@BirdOfSteel Ah, in that case, you will have to wait, but probably not too long though. We have uploaded the build to GOG, but they have to create the offline installers for the new build. Should be within a day or so I suspect, though they are in a different time zone than us.
If you use the GOG Galaxy client, you should already have the update. Maybe try signing out of the client and then back in to kick off the update. I generally toggle the auto-update option on/off for the game to immediately start any pending updates.
The most recent version on GOG should be 1.5.3.1. There is no 'in-game' auto-update feature. If you are using the GOG Galaxy client, it should auto-update the game. Please verify that you did not disable auto-updates for the game in the GOG Galaxy client. Click the 'More' button on the SimplePlanes page of the Galaxy client and select 'Settings'. At the bottom under 'Override Features', ensure that 'Automatically update to newest version' is enabled.
@CaesiciusPlanes The mod tools are for Unity. There is no separate package for android. You download the mod tools, import them into Unity, then make your mod. When you save your mod via the mod tools, there will be an option to save it for PC and/or save it for Android.
Regarding the colors. 'r' stands for reflectivity, 'm' for metallic, and 's' for smoothness. The reflectivity setting is for legacy support only and isn't really used anymore. More information on how metallic and smoothness values affect the material of the aircraft can be found here
We are all hard at work on SimpleRockets 2. We have made a ton of progress, but still have a lot left to do before we start thinking about a solid release date or start sharing screenshots/videos. We also have another little experiment in the works (more news on that in a couple months or so...).
As for SimplePlanes... I make no promises here, but I suspect we will try to get another update out to coincide with the release of SimpleRockets 2. Depends on how the schedule is looking once we get closer to game day. No solid plans currently on what that update would include or if it will even happen, but its certainly something we want to do.
@vonhubert Interesting... Nothing changed with the game or the mod, so not sure why its suddenly working... Initial speed should be the velocity of the particles when they are emitted from the smoke nozzles. Its easiest to see the difference when the plane isn't moving. Try with both min and max initial speed while sitting on the runway.
Sorry to hear you are having trouble. After the issue occurs again, can you provide us with your game's log file and a DirectX diagnostic file (via pastebin.com or dropbox or something similar)?
The game log file should be located here:
C:\Program Files (x86)\Steam\steamapps\common\SimplePlanes\SimplePlanesData\outputlog.txt
To get a DirectX diagnostic file (windows only):
Go to windows start menu -> Run -> type "dxdiag" (no quotes) and hit enter -> click the 'Save All Information' button.
@UnstableOrbit Hey, thanks for the donation! Awesome of you to help. It goes to a great cause. Sorry I missed ya. Poor planning on my part. I said I'd be gaming 24 hours from 8am to 8am, but I failed to take into account daylight savings time... I did make the 24 hours, quitting a bit after 7am on Sunday. Sorry I couldn't stick around till 8, I was pretty exhausted at that point...
@PlanesGuy888 The speed at which smoke is emitted from the nozzle. With a speed of zero, the smoke will hover around the nozzle when sitting on a runway not moving. With higher speeds, it will shoot outwards from the nozzle.
We have not successfully got a bluetooth keyboard working with iOS. Generally seems to work fine with Android, but so far, iOS and bluetooth has given us trouble.
Sorry to hear you are having trouble. After the issue occurs again, can you provide us with your game's log file and a DirectX diagnostic file (via pastebin.com or dropbox or something similar)?
The game log file should be located here:
C:\Program Files (x86)\Steam\steamapps\common\SimplePlanes\SimplePlanesData\outputlog.txt
To get a DirectX diagnostic file (windows only):
Go to windows start menu -> Run -> type "dxdiag" (no quotes) and hit enter -> click the 'Save All Information' button.
@bspboy @CanofBeans Convoys are on mobile if ground traffic is enabled in the settings menu. There should be a convoy running around the volcano on Krakabloa. There should also be a convoy assault combat mission.
@WNP78 Ha nice! I set them up to die when they leave the ground for too long so that if they get tipped over but not damaged enough, they will be considered dead (as a truck laying on its side isn't really going anywhere without some intervention).
@KingDeadshot Destoryers/Carriers are similar, but even more basic than the convoy vehicles as they do not turn or follow waypoints (or even interact with the water). That is why you can see some very strange behavior when you start messing with em.
That is not to imply that there wasn't a fair amount of work put in to both... It is definitely more involved than it sounds, but at its most basic level, they are pretty simple.
We fake as much as possible for the sake of performance and gameplay when it comes to the convoys. I think the effect is fairly reasonable at a distance (which is typical). If you get right up on them and observe them closely, you can start to see where we fake it.
The convoy vehicles are not created like other vehicles in the game. They have no parts or actual wheels. Basically, they are like solid blocks sliding along the ground. Visually the wheels turn, but they aren't actually doing anything. :-)
@Jamcastillo min/max controls the size of the smoke particles. The min size is the size of the particles when they are first emitted. The max size is the size they grow to throughout their lifetime until they disappear.
@Cadin You could run in to some weird issues using 5.1.4 since I think Unity changed their asset bundles a bit going from 5.1 to 5.2. It broke several existing mods.
@Cadin Last time i seen somebody with that issue, it sounded like their build platform was set to the WebPlayer. Try going to Unity's build menu and switch your platform to Windows.
@Cadin Not sure about querying coordinates but one thing that really helps me to is to create a cube or a sphere as a child object. You can always delete or disable it after the location is positioned. It helps when you can lower the object in the scene view and actually see the point at which it begins to intersect the terrain. From there, it shouldn't be to difficult to position it.
Looks cool, wish I didn't start in the water though... Are the starting locations in the ModTools giving you trouble? Something not working right or anything I can help with?
@jamesPLANESii These were made pretty quick and dirty. They would need a lot more polish before being able to add them to the game. Also, they are not very mobile friendly (not even PC friendly if abused). I primarily made them to help get some content out there for our official mod launch as well as to provide an example (with full source code) for people interested in creating mods.
I had not considered weather changes... The color is changing due to the way I tried to account for the amount of light changing at night. Thanks for letting me know, though I'm not sure if I'll be fixing it for now... If you want to keep the bright colors, toggle the 'Ignore Lighting' option for the smoke nozzle.
Also, the holes in your smoke isn't your computer's fault. It is a consequence of a hacky work-around we implemented to get around a bug in Unity. All our particle systems suffer from it, but it is much more noticeable in my smoke trails mod.
What device are you using and what is the version number of the game listed in the about page in the game.
@BirdOfSteel Ah, in that case, you will have to wait, but probably not too long though. We have uploaded the build to GOG, but they have to create the offline installers for the new build. Should be within a day or so I suspect, though they are in a different time zone than us.
If you use the GOG Galaxy client, you should already have the update. Maybe try signing out of the client and then back in to kick off the update. I generally toggle the auto-update option on/off for the game to immediately start any pending updates.
Did you check the log file?
What kind of error are you getting?
The most recent version on GOG should be 1.5.3.1. There is no 'in-game' auto-update feature. If you are using the GOG Galaxy client, it should auto-update the game. Please verify that you did not disable auto-updates for the game in the GOG Galaxy client. Click the 'More' button on the SimplePlanes page of the Galaxy client and select 'Settings'. At the bottom under 'Override Features', ensure that 'Automatically update to newest version' is enabled.
@johnarcie009123 Why do you have 1.4 installed? Whatever store you bought it from should have auto-updated it to the latest...
@johnarcie009123 Do you have any mods installed? If so, try removing them and trying again.
@CaesiciusPlanes The mod tools are for Unity. There is no separate package for android. You download the mod tools, import them into Unity, then make your mod. When you save your mod via the mod tools, there will be an option to save it for PC and/or save it for Android.
@CaesiciusPlanes Take a look at this: https://www.reddit.com/r/simpleplanes/wiki/modding
Great work!
Regarding the colors. 'r' stands for reflectivity, 'm' for metallic, and 's' for smoothness. The reflectivity setting is for legacy support only and isn't really used anymore. More information on how metallic and smoothness values affect the material of the aircraft can be found here
We are all hard at work on SimpleRockets 2. We have made a ton of progress, but still have a lot left to do before we start thinking about a solid release date or start sharing screenshots/videos. We also have another little experiment in the works (more news on that in a couple months or so...).
As for SimplePlanes... I make no promises here, but I suspect we will try to get another update out to coincide with the release of SimpleRockets 2. Depends on how the schedule is looking once we get closer to game day. No solid plans currently on what that update would include or if it will even happen, but its certainly something we want to do.
@vonhubert Interesting... Nothing changed with the game or the mod, so not sure why its suddenly working... Initial speed should be the velocity of the particles when they are emitted from the smoke nozzles. Its easiest to see the difference when the plane isn't moving. Try with both min and max initial speed while sitting on the runway.
@vonhubert Not sure... I've seen a few people report this but haven't been able to reproduce it myself. What device are your running on ?
Sorry to hear you are having trouble. After the issue occurs again, can you provide us with your game's log file and a DirectX diagnostic file (via pastebin.com or dropbox or something similar)?
The game log file should be located here:
C:\Program Files (x86)\Steam\steamapps\common\SimplePlanes\SimplePlanesData\outputlog.txt
To get a DirectX diagnostic file (windows only):
Go to windows start menu -> Run -> type "dxdiag" (no quotes) and hit enter -> click the 'Save All Information' button.
@NubbiePlanes Apple's App Store policies do not allow us to support this sort of modding, sorry.
@UnstableOrbit Hey, thanks for the donation! Awesome of you to help. It goes to a great cause. Sorry I missed ya. Poor planning on my part. I said I'd be gaming 24 hours from 8am to 8am, but I failed to take into account daylight savings time... I did make the 24 hours, quitting a bit after 7am on Sunday. Sorry I couldn't stick around till 8, I was pretty exhausted at that point...
@Stevoaviation What device and what specifically are you seeing?
@PlanesGuy888 The speed at which smoke is emitted from the nozzle. With a speed of zero, the smoke will hover around the nozzle when sitting on a runway not moving. With higher speeds, it will shoot outwards from the nozzle.
@WillB88 Sorry, not supported
We have not successfully got a bluetooth keyboard working with iOS. Generally seems to work fine with Android, but so far, iOS and bluetooth has given us trouble.
@ThatonejdmDude Purple squares? What device are you using?
Happy Birthday!
Sorry to hear you are having trouble. After the issue occurs again, can you provide us with your game's log file and a DirectX diagnostic file (via pastebin.com or dropbox or something similar)?
The game log file should be located here:
C:\Program Files (x86)\Steam\steamapps\common\SimplePlanes\SimplePlanesData\outputlog.txt
To get a DirectX diagnostic file (windows only):
Go to windows start menu -> Run -> type "dxdiag" (no quotes) and hit enter -> click the 'Save All Information' button.
@RedstoneAeroAviation @EagleFlyer It should affect the transparency of the particles. A low alpha value should result in very transparent particles.
@t8erh8er nowhere in particular. They just keep moving forwards.
@bspboy @CanofBeans Convoys are on mobile if ground traffic is enabled in the settings menu. There should be a convoy running around the volcano on Krakabloa. There should also be a convoy assault combat mission.
@WNP78 Ha nice! I set them up to die when they leave the ground for too long so that if they get tipped over but not damaged enough, they will be considered dead (as a truck laying on its side isn't really going anywhere without some intervention).
@KingDeadshot Destoryers/Carriers are similar, but even more basic than the convoy vehicles as they do not turn or follow waypoints (or even interact with the water). That is why you can see some very strange behavior when you start messing with em.
That is not to imply that there wasn't a fair amount of work put in to both... It is definitely more involved than it sounds, but at its most basic level, they are pretty simple.
@MechWARRIOR57 Yep... Literally sliding across the ground on a couple capsule colliders.
We fake as much as possible for the sake of performance and gameplay when it comes to the convoys. I think the effect is fairly reasonable at a distance (which is typical). If you get right up on them and observe them closely, you can start to see where we fake it.
The convoy vehicles are not created like other vehicles in the game. They have no parts or actual wheels. Basically, they are like solid blocks sliding along the ground. Visually the wheels turn, but they aren't actually doing anything. :-)
@Jamcastillo min/max controls the size of the smoke particles. The min size is the size of the particles when they are first emitted. The max size is the size they grow to throughout their lifetime until they disappear.
@Cadin You could run in to some weird issues using 5.1.4 since I think Unity changed their asset bundles a bit going from 5.1 to 5.2. It broke several existing mods.
@Cadin Last time i seen somebody with that issue, it sounded like their build platform was set to the WebPlayer. Try going to Unity's build menu and switch your platform to Windows.
@Cadin Not sure about querying coordinates but one thing that really helps me to is to create a cube or a sphere as a child object. You can always delete or disable it after the location is positioned. It helps when you can lower the object in the scene view and actually see the point at which it begins to intersect the terrain. From there, it shouldn't be to difficult to position it.
Looks Great!
Looks cool, wish I didn't start in the water though... Are the starting locations in the ModTools giving you trouble? Something not working right or anything I can help with?
@jamesPLANESii These were made pretty quick and dirty. They would need a lot more polish before being able to add them to the game. Also, they are not very mobile friendly (not even PC friendly if abused). I primarily made them to help get some content out there for our official mod launch as well as to provide an example (with full source code) for people interested in creating mods.
@though You don't need the source code. This link should help explain how to get it working: https://www.simpleplanes.com/Mods/Learn
Kevin and I were just listening to some Alestorm at the office yesterday! Those guys are great.
@fishheads88 Check here for instructions on how to use mods on Android.
@2416creeper iOS does not support mods, sorry
@PorkyClown3 No, you do not need the source code.
@PorkyClown3 https://en.wikipedia.org/wiki/Source_code
@EasternHorizon This is made from scratch but there really isn't much to it.
@MemeKingIndustriesAndMegaCorporation Watch the language...
I had not considered weather changes... The color is changing due to the way I tried to account for the amount of light changing at night. Thanks for letting me know, though I'm not sure if I'll be fixing it for now... If you want to keep the bright colors, toggle the 'Ignore Lighting' option for the smoke nozzle.
Also, the holes in your smoke isn't your computer's fault. It is a consequence of a hacky work-around we implemented to get around a bug in Unity. All our particle systems suffer from it, but it is much more noticeable in my smoke trails mod.
@Tully2001 Maybe this post will help?
@Razr Anything is possible, but we have no plans to do so at the moment. Sorry
@Wildblueyonder578 iOS does not support mods due to Apple's App Store policies... sorry