@Graingy I personally don't see how this whole gender change thing is going to help. If they insist, I don't know.
To each their own I guess.
And incase you didn't know, they did say something about this, and we told them to seek professional help.
@SILVERPANZER i didn't know you could do that. I used to do {activator? "Text I want to see" : "nothing"}.
So does that mean you can also change color of texts like that instead of doing it the hard way?
@JABH what you have to do is, move both engines behind until it's no longer in the way of the rotators. Use multiselect tool for that. And no, you don't have to disconnect it. After mirroring the rotators, move them back to their original position.
@Graingy the block parts, magnets, that giant turbofan engine and the glass fuselage. And some landing gears.
By the way, you don't have to be in camera view to achieve lock on target. You just gotta point the nose (or the front of the cockpit/flight computer) at the target.
The engine is in the way silly. Hiding it won't remove it from existence. You will have to either move the rotator further out or move the engines further behind.
It's most likely because of collision. Turn of collision on the rotators. Are they hidden inside the fuselage? I also see another piece involved here. The piece connecting the vertical and horizontal rotator. Turn of the collision on that too.
@Tuxedoman okay, try this -Actviate1 in engine group 1 and Activate1 in engine group 2. This way, engine group 1 will be active by default and when you turn on activate 1, engine group 1 turns off and group 2 turns on.
For afterburner, use this -Activate1 & Activate2 or -Activate1 & Activate2 ? 1 : 0. They both does the same thing. By doing this, the afterburner won't turn on unless Ag-1 is turned off and Ag-2 is turned on.
Use these
To hide UI >>GUIScript..set_UIEnabled true
to change field of view //MainCamera>Camera.set_fieldOfView 15
First turn on devconsole and put these in.
@Tuxedoman okay let's say you have two engines. One primary and one afterburner which you want to activate when flipping a switch. But you don't want it to activate when the primary engine is active. Let's assume that primary engine's input is Ag-1 and afterburner engine's input is Ag-2.
In the input section of the primary engine put Activate1 and in the input section of afterburner engine put -Activate1 & Activate2 ? 1 : 0. This way the afterburning engine will only activate when Ag-1 is off and Ag-2 is on.
I am assuming this is what you want because I didn't really understand what exactly what you are trying to achieve.
@BoiExist there is definitely some way of using IAS to adjust it, just don't know how. We will need an expert for that. And i am making a jet now and it needs exactly that. It mostly works the way it is but it starts to woble at high speeds.
Set zeroOnDeactivate in input part of the engines xml menu and set it to true. Actually you don't have to add it, it's already there. You just have to set it to true.
@BoiExist i personally haven't done that (setting drag scale to zero). And code provided earlier is the most basic fly by wire code. For canards (AOA limitter) you can use AngleOfAttack/number - PitchRate * 0.05. You will have to tweak the numbers and rotator speed and angle to see what works. It's a good place to get started. And i am sure Guyfolk uses variables too. If you are new to funky trees you will get overwhelmed by all that.
@Graingy yeah
I think I will fit right in. It's been a while since I came up here.
@Stinkysock there is two more months left. Or you will only come back next year so you said this In advance?
@TheCommentaryGuy to be fair, he didn't say anything outright political. Just asking people to vote. But the comments can get very political.
@crazyplaness haven't tried that. You gotta balance the gun on the rotator by adding weight to the rear.
@Andre56 👍
@Andre56 it's a mod. I have never used it because I am on android. You will instructions on the mod page.
You have to tweak the gyroscope depending on the weight of your gun.
There is a mod called
Free cam
(no, it's not supported on Android). And obviously video editing softwares.@Graingy I personally don't see how this whole gender change thing is going to help. If they insist, I don't know.
To each their own I guess.
And incase you didn't know, they did say something about this, and we told them to seek professional help.
@Graingy i don't understand?
Try this
<alpha=#{Activate1 ? "FF" : "00"}> Text
Or this
{Activate1 ? "Text" : ""} if you are trying to make it appear and disappear with input.
@Graingy he is not doing so well at the moment and he believes becoming a girl will change that.
@ZackehCreationsPH never had tick tock, so i wouldn't know.
@TTL oh
@TTL huh?
It's torque from the rotator. Try adding another one spinning the opposite direction.
@SILVERPANZER if only I knew that earlier. Would have saved me a lot of pain. Thanks to you, won't have to go through that again.
@SILVERPANZER i didn't know you could do that. I used to do {activator? "Text I want to see" : "nothing"}.
So does that mean you can also change color of texts like that instead of doing it the hard way?
Post it as unlisted and tag me there. I will see what I can do.
It can destroy a T-34 ? You got to be kidding me.
@Diver uhhh, you got me :p
How old are you now?
@Berulacraft 45 now
Tried to make one for a challenge, it didn't workout very well and abandoned it.
Politics and religion is not allowed on this site. Take it somewhere else.
@JABH what you have to do is, move both engines behind until it's no longer in the way of the rotators. Use multiselect tool for that. And no, you don't have to disconnect it. After mirroring the rotators, move them back to their original position.
@Graingy well, the more you know.
@Graingy the block parts, magnets, that giant turbofan engine and the glass fuselage. And some landing gears.
By the way, you don't have to be in camera view to achieve lock on target. You just gotta point the nose (or the front of the cockpit/flight computer) at the target.
"It will be a very short flight, ladies and gentlemen but a very quick trip to afterlife"
The engine is in the way silly. Hiding it won't remove it from existence. You will have to either move the rotator further out or move the engines further behind.
It's most likely because of collision. Turn of collision on the rotators. Are they hidden inside the fuselage? I also see another piece involved here. The piece connecting the vertical and horizontal rotator. Turn of the collision on that too.
@MIGFOXHOUND31BSM26 ahhh.
@MIGFOXHOUND31BSM26 i don't understand
@ZeroWithSlashedO ohhh
What image?
Yeah, almost.
A few actually. Not avoiding them, just haven't found much use for them.
@Tuxedoman no problem ;)
@Tuxedoman okay, try this
-Actviate1
in engine group 1 andActivate1
in engine group 2. This way, engine group 1 will be active by default and when you turn on activate 1, engine group 1 turns off and group 2 turns on.For afterburner, use this
-Activate1 & Activate2 or -Activate1 & Activate2 ? 1 : 0. They both does the same thing. By doing this, the afterburner won't turn on unless Ag-1 is turned off and Ag-2 is turned on.
@PlaneFlightX i think you missed something.
You definitely need a VR for that.
Use these
To hide UI
>>GUIScript..set_UIEnabled true
to change field of view
//MainCamera>Camera.set_fieldOfView 15
First turn on devconsole and put these in.
@Tuxedoman okay let's say you have two engines. One primary and one afterburner which you want to activate when flipping a switch. But you don't want it to activate when the primary engine is active. Let's assume that primary engine's input is Ag-1 and afterburner engine's input is Ag-2.
In the input section of the primary engine put
Activate1
and in the input section of afterburner engine put-Activate1 & Activate2 ? 1 : 0. This way the afterburning engine will only activate when Ag-1 is off and Ag-2 is on.
I am assuming this is what you want because I didn't really understand what exactly what you are trying to achieve.
@BoiExist there is definitely some way of using IAS to adjust it, just don't know how. We will need an expert for that. And i am making a jet now and it needs exactly that. It mostly works the way it is but it starts to woble at high speeds.
Set
zeroOnDeactivate
in input part of the engines xml menu and set it totrue
. Actually you don't have to add it, it's already there. You just have to set it totrue
.@BoiExist that's how you do it. By trial and error.
@Noob101 we will be looking forward to that.
@MIGFOXHOUND31BSM26 hmm, I didn't know that. I guess I wasn't around long enough.
@BoiExist i personally haven't done that (setting drag scale to zero). And code provided earlier is the most basic fly by wire code. For canards (AOA limitter) you can use
AngleOfAttack/number - PitchRate * 0.05
. You will have to tweak the numbers and rotator speed and angle to see what works. It's a good place to get started. And i am sure Guyfolk uses variables too. If you are new to funky trees you will get overwhelmed by all that.