1,565 Pajamas720 Comments

  • A new way to create panelling and rivets when texturing an aircraft 2.6 years ago

    I can see this being used in a variety of ways, like you can use dashes for a runway for example

  • Sooo... what kind of stuff should I make? (Simple Craft vs High Detailed) 2.6 years ago

    @CC1010 I was thinking that would be the case. still wanna do one high part thing but im not sure what atm lol. but yeah i think Ill just try out different stuff for now until i figure it out.
    @MrShenanigans Thankfully the beta update will make it much easier to make detailed cockpits now. I was looking to get into interiors even before that though so thanks.
    @One2 OOF

  • Neruneten21's thoughts on Beta and SPVR 2.6 years ago

    I think the old planes will still work with the original game. VR mode however is another question tho.

  • Should I made my first Jet ? 2.6 years ago

    Sure, i dont see why not.

  • How does the website work? 2.6 years ago

    Im guessing some combination of how recent and how popular a craft is based on... recentness, downloads and upvotes.

  • Should i build helicopter? 2.6 years ago

    Du it.

    No really, just post it and ask for improvements or advice and most likely some one will be able to help you make it better

  • WW1 Wheels? 2.6 years ago

    Oh i see. Well then im not sure. Wonder if theres a way to attach it to a wheel so itll spin

  • WW1 Wheels? 2.6 years ago

    Hmm. My first instinct is to put these on a rotator and set the FT equation to something like sum(Pitch) or sum(Throttle)

  • Help Needed: F-22 Raptor - WIP (Public Beta) 2.6 years ago

    @Manjeet thats classified info lol... but its pretty much the same as this cockpit here: https://jundroo.blob.core.windows.net/simpleplanes/GameData/aircraft/974/3iwF71-UserView-0.png
    Also, heres a link to sign up for the android beta. Its also on the forum page: https://play.google.com/apps/testing/com.jundroo.SimplePlanes
    If you need to you might wanna reinstall the app after signing up.

  • What Does it Take to Make a Challenge Mod (Like Bomber Escort) 2.9 years ago

    @Grroro okay, thanks for the info. Guess it cant hurt to learn c# and unity, since its pretty popular and useful for other stuff.

  • need help with an auto turret 3.0 years ago

    Check out my vtol entry. It has a front turrer you can use, which in itself is derived from a few different creations. Not the best for full turret motion but its a start. I recommend plauing with the inputs to get the effect you want. Ill send more links and stuff later

  • How to make walker 3.0 years ago

    Id imagine it needs funky trees with a sine time sum function so you get an oscillating back and forth motion. Try downloading a walker and looking at the input formulas.

  • Who can tell me how to make a Heli Gyro 3.0 years ago

    @ExiledKristen use the tail rotor or a second heli main rotor with height offset. Lots of trial and error needed for the former.

  • What Does it Take to Make a Challenge Mod (Like Bomber Escort) 3.0 years ago

    For reference, the language i know best is... funky trees lol, and needless to say im not the best at that either.

  • Reinstalling the Game 3.0 years ago

    Your planes, sub assemblies, mods, and other important data will be in appdata/locallow/jundroo/simpleplanes. If you dont have access to this file, its under your username in c:/users and you need to have your file explorer set to see hidden files and folders.

  • Bellow 100 part Challange [CLOSED] 3.0 years ago

    I may or may not submit an aircraft, but im here for the cpu friendly creations lol

  • opertion overtime challenge results 3.0 years ago

    @Grroro yeah thats absolutely fine.

  • opertion overtime challenge results 3.0 years ago

    oh crap, i didnt expect to steal the show! i agree with the notes tho, forgot to edit the paint and ammo counts, those were probably the easiest to avoid point losses xp. hope you enjoyed the craft still tho.

  • Nobunaga VTOL 3.1 years ago

    @Grroro that does seem kinda strange. Normally ft codes transfer onto mobile just fine. Ill do some testing tho. In the meantime maybe try redownloading the plane.

    Also the two larger engines dont rotate, in case you were wondering.

    Btw could you tell me what your mobile platform is?

  • AirTraffic 3.1 years ago

    @Gestour I use a windows 10 gaming laptop. i dont use too many mods for simpleplanes and i dont think they would conflict with this mod either. lemme try redownloading to see if that'll fix it.

    edit: nope. three hopotumons in a row.

  • AirTraffic 3.1 years ago

    @Gestour havent tested it extensively. but for example when i spawn in, ill see a ton of yak-3's and other times a ton of UAV's, and i havent seen where it'll spawn different planes in the same instance.

  • AirTraffic 3.1 years ago

    not sure if its a known issue or not or if its just my computer but for some reason the mod likes to spawn in the same plane model rather than different planes.

    also spawn rate refers to the time in seconds between spawns?

  • Nobunaga VTOL 3.1 years ago

    also yes the name is borrowed from the feudal lord Oda Nobunaga

  • Nobunaga VTOL 3.1 years ago

    @Grroro Thanks! Was hoping it would turn out good, as the engines was the main culprit for the delays tbh.

  • «OPERATION:OVERTIME»Vtol challenge 3.1 years ago

    i got my submission in. hopefully itll be good lol

  • «OPERATION:OVERTIME»Vtol challenge 3.1 years ago

    @Grroro oh, well thanks for the extra time. I think I have a good idea but its just a matter of making sure it'll qualify.

  • VX-2 help 3.2 years ago

    no problem. good luck!

  • VX-2 help 3.2 years ago

    It seems fine to me. Keep in mind its one of the heavier planes ive seen around, and if my guess is correct its probably an airliner or a transport plane, so its not going to maneuver like a fighter.
    if you absolutely need to increase its turning speed, i suggest bigger control surfaces, especially ailerons, and reducing weight.

  • somebody make this fly please 3.2 years ago

    when the fuel is removed the CoM is directly above the CoL. also there doesnt seem to be any functioning rudder/ vertical stabilizers

  • failed plane 3.2 years ago

    the Center-o-mass is directly on top of the center of lift. the plane should be slightly nose heavy, where the CoM is in front of the CoL. when all fuel and dead weight is removed the plane ends up fairly well balanced, so i would start from there and add fuel near the CoM.

  • «OPERATION:OVERTIME»Vtol challenge 3.2 years ago

    time to up my part counts somehow lol

  • Teki no Kichi 2 3.3 years ago

    niiice. wont spoil the end but the last mission got some ace combat vibes. makes me nostalgic

  • SimpleJet (help) 3.3 years ago

    it seems very tail heavy. you can add weights to the fuselage cone to offset the weight. i also recommend regular fuselage parts over the hollow ones unless you needed them for aesthetic purposes, as they provide options like adding fuel or weight.

  • Inconsistent Autoturret 3.4 years ago

    i fixed it. i think lol

  • Swift Vixen 2.0 3.4 years ago

    its definitely a nice improvement. it flies pretty well and i was able to take off and land easily enough. im sure with practice and fine tuning your designs will continue to get better.
    as far as suggestions, a good thing to keep in mind is that the flight characteristics of the aircraft will change as it burns fuel, especially since your aircraft can carry over its own weight in fuel. while its maybe somewhat sluggish at full capacity, its much snappier once a lot of the fuel is gone. otherwise, all it really needs is some stability improvements and it should be really solid.
    Edit: maybe some airbrakes its not a requirement

  • Swift Vixen 2.0 3.4 years ago

    Sweet. I'll take a look soon

  • Swift Vixen (incomplete) 3.4 years ago

    @tucan sure thing!

  • Swift Vixen (incomplete) 3.4 years ago

    Heyo. after doing a little bit of snooping around i noticed a few thing:
    - there's a lot of dead weight in the back and mid section of the aircraft. this could make the aircraft unstable, especially as it uses fuel and gets lighter.
    -after removing most of the dead weight and adding a bit to the nose, it glides alright (it sinks quite a bit) but flips when too much throttle is applied. it might be due to the engine exhausts being angled downward as well as being placed on top of the craft. either one will make the aircraft nose down but both will literally make it flip out.

    hope that helps a bit.

    Edit: if you really want to keep the engine angled you can angle the wings upward at a similar angle so that their angle of attack match the engines. unfortunately i cant find a simple fix so hopefully you can experiment with the design some more.

  • Should be faster (advice needed) 3.6 years ago

    i think i found one of the main culprits. apparently the two big honking air intakes arent feeding the engine enough air (??FOR WHYYY??). there were some other parts creating extra drag as well. slowly ill iron this out lol.

  • Should be faster (advice needed) 3.7 years ago

    @Userofplanes thanks, good to know. if its going that slow on another computer in a dive, then it seems the issue is in the design somewhere. ill have to do more testing later.

  • Should be faster (advice needed) 3.7 years ago

    @Userofplanes if thats miles per hour true air speed then yup. in fact on my end usually goes even slower. about 680 at 35000 feet.

  • Challenge Series 1 3.7 years ago

    @hpgbproductions i mustve been sleepy that day lol. thanks

  • Challenge Series 1 3.7 years ago

    Damn, these missions look really good, but for some reason i cant make air to ground guardians or interceptors; when i edit it in overload it keeps reverting back to air to air. doesnt do this with any other missile, so i guess im doing everything with infernos for now.

  • B R U H 3.7 years ago

    bruh

  • Fairey Swordfish 3.7 years ago

    @MemeLordMASTERMEMES yeah. technically it should only have one torpedo. then again that one torpedo is supposed to be over 1500 lbs, rather than 250.
    btw thanks for the uppie.

  • I tried to make it fly properly 3.8 years ago

    Huh. guess it has its perks. btw what was the inspiration for this plane?

  • I tried to make it fly properly 3.8 years ago

    @Everyonelovereal it does, kinda sorta xp

  • Teki no Kichi 3.8 years ago

    This definitely put both my flight and building skills to the test. Sweet mission pack.

  • A Fast jet 3.9 years ago

    Can confirm, is fast and maneuverable, and nice for a first post. if i could make a recommendation, adding airbrakes and trimming some weight off would make it perform even better.

  • Fixed 3.9 years ago

    Heh. Maybe i was a bit harsh on the initial product. That and my heli piloting skills have a ways to go. still, thanks for adding some tweaks to it. i'll try to keep in mind the rotor alignment if i end up doing another helicopter.