Just use part variable outputs from the "physics wings". Output the variable LiftForce and use that (with some multiplier like VariableName * 0.001) in the rotators for the wing. Make sure to use the right physics wing for the right wing rotators etc. (right for right and left for left)
@SirCarrot The CPU cooler seems okay then. I think a Ryzen 7 would be acceptable, so I'll say if your budget allows for it go for a better CPU but if you can't the 7 is okay.
@Deandash I believe there is a confusion. The engine sound is centered around not the player camera, but one of the three movable unity cameras placed at Xinshan. Video of issue.
@Deandash I've done some testing, and what I found is the sound appears to be centered around the unity camera on the apron. If I start next to the camera and move away, engine sound decreases until there is no sound left. Regardless of the starting location, engine sound appears to be related to how far the aircraft is from the unity camera.
Please let me know if you find this confusing.
@G2 Maybe, we will see... I'm planning to release several versions to cater to mobile users, VR users (curatable flying cockpit) etc.
I never thought about this until now, but I guess tags would apply to all versions (3 public).
I found a bug, this mod causes some sounds (like engines) to stop working. This was likely introduced in the latest update as I remember sound working when I first explored the map in version 1.0.
@JesusChrist yes gpu impact and not much cpu. In-game performance cost doesn't work on mod parts. I will say though, it frees up a lot of CPU impact (this video explains why).
Variable Setters Paint Menu Bug
When the paint menu is open, and the variable setters menu is opened and closed, the paint menu seems to deactivate even though it is still open. Parts can be selected and interacted with normally. When a paint color is clicked on, painting resumes normally.
@CanadianAircraftBuilder What shows it isn't done? The version number is still 1.22 in the mod because someone forgot to change it, but the new parts are there. If you have the new version, you should see a new part called "Jet Engine Fan".
Just use part variable outputs from the "physics wings". Output the variable LiftForce and use that (with some multiplier like VariableName * 0.001) in the rotators for the wing. Make sure to use the right physics wing for the right wing rotators etc. (right for right and left for left)
@SirCarrot The CPU cooler seems okay then. I think a Ryzen 7 would be acceptable, so I'll say if your budget allows for it go for a better CPU but if you can't the 7 is okay.
YES
@Isuckatsimpleplanes Approximately 1500-2000 for the mods version, and 2000-2500 for the no mods version.
@Memenator1231 Click random stuff for a few hours until you manage to start the engines.
@BaconAircraft Thanks!
@TRD I do, but even that has its limits lol.
@TRD Thanks!
@Blueshift Thanks!
@Bo1233 I'm not sure what you mean.
@TRD just 1600 so far (modding is fun, 1 part fuselage go brrr)
Part 2
Forum Post
Part 1
Forum Post
There are literally wind settings in the game.
Sorry, I literally have no idea. My struts are not actually angled, I just added some fuselages to make it look like they are.
um wat
Even though it doesn't work, the detail on this thing is crazy! Well done!
@Jbear625
clamp(Yaw - Brake, -1, 1)
Yes, just use a bit of funky trees.
@Deandash I believe there is a confusion. The engine sound is centered around not the player camera, but one of the three movable unity cameras placed at Xinshan.
Video of issue.
Just keeping tweaking the struts until they work. That's how I did my landing gear.
@Deandash I've done some testing, and what I found is the sound appears to be centered around the unity camera on the apron. If I start next to the camera and move away, engine sound decreases until there is no sound left. Regardless of the starting location, engine sound appears to be related to how far the aircraft is from the unity camera.
Please let me know if you find this confusing.
@G2 Maybe, we will see... I'm planning to release several versions to cater to mobile users, VR users (curatable flying cockpit) etc.
I never thought about this until now, but I guess tags would apply to all versions (3 public).
Idk where the post is but it's definitely possible through xml.
I found a bug, this mod causes some sounds (like engines) to stop working. This was likely introduced in the latest update as I remember sound working when I first explored the map in version 1.0.
@SARACONIKaviationIndustry Sounds good. If you do get a chance to fix it please tag me.
This is incredible, however it seems to glitch out until I take off. The blue and red parts sometimes are the only things showing.
@CR929thenewSPplayer I'm estimating less than 2000 parts (mods go brrr)
@KyonIndustries No idea, it's an ancient mod.
@TheFlightGuySP There, uh, is a mod which can do this.
At least your weather's pretty good.
@asteroidbook345 At least I'm using my GPU now. All of the GPU.
@JesusChrist yes gpu impact and not much cpu. In-game performance cost doesn't work on mod parts. I will say though, it frees up a lot of CPU impact (this video explains why).
Variable Setters Paint Menu Bug
When the paint menu is open, and the variable setters menu is opened and closed, the paint menu seems to deactivate even though it is still open. Parts can be selected and interacted with normally. When a paint color is clicked on, painting resumes normally.
Maybe try Activate13 = 1 ? stuffwhenon : stuffwhenoff?
@CanadianAircraftBuilder Are you sure you installed the new version? Try deleting the old version.
hmmmm
hmmmmmmmmm
A perfect candidate for 1 part modding.
@CanadianAircraftBuilder What shows it isn't done? The version number is still 1.22 in the mod because someone forgot to change it, but the new parts are there. If you have the new version, you should see a new part called "Jet Engine Fan".
@VibesGamer Thanks! I estimate for this to be released next year, there's a lot to do still.
@ReinMcDeer Wait a minute, I didn't get tagged when you replied.
Hi, I was just wondering, what happend to the forum post for massEdit? I have a copy saved, but was looking for it so I could link another user to it.
ComplexTrains
@CanadianAircraftBuilder It's out right now!
@CoolPeach Yes, correct.
10% throttle is too vague
Do you want the engine to turn on to full power when throttle is > 10%?
@asteroidbook345 Hm I have high end hardware too and I have no issues
I've never had this issue. Although, what are your PC specs?
@MrCarrot This thing about Rework is crazy. I had no idea...
This video explains how to make a startup sequence. This plane features startup sequences.
@ReinMcDeer Maybe...