@NewPilot381 click New post. Don't make unwanted posts. They will be considered spam and will have consequences
Also, he means how to make user aircraft dogfight automatically, like in dogfight mode but in sandbox
No you can't, unfortunately. You can't use it for firing guns or cannons or countermeasures. But FireGuns, FireWeapons and LaunchCountermeasures can be used as inputs in other parts. You can activation groups for other parts too. The inputs are Activate1, Activate2, Activate3,. .... Activate8. By using switches with custom inputs you can go even further.
@Airheaddivision one down side with custom rotors is that the physics settings needs to be high. And you know what that means.
Also, if you are interested I will post the mesh I made. I didn't really test it all that much. Maybe you could do something with it.
@Airheaddivision ohhh
Also I did make a heli rotor mesh using pistons and rotators which kinda works like the real thing but i didn't really take it anywhere
Penetration is not a thing in sp and i don't think it ever will be simply because how complicated it is. Instead parts have health. And yes, high explosives just one taps literally everything. You can get around this with xml moding via overload menu. You will have to remake the whole game to add penetration to the game.
@Graingy may be you could use some kind of code in the elevators to prevent them from crossing a pre set limit. I am no expert when it comes to funky trees, but there's lots of builds with AOA and G limiters. The things I made flies relatively sane so I never had to do it. And yeahh, 9gs what humans can tolerate I think.
@Star54ilor try this:
clamp((deltaangle(Heading,TargetHeading)/10) * 10, -6.1,6.1)
Are you trying to limit the rotation to 6 degrees? If this didn't work, upload it as unlisted and tag me there. I will take a look at it and what I can do.
@Star54ilor you're welcome
i think it's the cockpit's position that's causing the offset. Remember, all values depends on your cockpit/flight computer position. For example, values like altitude, target distance ,target elevation and heading depends on the cockpit/flight computer. You could solve it by bringing it as close as possible to the Rotators. Keep it at the same x, z position as the traverse rotator and x, y, z position of the elevation rotator for best accuracy.
You can do a simple experiment to see how it affects the output. First spawn in just the cockpit on the ground and note the altitude and spawn it again but this time place a fuselage pice Or few blocks below it and you will see the altitude is higher compared to the previous.
Use deltaangle(Heading,TargetHeading) / angle for traverse and TargetElevation / angle for elevation.
Try clamp(input, minimum limit, maximum limit) for limiting it's movement.
Always save your build after making important changes.
If you did save it and remember it's name, you can search it up or look for it in the game files
@NewPilot381 click
New post
. Don't make unwanted posts. They will be considered spam and will have consequencesAlso, he means how to make user aircraft dogfight automatically, like in dogfight mode but in sandbox
@THEOKPILOT for more info regarding funky trees, snowflake's funky trees guide. The creator himself.
@THEOKPILOT go to the spawn aircraft menu and you will see an option to change it's mode.
@THEOKPILOT no. It's an in game programing language. It will looking like black magic to an untrained eye.
If you have higher points compared to the user you're trying to spotlight,you will see a lense symbol next to the download button. Press that.
There is an rpm gauge already in game. You can use that.
+1You will need a very long and complex funky trees code. But even then, you will have to fire weapons your self.
Pretty sure this is not what they had in mind when they added
+1off Topic
tag@HuskyDynamics01 I would say, more than one point
@ComradeSandman that does sound annoying
@ComradeSandman android. No I don't have a pc
@Eagleman101SP he means what you do for controlling yaw in VR.
+1No you can't, unfortunately. You can't use it for firing guns or cannons or countermeasures. But
+1FireGuns
,FireWeapons
andLaunchCountermeasures
can be used as inputs in other parts. You can activation groups for other parts too. The inputs areActivate1
,Activate2
,Activate3
,. ....Activate8
. By using switches with custom inputs you can go even further.Change the main wing symmetry to
+2semi symmetric
orflat bottom
@IDK0 considering the recent developments, I change my mind.
DO IT
And make us proud
@MIGFOXHOUND31BSM26 call them. We will need all the help we can get.
It's completely harmless. Just ignore it or close it. And if this is about multiplayer, then I don't know.
+1@Graingy guess we will have to wait till a VR player shows up.
Surprised that it didn't start a fire
+1No. If I know anything about the internet, you will lose this no matter how good the bulid will be.
Wait, don't they have pedals for yaw?
I never put any thought on that because I just assumed they did
@Airheaddivision the maybe caused by collision. Try turning off aircraft collision on the drogue.
@Airheaddivision what happened?
@Airheaddivision yeah, you can't make everyone happy.
i will post it as unlisted and tag you there.
@Graingy or perhaps I was falsely informed about animals ability to tolerate high gravity.
@Airheaddivision one down side with custom rotors is that the physics settings needs to be high. And you know what that means.
Also, if you are interested I will post the mesh I made. I didn't really test it all that much. Maybe you could do something with it.
@NewPilot381 it can do worse, like undoing the whole build
@Airheaddivision ohhh
Also I did make a heli rotor mesh using pistons and rotators which kinda works like the real thing but i didn't really take it anywhere
@Star54ilor to share a link use this
[alt test](your link)
Nothing showed up with link you provided
@TheMouse but.....it shouldn't be possible
+3ehhhh.......what's a sticky key
@TheMouse you are a mouse. You are not build for high Gs. Don't even think about it.
+2Penetration is not a thing in sp and i don't think it ever will be simply because how complicated it is. Instead parts have health. And yes, high explosives just one taps literally everything. You can get around this with xml moding via overload menu. You will have to remake the whole game to add penetration to the game.
+1You made the blades out of wings. But how do you make it pitch and roll ? With gyroscopes ?
+1@Star54ilor again, you're welcome. If there's anything else, just summon me. I will do what I can.
@Kzlplanes13 that's the first thing that came to my mind 😂. You didn't have to copy the whole thing.
@Graingy may be you could use some kind of code in the elevators to prevent them from crossing a pre set limit. I am no expert when it comes to funky trees, but there's lots of builds with AOA and G limiters. The things I made flies relatively sane so I never had to do it. And yeahh, 9gs what humans can tolerate I think.
@Star54ilor try this:
clamp((deltaangle(Heading,TargetHeading)/10) * 10, -6.1,6.1)
Are you trying to limit the rotation to 6 degrees? If this didn't work, upload it as unlisted and tag me there. I will take a look at it and what I can do.
@NewPilot381 don't use the undo button too often. It can make a bad situation even worse. Trust me you don't want to learn it the hard way.
@TheCommentaryGuy well, that's one way to ruin your life
You may have to set some rules
Don't know much about making vehicles (not much of anything really), but looks fine to me
+1Yeah I am not reading all of that
Dude you can slice the hollow fuselage for cockpit. Gone are the times when you had to use multiple fuselage pices and align them manually
@Star54ilor you're welcome
i think it's the cockpit's position that's causing the offset. Remember, all values depends on your cockpit/flight computer position. For example, values like altitude, target distance ,target elevation and heading depends on the cockpit/flight computer. You could solve it by bringing it as close as possible to the Rotators. Keep it at the same x, z position as the traverse rotator and x, y, z position of the elevation rotator for best accuracy.
You can do a simple experiment to see how it affects the output. First spawn in just the cockpit on the ground and note the altitude and spawn it again but this time place a fuselage pice Or few blocks below it and you will see the altitude is higher compared to the previous.
@TheCommentaryGuy what did he do?
Use
+1deltaangle(Heading,TargetHeading) / angle
for traverse andTargetElevation / angle
for elevation.Try
clamp(input, minimum limit, maximum limit)
for limiting it's movement.Always save your build after making important changes.
+1If you did save it and remember it's name, you can search it up or look for it in the game files
I like to keep it Realistic. You can't pull 30g and just walk away like nothing happened
+1So, How did this community ruin your life again?