25.6k Mustang51 Comments

  • I asked Snapchat AI to help me design a plane for SimplePlanes 2.0 years ago

    @Kangy I’ll take a look at it! And if I remember correctly, your builds were pretty neat before too!

  • You wont regret upvoting this jet 2.0 years ago

    Q: How much roll rate do you want?
    A: Yes

    Also why have the landing gear at the back? Just makes takeoff longer

  • Angle of Attack air break 2.0 years ago

    @hpgbproductions okay maybe I’m just an idiot but am I supposed to copy paste this whole thing into the “input” section? I tried that as well as removing and adding certain parts and it doesn’t seem to make it do anything, even just the AngleOfAttack>2.5 doesn’t do anything. When I lower the number to anything below 1, then it will activate but only when pulling negative AoA and if I reverse the sign to <, it only deactivated when in negative AoA. I feel like this doesn’t make sense for the input command with my limited knowledge of funkytrees. Sorry if I’m a bother with this but its really got me confused hahaha and I’m not the best with funkytrees as you can probably tell

  • I asked Snapchat AI to help me design a plane for SimplePlanes 2.0 years ago

    @Yourlocalhuman yeah pretty much. Wasn’t really what I was hoping it would go for since it was supposed to be a light bomber but let’s see how it ends up. Since it’s SP the flight characteristics are very easily changeable despite how the plane will be built but I’ll make two versions. One where I don’t use any FT parts and drag reduction and another where I do to make it fly how I think it really would

  • AIH-8 2.0 years ago

    Really cool! Was disappointed than 1 didn’t actually remove an AoA limiter but, nevertheless, awesome build

  • Angle of Attack air break 2.0 years ago

    Hmm this seems to only either make it activate whenever its positive or if its negative. If i wanted it to activate only after 2.5 degrees of angle of attack, what would i type in? @hpgbproductions

  • Lf-725 2.0 years ago

    With the landing gear, I feel like it should be called the “Lowrider”

  • Triangular Fuselage Parts 2.0 years ago

    @Michiganstatepolice like how it’s done in that soon to be released game flyout you mean? That would be perfect

  • Angle of Attack air break 2.0 years ago

    Thanks so much! I will try this out now @hpgbproductions

  • Angle of Attack air break 2.0 years ago

    Thanks for the reply. That is my issue though. I don’t really understand how FT works even though I do have a slight grasp on it and I can’t seem to find anything in the forum posts instructing on how to use FT that would make air breaks activate only after a specific AoA. I want it to work kind of like how you can make an engine activate only after 95% throttle but instead make it an air break and instead of throttle, make it AoA. If you can help anymore with making the FT formula for that, I would greatly appreciate it :) @hpgbproductions

  • Hello! Funky trees code for G Force 2.0 years ago

    Did you ever find a good way to do this? @Amirabadi

  • Blackout Redout Effect 2.0 years ago

    Wait is this the correct thing to copy and paste into the label part?

    VerticalG > floor ( 06100306 / 1000000 ) ? ( Gfun >= 275 ? 275 : Gfun + VerticalG / floor ( 06100306 / 10000 -floor ( 06100306 / 1000000 ) * 100 ) ) : ( VerticalG > -floor ( 06100306 / 100 -floor ( 06100306 / 10000 ) * 100 ) ? ( ( Gfun < -5 ) | ( Gfun > 5 ) ? ( Gfun > 200 ? Gfun * 0.999 : Gfun * 0.99 ) : 0 ) : ( Gfun <= -275 ? -275 : Gfun + VerticalG / ( 06100306 -floor ( 06100306 / 100 ) * 100 ) )

    If something is wrong, can someone help me out with fixing it? Thanks!

  • Mikoyan Gurevich MIG-21 Fishbed-D 2.0 years ago

    The label that says speed in mph is incorrect. Its indicated air speed in Knots

  • funky tree help (angle of attack) 2.0 years ago

    @RamboJutter I thought he left SP years ago? Is he still around?

  • funky tree help (angle of attack) 2.0 years ago

    @RamboJutter do you know if there’s a way to make it that the input code only starts moving the air break after 2.5 degrees AoA?

  • WW2 Aircraft minimum turn time/radius 2.0 years ago

    @DaDerpachu123 I find that wiki articles often disagree with other sources or even themselves so it’s a little frustrating. The best is if it’s written in the pilot manual and if the document is in English but that’s often not the case

  • F-104C Starfighter 2.3 years ago

    Very very nice

  • WW2 Aircraft minimum turn time/radius 2.3 years ago

    @Kittyhawk208 now i gotta somehow find which of the various instantaneous and sustained turn rates is correct for this aircraft

  • MiG-15UTI "Midget" 2.3 years ago

    Fantastic flight model! Making a plane fly somewhat realistically for AI is really pretty simple and doesn’t require that much more effort. You did an excellent job here! I’m definitely going to be saving this to use as a dogfighting opponent for my 1950s jets.

  • WW2 Aircraft minimum turn time/radius 2.3 years ago

    @Kittyhawk208 true. I didn’t think about that

  • Renard R.36 2.3 years ago

    I love this style of making wings. Excellent job!

  • Nasa project 1 2.3 years ago

    @Bigbuster23 oh man that takes really long. I spend many many hours building a plane so I don’t think it would be helpful. I change a lot over time too. Take apart one of my earlier builds to see how they work. The MiG-21 I built is fairly simple but still looks good

  • Guardian angel 2.3 years ago

    @Bigbuster23 if you need some tips feel free to ask. It also helps to take apart other peoples builds and see how they made their aircraft. Look in the XML files of certain parts to see drag points and the power multiplication on engines. Hope that helps :)

  • Rocket ) 2.3 years ago

    Didn’t realise there were still clouds 1/5th of the way to the moon

  • Nasa project 1 2.3 years ago

    Pretty cool! I have a feeling you’d like SimpleRockets2 (now called Juno new origins). Rocket game also by Jundroo which you can play on your phone

  • Fast MK2 2.3 years ago

    If you put the exhausts closer to the back, it will fly better and you won’t need the gyro :)

  • Adam 2.3 years ago

    Hey Adam

  • [AI] MiG-15UTI 2.3 years ago

    @SimplyWorking nice! I wish I had an aviation museum near where I lived. Lucky you

  • [AI] MiG-15UTI 2.3 years ago

    @SimplyWorking it’s pretty simple to do. These early jets didn’t handle too great. If you see any trainer MiG-15s flying at an airshow, you’ll see they actually handle very heavy. Awesome aircraft to watch at airshows

  • [AI] MiG-15UTI 2.3 years ago

    This is almost perfect! It looks great and almost flies perfectly. If you made the drag points (with wheels removed) 1250 and make the engine power 0.175-0.2, it would act very realistically in how it performs, mainly in acceleration and max speed. Awesome build

  • Pratt & Whitney Canada PW-100 2.3 years ago

    Hmm my fps isn’t too hot when i run two of these on my low quality Q300

  • Ya J-114A 2.3 years ago

    Very very nice build! I love the style of the wings especially and the aircraft as a whole. It flies pretty nice too. Some detailing on the wings and fuselage would be a fantastic addition to it to make it very visually appealing. Also maybe reducing the power for the engines and removing the exhaust to make it look more realistic. The plane will go almost just as fast but will take longer to accelerate. Cant wait to see more of your work

  • [CLOSED] Never Built Challenge 2.3 years ago

    This is interesting. Would love to join but I don’t think I’ll be able to do it in four days

  • What damage model for guns to be their real life equivalent? 2.3 years ago

    @Novaxomix yeah exactly. Would be cool if you could add armour to fuselage blocks and that would increase the weight for tanks too

  • BF 109 (1:1) 2.3 years ago

    @SilexPT yeah take it down. Against the rules and no one likes to see it. It’s just annoying for everyone else and you’re just stealing content from someone else. Kinda sad when you think about it

  • SimpleRockets 2 - Career mode is coming... 2.3 years ago

    Torque would be awesome for prop engines too. Would have to be more carful on the throttle @Destroyer08

  • BF 109 (1:1) 2.3 years ago

    So you just downloaded and reposted someone else’s aircraft?

  • Cool looking single pusher prop thing 2.3 years ago

    @Mechboy9000 I see!

  • de Havilland D.H106 Comet 1 Mexicana 2.3 years ago

    Mexicana

  • What damage model for guns to be their real life equivalent? 2.3 years ago

    @Dathcha welp. Time to make a machine gun that fires missiles then

  • What damage model for guns to be their real life equivalent? 2.3 years ago

    @Novaxomix I’d say you’re probably not. The number 30 is just an arbitrary score they gave. A plane doesn’t explode after just a couple rounds of .50 going through a non-essential part of the fuselage or wing, especially with no fuel in it. The consensus seems to be that .50 damage is around 5 damage points in this game. In real life, it could take dozens or even hundreds of .303 rounds to shoot down a small to medium size enemy aircraft and .303 has similar ballistic capabilities to .308 in terms of velocity and energy. The 30 damage seems to be more similar to 20mm Hispano. There is also a calculation which many have done to make realistic gun damage models and depending on who you ask, the damage for a .50 should be between 4-10

  • What damage model for guns to be their real life equivalent? 2.3 years ago

    @Novaxomix I think a .50 cal does something like 5 damage and these do 30. They’re way stronger

  • Grouped parts 2.3 years ago

    @jamesPLANESii ahhh that kinda makes sense. One thing that I have noticed though is that when I use four T2000 engines instead of my custom 250+ part custom engines on my plane, it does make the frame rate way better

  • Saab Viggen 37 viggen 2.3 years ago

    This is really excellent! You made it look real good but also fly fairly realistically which is pretty rare to see. Very nicely done. A couple small changes I would make is to increase the roll rate, lower the drag while decreasing the engine thrust to give it a more realistic acceleration rate, and maybe add a few air breaks that open when you pull a high AoA so that the aircraft decreases in speed when pulling 9gs instead of still gaining speed. Amazing build overall

  • Grouped parts 2.3 years ago

    @SILVERPANZER ohhh right. But what does that have to do with the performance cost of high part counts?

  • Grouped parts 2.3 years ago

    @SILVERPANZER sorry what do you mean by FT? Also why do builds that are based on the same basic craft have different FPS performance after adding hundreds of cosmetic detailing parts in that case?

  • Grouped parts 2.3 years ago

    @IceCraftGaming really? I feel like they don’t considering that each individual part can still come apart if the plane gets damaged or crashes. Also since my device gets a lot more laggy when I go from an aircraft with hundreds of parts to above a thousand, even if it’s just cosmetics that have been added

  • Grouped parts 2.3 years ago

    @jamesPLANESii yeah that I understand but I meant it more for the purpose of reducing total part count so that a detailed engine made up of hundreds of parts will only be recognised as one, thus lowering total part count and increasing fps and overall performance on the device used to run the game. The other useful part of this is that, especially when mirroring a complex part only used for detailing, no strange part connections are accidentally established which I’ve noticed sometimes occurs when mirroring complex wings. Does that explain it better?