@STENDEC I could, but i dont really have much energy left for it, also the main challenge was to build something that actually flies in this way while also handling nicely, and weaponry is kidna outside the scope of this project.
Although you have my blessing to mod it however you like
@WinsWings Its mostly the issue with how SP handles small rotors, thats where inconsistancies, as well as over and undersensitivity and wobble come from. Next version uses scaled bigger prop, and it works much better. (Also if you use damping control mode (AG1), you have lower sensitivity by default.)
@ToeTips For now only thing it has is ability to move each of its legs to inputted x, y and z coordinate. So for now it can wobble around withouch changing spots where the legs touch the ground.
@ChamDel78 It was going to have an actual cockpit, and some more automatic systems, like automatic leveling, but the amount of work for that is very big, and i got impatient ;) also i would have to redesign a lot of systems to improove handling to the point where FT code can deal with it (this is my first contraption utilising this kind of thrust generation, and there are various oddities that computer is incapable of controlling). The whole thing seems very promising though (especialy if you compare it to the previous dragonfly models i made).
Next version will be bigger, and will have a cockpit.
@MobileBuilder21 thanks
@EnglishGarden Its out:
https://www.simpleplanes.com/a/mtif6u/Ornithopter-challenge
@TTL What do you mean?
@KingHeadphones Thanks!
By saying that you seen this on social media, you refer to this craft specificaly, or dune topters? Im just curious.
@DCSplanepro12 Damn, that would be 620M Solari
@STENDEC I could, but i dont really have much energy left for it, also the main challenge was to build something that actually flies in this way while also handling nicely, and weaponry is kidna outside the scope of this project.
Although you have my blessing to mod it however you like
@GuardianAerospace Thanks!
@F1Fan8910 Yeah, it handles like a dream too
Looks beautiful!
@WinsWings Its mostly the issue with how SP handles small rotors, thats where inconsistancies, as well as over and undersensitivity and wobble come from. Next version uses scaled bigger prop, and it works much better. (Also if you use damping control mode (AG1), you have lower sensitivity by default.)
@ToeTips For now only thing it has is ability to move each of its legs to inputted x, y and z coordinate. So for now it can wobble around withouch changing spots where the legs touch the ground.
I already see one unnecessary part, there is room for improovement ;-)
Bucharack - thrust vectoring, and radar equipped fighter
AH-7 Bullflinch
A 4-legged walker
@ToeTips No, there is no way to see what the joystick is doing while in deadzone, so no
Awesome!
Bravo!
@Otana its "karol527" without any numbers
@Otana So do you have something now, or should i just ready for action? Also, my dicord is karol527.
So, can i help you in any way?
Czekam na poloneza
Damn, you were quicker than me at it
@ChamDel78 It was going to have an actual cockpit, and some more automatic systems, like automatic leveling, but the amount of work for that is very big, and i got impatient ;) also i would have to redesign a lot of systems to improove handling to the point where FT code can deal with it (this is my first contraption utilising this kind of thrust generation, and there are various oddities that computer is incapable of controlling). The whole thing seems very promising though (especialy if you compare it to the previous dragonfly models i made).
Next version will be bigger, and will have a cockpit.
@Hahahahaahahshs Thanks
build really nice, though you need to offset the second piston a little, because engine tends to stall at higher rpm
Its only the design that got done by chatGTP, or whole build?
@DerKommandant unfortunately you cannot, as cannons cannot take input from funky trees (at least for now)