@AzureCorp That was actually an Su-27UB, but yeah probably. Although I'd have to add custom gear and rework the performance of them since they were built a while ago. (Especially that KC-10)
@ThatKindaWeeb those ones are a little low-res. I actually did find a high-res atd-x but the main issue is there is not a lot of consistency between images, so its hard to choose which one to use. I think i might do this after my current project since I'll have some more practice with paneling. (As long as college doesnt get in the way, of course)
@ThatKindaWeeb Well I was thinking about doing an X-2 Shinshin and then converting it into a "artist's depiction" of an F-3. In particular, I need a front, top, and side view at a minimum and at a high(ish) resolution.
@ThatKindaWeeb I can't find good blueprints of it so no, unfortunately. But I am working on some other planes (The names of which are not to be disclosed yet)
Although, the idea is not completely off the table yet
@ThatKindaWeeb Hmmm... A lot of the way I build comes from how I used to build back then but I can offer a couple guidelines:
- I don't do canopy lines because A) laziness and B) I'm going for a simplistic look
- I use default wings for the same reason
- A trick for default wings is to resize it to 1,.5,.5 (or smaller) to get it more precise; just remember the game calculates its lift as if it were normal size, so don't resize too small or else you get too much lift
- If wings are EXTRA THICC, I use fuselage and angled default wings
- I used to use default landing gear but now I use custom
- I use blueprints and go for 1:1 scale, although I'm not focused on 100% correct dimensions
- I only use smoothing on "glass" and nosecones because 'i'm weird'
- I use default parts as details to save parts (i.e. my launch rails are resized pylons, I use default airbrakes sometimes)
- I put hidden airbrakes that use |Gforce| (|Pitch| on older planes) so they don't turn at 1000 km/h.
- Fuselage cones are your best friend (You can paint 2 colors and adjust size of color)
- If elevators are a weird shape, I use a custom control surface made of default wings (Most WW2 planes)
- For asymmetrical features (i.e. offset gun), I set drag and mass to 0 so the plane doesn't roll on its own (Not always perfect)
Protip: 1 SP fuselage unit = 2 meters
@NSNArcade2 To be fair, I made that before I started doing semi realistic turn rates on my jets. :p Plus, on the newer jets, I have airbrakes linked to pitch or G force, which is why I am barely getting past 600 km/h while turning in the video.
@GuyFolk Interesting... I guess that's why I get the best results when I drag him down to a lower altitude where I can do that trick.
Awesome job on the AI btw, I can tell you put a lot of consideration into making the fight difficult, but not impossible.
If he had MPBM's, I'd be dead 100% of the time. Although maybe you could balance them by having them set to a 3km minRange and a 10 second lockTime to give the player an incentive to stay close to Pixy or get MPBM sniped. (Granted, that would make BVR basically impossible, but I don't think thats what this boss is for)
@CaptainRex123 Not based on any game in particular, just the idea and general format of the briefing was the inspiration. I haven't played Over-G, but I've played Ace Combat.
Might want to turn up your brightness for this one
This is just a proof of concept of the flight recorder mod made by hpgbproductions. Overall, it made making this a whole lot easier, but it took some getting used to.
P.S. In case you're wondering, I intended AGS to stand for Andrew Garrison's Ship. And in my "SimplePlanes headcanon," the bombing mentioned in the briefing was referring to the Bomber Escort challenge. The rebel forces were a reference to the rebel spy mentioned in the Convoy Assault challenge.
@GeneralGeneraltheKenobi It doesnt go down sadly, I dont know if there is a way to do that. The FT you're seeing is the script that makes the landing gear wait for the doors to fold out before extending
@AzureCorp Yeah, that's probably gonna be the next project. Been distracted by WW2 stuff and War Thunder recently. As for the skin, aggressor is probably the way to go since most of the ones I find on Google are aggressors.
@WolfSpark I just made it able to cobra because of this. Also, I don't recall my F-15 being able to cobra? Granted, that was when I made my planes turn and accelerate WAY too fast.
@UserP194 Hmm.. just set some more of the parts to 0 drag and that'll speed it up
@UserP194 Altitude?
@NSNArcade2 100% planned :)
@MrShenanigans 4 spaces before each line of text, with a blank line above and below. this guide has all the other formatting stuff too
@Xx24reminder thats because im going for a slightly more realistic acceleration, less power and less drag
@KnightOfRen P-8 Poseidon (Not the MAX, but same(ish) idea)
@AzureCorp That was actually an Su-27UB, but yeah probably. Although I'd have to add custom gear and rework the performance of them since they were built a while ago. (Especially that KC-10)
That looks sick
Can't wait to fight it :)
@Kangy let me in
@ThatKindaWeeb those ones are a little low-res. I actually did find a high-res atd-x but the main issue is there is not a lot of consistency between images, so its hard to choose which one to use. I think i might do this after my current project since I'll have some more practice with paneling. (As long as college doesnt get in the way, of course)
@UltraLight @KnightOfRen bruh
@EngineerOtaku no worries, good luck with your flogger
@ThatKindaWeeb Well I was thinking about doing an X-2 Shinshin and then converting it into a "artist's depiction" of an F-3. In particular, I need a front, top, and side view at a minimum and at a high(ish) resolution.
tfw he jinks back at you again for the fifth time
monke see monke updoot
@ThatKindaWeeb I can't find good blueprints of it so no, unfortunately. But I am working on some other planes (The names of which are not to be disclosed yet)
Although, the idea is not completely off the table yet
@CavyNugget9000 banana bomb best bomb (yes)
Nice
You should make a MOD 1 version with the bronze Daniel Defense rail
@Hedero thats counting the cockpit :v
@FrostyYeti thats counting the cockpit off to the side
@PhantomAviator Cavendish bananas in particular (The typical banana you see in stores) may go extinct
@MetalManiac54 ah makes sense. I just used 7 because this particular specimen is about 7 inches. Bananas per second mod sounds cool btw
@Chrisk1993 tip to tip
@rexzion reject humanity
@Kipo Oh, technically there are no conventional bombs in any of these, but the Paveway IVs are guided bombs
@Kipo All the ones except alt.config.1 are fit for ground attack and there isnt necessarily a main one. It just depends on what weapons you want
@ThatKindaWeeb Hmmm... A lot of the way I build comes from how I used to build back then but I can offer a couple guidelines:
- I don't do canopy lines because A) laziness and B) I'm going for a simplistic look
- I use default wings for the same reason
- A trick for default wings is to resize it to 1,.5,.5 (or smaller) to get it more precise; just remember the game calculates its lift as if it were normal size, so don't resize too small or else you get too much lift
- If wings are EXTRA THICC, I use fuselage and angled default wings
- I used to use default landing gear but now I use custom
- I use blueprints and go for 1:1 scale, although I'm not focused on 100% correct dimensions
- I only use smoothing on "glass" and nosecones because 'i'm weird'
- I use default parts as details to save parts (i.e. my launch rails are resized pylons, I use default airbrakes sometimes)
- I put hidden airbrakes that use |Gforce| (|Pitch| on older planes) so they don't turn at 1000 km/h.
- Fuselage cones are your best friend (You can paint 2 colors and adjust size of color)
- If elevators are a weird shape, I use a custom control surface made of default wings (Most WW2 planes)
- For asymmetrical features (i.e. offset gun), I set drag and mass to 0 so the plane doesn't roll on its own (Not always perfect)
Protip: 1 SP fuselage unit = 2 meters
Good luck!
@UltraLight huh. Didnt know that.
@KnightOfRen thanks a bunch!
@KnightOfRen @Ash007 (Requested Tags)
depresso espresso
@NSNArcade2 To be fair, I made that before I started doing semi realistic turn rates on my jets. :p Plus, on the newer jets, I have airbrakes linked to pitch or G force, which is why I am barely getting past 600 km/h while turning in the video.
@GuyFolk Interesting... I guess that's why I get the best results when I drag him down to a lower altitude where I can do that trick.
Awesome job on the AI btw, I can tell you put a lot of consideration into making the fight difficult, but not impossible.
If he had MPBM's, I'd be dead 100% of the time. Although maybe you could balance them by having them set to a 3km minRange and a 10 second lockTime to give the player an incentive to stay close to Pixy or get MPBM sniped. (Granted, that would make BVR basically impossible, but I don't think thats what this boss is for)
Guyfolk's ADFX-02 AI
I'm too lazy to count but it takes me 12.68 seconds to scroll to the bottom
@HawaiiRanger Sure, but I'm not sure if you'll be able to mark it as original content since I already verified my channel on this SP account :/
Try ripping off the control surfaces and adding a gyro
Paint.net
@CaptainRex123 Heard of it
@CaptainRex123 Not based on any game in particular, just the idea and general format of the briefing was the inspiration. I haven't played Over-G, but I've played Ace Combat.
@CaptainRex123 Very loosely, yes. :)
@ALRX Yeah, guess that's what I get for trying to make a cinematic out of the only night mission. :P
Might want to turn up your brightness for this one
This is just a proof of concept of the flight recorder mod made by hpgbproductions. Overall, it made making this a whole lot easier, but it took some getting used to.
P.S. In case you're wondering, I intended AGS to stand for Andrew Garrison's Ship. And in my "SimplePlanes headcanon," the bombing mentioned in the briefing was referring to the Bomber Escort challenge. The rebel forces were a reference to the rebel spy mentioned in the Convoy Assault challenge.
@GeneralGeneraltheKenobi It doesnt go down sadly, I dont know if there is a way to do that. The FT you're seeing is the script that makes the landing gear wait for the doors to fold out before extending
@AzureCorp Yeah, that's probably gonna be the next project. Been distracted by WW2 stuff and War Thunder recently. As for the skin, aggressor is probably the way to go since most of the ones I find on Google are aggressors.
@WolfSpark I just made it able to cobra because of this. Also, I don't recall my F-15 being able to cobra? Granted, that was when I made my planes turn and accelerate WAY too fast.
@AdmiralWheatman Wish granted.
@NSNArcade2 Yep!
@UltraLight carburetor go bye bye
@TheLurkingVexedVortex I've been seeing that used in a lot of plane cinematics, so I thought I'd give it a go. :v cough war thunder cough