(yes it’s last-minute, sorry)
- Base Camps now only carry supplies, and these supplies will be delivered to the vehicles on the battlefield using Cargo Trucks.
- The maximum range of these cargo trucks is 2 squares in any direction (non-negotiable). Therefore, any vehicles out of range cannot be used, including artillery (because shells need to be replenished too).
- To solve this, each side can now place multiple Base Camps (up to 3 Camps per side), so that supplies reach everyone.
- For UFSR, due to their territory’s small size, the Base Camp is in range of all squares it owns, so there’s no problem there.
- For Berralind, only the SPGs on C3, C4, D3 and D4 (12 total) can receive supplies; the rest are out of commission. It shouldn’t be a problem though, since these SPGs remain in range of hitting UFSR vehicles.
- Oh, and speaking of Artillery…
- The range of artillery (like the Cardinal SPGs) is 2 squares in any direction.
- Artillery shells fired have 100% success rate, until the artillery units are destroyed.
- Artillery will destroy 50% of the vehicles on 1 square.
- The artillery units themselves have ONLY 2 opponents: AA missile launchers, or other artillery units.
@Hiimakeplanes you are attacking the base camp right?
Also tag the other 2 guys I mentioned, in case I’m not around, they’ll do the operation results for me
@FedexGuy it’s in the tutorial, you click the “Advanced” button below the “vertical fill” section when editing the fuselage shape, and you adjust the sliders accordingly.
And for door cheatlines, just copy the door piece using the Mirror Part tool.
@MrSliteRU Welcome to our glorious Union of Fortis Socialist Republics (UFSR)! There’s a war in Berralind going on, and operations have moved there, so please join it.
@Yourlocalhuman but we don't have D5...
Also @Hiimakeplanes... PLEASE remember to use the "Edit Comment" function on just 1 comment instead of tagging him 5 times in a row...
A total of 5 moves were made. (when i brief Yourlocalhuman and Aarav about writing operation results, it'll be much faster)
Now that it is Night, both sides have to set up Base Camps.
- Supplies MUST be sent to Base Camps, or troops will starve, and vehicles will not have fuel.
- Camps can be attacked a total of 3 times per side per night. The frequency is lower at nighttime because we all need some rest. Next Day starts at the same time tomorrow.
War Map will be updated after camps are decided.
@Igorsilvag to put it simply:
Berralind is split up into 36 squares; you can send any number of any vehicle to any square.
The only limits are that ground vehicles like tanks can move 1 square at a time, unless you use Cargo Planes.
Check the list of the vehicles above to see what you can use
@TASTEinc if you’re sending them to airstrike the camps, then sure (but we haven’t gotten there yet)
Also I am literally going to Vietnam in 1 month lol
@Hiimakeplanes don't ask me...
Also no planes until we get 1 more square
And even though you own all the territory of Berralind, you can still only move ground units 1 square at a time, from your starting position E1 (this is how I prevent the war from ending in 1 day)
UFSR (@Yourlocalhuman) Sent: 3 Obj.970 and 6 Obj.870 to E5
Opponents: 4 Ice Base AA Missiles
Odds: 2: 2
Results: Success
E5 and Ice Base belong to UFSR now.
@Hiimakeplanes's or @TASTEinc's Turn. Turns Remaining: 17
(this is the format for operations, if anyone else wants to help do these they have to follow it)
(yes the time has finally come)
Day 1 has started, and nighttime will start at about the same time tomorrow.
Remember, this is a turn-based game, so 1 turn at a time. Read the rules if you’re unclear about what you can do for the moves.
Limit: 18 turns total (both sides) per day.
Whoever gets here first can start.
Oh, and aircraft can’t be used until the other side has moved vehicles to at least 3 squares.
@Hiimakeplanes @Yourlocalhuman @Aarav
And both @Aarav and I are sick, so we may not be very active
Updated Rules
(yes it’s last-minute, sorry)
- Base Camps now only carry supplies, and these supplies will be delivered to the vehicles on the battlefield using Cargo Trucks.
- The maximum range of these cargo trucks is 2 squares in any direction (non-negotiable). Therefore, any vehicles out of range cannot be used, including artillery (because shells need to be replenished too).
- To solve this, each side can now place multiple Base Camps (up to 3 Camps per side), so that supplies reach everyone.
- For UFSR, due to their territory’s small size, the Base Camp is in range of all squares it owns, so there’s no problem there.
- For Berralind, only the SPGs on
C3, C4, D3 and D4
(12 total) can receive supplies; the rest are out of commission. It shouldn’t be a problem though, since these SPGs remain in range of hitting UFSR vehicles.- Oh, and speaking of Artillery…
- The range of artillery (like the Cardinal SPGs) is 2 squares in any direction.
- Artillery shells fired have 100% success rate, until the artillery units are destroyed.
- Artillery will destroy 50% of the vehicles on 1 square.
- The artillery units themselves have ONLY 2 opponents: AA missile launchers, or other artillery units.
And yes, Day 2 has begun.
BERRALIND (@Hiimakeplanes) Sent: 3 Cardinal SPGs to fire on UFSR Base Camp
Camp has no AAs, attack Successful.
1 day’s worth of supplies deducted from UFSR.
Supplies Remaining
UFSR: 18
BERRALIND: 19
But yeah I am starting to realise how OP artillery can be, because it has 100% win rate if used from a distance
@Hiimakeplanes uhh if the artillery is 1 or 2 squares away a tank shell might be able to hit it
If you pinned every single comment what would be the point of pinning the comments in the first place
@Hiimakeplanes failure means that the SPGs are outright destroyed
@Hiimakeplanes you are attacking the base camp right?
Also tag the other 2 guys I mentioned, in case I’m not around, they’ll do the operation results for me
@Aarav you’re welcome
@FarrowTECH Google Photos doesn’t work here because of their sharing policy.
To host images, use PostImages.
From now on, @Aarav and @Yourlocalhuman will be helping to post operation results, so remember to tag all 3 of us when you make a move.
@FedexGuy it’s in the tutorial, you click the “Advanced” button below the “vertical fill” section when editing the fuselage shape, and you adjust the sliders accordingly.
And for door cheatlines, just copy the door piece using the Mirror Part tool.
@MrSliteRU Welcome to our glorious Union of Fortis Socialist Republics (UFSR)! There’s a war in Berralind going on, and operations have moved there, so please join it.
Map updated
@Yourlocalhuman uh ok then
Oh yeah, when the UFSR captured
E4
, the SPGs on the square were de facto destroyed, forgot to add that in@Yourlocalhuman but we don't have D5...
Also @Hiimakeplanes... PLEASE remember to use the "Edit Comment" function on just 1 comment instead of tagging him 5 times in a row...
Nvm I'll set up camp at
E3
@Hiimakeplanes let's not delve into AI ethics shall we
@Hiimakeplanes yeah it's a money sink, but it's all for more lives saved (the Iron Dome i mean)
@Hiimakeplanes the wheel chose
C2
, send supplies there now (just tell me what cargo vehicles you're using)decide your camps rn @Hiimakeplanes @Yourlocalhuman
And @TASTEinc and @Igorsilvag
Day 1 is over, Night has fallen.
A total of 5 moves were made. (when i brief Yourlocalhuman and Aarav about writing operation results, it'll be much faster)
Now that it is Night, both sides have to set up Base Camps.
- Supplies MUST be sent to Base Camps, or troops will starve, and vehicles will not have fuel.
- Camps can be attacked a total of 3 times per side per night. The frequency is lower at nighttime because we all need some rest.
Next Day starts at the same time tomorrow.
War Map will be updated after camps are decided.
@Hiimakeplanes @Yourlocalhuman
UFSR (@Yourlocalhuman) Sent: 6 Ye-30s, 8 Obj. 970, 8 Obj. 870 to
E3
, 9 KOBRAs to scanE2
andE3
and 5 Ye-30s, 6 Glester-SVS+ 2 SO-MSPO-125 toE5
Battle 1: 9 KOBRAS VS 3 Cardinal SPGs
Odds: 5: 1
Results: Success
Air Strike succeeded. Ground Units moved to
E3
.Battle 2: 6 Glester-SVS VS 9 Cardinal SPGs
Odds: 3: 2
Results: Failure
AAs failed to eliminate Cardinal SPGs.
Conclusion:
E3
belongs to UFSR, but Ice Base is still unusable.@Hiimakeplanes's or @TASTEinc's Turn.
Turns Remaining: 13
@Igorsilvag but interceptors can’t destroy ground vehicles
BERRALIND (@Hiimakeplanes) Sent: 3 C-160s, 3 ACSSN, 4 Cardinal Mk3 and 2 Cardinal AAs to (and sent Cardinal SPGs to fire at)
E4
Battle 1: 3 ACSSN VS 3 X-04i Interceptors
Odds: 1:3
Results: Failure
Air Strike failed.
Battle 2: 4 Cardinal Mk3 VS 4 Object 970
Odds: 1:1
Results: Failure
The 970s managed to defend E4.
Battle 3: 2 Cardinal SPGs VS 4 Object 870
Odds: 2:2
Results: Success
870s were destroyed by the SPGs.
Conclusion:
E4
still belongs to UFSR, but 4 Object 870s were destroyed@Hiimakeplanes's or @TASTEinc's Turn.
Turns Remaining: 14
@Yourlocalhuman ok got it
@Yourlocalhuman @Igorsilvag, Berralind has launched Ground Attackers, do you want to send Interceptors?
@Igorsilvag to put it simply:
Berralind is split up into 36 squares; you can send any number of any vehicle to any square.
The only limits are that ground vehicles like tanks can move 1 square at a time, unless you use Cargo Planes.
Check the list of the vehicles above to see what you can use
@Hiimakeplanes well yes
Also that means that the Ice Base cannot be used until all the SPGs are somehow removed @Yourlocalhuman @Igorsilvag
UFSR (@Yourlocalhuman) Sent: 5 KOBRA Loitering Munitions, 4 Obj.970 and 6 Obj.870 to
E4
Battle: 5 KOBRA (Medium) VS 3 Cardinal SPGs (Medium)
Odds: 4:1
Results: Success
E4
belongs to UFSR now.@Hiimakeplanes's or @TASTEinc's Turn.
Turns Remaining: 15
BERRALIND (@Hiimakeplanes) Sent: 12 C-160s and 36 Cardinal SPGs to
C-E, Rows 3-6, excluding D6 and E5
(10 squares total)Opponents: None
Odds: N/A
Results: Success
Artillery Units placed.
Units are firing artillery at Ice Base.
Opponents: 4 Ice Base AA missile/laser launchers
Odds: 1:0 (because of sheer number of shells)
Ice Base damaged, entrance collapsed, currently unusable
@Yourlocalhuman and @Igorsilvag’s Turn.
Turns Remaining: 16
@Hiimakeplanes it’s the Ice Base what did you expect
@TASTEinc if you’re sending them to airstrike the camps, then sure (but we haven’t gotten there yet)
Also I am literally going to Vietnam in 1 month lol
Ok fine I'll allow airstrikes, but make a final decision on your move first @Hiimakeplanes
@Hiimakeplanes don't ask me...
Also no planes until we get 1 more square
And even though you own all the territory of Berralind, you can still only move ground units 1 square at a time, from your starting position
E1
(this is how I prevent the war from ending in 1 day)First order of the day...
UFSR (@Yourlocalhuman) Sent: 3 Obj.970 and 6 Obj.870 to
E5
Opponents: 4 Ice Base AA Missiles
Odds: 2: 2
Results: Success
E5
and Ice Base belong to UFSR now.@Hiimakeplanes's or @TASTEinc's Turn.
Turns Remaining: 17
(this is the format for operations, if anyone else wants to help do these they have to follow it)
@goboygo1 and besides that, NASA tends to avoid failure as much as possible, while SpaceX embraces failure as a method of improvement
Wait @Hiimakeplanes has the Ice Base been repaired?
(and @TASTEinc and @Igorsilvag)
And the Berralind War starts… now.
(yes the time has finally come)
Day 1 has started, and nighttime will start at about the same time tomorrow.
Remember, this is a turn-based game, so 1 turn at a time. Read the rules if you’re unclear about what you can do for the moves.
Limit: 18 turns total (both sides) per day.
Whoever gets here first can start.
Oh, and aircraft can’t be used until the other side has moved vehicles to at least 3 squares.
@Hiimakeplanes @Yourlocalhuman @Aarav
but didn’t the communist side win-
@Hiimakeplanes oh ok
@Hiimakeplanes but both vehicles are already in the list
h e l i c o p t e r h e l i c o p t e r
@ZeroWithSlashedO very nice! I put it in the plane description
? @Aarav @Hiimakeplanes
So this is it… this is the one and only plane from the infamous statement “Can you make aeroflot an-124?”
ok I found it thanks