@ILoveAirplanes Again, I need to write a paragraph about this in the next big forum update. The plan is for this plane to technically be VR compatible, even if the performance cost is too much. I will also post several different versions, including a flying cockpit. So yes, it will be VR compatible, even if it has too much of a performance impact. So the answer to your question is no, however you can download another version of it to get the cockpit experience.
@pilotman10 I might... the SWL-10 realistically wouldn't have autothrust, however the SWL-120 certainly will! Is it the same code for each plane or do you have to tune it to the plane?
How to make wings rigid:
Step 1: Make the wing which works, with control surfaces and stuff (a default wing)
Step 2: Open Overload (the plane icon with 2 arrows) and locate the text which says "Wing-(some number)". Change that to Wing-2. You will need to reconnect the wing afterwards.
Step 3: Rigid wing.
It's not really a bug, more like something a lot of builders need: The ability for fuselage blocks to allow inputs greater than 10 (or 5 for rise and run). I'm working on a wing and while I do scale things up a bit, I keep needing to change the scale, which messes up other things.
In addition, I would like the ability to type numbers in (like 55.6432) to the fill sliders for the new fuselage slicing feature. I am always doing trial-and-error using Overload, and it gets annoying, especially when it gets laggier due to some cache, causing me to restart the game.
These two small features (which I think should be quite simple to make) would greatly improve the building experience.
From what I read, I am assuming you need some code which outputs, say, 1, when you are above the ground, and 0 when you are on the ground.
Very simple. Use the code "clamp01(AltitudeAgl < 12)". Change 12 to whatever number works best for you, as 12 is only an estimate.
I think the only thing I like about the idea of SP2 is it would be more performance optimised. I have a $4000 PC with a $700 CPU ($4000 total) and SP uses like 30% of it.
What you do is make the custom controls surfaces with drag and collisions disabled. This is purely for looks. For the functional bit, just make a normal "physics wing" (a normal wing) and then scale it down.
If you are still stuck, have a look at the Lexair 300 for ideas. It was my first plane with custom control surfaces.
In other news, April Fools Day is not the right time to post actual good content. Not only will it be buried by the jokes, people might think it's a joke. Here is an example of a great build which suffered this fate.
@Korzalerke I too am working on an advanced network of code which will allow for mods to be added to the game package and be used on all platforms, even my smart calculator.
@FeatherWing The first time I was called over here a month ago, I understood the problem. Now you spoke Japanese and I do not know what you are talking about.
@JustWingIt Well I guess it's maybe advertising? Around page 5000 or so they all have some random link in the bio. There was also the funny one about a law firm advertising here. Ah yes a bunch of 14 year old aviation enthusiasts will need a lawyer.
@MRFOXY09 The old wing for the SWL-120.
@ILoveAirplanes Again, I need to write a paragraph about this in the next big forum update. The plan is for this plane to technically be VR compatible, even if the performance cost is too much. I will also post several different versions, including a flying cockpit. So yes, it will be VR compatible, even if it has too much of a performance impact. So the answer to your question is no, however you can download another version of it to get the cockpit experience.
+1@KDnotSpy I guess it is...
+1Original Here
Get The Flaps Here
@WiFly Yeah I think that's obvious lol
I get 60 fps all max settings with the original.
+1@Hazerz That's not mine, it's one I was adding a startup sequence to for someone.
+1@pilotman10 I might... the SWL-10 realistically wouldn't have autothrust, however the SWL-120 certainly will! Is it the same code for each plane or do you have to tune it to the plane?
VTOL Supertonk go brrrr
How to make wings rigid:
+1Step 1: Make the wing which works, with control surfaces and stuff (a default wing)
Step 2: Open Overload (the plane icon with 2 arrows) and locate the text which says "Wing-(some number)". Change that to Wing-2. You will need to reconnect the wing afterwards.
Step 3: Rigid wing.
Issue
It's not really a bug, more like something a lot of builders need: The ability for fuselage blocks to allow inputs greater than 10 (or 5 for rise and run). I'm working on a wing and while I do scale things up a bit, I keep needing to change the scale, which messes up other things.
+2In addition, I would like the ability to type numbers in (like 55.6432) to the fill sliders for the new fuselage slicing feature. I am always doing trial-and-error using Overload, and it gets annoying, especially when it gets laggier due to some cache, causing me to restart the game.
These two small features (which I think should be quite simple to make) would greatly improve the building experience.
From what I read, I am assuming you need some code which outputs, say, 1, when you are above the ground, and 0 when you are on the ground.
Very simple. Use the code "clamp01(AltitudeAgl < 12)". Change 12 to whatever number works best for you, as 12 is only an estimate.
I think the only thing I like about the idea of SP2 is it would be more performance optimised. I have a $4000 PC with a $700 CPU ($4000 total) and SP uses like 30% of it.
@Hazerz mmm... maybe. A lot of them are still new enough where I think they're okay.
+1The problem with a new game is stuff from the old one wouldn't work on the new one, like crafts.
+6But what's the problem?
+1@RaendyLeBeau Thanks! That's why I make these.
@Hazerz As I was told, put the link to the image (blablabla.png) in the code for a text link, for example:
+1[](desired link)
.5 Upvotes
2 Shown
It's amazing how many people delete their accounts or get banned...
Nice work! Ignoring the problems with the plane itself (wheel colors, the fact the wheels aren't the new ones), the autothrust code is amazing!
+3@jamesPLANESii YESSSSS
Do all the detailed controls in those cockpits work? If not I can do them.
Erm.... You did. "Clicking seven".
ReinMcDeer literally said Activate6, not 7
+2Also I would say sum(clamp01(Activate6)), to stop it going backwards.
Mate, the variables system allows you to make a flight simulator. For example. Upcoming.
+1@BeastHunter Actually this one explicitly talks about using it for extra AGs.
+2@MeuseFlugzeugbau Glad you figured it out. The equation(s) go(es) in the variable setters, in one of the three values.
+1@CaptFoxworth19 It's still in development. Like 1 year to go.
@CarrotDynamics There is no rule saying that.
+1@IceCraftGaming Yes it is...
+1Oh I see.... What is the purpose of the variable setter?
+1Nice, but why didn't you just use Activate9 in the piston?
No, we don't.
+4T
+2T for the stationair
+1You are probably going to overtake me eventually.
+1This
@waffles101 Okay good to hear.
What you do is make the custom controls surfaces with drag and collisions disabled. This is purely for looks. For the functional bit, just make a normal "physics wing" (a normal wing) and then scale it down.
+2If you are still stuck, have a look at the Lexair 300 for ideas. It was my first plane with custom control surfaces.
clamp01(AltitudeAgl > (Put some number in here like 20)) * other code
+1This
Steam syncs your game files to the cloud. You stuff is saved. Just reinstall SP on the new drive and your stuff will be there.
+1@FeatherWing I was talking about the radar c-scope thing I do not know about lol.
In other news, April Fools Day is not the right time to post actual good content. Not only will it be buried by the jokes, people might think it's a joke. Here is an example of a great build which suffered this fate.
+4@Korzalerke I too am working on an advanced network of code which will allow for mods to be added to the game package and be used on all platforms, even my smart calculator.
+3@FeatherWing The first time I was called over here a month ago, I understood the problem. Now you spoke Japanese and I do not know what you are talking about.
T
I'm serious this is a joke.
hmmmmm
@Korzalerke ... and the wording in the bio...
+2..where both the parties
wat
@JustWingIt Well I guess it's maybe advertising? Around page 5000 or so they all have some random link in the bio. There was also the funny one about a law firm advertising here.
+4Ah yes a bunch of 14 year old aviation enthusiasts will need a lawyer.