51.5k RepublicOfCursedPlanes Comments

  • The Berralind War [BWC2] 2.3 years ago

    And both @Aarav and I are sick, so we may not be very active

  • The Berralind War [BWC2] 2.3 years ago

    Updated Rules

    (yes it’s last-minute, sorry)
    - Base Camps now only carry supplies, and these supplies will be delivered to the vehicles on the battlefield using Cargo Trucks.
    - The maximum range of these cargo trucks is 2 squares in any direction (non-negotiable). Therefore, any vehicles out of range cannot be used, including artillery (because shells need to be replenished too).
    - To solve this, each side can now place multiple Base Camps (up to 3 Camps per side), so that supplies reach everyone.
    - For UFSR, due to their territory’s small size, the Base Camp is in range of all squares it owns, so there’s no problem there.
    - For Berralind, only the SPGs on C3, C4, D3 and D4 (12 total) can receive supplies; the rest are out of commission. It shouldn’t be a problem though, since these SPGs remain in range of hitting UFSR vehicles.
    - Oh, and speaking of Artillery
    - The range of artillery (like the Cardinal SPGs) is 2 squares in any direction.
    - Artillery shells fired have 100% success rate, until the artillery units are destroyed.
    - Artillery will destroy 50% of the vehicles on 1 square.
    - The artillery units themselves have ONLY 2 opponents: AA missile launchers, or other artillery units.

    And yes, Day 2 has begun.

  • The Berralind War [BWC2] 2.3 years ago

    BERRALIND (@Hiimakeplanes) Sent: 3 Cardinal SPGs to fire on UFSR Base Camp

    Camp has no AAs, attack Successful.

    1 day’s worth of supplies deducted from UFSR.

    Supplies Remaining

    UFSR: 18
    BERRALIND: 19

  • The Berralind War [BWC2] 2.3 years ago

    But yeah I am starting to realise how OP artillery can be, because it has 100% win rate if used from a distance

  • The Berralind War [BWC2] 2.3 years ago

    @Hiimakeplanes uhh if the artillery is 1 or 2 squares away a tank shell might be able to hit it

  • Bristol Type 223 2.3 years ago

    If you pinned every single comment what would be the point of pinning the comments in the first place

  • The Berralind War [BWC2] 2.3 years ago

    @Hiimakeplanes failure means that the SPGs are outright destroyed

  • The Berralind War [BWC2] 2.3 years ago

    @Hiimakeplanes you are attacking the base camp right?
    Also tag the other 2 guys I mentioned, in case I’m not around, they’ll do the operation results for me

  • OBT T-1 "Fearless" 2.3 years ago

    @Aarav you’re welcome

  • Truly RIVETING 2.3 years ago

    @FarrowTECH Google Photos doesn’t work here because of their sharing policy.
    To host images, use PostImages.

  • The Berralind War [BWC2] 2.3 years ago

    From now on, @Aarav and @Yourlocalhuman will be helping to post operation results, so remember to tag all 3 of us when you make a move.

  • [Tutorial] How to Make Realistic, Smooth and (mostly) Mobile-Friendly Liveries Easily 2.3 years ago

    @FedexGuy it’s in the tutorial, you click the “Advanced” button below the “vertical fill” section when editing the fuselage shape, and you adjust the sliders accordingly.
    And for door cheatlines, just copy the door piece using the Mirror Part tool.

  • OBT T-1 "Fearless" 2.3 years ago

    @MrSliteRU Welcome to our glorious Union of Fortis Socialist Republics (UFSR)! There’s a war in Berralind going on, and operations have moved there, so please join it.

  • The Berralind War [BWC2] 2.3 years ago

    Map updated

  • The Berralind War [BWC2] 2.3 years ago

    @Yourlocalhuman uh ok then

  • The Berralind War [BWC2] 2.3 years ago

    Oh yeah, when the UFSR captured E4, the SPGs on the square were de facto destroyed, forgot to add that in

  • The Berralind War [BWC2] 2.3 years ago

    @Yourlocalhuman but we don't have D5...
    Also @Hiimakeplanes... PLEASE remember to use the "Edit Comment" function on just 1 comment instead of tagging him 5 times in a row...

  • The Berralind War [BWC2] 2.3 years ago

    Nvm I'll set up camp at E3

  • The Berralind War [BWC2] 2.3 years ago

    @Hiimakeplanes let's not delve into AI ethics shall we

  • The Berralind War [BWC2] 2.3 years ago

    @Hiimakeplanes yeah it's a money sink, but it's all for more lives saved (the Iron Dome i mean)

  • The Berralind War [BWC2] 2.3 years ago

    @Hiimakeplanes the wheel chose C2, send supplies there now (just tell me what cargo vehicles you're using)

  • The Berralind War [BWC2] 2.3 years ago

    decide your camps rn @Hiimakeplanes @Yourlocalhuman

  • The Berralind War [BWC2] 2.3 years ago

    And @TASTEinc and @Igorsilvag

  • The Berralind War [BWC2] 2.3 years ago

    Day 1 is over, Night has fallen.

    A total of 5 moves were made. (when i brief Yourlocalhuman and Aarav about writing operation results, it'll be much faster)
    Now that it is Night, both sides have to set up Base Camps.
    - Supplies MUST be sent to Base Camps, or troops will starve, and vehicles will not have fuel.
    - Camps can be attacked a total of 3 times per side per night. The frequency is lower at nighttime because we all need some rest.
    Next Day starts at the same time tomorrow.
    War Map will be updated after camps are decided.


    @Hiimakeplanes @Yourlocalhuman

  • The Berralind War [BWC2] 2.3 years ago

    UFSR (@Yourlocalhuman) Sent: 6 Ye-30s, 8 Obj. 970, 8 Obj. 870 to E3, 9 KOBRAs to scan E2 and E3 and 5 Ye-30s, 6 Glester-SVS+ 2 SO-MSPO-125 to E5

    Battle 1: 9 KOBRAS VS 3 Cardinal SPGs

    Odds: 5: 1

    Results: Success

    Air Strike succeeded. Ground Units moved to E3.

    Battle 2: 6 Glester-SVS VS 9 Cardinal SPGs

    Odds: 3: 2

    Results: Failure

    AAs failed to eliminate Cardinal SPGs.

    Conclusion: E3 belongs to UFSR, but Ice Base is still unusable.


    @Hiimakeplanes's or @TASTEinc's Turn.
    Turns Remaining: 13

  • The Berralind War [BWC2] 2.3 years ago

    @Igorsilvag but interceptors can’t destroy ground vehicles

  • The Berralind War [BWC2] 2.3 years ago

    BERRALIND (@Hiimakeplanes) Sent: 3 C-160s, 3 ACSSN, 4 Cardinal Mk3 and 2 Cardinal AAs to (and sent Cardinal SPGs to fire at) E4

    Battle 1: 3 ACSSN VS 3 X-04i Interceptors

    Odds: 1:3

    Results: Failure

    Air Strike failed.

    Battle 2: 4 Cardinal Mk3 VS 4 Object 970

    Odds: 1:1

    Results: Failure

    The 970s managed to defend E4.

    Battle 3: 2 Cardinal SPGs VS 4 Object 870

    Odds: 2:2

    Results: Success

    870s were destroyed by the SPGs.

    Conclusion: E4 still belongs to UFSR, but 4 Object 870s were destroyed


    @Hiimakeplanes's or @TASTEinc's Turn.
    Turns Remaining: 14

  • The Berralind War [BWC2] 2.3 years ago

    @Yourlocalhuman ok got it

  • The Berralind War [BWC2] 2.3 years ago

    @Yourlocalhuman @Igorsilvag, Berralind has launched Ground Attackers, do you want to send Interceptors?

  • The Berralind War [BWC2] 2.3 years ago

    @Igorsilvag to put it simply:
    Berralind is split up into 36 squares; you can send any number of any vehicle to any square.
    The only limits are that ground vehicles like tanks can move 1 square at a time, unless you use Cargo Planes.
    Check the list of the vehicles above to see what you can use

  • The Berralind War [BWC2] 2.3 years ago

    @Hiimakeplanes well yes
    Also that means that the Ice Base cannot be used until all the SPGs are somehow removed @Yourlocalhuman @Igorsilvag

  • The Berralind War [BWC2] 2.3 years ago

    UFSR (@Yourlocalhuman) Sent: 5 KOBRA Loitering Munitions, 4 Obj.970 and 6 Obj.870 to E4

    Battle: 5 KOBRA (Medium) VS 3 Cardinal SPGs (Medium)

    Odds: 4:1

    Results: Success

    E4 belongs to UFSR now.


    @Hiimakeplanes's or @TASTEinc's Turn.
    Turns Remaining: 15

  • The Berralind War [BWC2] 2.3 years ago

    BERRALIND (@Hiimakeplanes) Sent: 12 C-160s and 36 Cardinal SPGs to C-E, Rows 3-6, excluding D6 and E5 (10 squares total)

    Opponents: None

    Odds: N/A

    Results: Success

    Artillery Units placed.

    Units are firing artillery at Ice Base.

    Opponents: 4 Ice Base AA missile/laser launchers

    Odds: 1:0 (because of sheer number of shells)

    Ice Base damaged, entrance collapsed, currently unusable


    @Yourlocalhuman and @Igorsilvag’s Turn.
    Turns Remaining: 16

  • The Berralind War [BWC2] 2.3 years ago

    @Hiimakeplanes it’s the Ice Base what did you expect

  • The Berralind War [BWC2] 2.3 years ago

    @TASTEinc if you’re sending them to airstrike the camps, then sure (but we haven’t gotten there yet)
    Also I am literally going to Vietnam in 1 month lol

  • The Berralind War [BWC2] 2.3 years ago

    Ok fine I'll allow airstrikes, but make a final decision on your move first @Hiimakeplanes

  • The Berralind War [BWC2] 2.3 years ago

    @Hiimakeplanes don't ask me...
    Also no planes until we get 1 more square
    And even though you own all the territory of Berralind, you can still only move ground units 1 square at a time, from your starting position E1 (this is how I prevent the war from ending in 1 day)

  • The Berralind War [BWC2] 2.3 years ago

    First order of the day...

    UFSR (@Yourlocalhuman) Sent: 3 Obj.970 and 6 Obj.870 to E5

    Opponents: 4 Ice Base AA Missiles

    Odds: 2: 2

    Results: Success

    E5 and Ice Base belong to UFSR now.


    @Hiimakeplanes's or @TASTEinc's Turn.
    Turns Remaining: 17
    (this is the format for operations, if anyone else wants to help do these they have to follow it)

  • The SpaceX Starship has finally taken off! 2.3 years ago

    @goboygo1 and besides that, NASA tends to avoid failure as much as possible, while SpaceX embraces failure as a method of improvement

  • The Berralind War [BWC2] 2.3 years ago

    Wait @Hiimakeplanes has the Ice Base been repaired?

  • The Berralind War [BWC2] 2.3 years ago

    (and @TASTEinc and @Igorsilvag)

  • The Berralind War [BWC2] 2.3 years ago

    And the Berralind War starts… now.

    (yes the time has finally come)
    Day 1 has started, and nighttime will start at about the same time tomorrow.
    Remember, this is a turn-based game, so 1 turn at a time. Read the rules if you’re unclear about what you can do for the moves.
    Limit: 18 turns total (both sides) per day.
    Whoever gets here first can start.
    Oh, and aircraft can’t be used until the other side has moved vehicles to at least 3 squares.
    @Hiimakeplanes @Yourlocalhuman @Aarav

  • ATP defence system 2.3 years ago

    but didn’t the communist side win-

  • The Berralind War [BWC2] 2.3 years ago

    @Hiimakeplanes oh ok

  • The Berralind War [BWC2] 2.3 years ago

    @Hiimakeplanes but both vehicles are already in the list

  • Rhithiol Rh-26A Rattle 2.3 years ago

    h e l i c o p t e r h e l i c o p t e r

  • Yekavlov Ye-110 [BWC2-UFSR] 2.3 years ago

    @ZeroWithSlashedO very nice! I put it in the plane description

  • IFV, Mk. 1 "guardian" 2.3 years ago

    ? @Aarav @Hiimakeplanes

  • Antonov AN-124 aeroflot 2.3 years ago

    So this is it… this is the one and only plane from the infamous statement “Can you make aeroflot an-124?”

  • Object-870 TSFV 2.3 years ago

    ok I found it thanks