@Monarchii ah alright, thanks for the info
Also Jesus Christ I did not expect you to give those upvotes lmao, almost had a heart attack when I saw 14 notifications
Thanks!
I'm checking on progress, looks good so far, tho I am not a huge fan on the transition from the windshield to the fuselage, maybe decrease the height behind the windshield or increase the height in front of it
Looks nice, but it could be better, here are a few more deb console commands that I often use for screenshots
>>GUIScript..set_UIEnabled false
Superior than set depth, which can be used for interior shots
. //MainCamera>Transform.localEulerAngles 0,0,z
Tilts your camera for some high octane action
. //MainCamera>Transform.set_localPosition x,y,z
Moves your camera, for obvious reasons
The game itself is 10 years old, with that amount of time, I'd not be surprised if updating the game is just not worth it anymore compared to creating a new game entirely.
It's not really something you have to worry about, and yes, you are overthinking.
I think it's far more likely that they have plans to make an SP2, but even that I'd say is far fetched for the time being, for now, don't overthink stuff, just continue enjoying the game that you enjoy, because at the end of the day, that's all that matters
Honestly, the most important thing that I've learnt in this game is to prioritize your own enjoyment over making the most accurate/beautiful thing ever. You may not build the best, but if you had fun while doing it, you'll be a lot more satisfied than if you made the most perfect thing in the world at the cost of your own enjoyment
Oh and before you ask, yes I was able to operate out of the beast
Landing was easy, but take off wasn't, had to either bounce off the water 2 times or use the catapult
Engines seem a little lacking, would have either placed a magnet for detail or used hollow fuselages on the engines so that the details of the WW2 engine aren't hidden
Otherwise, it's a very great plane! especially for your first vr compatible one
@Monarchii ah alright, thanks for the info
Also Jesus Christ I did not expect you to give those upvotes lmao, almost had a heart attack when I saw 14 notifications
Thanks!
Take a nice break, ya deserve it
Also whomst the fuck is this atlasairguy
I don't know and I don't bother to know, I'm just here to post occasionally
Omg @apongus
T
Hm
@DatTrainGuy19 still kinky
I would have killed just to get this before 1.11
(comment removed because joke was written below already lmao)
+1@Funnny
Kinky
Also turn on smoothing lol
+1I'm checking on progress, looks good so far, tho I am not a huge fan on the transition from the windshield to the fuselage, maybe decrease the height behind the windshield or increase the height in front of it
+1@SchweizerLuftCorporation yes
+1Lmao
+14
+1Looks nice, but it could be better, here are a few more deb console commands that I often use for screenshots
+1>>GUIScript..set_UIEnabled false
Superior than set depth, which can be used for interior shots
.
//MainCamera>Transform.localEulerAngles 0,0,z
Tilts your camera for some high octane action
.
//MainCamera>Transform.set_localPosition x,y,z
Moves your camera, for obvious reasons
Meh
+1Bru
Hm
What if you made a vehicle with only slat armor to protect it
T Rain
How would you even drink or fly a child
+2"shampoo bottle"
Let's ignore the elephant in the room for now and build an A-7 Corsair
+7German livery
Racist against white rank lmao
+4Jk
It's so ridiculous I love it
I've had this happen several times, "explained" it by thinking the hydraulics/Pilot was hit and moved on
+1I don't know why but the front view looks so funny to me lmao
Nice pane
The game itself is 10 years old, with that amount of time, I'd not be surprised if updating the game is just not worth it anymore compared to creating a new game entirely.
It's a bit disappointing that you used a mod instead of increasing horsepower on the existing engines using overload
Almost forgot
+2Hi troubled!
It's not really something you have to worry about, and yes, you are overthinking.
+3I think it's far more likely that they have plans to make an SP2, but even that I'd say is far fetched for the time being, for now, don't overthink stuff, just continue enjoying the game that you enjoy, because at the end of the day, that's all that matters
Yay!
Jesus Christ that performance cost is killing my device just reading it
Honestly, the most important thing that I've learnt in this game is to prioritize your own enjoyment over making the most accurate/beautiful thing ever. You may not build the best, but if you had fun while doing it, you'll be a lot more satisfied than if you made the most perfect thing in the world at the cost of your own enjoyment
+3Lmao
+1Honestly I thought the site worked through some sort of html code combined with a rented server
+14Good to know
If adding weight to the front helps, why not rearrange the weight so that it will move to the front without adding or subtracting weight
+2@Nerfaddict interesting
@Nerfaddict why tho
I remember when I heavily relied on this mod because I did not know how to properly use rotators
Quite nostalgic ngl
Jesus Christ lmao
Oh and before you ask, yes I was able to operate out of the beast
+1Landing was easy, but take off wasn't, had to either bounce off the water 2 times or use the catapult
Engines seem a little lacking, would have either placed a magnet for detail or used hollow fuselages on the engines so that the details of the WW2 engine aren't hidden
+1Otherwise, it's a very great plane! especially for your first vr compatible one
Bit confused about a Triplane winning second place on a Biplane challenge but you do you I guess, besides, it's a great plane anyways
+2I've had this happen occasionally and it breaks my goddamn mind everytime
@TTL yeah, keep forgetting to mention
+1It's the same one on the Allison aswell, that time I did not forget
@Speedhunter
+1@DatTrainGuy19
@ToeTips
+1@HanakoSan
@Mousewithamachinegun123
Why does it look like that on the bottom pictures LMAO
I love that it can pretty easily land and even take off without a catapult on the USS beast
+1