@Graingy I guess so. They do improve moving stuff in VR (your hands "snap" to things, so it feels more realistic) though. (Although you don't need the xml magic to grab them in VR unlike you do on a screen)
@Graingy Also something, cylinder grips just work out of the box in VR. The fancy XML magic is just so you can interact with them outside of VR.
I don't think there is a weight limit. Due to physics reasons, control bases actually do have a limit to their power, but it's set ludicrously high by default. I've made control bases do black magic like hybrid spring-rotators or better springs by modifying some of this, but I have no idea how to explain it.
@Graingy Yes hehe. Made it myself using the 6dof control base.
"Anything" literally means anything that is connected to a control base. You can slap a fuselage on a control base and grab it in VR (although without a grip your hand doesn't "lock" to the grip, but rather just follows your hand).
In VR, everything perfectly matches where our hand is. Since the game is 3D, and VR is also 3D, things just... match what your hand is doing. In fact, you can slap anything on a control base and it just... works (following the control base's defined axis tho).
@Graingy They do, just keep in mind the orientation of the hand displayed on them. In VR, our virtual hands snap to things like levers and throttles if we grab them, which includes the orientation.
I don't run Linux, but on Windows it's located in some subfolders in my AppData folder in my user folder (full path is username\AppData\LocalLow\Jundroo\SimplePlanes\Mods). Maybe look for a similar folder in your user folder?
As far as I know SimplePlanes doesn't have any DRM or anti-piracy features, so it's likely you're just looking in the wrong folders.
@Jandy I know I'm 9 months too late, but unfortunately you can't. If you try and make a variable in the variable setters called FireWeapons, for example, it will either have an error or just make a new variable of the same name (either way it won't do what you want).
@jamesPLANESii Thanks so much! (I've downloaded and saved them, feel free to delete them from Google Drive if you wish)
And to partially quote General Grevious, "Your mods will make a fine addition to my collection".
@Pilotcat123 Thanks for asking, but I just feel that adding a few labels and changing some paint isn't enough to call it a a different build. If you try and add some more detail and build the entire livery that would be okay.
@L1nus Ah, I missed the stream so I didn't get to see it, all good.
I agree with you, it was built two years ago when I was still learning all my building skills and it started off as a variables testbed. I did redo the wings a few months ago but the fuselage itself is a little meh compared to my current skill.
While I work on the nose gear and other high-detail parts, I'd like to share this video of the finished main landing gear. The main landing gear alone (with the low part fuselages surrounding it) is almost 1800 parts. I think it will take at least a month for me to complete the nose gear and finish and publish the ninth progress update.
Some teasers for the ninth update:
- Even more detail added to wings, such as more rivets, some vortex generators, improved static wicks, and 3D modelled wing ribs in the cavity between the flap wall and the leading edge of the flaps.
- I got a new GPU (RTX 4070ti), to ensure I can have insanely complex meshes out of these parts without lag.
- New 2500 part landing gear (main and front).
@ComradeInCommune Current project is the nose landing gear, to the same level of the detail as the main gear (main gear, JUST the main gear, is over 1600 parts). Then I have, honestly, about a year to go (I am adding even more detail to everything). I also need to make a bunch of manuals and files, and make advanced cockpit systems.
Unlike a lot of other games, SimplePlanes doesn't really have its mods on the Steam Workshop. There is an option for modders to upload there, but most put it on this website, which is where a lot of the community is. Downloading a mod from here is just like downloading from the Steam Workshop; you just have to manually enable the mod by double-clicking it or placing it in your mods folder.
@TinyMaus Of course, I've just taken about a month off for Christmas, when school gets back everything should return to normal production.
I've already made parts of the nose gear doors btw, I'm still working on the part 2 of this video and progress update.
@Graingy I would assume it does. Probably best to have a VR player test it before you post it though.
@Graingy I guess so. They do improve moving stuff in VR (your hands "snap" to things, so it feels more realistic) though. (Although you don't need the xml magic to grab them in VR unlike you do on a screen)
@Graingy Also something, cylinder grips just work out of the box in VR. The fancy XML magic is just so you can interact with them outside of VR.
I don't think there is a weight limit. Due to physics reasons, control bases actually do have a limit to their power, but it's set ludicrously high by default. I've made control bases do black magic like hybrid spring-rotators or better springs by modifying some of this, but I have no idea how to explain it.
@Graingy Yes hehe. Made it myself using the 6dof control base.
"Anything" literally means anything that is connected to a control base. You can slap a fuselage on a control base and grab it in VR (although without a grip your hand doesn't "lock" to the grip, but rather just follows your hand).
@Graingy Basically anything you grab with your virtual reality hand follows your hand (or at least tries to). Example 1 Example 2
In VR, everything perfectly matches where our hand is. Since the game is 3D, and VR is also 3D, things just... match what your hand is doing. In fact, you can slap anything on a control base and it just... works (following the control base's defined axis tho).
@Graingy They do, just keep in mind the orientation of the hand displayed on them. In VR, our virtual hands snap to things like levers and throttles if we grab them, which includes the orientation.
You didn't copy the direct link for imgbb.
@Graingy I'd say that should be alright (of course critical controls like the joystick/yoke/steering wheel and throttle should be closer than that).
I've made several tutorials on how to use the variables system, the first of which being this one.
@MrCarrot Please read the FAQ on the eighth progress update
@NGC543 Not until I release it, which will be at least a year.
I don't run Linux, but on Windows it's located in some subfolders in my AppData folder in my user folder (full path is
username\AppData\LocalLow\Jundroo\SimplePlanes\Mods
). Maybe look for a similar folder in your user folder?As far as I know SimplePlanes doesn't have any DRM or anti-piracy features, so it's likely you're just looking in the wrong folders.
@Jandy I know I'm 9 months too late, but unfortunately you can't. If you try and make a variable in the variable setters called FireWeapons, for example, it will either have an error or just make a new variable of the same name (either way it won't do what you want).
@Mousewithamachinegun123 Here you go
@SimpleStudent No problem!
I'm still here, I guess at this point I'm quite an old player.
Lights mod
I made a point of switching everything I've done to imgbb instead of Discord as soon as I heard about this.
@jamesPLANESii Thanks so much! (I've downloaded and saved them, feel free to delete them from Google Drive if you wish)
And to partially quote General Grevious, "Your mods will make a fine addition to my collection".
@Somedumbguy I've been meaning to make another forum about some new stuff with the wings, so I'd say sometime in the next month.
@jamesPLANESii Hello, just checking in (once again there is no rush though at all)
@Solent19 I can send you the original files in-game if you'd like though
@Solent19 It's a mod part... which is part of the mod.
@HuskyDynamics01 Can confirm, that's exactly what I do.
@jamesPLANESii All good, sounds good!
@jamesPLANESii Hi, just wondering if you've had a chance?
@GhostTeam2 Works now, thanks
@GhostTeam2 It's alright, I can wait, thanks for the quick response!
Hi, the google drive link isn't working, you need to set the access to "everyone with the link".
@Pilotcat123 Thanks for asking, but I just feel that adding a few labels and changing some paint isn't enough to call it a a different build. If you try and add some more detail and build the entire livery that would be okay.
@L1nus Ah, I missed the stream so I didn't get to see it, all good.
I agree with you, it was built two years ago when I was still learning all my building skills and it started off as a variables testbed. I did redo the wings a few months ago but the fuselage itself is a little meh compared to my current skill.
SWL-10
Extra detailed items detailed with even more details
@Scarlettponycute more like 20-30 thousand.
I'm modding it to be just a few thousand, you can read more here.
SWL-10
I missed the stream bruh, I was planning to watch it later
While I work on the nose gear and other high-detail parts, I'd like to share this video of the finished main landing gear. The main landing gear alone (with the low part fuselages surrounding it) is almost 1800 parts. I think it will take at least a month for me to complete the nose gear and finish and publish the ninth progress update.
Some teasers for the ninth update:
- Even more detail added to wings, such as more rivets, some vortex generators, improved static wicks, and 3D modelled wing ribs in the cavity between the flap wall and the leading edge of the flaps.
- I got a new GPU (RTX 4070ti), to ensure I can have insanely complex meshes out of these parts without lag.
- New 2500 part landing gear (main and front).
.
@ComradeInCommune Current project is the nose landing gear, to the same level of the detail as the main gear (main gear, JUST the main gear, is over 1600 parts). Then I have, honestly, about a year to go (I am adding even more detail to everything). I also need to make a bunch of manuals and files, and make advanced cockpit systems.
@ComradeInCommune The SWL-10 is simple.
The SWL-120, on the other hand....
SWL-10
@jamesPLANESii All good, tty then
Unlike a lot of other games, SimplePlanes doesn't really have its mods on the Steam Workshop. There is an option for modders to upload there, but most put it on this website, which is where a lot of the community is. Downloading a mod from here is just like downloading from the Steam Workshop; you just have to manually enable the mod by double-clicking it or placing it in your mods folder.
@jamesPLANESii Hi, just checking in (again no rush, just wondering).
@TinyMaus Of course, I've just taken about a month off for Christmas, when school gets back everything should return to normal production.
I've already made parts of the nose gear doors btw, I'm still working on the part 2 of this video and progress update.
This sounds like you haven't set the interactionType of the switches. Watch this section of my tutorial to find out more.
@AfkSlot I'd recommend trying it out yourself to get an idea, you can read a little bit more information in the FT guide linked in the pinned forums.
@jamesPLANESii Hi, just pinging you in case you missed the below comment.
Good plane.