@SPsidearm you can limit them with funky trees. That's how I limited their movement here. You might want to keep that in mind if you want more turning range.
@SPsidearm exactly what I was trying to prevent. But I didn't want to limit it too much. And yes, you can use it.
Originally was planning to place only one pod at the tip of the tail, but that's where the boosters are and realistically speaking, it would get cooked. But functionally, it would have been much better considering the fact that you have more room and no risk of shooting yourself.
@Graingy Christmas is celebrated as Jesus's birthday right? Like that, what's the reason behind thanksgiving? Is it something religious or something historical?
Don't move the screen right away. Try giving it a second to load. If that didn't work, check if you have background processing enabled for the game. Is this the first time you had this problem?
@AkhosErebus ahh, so a canard or the elevator. Anyway, by flopping around do you mean it keeps moving around like it's disconnected or just moving without an input?
@MsMuseumJanitor it's a function. It will show you how much ammo is left if each weapon. Here, when you fire the cruise missile the ammo count will be zero. And code I wrote checks if ammo is zero. For example, let's say you fired the weapon called missile and there was only one. Then the code will give an output of 1 thus activating the rotator.
First you need to take the following into account.
1• how many cruise missiles are on your plane?
2• there is a specific order on which one is fired first. Usually it's either the first one you attached to the plane or the outermost one to the innermost (the furthest one from cockpit to closest one)
The easiest way to find out is to fire them at a target and remember the order. Then use ammo(name of weapon) > total number.
Let's say you have three on your plane,
Then put this on the first missile that's fired ammo(name) < 3
In the second one ammo(name) < 2
And on the last one ammo(name) = 0
@GuardianAerospace true, but he would know where are these salmon coming from. On the other hand, it feel so normal yet so abnormal and it would be really funny to watch him try and figure out what's going on. (that said, I don't see how the 500 buckets of salmon wouldn't work)
@GuardianAerospace that will be too obvious. Something more subtle will be better. Like spawning a random mob next to him or playing a note block tone once in a while until he loses his mind.
@johc if you wanted this to be a teaser, you can post few screenshots in a forum post instead. Nobody downloads your plane and you can still show off your build.
@Graingy you gotta remember the time period it was made in. It broke apart because of weak material. Yes it's too complicated, yes it's not very practical. But the fact that they pulled it off is impressive and shouldn't be downplayed. It will be much easier to make an ornithopter today than before considering how much technology has advanced. But somebody must be willing to spend good money.
@Graingy normally, wings create lift when angled and facing an air flow. Here, the movement and angling of the wing creats lift which now gets converted to forward movement. That's how birds fly in real life (i think. Not an aerospace engineer). Also fun fact. There was a working prototype made and it was french. But unfortunately it tore itself apart during a wind tunnel testing because of weak structural integrity. After that, they abandoned the concept because of complexity, lack of strong materials and it just wasn't practical despite all the advantages it had.
@SPsidearm you can limit them with funky trees. That's how I limited their movement here. You might want to keep that in mind if you want more turning range.
@AkhosErebus wait, is it a control base or a rotator? Either way, tag me on the unlisted post. I will look into it once I am free.
@dekanii well in that case, I don't know what to say.
@SPsidearm exactly what I was trying to prevent. But I didn't want to limit it too much. And yes, you can use it.
Originally was planning to place only one pod at the tip of the tail, but that's where the boosters are and realistically speaking, it would get cooked. But functionally, it would have been much better considering the fact that you have more room and no risk of shooting yourself.
@AkhosErebus ohh. Anyway, it has probably something to do with mass scale. Try setting mass scale of the wings to zero.
@Graingy Christmas is celebrated as Jesus's birthday right? Like that, what's the reason behind thanksgiving? Is it something religious or something historical?
@Graingy uhh I see. What's the lore behind it?
Don't move the screen right away. Try giving it a second to load. If that didn't work, check if you have background processing enabled for the game. Is this the first time you had this problem?
Uhhhhh.... I thought thanksgiving was an american holiday. Is it not?
+2@SILVERPANZER that's an oddly specific statement.
@dekanii great.
@AkhosErebus ahh, so a canard or the elevator. Anyway, by flopping around do you mean it keeps moving around like it's disconnected or just moving without an input?
@dekanii i thought you were having a "back in the day" moment. If it's not that, I don't know what to say.
@dekanii i am not sure if I am following. But, it's been only 9 months since I joined so i wouldn't know what you are talking about.
+1On a serious note, don't believe someone too much unless you are absolutely sure that you know them well.
@dekanii dang it. So you are telling me that all the investments I made went to waste?
I swear these humans and their weird shenanigans.
+5@dekanii are you referring to the swastika on the tail? It's allowed for historical accuracy.
+1@MsMuseumJanitor it's a function. It will show you how much ammo is left if each weapon. Here, when you fire the cruise missile the ammo count will be zero. And code I wrote checks if ammo is zero. For example, let's say you fired the weapon called
missile
and there was only one. Then the code will give an output of 1 thus activating the rotator.@MsMuseumJanitor use this
ammo(name of weapon) = 0
This is what you put in the rotator. Before that, remember to set the minimum range to zero.
@Graingy better luck next time.
@GuardianAerospace subtle things are better when it's about messing with people's minds.
+1I just love psychological warfare.
First you need to take the following into account.
1• how many cruise missiles are on your plane?
2• there is a specific order on which one is fired first. Usually it's either the first one you attached to the plane or the outermost one to the innermost (the furthest one from cockpit to closest one)
The easiest way to find out is to fire them at a target and remember the order. Then use
ammo(name of weapon) > total number
.Let's say you have three on your plane,
Then put this on the first missile that's fired
ammo(name) < 3
In the second one
ammo(name) < 2
And on the last one
ammo(name) = 0
@SSTOJointAccount ahhh, I see what you did there. Only took me 21 hours.
@Graingy where is the fun in that?
Well now you are left with one option. Your pvp skills.
@GuardianAerospace true, but he would know where are these salmon coming from. On the other hand, it feel so normal yet so abnormal and it would be really funny to watch him try and figure out what's going on. (that said, I don't see how the 500 buckets of salmon wouldn't work)
@GuardianAerospace oh it's good
@GuardianAerospace that will be too obvious. Something more subtle will be better. Like spawning a random mob next to him or playing a note block tone once in a while until he loses his mind.
I saw it. It's a bit rough around the edges but other than that, I saw nothing wrong with it.
+1I was going to make a TU-160 but it may be too much for me. So i will make a TU-22M instead.
+1You can google it's loadout configuration. Or go to warthunder forum. You are guaranteed to find some documents.
I don't know, drink water maybe?
Ever heard of Guerrilla warfare. Befriend the jungles and caves, sneak to hide your name tag. Your cousin won't stand a chance.
+1@johc if you wanted this to be a teaser, you can post few screenshots in a forum post instead. Nobody downloads your plane and you can still show off your build.
@johc then why post it? Looks good though.
I have yet to use control base for control surfaces.
You already paid for it. You know, tax money.
+1@Graingy but you are rough, irritating and gets in everywhere.
@Graingy uhhh, my bad. And yes, increased load on the wings (the moving parts to be specific) was a major problem it faced.
+1@Graingy you can try to bite me
@Graingy you gotta remember the time period it was made in. It broke apart because of weak material. Yes it's too complicated, yes it's not very practical. But the fact that they pulled it off is impressive and shouldn't be downplayed. It will be much easier to make an ornithopter today than before considering how much technology has advanced. But somebody must be willing to spend good money.
@Graingy >:)
@Graingy it held up well, until they increased the speed. And all of this was after ww2 or around that period if I remember correctly.
+1Now that you brought it up, I am going to slap a guardian on my plane and call it a sidewinder
*Write
@Graingy even better.
@Graingy normally, wings create lift when angled and facing an air flow. Here, the movement and angling of the wing creats lift which now gets converted to forward movement. That's how birds fly in real life (i think. Not an aerospace engineer). Also fun fact. There was a working prototype made and it was french. But unfortunately it tore itself apart during a wind tunnel testing because of weak structural integrity. After that, they abandoned the concept because of complexity, lack of strong materials and it just wasn't practical despite all the advantages it had.
+1@Graingy Here comes the sun
@Graingy somehow it actually works.
+1@WinsWings thanks