No worries. Were I in your position, I probably would’ve done the same thing. Also, thanks for the compliment! I'm still trying to figure out how to make drive arms for my steam locomotives. I tried making a "wheel" using a circular fuselage block, but apparently those don't turn on the ground. Attachment wasn’t the problem since it had a free-spin Rotator between it and the engine. Oh well I’ll figure it out sometime. And also, you should put the bomb back up, though, like I said, use a few less explosives. It’s only quality until it crashes your game :). Have fun in SimplePlanes! @Natedog120705
I did have the idea from seeing it elsewhere, but no, I didn’t take the basics from anyone's. I don’t know if you noticed, but I used a "packet" system to arm mine, which is basically making a small fuselage block and sticking a bunch of explosives on it. To find these look inside of the bomb. Also, would you mind telling me how recently that was and how long it was up?
I assure you that I did not take the parts from you or anyone else. Mine were custom made. Until now I actually wasn’t aware there was a design similar to this. As for the colors, those are pretty much the same wherever you go. My stretched and thinner design was mainly because of the cleavers that I needed room to hide. I have a smaller cleaver subassembly now so that isn’t as much of an issue.
Just to clarify, I did have the idea for a design from seeing it elsewhere, but I didn’t download and change your design or anyone else’s. The fuselage parts being the same is likely because of the simplicity we desired. Less parts, less complex work that needs to be done making it into a bomb shape.
Two words of advice — to avoid uncertainty in situations like this, turn on Auto-Credit. It means whenever someone downloads, modifies, and posts your design again, you get tagged and the credit is given to you on the top of their page. If you look at my most recent creations, it credits my original when I post a more updated version of something I already published, and notes in the description of the original that it has a successor. Second, use less parts for less lag just running it, and less explosives for less lag on the explosion. Explosions also lag less when you do it in the air.
Sorry if this caused you any worry. Happy New Year! @Natedog120705
Thanks for the tip! Also, there’s a post called "My really fast rocket" and the engines on there have a really cool sound. I experimented and found that it wasn’t because of the size or power of the engines. Do you have an idea what the cause of the sound was? Whenever I save it as a subassembly it sounds normal @randomusername
Eh, I’m kinda lazy. Plus I was going to build a full blimp with it but I like to build on iOS better so I made this on the PC (easy enough) and published it to download and save as a subassembly on iOS @randomusername
Hey dude, can you publish some giant wheels for me? Street style, 50% width, 5 size. Scale it to 1,1.35,1.35 for me. I’d publish it myself but I already uploaded 3 today so yeah. Thanks man!
I'll make the train on IOS then publish it temporarily, then I can download it on PC, add the smoke trails, then delete the original and publish the new one. Sound good? @Kalanimcd
I found one of the trains but unfortunately I can’t get it because it uses a mod I don’t have. I always used a cleaver for smokestacks so I didn’t need to use a mod. When I get SP on the pc I will try it out @Kalanimcd
I don’t and unfortunately I’m on iOS so that may be a bit of a problem. I may get it on PC eventually but for now I'll just use Yeager Airport. I might upgrade the engines to J90s just for the speed but for now I’m satisfied. Thanks for the recommendation though! @Kalanimcd
Thanks! It took a while to make, especially starting out the body of the locomotive. Also, I’m not sure if you noticed, but when the train gets moving, the drive wheels aren’t moving at all. Also I was going to make each car have 8 wheels but I was trying to keep the part count down. I might make another train eventually, but I’m gonna keep it at this one for now :) @Kalanimcd
I suppose that’s true. Also have you ever seen the YouTube channel "PurpleShep"? It’s the channel for anyone who needs to break all their ribs laughing :) @EagleRider
Yeah that's true. It may be big but it only weighs around 37,000 pounds (only? Lol). There are way bigger bombs out there. First thermonuclear bomb weighed more than most houses. Also, here’s an idea for a bomb: Explosive power of 3 cleavers; size, shape, and ID of a Boom 50; weight of a Blasto BFE300. I’d do it myself but I don’t have XML :( @EagleRider
I like the nuke! There is only one problem — this bomb is incredibly massive. This bomb is even larger than the Tsar Bomba, which the plane could hardly hold. While that isn't really important here, it’s still something to point out. Otherwise, I like it!
I was going to do that but I was trying to figure out a regulation system that was slightly realistic but fuselages wouldn’t have allowed it so I didn’t do it. I'm definitely using fuselages next time @e1theoriginalguy
The power of VTOL engines is spread evenly throughout all the nozzles and RCNs on the aircraft. Regarding the fuel problem, two thirds of the weight of my ICBM comes from fuel. Recently a new problem has developed where it randomly detonates 10 seconds after liftoff. I’m going to try fixing it now @randomusername
Arming the bomb was actually not really bad. In creation, I narrowed the body to 0.5 and attached several "plugs" to it. These plugs were just small fuselage blocks with either 8 explosives or a gyroscope attached. These plugs could connect to each other so size was not an issue. After attaching them, I widened the bomb to this. As of right now, I am experimenting with the width of the weapon. Thanks again! @TheSarge
No worries. Were I in your position, I probably would’ve done the same thing. Also, thanks for the compliment! I'm still trying to figure out how to make drive arms for my steam locomotives. I tried making a "wheel" using a circular fuselage block, but apparently those don't turn on the ground. Attachment wasn’t the problem since it had a free-spin Rotator between it and the engine. Oh well I’ll figure it out sometime. And also, you should put the bomb back up, though, like I said, use a few less explosives. It’s only quality until it crashes your game :). Have fun in SimplePlanes! @Natedog120705
I did have the idea from seeing it elsewhere, but no, I didn’t take the basics from anyone's. I don’t know if you noticed, but I used a "packet" system to arm mine, which is basically making a small fuselage block and sticking a bunch of explosives on it. To find these look inside of the bomb. Also, would you mind telling me how recently that was and how long it was up?
I assure you that I did not take the parts from you or anyone else. Mine were custom made. Until now I actually wasn’t aware there was a design similar to this. As for the colors, those are pretty much the same wherever you go. My stretched and thinner design was mainly because of the cleavers that I needed room to hide. I have a smaller cleaver subassembly now so that isn’t as much of an issue.
Just to clarify, I did have the idea for a design from seeing it elsewhere, but I didn’t download and change your design or anyone else’s. The fuselage parts being the same is likely because of the simplicity we desired. Less parts, less complex work that needs to be done making it into a bomb shape.
Two words of advice — to avoid uncertainty in situations like this, turn on Auto-Credit. It means whenever someone downloads, modifies, and posts your design again, you get tagged and the credit is given to you on the top of their page. If you look at my most recent creations, it credits my original when I post a more updated version of something I already published, and notes in the description of the original that it has a successor. Second, use less parts for less lag just running it, and less explosives for less lag on the explosion. Explosions also lag less when you do it in the air.
Sorry if this caused you any worry. Happy New Year! @Natedog120705
Something like what? :) @Dwldjon
@robloxweponco Figured I’d tag you since it was your creation first. Happy New Year!
Thanks man :) @Jetliner101
Thanks for the tip! Also, there’s a post called "My really fast rocket" and the engines on there have a really cool sound. I experimented and found that it wasn’t because of the size or power of the engines. Do you have an idea what the cause of the sound was? Whenever I save it as a subassembly it sounds normal @randomusername
I was talking about scale:1,1,1. My question was which spot represents width, height, and length @randomusername
Also I’m kinda new to XML, which number is which value in scale? @randomusername
Eh, I’m kinda lazy. Plus I was going to build a full blimp with it but I like to build on iOS better so I made this on the PC (easy enough) and published it to download and save as a subassembly on iOS @randomusername
Still trying to figure out how you got a negative length. I keep trying and failing
Lol, 83 parts in one. Little overpriced, don’t you think? :)
This thing is epic!!!
Hey dude, can you publish some giant wheels for me? Street style, 50% width, 5 size. Scale it to 1,1.35,1.35 for me. I’d publish it myself but I already uploaded 3 today so yeah. Thanks man!
Also I only have the engine and tender and it already weighs a million pounds :) @Kalanimcd
I'll make the train on IOS then publish it temporarily, then I can download it on PC, add the smoke trails, then delete the original and publish the new one. Sound good? @Kalanimcd
Welp, I’m building another train. Any tips of massive wheels and drive arms? @Kalanimcd
Got the PC version and Overload :) @EagleRider
@Kalanimcd I am officially on the PC version of SimplePlanes :D
Did you use car engines on the post I commented on?@Kalanimcd
Did you use Car Engines?
I found one of the trains but unfortunately I can’t get it because it uses a mod I don’t have. I always used a cleaver for smokestacks so I didn’t need to use a mod. When I get SP on the pc I will try it out @Kalanimcd
I don’t and unfortunately I’m on iOS so that may be a bit of a problem. I may get it on PC eventually but for now I'll just use Yeager Airport. I might upgrade the engines to J90s just for the speed but for now I’m satisfied. Thanks for the recommendation though! @Kalanimcd
Thanks! It took a while to make, especially starting out the body of the locomotive. Also, I’m not sure if you noticed, but when the train gets moving, the drive wheels aren’t moving at all. Also I was going to make each car have 8 wheels but I was trying to keep the part count down. I might make another train eventually, but I’m gonna keep it at this one for now :) @Kalanimcd
Very impressive. It’s capable of temporary vertical flight and also near-supersonic speeds at FL300. Nice job!
Use modded cleavers for his farts. You can get them on pretty much any of my bombs except the Tsar
Someone should make that in simple planes. Purple Shep on a ladder dropping six crocodiles on two small villagers @EagleRider
Have you seen the one where this happens:
Uncle Failboot: It’s Daddy pink sheep day. Do you know what that means?
Purple Shep: THAT PURPLE SHEP SHOULD CLIMB ON A LADDER, AND DROP CROCODILES ON TWO SMALL VILLAGERS
(Silence)
Failboot: NO! What??? Are— what?
It’s called "SURPRISING DADDY PINK SHEEP" @EagleRider
I suppose that’s true. Also have you ever seen the YouTube channel "PurpleShep"? It’s the channel for anyone who needs to break all their ribs laughing :) @EagleRider
I might get it on PC, only problem is the $$$ @EagleRider
There’s PC/Mac, Android, and Steam Workshop, but none for iOS @EagleRider
I’m using an iOS device so I can’t
Yeah that's true. It may be big but it only weighs around 37,000 pounds (only? Lol). There are way bigger bombs out there. First thermonuclear bomb weighed more than most houses. Also, here’s an idea for a bomb: Explosive power of 3 cleavers; size, shape, and ID of a Boom 50; weight of a Blasto BFE300. I’d do it myself but I don’t have XML :( @EagleRider
I like the nuke! There is only one problem — this bomb is incredibly massive. This bomb is even larger than the Tsar Bomba, which the plane could hardly hold. While that isn't really important here, it’s still something to point out. Otherwise, I like it!
T
Pretty good for a 1920s piece of trash car!
I was going to do that but I was trying to figure out a regulation system that was slightly realistic but fuselages wouldn’t have allowed it so I didn’t do it. I'm definitely using fuselages next time @e1theoriginalguy
? @AchuTMM
Though to be honest it was probably easier to run my 60 ton battleship, which I may release someday @AchuTMM
It was extremely laggy and it crashed me several times, but I could actually get it going pretty fast. @AchuTMM
Something like that. :) @AchuTMM
Maybe not quite a Nuke, but it’s still better than Kim Jong Un's missile! @ProjectTank
The power of VTOL engines is spread evenly throughout all the nozzles and RCNs on the aircraft. Regarding the fuel problem, two thirds of the weight of my ICBM comes from fuel. Recently a new problem has developed where it randomly detonates 10 seconds after liftoff. I’m going to try fixing it now @randomusername
Arming the bomb was actually not really bad. In creation, I narrowed the body to 0.5 and attached several "plugs" to it. These plugs were just small fuselage blocks with either 8 explosives or a gyroscope attached. These plugs could connect to each other so size was not an issue. After attaching them, I widened the bomb to this. As of right now, I am experimenting with the width of the weapon. Thanks again! @TheSarge
Thanks for the feedback! I’m new at this stuff so it'll take me some practice, but I intend to make better creations ASAP!