoyancy, then, pistons push it upwards, making the super heavy hull submerge while making the submarine look it dived. thats what i understood, is it right?
because WE can*
+1@Tiper4062. Go to the part where it's attached, press the name of the object you made 'invisible'.
@Tiper4062 correct.
@Tiper4062
You can make the scale of the the part reduced by two to three decimal places (0.001).
If the part is still visible, you add another decimal place.
You cannot make things invisible in this game as far as I know. However, you can make things really, really small that it seems like it's invisible and still retain their function.
for example, you can make a rotator extremely small and still make it function as long as you correctly added inputs to it.
The user ShinyGemsBro has been temporarily banned for the reason of 'creating unnecessary drama' towards a (offensive) comment from another user (which was also temporarily or permanently banned).
ShinyGemsBro is temporarily banned. The user will be back in approximately a month.
@TemporaryReplacement. Something like this is rare, quite possibly non-existent in the site. As someone who likes to build ships rather than other else, this is quite a treat as the code for the anti-aircraft can also be used for surface combat with a bit of tweaks.
Thank you.
It would be nice to credit me with the whole build.
Very nice, simple and clean plugin, though I have a change request if possible. Could the boat dock's terrain be lowered so that watercrafts can be as close to it (almost touching)?
@Tanglednebula19 It is a part of the SeaTraffic Mod
angry spiky violent lady
what went wrong?
@CharlesDeGaulle
Thank you very much :))
@typeZERO
Cuteness solves a cold heart
(Im glad someone gets a reference I made lol)
In case you missed it, there is a PDF file for the ship regarding its specifications and controls (in-game)
click here
EDIT
THIRD PLACE
Thank you !
@Graingy
It took me like a couple of hours to get your point lol
I guess I actually needed that breakfast.
@Randomplayer
13,000 as far as I remember
@IDNSatyaSlebew
It does, need to sacrifice though since its basically my Platinum build.
Proud of both ships, though.
@YeetDoctor
it gets to be pinned on top of the front page of the site for a set amount of days.
Also, bragging rights.
@Kendog84
That would be great. If you want to, I could help by giving ideas if you're willing to add me on Discord (Silence#3424)
I am not first and therefore will sulk in the corner (pin)
I am not crying ;(
Aezakmi (pin)
noo:((@Ded
hollow fuselages, a lot of hollow fuselages.
@Slmplyawesome
Sailboats seems fairly simple by looks but they are often too hungry for parts, even sometimes needing more parts than a typical gunned ship. It seems to me that the ship you're referring to is fairly small (a brig is still larger than the boat I made) but still needing square sails (which I haven't figured out how to properly simulate with rotators or some such), I still have to learn how to make the square sails work the same way as they do in real life. This is also the reason why I stopped building my first sail-ship, the square sails is mind-consuming work for sailships. Though, I still am interested in making a larger sailboat with square sails, lets just see next time I try. I cant make a promise for now, though.
Thank you :D
@CR929thenewSPplayer
thank you :)))