21.6k OverlordPrime Comments

  • Funny glitch 1.2 years ago

    @DEADSHOT16 well in that case, go ahead.

  • MODS ON MACBOOK 1.2 years ago

    Just move it to the mod folder

    +1
  • need help with fuse input funky tree 1.2 years ago

    @upperflat did the fuse went off target or it didn't go of at all?
    Either way, try this
    (TargetDistance / velocity) + (rate(TargetDistance)/velocity) +/- (proxy distance/velocity)
    This is still not pinpoint accurate. Most accurate at closer ranges. Or you could try increasing the caliber of cannon or it's explosionScalar property.

    +1
  • Funny glitch 1.2 years ago

    Crashing a game, especially a multiplayer game is not funny. Not even remotely. By doing so, you are ruining everyone's experience.

  • CAB-Esir hybrid engine 1.2 years ago

    @TheMouse it's a real thing. I have seen it somewhere. not in person, on the internet

    +1
  • need help with fuse input funky tree 1.2 years ago

    @upperflat i will get back after testing. And by the way, it wont be precise.

  • How does YAW work in VR? 1.2 years ago

    @TheMouse he wants to know how VR players use yaw.

    +1
  • need help with fuse input funky tree 1.2 years ago

    So you want to be able to change the distance at which the round explodes?
    The most basic proximity fuse input is TargetDistance / Muzzle velocity. It gives you an output in seconds. The time it will take to reach your target. You can try this TargetSelected? (TargetDistance/(v - rate(TargetDistance) + (proxy/v)):99
    Here, v is velocity of shell and proxy is the distance in meters you want the shell to explode. + to get closer - to get further away from target. For example, TargetSelected?(TargetDistance/(800 - rate(TargetDistance) - (10/800))
    Here the shell will explode 10 meters away from target.
    incase you didn't know, The 1250 in your code is the muzzle velocity. You change it to whatever your cannons velocity in meters/second is.

    +2
  • Approaching abyss... 1.2 years ago

    What is it?

    +1
  • Car Engine Engage at certain climb angle 1.2 years ago

    Try this
    PitchAngle >= 35 ? 1 : 0 here, if the pitch angle is greater or equal to 35 you will get output of 1. If it's below 35, then you get output of 0.
    Put this in the activation group section if you only wants it to be activated and not running. You can use throttle or anything else to run the engine. If you want it to run the engine,put it in the input section instead.
    Make sure to set zeroOnDeactivate to true or it won't turn off.

    +2
  • Why is my heli rotors having a seizure? 1.2 years ago

    @upperflat the rotor is not clipping into anything. The problem occurred when I raised the center of mass higher using the y mass offset setting. Appreciate your help though.

  • I'm Five Years Old... 1.2 years ago

    @TheUltimatePlaneLover already did.

  • I'm Five Years Old... 1.2 years ago

    Happy birthday. Where cake?
    Unrelated, but we all know about the bot infestation in you tube and other media's comments. Well I have noticed a few here. One specifically here.
    This could become a problem if not addressed.

  • How does YAW work in VR? 1.2 years ago

    I just assumed they had pedals for that

  • apparently people in this community don't like excessive thumbnails 1.2 years ago

    Well that's human brain for you. Sometimes they are attracted to meme posts sometimes not. There are many good examples in this site and i am sure you have seen at least one.

    +1
  • I will lose my mind like this 1.2 years ago

    @Mistral90 thanks my dude. You just saved me a lot of pain.

    +1
  • I will lose my mind like this 1.2 years ago

    @Mistral90 i don't think you understood the problem here. The blueprints don't match with each other and Some show wrong dimensions like length and wingspan. And sometimes, the part where I lose my mind, the length or wingspan of front view doesn't match with the top view. Even though they are literally from the same blueprint. And that's the reason for remaking the whole thing.

  • Spektrum SAFE inversion 1.2 years ago

    @50CalChicken i know nothing about them. Hope you figure this out. Having to shelf something you made because something didn't work out is a terrible feeling. Both in game and in real life.

  • Spektrum SAFE inversion 1.2 years ago

    I thought you were having trouble with a plane in game 😂
    Well, the more you know

    +1
  • Spektrum SAFE inversion 1.2 years ago

    What's a spectrum aircraft reciever ?

    +1
  • Images Are Dying In This Site 1.2 years ago

    Image links from some (if not most) image hosting websites expire over time. And some links don't work at all. And the one i am using, postimage, is banned in some countries (don't know which countries to be exact). So far, no images I uploaded has expired. And it doesn't require login.

    +3
  • PLANE COMPANY NAMES 1.2 years ago

    I really like this whole lore stuff you guys got going on here. So iam planning to change my name as a company too.

  • What's is Flyout, should I be worried? 1.2 years ago

    It's exactly what you said it is. A new plane building game that looks better than simpleplanes when it comes to graphics, physics and stuff like that. But i believe simpleplanes (and soon simpleplanes 2) gives it's players more creative freedom. Both games have their up's and down's. Some prefer one over the other. And devs themselves said simpleplanes won't be receiving any major updates so that they can focus on SP2 more. So don't be surprised if some players chose to leave simpleplanes.

    +1
  • Best way to freeze Simpleplanes immediately 1.2 years ago

    Why? Why would you do that? Why would anyone do that?

    +1
  • Problem building a cannon [edit] 1.2 years ago

    @Kvvjvivjv try fiddle around with the suspension. Do not set it's mass property to zero. Set suspension strength to minimum and damper to maximum for best recoil effect. Also, set partCollisionResponse to None and disableAircraftCollision to true on the suspension so the recoil won't break it. Set the connon's recoil to max. You may have to increase the cannon's recoil from its default limit via overload menu depending on the caliber.

  • Image Hosting Sites 1.2 years ago

    I use postimage. Heard it's blocked in some countries.

    +1
  • Image Hosting Sites 1.2 years ago

    Do you need to sign in with imgbb?

  • I will lose my mind like this 1.2 years ago

    @Mistral90 transfer?

  • MIG-25 Teaser Stage 1 1.2 years ago

    @Christiant2 i didn't mean to start a debate.

  • MIG-25 Teaser Stage 1 1.2 years ago

    The mig-25 and mig-31 might look the same but they are lot different.

    +1
  • Problem building a cannon [edit] 1.2 years ago

    Juggles? What exactly is going on with your cannon? Is it wobbly? I don't quite understand

  • How to 1.2 years ago

    @MrCOPTY you are right, {RPM;0000} is actually the better choice for text label (when using it as digital guage). Don't know why I didn't think about that despite using it all the time. And i was recommending round() on the text label not the guage. That would not work properly in this situation. And i haven't used round() that much either other than to get a rounded output.

    +1
  • tutourial making rotators less wobbly 1.2 years ago

    Just remembered, you can add damperMulriplier to joint rotator section and give it a value like 10000 to make them turn smoothly. You will have to tweak the number a little depending on the situation.

  • Help with funky trees? 1.2 years ago

    @winterro does the other Monstrosities still work? If yes, you must have missed something. If no, it maybe something with the game.

  • How to 1.2 years ago

    @Susimposter if you want to see the precise RPM of an engine, put {round(variable)} in a text label.

  • How to 1.2 years ago

    @Susimposter first you have to give a name to the rpm output of an engine. Then get a rpm guage and replace RotorRPM with your variable in the input code

  • How is my CoL so far forward 1.2 years ago

    @TheMouse ohhh, I forgot about that

    +1
  • I Found out how to use fourm! 1.2 years ago

    @DogThatMakesPlanes oh you were helping that guy. I thought you wanted help.

  • I Found out how to use fourm! 1.2 years ago

    @DogThatMakesPlanes you have to create an account.

  • Help with funky trees? 1.2 years ago

    Maybe the code only works when the aircraft is stationary?

  • structural arrangement issues 1.2 years ago

    Simply put, it's too complex. If you want it to be bigger than 10 unit (which is 5 meters by the way) you can rescale it using overload menu. About shapes, you can switch to manual and give each corner different shape. That's how I make airfoil shape for custom wings. They are part efficient, easy to work with and looks good enough.

  • How to 1.2 years ago

    @Susimposter what exactly are you trying to do? What do you want it to show? Engine rpm or something else

  • Android The Planet Conqueror 1.2 years ago

    @MIGFOXHOUND31BSM26 for democracie

  • tutourial making rotators less wobbly 1.2 years ago

    @winterro ohh, now I see

  • I don't know what this is, but it's my other wip 1.2 years ago

    What's WIP supposed to be?

  • tutourial making rotators less wobbly 1.2 years ago

    Wait, wouldn't the added weight make it even more wobbly?

  • dose anyone know how to fix this code? 1.2 years ago

    What do you mean by that. What exactly you want this code to do compared to what it actually does.
    Pretty sure you already know this but incase you didn't, clamp01(input) locks locks whatever input you gave between 0 and 1. clamp(input,min value,max value) locks it between whatever minimum and maximum value you gave. For example, clamp01(Throttle * 2) where Throttle * 2 output is locked between 0 and 1 even though it can give a maximum output of 2. clamp(VTOL * 2, -0.5,1) where output is locked between -1 and 2 even though it can give a minimum of -2 and maximum of 2.

    +3
  • How do I launch a rocket by detahcer? 1.2 years ago

    It was a custom made rocket. You simply attach what ever you want to launch to the top of the detacher.

  • How is my CoL so far forward 1.2 years ago

    @Dillboy949 add wait to the nose.
    To share link do this [alt test](link)
    To share image ![alt test](link)

  • W.I.P F-8 Crusader 1.2 years ago

    @MonsNotTheMonster links from Imgur didn't work for me. Maybe I used it wrongly.
    I am using postimage for images. But it's blocked in some countries.