@MobileBuilder21 logically speaking, that shouldn't be a problem or a requirement since drag is not important on them unlike wings and engines where drag plays a important role in their function.
@YarisSedan uhh. Unfortunately I don't have a PC and I am not sure if I will be able to get one.
But the does sound interesting. I will look it up later. Thanks for telling me :)
@DrakonDynamics i know what you are thinking, on my defense, it's something I came up with sometime ago (atleast 2 months) and loosely inspired by a real world PMC called Drakon 😅
Yeah, I got time I will completely miss the deadline
.
.
.
By the way, I won't be a country. Instead a private arms manufacturing and defense company called Dracon Defense Research & Development.
I don't know how to fix it, but when using //MainCamera>Camera.set_fieldOfView 15 in the dev console, the fov reset back to 60 when crossing 4k meters altitude. And returns to 15 when you go below that.
If both of them are having the same problem, then try making them smaller.
+1If using primary wing,
+1Go to overload menu and change the wing type to
Wing-2So a super advanced EW system?
Use reference images. That will give you a rough idea on how a cockpit layout should look like.
Is that a belt?
+1@YarisSedan @XEPOH well that's sad
November? December is right around the corner.
+12025 is just above one month away
@YarisSedan download the file and manually move it to the mods folder in the game files.
+1It's a sandbox map called Kland. I got it from StinkyRice.
+2@NewWorldAerospace ohhh
T
+1C-130?
+1@MobileBuilder21 logically speaking, that shouldn't be a problem or a requirement since drag is not important on them unlike wings and engines where drag plays a important role in their function.
@Christiant2 IS-3
+1To post an image,
No. It's literally impossible.
+2But SP2 will have a monitor that can track things.
@Graingy this is why you shouldn't be let out.
ME-262
+1The rotors being tilted to the side like that will cause problems when maneuvering. The front of the rotors should always be facing forwards.
+1@YarisSedan that's how you make a game fun.
+1@YarisSedan for the better I say. Not everything needs to be explained. Some things are better left for the players to theorize.
+1@YarisSedan uhh. Unfortunately I don't have a PC and I am not sure if I will be able to get one.
+1But the does sound interesting. I will look it up later. Thanks for telling me :)
Get inverted, idiot
+2@YarisSedan i assume it's a PC game?
@YarisSedan ohhh. Never heard of it, but i will take your word for it. So what's the premise of the game?
120 parts? Are you playing on a potato or what?
@Christiant2 any way, if she's sick there's nothing much you can do other than care for her.
+1That's just the way it is.
@Christiant2 i... I don't know. That's why
+1I asked 😅
Pastor?
+1@DrakonDynamics i know what you are thinking, on my defense, it's something I came up with sometime ago (atleast 2 months) and loosely inspired by a real world PMC called Drakon 😅
+1Yeah, I got time
+1I will completely miss the deadline
.
.
.
By the way, I won't be a country. Instead a private arms manufacturing and defense company called Dracon Defense Research & Development.
Odd choice to defend airspace
Alright....... Back in the jar you go.
+3@AWESOMENESS360 i agree. The build should be the main focus and the background should not overshadow it. I also clicked because I love the SU-47.
+1@Graingy it's also something with the camera. Thought I would bring it up.
I really should stop going on these random side quests.
Dude's powered by a nuclear reactor.
@Grob0s0VBRa just when I needed one. You are a life saver.
+2Making a FT guided missile is not easy. You will need a quite a bit of maths and patience.
We don't play simpleplanes for its spectacular missions or anything, we play it for the creative freedom it offers.
+1Well deserved, I say.
Looks amazing
VARK
@Graingy it basically allows you to change the FOV while playing. I copied that code from somewhere in the forums.
@Graingy yes sir
+1Atleast according to my testing, yes.
I don't know how to fix it, but when using
+1//MainCamera>Camera.set_fieldOfView 15in the dev console, the fov reset back to 60 when crossing 4k meters altitude. And returns to 15 when you go below that.Very cool indeed.
+2@Graingy a few people? 1000+ comments?
what the heck happened?
@WritersCrusadersAirCo2 the map I talked about works. It got a lot of trees and ground looks like it's covered in grass. Is that good?
+1@Graingy like, people just started talking about whatever they wanted?
I mean, I can see how that could have gone.