@G2 I actually don't have a full no mods version, since most of the "parts" are in the interior, I just designed the 2k part interior by itself and then added the seats and overhead panels exclusively in Unity. The seats and overhead panels were built in SP and are about 50 parts each (50 per set of 3 seats and 50 per 1 overhead panel). In that sense, it technically is in compressed form. I could run it (the full plane but with no cockpit) at 100 FPS on my RTX 3060, up to the cap of 144 FPS with my new RTX 4070ti. It still really depends on your CPU, I have an overclocked i9-11900k but since SP is single threaded it really depends on the single threaded performance, with a bit of GPU power for the stupidly complex 3D models
I've heard that people can pay Jundroo money to have it recovered manually but I'm not sure if that's a thing anymore due to data privacy laws. I'd recommend contacting Jundroo using the link at the bottom of the page and asking if there's a way.
(Pitch + (Trim * 0.1)) * clamp01(-IAS / 1000 + 1.35)
Just came up with that in my head, may or may not work. Also, something to note, instead of clamping Roll or Trim, multiply it. That way, you have the full range of control input and it's more precise.
Good job! There's several major issues that can be fixed though.
1. All buttons and switches should be able to be clicked at all times. They should not be dependent on the previous switch. (For example, I should be able to turn on the light switches without power, except the lights themselves don't work. Turning off the battery when the APU generator is on shouldn't turn the whole plane off either). This can be done be isolating the switch/button's variable (eg LightXInput) and having the light variable be something like LightX, for example.
2. This plane has too much drag and too much power. This can be solved by decreasing the powerMultiplier and turning off drag on most parts.
3. I like that you have custom front fans, however they spin REALLY fast. This can be solved by changing the min and max of the rotators controlling them to -1 and 1.
Other than those three things, this is actually pretty good!
Oh and by the way, you can only ping a maximum of three people per comment, so I didn't see your tag. The 717 link in the description also didn't work because it's a notification link only you can see.
@jimrooney I don't know much about the VR web browsing experience, as I only play on PC and just click enter VR in the level in the base game. It sounds like you've been downloading planes from your favorites (the same as downloading a random plane off the website in VR), which is fine. If they are modded planes, they won't show up in the VR web browser from my knowledge. You need to install mods to download and fly modded planes, which isn't possible in standalone VR. I have both PC SimplePlanes and SimplePlanes VR, and as a result it unlocks VR in the base game, meaning I don't even need to switch to SPVR. For me, it's like playing normal SP, and I just click a button and put on my VR headset when I want VR. So to sum up, unfortunately no.
I haven't changed my gravatar (btw that's its name) in years, but from what I remember you need to make an account on gravatar.com with the same email you used for your SP account (doing so also sets your gravatar on other websites that support it)
Thanks!
Just something to note about modding, you mentioned that you also have VR on a Quest. Unfortunately modding is not supported in standalone VR (it's possible on PCVR with VR in the base game), so I'd strongly recommend trying to use the in-game designer first. In fact I build most of my stuff in-game to begin with, and use modding to reduce the part count.
@jamesPLANESii I was just thinking, if you get a chance, would it be possible to give me a list of all mods you have? I'm sure there's a few old mods I don't have archived that I'm not aware of.
@Sense2 The snakepad is controlled by a single 6 axis control base, which has been precisely fine-tuned to lock to several positions using variables. It took me at least several hours to set it all up.
@Stephengraffam221022222 I'm not sure when the plane is coming out, I mention a possible release date in every progress update forum I make.
There will be two versions, mods and no mods.
@Sense2 The file I have in SP is 2000 however due to modding there is the equivalent of over 24000 parts in 3D models, with additional complex meshes that were 3D modelled externally.
I remembered this fighter jet, it got less recognition than it deserved too.
I also think this might be a good build, it's fairly detailed and has lots of functions.
@G2 I actually don't have a full no mods version, since most of the "parts" are in the interior, I just designed the 2k part interior by itself and then added the seats and overhead panels exclusively in Unity. The seats and overhead panels were built in SP and are about 50 parts each (50 per set of 3 seats and 50 per 1 overhead panel). In that sense, it technically is in compressed form. I could run it (the full plane but with no cockpit) at 100 FPS on my RTX 3060, up to the cap of 144 FPS with my new RTX 4070ti. It still really depends on your CPU, I have an overclocked i9-11900k but since SP is single threaded it really depends on the single threaded performance, with a bit of GPU power for the stupidly complex 3D models
SWL-10
And of course the legendary SWL-120 (which actually has more parts than the Yamato in unmodded form) which will release... eventually.
@ChamDel78 I finally published it if you're still interested
Download Here
@TZWace You can find the plane here.
I've heard that people can pay Jundroo money to have it recovered manually but I'm not sure if that's a thing anymore due to data privacy laws. I'd recommend contacting Jundroo using the link at the bottom of the page and asking if there's a way.
@asteroidbook345 How can I build a fully functional cockpit in FlyOut? Does FlyOut have VR? Does FlyOut support modding to the extent that SP does?
(Pitch + (Trim * 0.1)) * clamp01(-IAS / 1000 + 1.35)
Just came up with that in my head, may or may not work. Also, something to note, instead of clamping Roll or Trim, multiply it. That way, you have the full range of control input and it's more precise.
Maybe save your work more often?
Good job! There's several major issues that can be fixed though.
1. All buttons and switches should be able to be clicked at all times. They should not be dependent on the previous switch. (For example, I should be able to turn on the light switches without power, except the lights themselves don't work. Turning off the battery when the APU generator is on shouldn't turn the whole plane off either). This can be done be isolating the switch/button's variable (eg LightXInput) and having the light variable be something like LightX, for example.
2. This plane has too much drag and too much power. This can be solved by decreasing the powerMultiplier and turning off drag on most parts.
3. I like that you have custom front fans, however they spin REALLY fast. This can be solved by changing the min and max of the rotators controlling them to -1 and 1.
Other than those three things, this is actually pretty good!
Oh and by the way, you can only ping a maximum of three people per comment, so I didn't see your tag. The 717 link in the description also didn't work because it's a notification link only you can see.
@Lwills I'm just trying to clarify that I don't have an android version so I don't get asked.
@jimrooney I don't know too much about anything other than making a basic custom map and making basic custom parts that are just simple 3D models.
@jimrooney I don't know much about the VR web browsing experience, as I only play on PC and just click enter VR in the level in the base game. It sounds like you've been downloading planes from your favorites (the same as downloading a random plane off the website in VR), which is fine. If they are modded planes, they won't show up in the VR web browser from my knowledge. You need to install mods to download and fly modded planes, which isn't possible in standalone VR. I have both PC SimplePlanes and SimplePlanes VR, and as a result it unlocks VR in the base game, meaning I don't even need to switch to SPVR. For me, it's like playing normal SP, and I just click a button and put on my VR headset when I want VR. So to sum up, unfortunately no.
I haven't changed my gravatar (btw that's its name) in years, but from what I remember you need to make an account on gravatar.com with the same email you used for your SP account (doing so also sets your gravatar on other websites that support it)
Thanks!
Just something to note about modding, you mentioned that you also have VR on a Quest. Unfortunately modding is not supported in standalone VR (it's possible on PCVR with VR in the base game), so I'd strongly recommend trying to use the in-game designer first. In fact I build most of my stuff in-game to begin with, and use modding to reduce the part count.
They're all great.
@GAMINGUAYAN1234 On the videos tab, click create and follow the prompts. It's really simple.
You can't, you can upload a video to the videos section though.
And just an fyi in the future, press the reply button to tag people when you reply, that way they can see that you've replied to them.
I have this mod saved in my archives, and it can be downloaded here. No android.
Send me the plane and I'll have a look
Hey, just to let you know, if you need help with something, it's best to simply wait for users to help, don't just tag a bunch of people.
@ToeTips I plan to have an autostart feature in the FMC info page.
@jamesPLANESii Sounds good!
@jamesPLANESii I was just thinking, if you get a chance, would it be possible to give me a list of all mods you have? I'm sure there's a few old mods I don't have archived that I'm not aware of.
@jamesPLANESii That's alright, thanks in advance!
@jamesPLANESii Hello... we meet again.
Would you, by any chance, happen to have Cadin's mods saved? The google links are broken.
Thanks in advance!
@AGenericPlaneCreater Thanks for the encouragement!
@jamesPLANESii Yes! Thank you so much!
@jamesPLANESii Thanks! It doesn't, but you just need to change the sharing settings to "anyone with the link".
@Sense2 Instead, how about I simply give you the system.
@Sense2 I can do that, but everything is fine-tuned to the SWL-120. It took me many hours to do so.
@Sense2 The snakepad is controlled by a single 6 axis control base, which has been precisely fine-tuned to lock to several positions using variables. It took me at least several hours to set it all up.
I have a Valve Index and am happy to test it for you.
@FalHartIndustries Sure, I'll add you to the tag list.
@MRFOXY09 This could be possible, maybe in the future.
@jamesPLANESii That's alright, just wondering.
Thank you again.
@jamesPLANESii Hi, just wondering if you've have a chance to look for the mod?
@BeechcraftA35 Instead of an easy mode, there is an autostart button in the FMC.
@Nimetx No, I commented before it was published
Here
@Stephengraffam221022222 That is a planned feature in the FMC.
@Stephengraffam221022222 I'm not sure when the plane is coming out, I mention a possible release date in every progress update forum I make.
There will be two versions, mods and no mods.
@MRFOXY09 I'm not sure what you mean by "can I have a livery", but there are several planned liveries for the SWL-120.
@TinyMaus Hopefully... or next year...
@N0ble I am not sure what I'm looking at and that is not how you do it. Simply do clamp01(Roll + Brake) and then invert roll for the other side.
@starmango Not sure, probably mid or late next year.
@Sense2 The file I have in SP is 2000 however due to modding there is the equivalent of over 24000 parts in 3D models, with additional complex meshes that were 3D modelled externally.
The reason nothing is able to be published is because of a bug with the website. Whenever this happens, the developers fix it within a day.