One tip I learned is to use thin fuselage pieces and adjust their length until it matches the dimensions of the craft, there would be 3 of these, one for height wingspan and length
You then adjust the size of your blueprint image until the size of the blueprint matches with the size of your thin fuselage pieces
Very nice, flies nice as well, though I have 2 issues: fuel capacity and PSM. Fuel capacity was already explained below so I won't delve on it too much, but there should be an activation group for the PSM, this would be helpful so that you don't end up doing flips on takeoff, still, very nice
@MonarchiiwithastolenMG makes sense, it's tiring to rp a whole war scenario with other people, I know from experience. Take that break once you get the chance, you deserve it
@Mousewithamachinegun122 I expected something smaller I guess, but eh. Just hope this doesn't turn into a power creep situation where one side tries the one up the other by adding "more power" and repeat. That would het boring real fast
I mean, threatening and all, but with the amount of large jet engines used, it should be more expensive than one missile. And with not a single counter measure, you could just shoot a missile at it and it's done
Also fuel logistics.
Fuel logistics is definitely y'all's worst nightmare I swear-
@Mousewithamachinegun122 anything with explosions. Missiles from the ground targets don't count because they damage through kinetic energy, which can be countered using part response= none.
@Mousewithamachinegun122 pretty much. Bombs do much more than reduce health, they also remove part connections. It's likely that your parts didn't take any damage, but they still get disconnected from each other
@Mousewithamachinegun122 you probably did everything correctly here, bombs are just that op. I've tried bomb proofing my tanks before, it only worked up to a boom 25 with .2 explosion scale, any higher it just falls apart
@L3FT2R1GHT yeah no
People have the right to leave whenever they choose to do so. You cannot force them to stay because they enjoyed their time here
Besides, most of the community knows that this game is dying already. The devs had already released their last update of the game. No need to restate the obvious, at that point, it's just spam
@Speedhunter makes sense I guess, still. I did not expect a post about "SP is dying boohoo" to turn into "simpleplanes chan is going to fucking kill you"
Dropped a bomb on it and it died instantly, doesn't seem too invincible. That was a regular, unedited bomb. Attach that bomb to a missile and this thing is toast
Simple, they found something else. They want to move on
You can leave even if you had a great time, that's just how life is, besides, who are you to tell them what to do. They want to leave? Let them. It's what they want. You have to respect that
1., 5. And;
6. This game is sorta like a stress reliever in a way. I know, it sounds weird, using a game that can be outright frustrating at times as a stress reliever doesn't sound that great, but hey, it works for me lmao
A little underwhelmed by the amount of chaos today, until that storm rolled in. The image of 2 sides fighting in an intense battle over a raging hurricane is intense.
Altough we did have to pull our "reconnaissance planes" when the storm hit. Can't really see much when there's a storm in the way
With all the tension being built up, I can't wait for what happens next. We will definitely be watching this carefully from afar.
You do not see any blips in your radar :)
Someone I highly respect is the user MisterT with his awesome replicas, very nice videos and impressive mod maps
.
Another user I think was very respected is FranzPeterSiegFreid, Altough he has deleted his account, he was a very good builder for his time, creating both replicas and fictional stuff. He was an early inspiration of mine, even helping me with improving my work sometimes. He was a very friendly user, and someone I looked up to at the time. It's a shame he left the community, but it's because of college last I remember, so I understand
Butwhy
Very fuzzy
One tip I learned is to use thin fuselage pieces and adjust their length until it matches the dimensions of the craft, there would be 3 of these, one for height wingspan and length
+1You then adjust the size of your blueprint image until the size of the blueprint matches with the size of your thin fuselage pieces
Very nice, flies nice as well, though I have 2 issues: fuel capacity and PSM. Fuel capacity was already explained below so I won't delve on it too much, but there should be an activation group for the PSM, this would be helpful so that you don't end up doing flips on takeoff, still, very nice
+1Filipino mentioned 🔥🔥🔥🔥🔥🔥🔥🔥🇵🇭🇵🇭🇵🇭🇵🇭🇵🇭🇵🇭🇵🇭🇵🇭🇵🇭
+1Honestly expected side facing guns because gunship but oh well
Looks nice tho
You made this or is it modified from an existing creation. If it is modified, where original?
+2@MonarchiiwithastolenMG makes sense, it's tiring to rp a whole war scenario with other people, I know from experience. Take that break once you get the chance, you deserve it
+1Why did y'all start a war for a machine gun anyways @windshifter1, can't you just negotiate or some shit
@realSavageMan that should be fine. What's important is that you're still playing and enjoying the game, regardless of activity
+1At high enough speeds it can actually fly without a vertical stabilizer, it's a bit swingy, but it's workable
+1You know, the title made me think of the masochist war instead of the monarchii war
+2.
I am terribly sorry
Wee
+2chat he's back chat
+1No submarines tho, seems kinda important. Remember that Gotland that "sunk" a US carrier without being detected
+2Surprisingly quiet
Suspiciously quiet
@Mousewithamachinegun122 I expected something smaller I guess, but eh. Just hope this doesn't turn into a power creep situation where one side tries the one up the other by adding "more power" and repeat. That would het boring real fast
+1I mean, threatening and all, but with the amount of large jet engines used, it should be more expensive than one missile. And with not a single counter measure, you could just shoot a missile at it and it's done
+1Also fuel logistics.
Fuel logistics is definitely y'all's worst nightmare I swear-
Well damn, things just got even more interesting. I did not expect that to happen.
+1@Mousewithamachinegun122 anything with explosions. Missiles from the ground targets don't count because they damage through kinetic energy, which can be countered using part response= none.
+1It's actually the same with any other weapon with explosions. Cannons, airplane missiles, even rockets
+1@Mousewithamachinegun122 pretty much. Bombs do much more than reduce health, they also remove part connections. It's likely that your parts didn't take any damage, but they still get disconnected from each other
+1@Mousewithamachinegun122 you probably did everything correctly here, bombs are just that op. I've tried bomb proofing my tanks before, it only worked up to a boom 25 with .2 explosion scale, any higher it just falls apart
+1Juicy
Thumbnail looks nice and all, but I can barely see the plane in this one, you should probably make it clearer
She looks nice enough, she's probably friendly
+1Also using airbrakes as skirts, clever
Very cool
+2@L3FT2R1GHT yeah no
+1People have the right to leave whenever they choose to do so. You cannot force them to stay because they enjoyed their time here
Besides, most of the community knows that this game is dying already. The devs had already released their last update of the game. No need to restate the obvious, at that point, it's just spam
@Speedhunter that's fine I guess. It's definitely better than repeating the same "SP is dying" forum again and again and again and again.
+1@Speedhunter makes sense I guess, still. I did not expect a post about "SP is dying boohoo" to turn into "simpleplanes chan is going to fucking kill you"
+1Ayo what happened here LMAO
+1Dropped a bomb on it and it died instantly, doesn't seem too invincible. That was a regular, unedited bomb. Attach that bomb to a missile and this thing is toast
+1Simple, they found something else. They want to move on
+2You can leave even if you had a great time, that's just how life is, besides, who are you to tell them what to do. They want to leave? Let them. It's what they want. You have to respect that
Mmmm logistics, very yummy
+11., 5. And;
+16. This game is sorta like a stress reliever in a way. I know, it sounds weird, using a game that can be outright frustrating at times as a stress reliever doesn't sound that great, but hey, it works for me lmao
A little underwhelmed by the amount of chaos today, until that storm rolled in. The image of 2 sides fighting in an intense battle over a raging hurricane is intense.
+1Altough we did have to pull our "reconnaissance planes" when the storm hit. Can't really see much when there's a storm in the way
Yet another post talking about a decrease in player activity, get some new material pmao
+6@Pan hi gonna touch you
Sadge
@BYardley 4th place has more than 2nd LMAO
+2I mean, it makes sense. No wings, but still, ain't that a bit weird
Phones have become a lot more powerful these days, 5-6k should be relatively easier to run nowadays
+1115 pages so far
With all the tension being built up, I can't wait for what happens next. We will definitely be watching this carefully from afar.
You do not see any blips in your radar :)
Meh
+2Whar
With the sudden spike of logistics, it would not be surprising if something big is coming, and I will wait to see that tension finally release
Someone I highly respect is the user
MisterT
with his awesome replicas, very nice videos and impressive mod maps.
Another user I think was very respected is
FranzPeterSiegFreid
, Altough he has deleted his account, he was a very good builder for his time, creating both replicas and fictional stuff. He was an early inspiration of mine, even helping me with improving my work sometimes. He was a very friendly user, and someone I looked up to at the time. It's a shame he left the community, but it's because of college last I remember, so I understandIs this really a problem?
+1@Graingy me when war profiteering:
Rip fuel logistics
+2