If we find the derivative with respect to x of 9 + 10, we get 0 since both 9 and 10 are constants.
Then, integrating that 0 with respect to x, we get C.
C is an arbitrary constant and thus, could be equal to 21.
.
it's 19 lol
@Korzalerke I know about this, but I only use it for decreasing lift actually. When I resize wings, I decrease the liftScale to compensate for the "increased" wing area. (i.e. 0.5 scale wings produce twice as much lift as same size 1 scale wing.)
Increasing liftScale beyond it's normal value can lead to unrealistically low AOA and other weird flight characteristics.
The weight of the missile is pulling it down. The only way to completely remove it is to make the missile's mass 0 as well (So the whole payload is 0 mass), but this affects the performance of the missile quite a bit and makes the loaded aircraft fly unrealistically.
@ZeroWithSlashedO oh yeah it would be two...
I still use regular cockpit blocks as the cockpit camera so I got confused
Idk, just try it and see what happens
@ZeroWithSlashedO it's just one, but I forgot to mention for it to work, the camera has to physically change direction for it to work
It's like what you did in the High Off Boresight video you made, just replace that flight computer with a camera with Missile Locking set to Yes
I found this out when I was messing with the TGP on my A-10
I know this is old, but I made an accidental discovery and thought about this post.
If you have a camera block set to cockpit with Missile Locking set to Yes, it will lock like the normal cockpit block based on where it is looking.
So you might be able to install the HMCS by having the cockpit in the plane (not moving) and having a camera block do the locking.
That's a nice monitor you got there
Isn't this against the rules?
cobruh
rexman plat!
where 25k special
el plan
@leekedleek based
If we find the derivative with respect to x of 9 + 10, we get 0 since both 9 and 10 are constants.
Then, integrating that 0 with respect to x, we get C.
C is an arbitrary constant and thus, could be equal to 21.
.
it's 19 lol
bote
porpoising go brrr
@Sparky6004 I used the same FT code to decrease the turn rate at higher speeds as my other aircraft, so I might remove that actually
@Korzalerke I know about this, but I only use it for decreasing lift actually. When I resize wings, I decrease the liftScale to compensate for the "increased" wing area. (i.e. 0.5 scale wings produce twice as much lift as same size 1 scale wing.)
Increasing liftScale beyond it's normal value can lead to unrealistically low AOA and other weird flight characteristics.
@ThatDr42 i was thinking of this
are they within 6 feet of each other?
@rexzion do you mind if i release the a10 or do you still want me to wait?
Beehive shells! Or at least i think that's what they were called
@GhostHTX facts
@rexzion It's more or less ready to post. Your frogfoot ready?
Did you disable collisions on the hood?
When I get lost I usually do something simple.
Maybe F-100 or F-104?
Takumi's Tofu Technical
The weight of the missile is pulling it down. The only way to completely remove it is to make the missile's mass 0 as well (So the whole payload is 0 mass), but this affects the performance of the missile quite a bit and makes the loaded aircraft fly unrealistically.
Raptor is definitely not an easy one to make
Good luck
If it's like the U-2, those long wings should have a lot of space for ordnance.
Attacker
A collab video would be cool
Prolly the best way to do it, it'll look the best and won't lag up MP. And you can use higher part builds.
@SnoWFLakE0s Thanks! Quite the praise from the god of FT himself
I figured the wheel floating had to do with the rescaling. I'll try that.
What program is that?
s🅱️inotto
I'm gonna guess liftScale is super high?
Cybertruck!
The name is genius
When the enemy calls it out, they have to admit that they hate themselves and it confuses everyone on the radio
@ZeroWithSlashedO oh
Maybe idk
You mean missiles firing after being dropped?
ignitionDelay is used for that
They dont make lizards like they used to, do they?
Prehistoric times were crazy
@ThatKindaWeeb I don't see why not :v
@ZeroWithSlashedO Damn... worth a shot tho
@ZeroWithSlashedO oh yeah it would be two...
I still use regular cockpit blocks as the cockpit camera so I got confused
Idk, just try it and see what happens
For those curious, the part count is lower than expected, at around 370-390 depending loadout.
@ZeroWithSlashedO it's just one, but I forgot to mention for it to work, the camera has to physically change direction for it to work
It's like what you did in the High Off Boresight video you made, just replace that flight computer with a camera with Missile Locking set to Yes
I found this out when I was messing with the TGP on my A-10
@ZeroWithSlashedO the cockpit would have its camera disabled, it's just there to pick up the flight data for your other systems in this setup
I know this is old, but I made an accidental discovery and thought about this post.
If you have a camera block set to cockpit with Missile Locking set to Yes, it will lock like the normal cockpit block based on where it is looking.
So you might be able to install the HMCS by having the cockpit in the plane (not moving) and having a camera block do the locking.
@rexzion okie dokie
Still working on mine
CLAAAAARKSON!!!!
kok
F-16 is definitely easier to build, but choose what you like
@MOPCKOEDNISHE It works now 👍
@SoupTime9957 Thought about it. It would be good paneling practice since it's not nearly as complex in shapes as other stealth aircraft.
The hump on top could be smoother but I'm assuming that's WIP?
@MOPCKOEDNISHE 3rd person. The zoom reset still works when paused though.
JF-17, A-10C, Su-25