@Aarav ahhh so you decide the stats each vehicle gets based on its performance and such? Does detailing count at all in this or is it purely performance? Also, if something has unrealistically good performance, would that negatively affect its score or positively?
Okay I read through all your posts but I’m still confused. How do you actually play this in the end? What will determine if someone wins or loses? Will peoples builds actually fight each other at some point?
@1031367473 yeah but that isn’t enough. This just feels quite low effort and annoying tbh. Not trying to be mean but it’s how a lot of SP players feel when they just see low effort reposts with different colours added, especially when the autocredit system has been evaded like how you do it
@WrightDefense I mean I’ve seen this aircraft posted many times so for this one I’m not sure but all his other posts are reuploads of other builds. They don’t all have a link to the previous creation but if you find his earliest post of that aircraft type, it usually has an auto link to the predecessor. None of his builds are his own
@Hiimakeplanes ohhh that’s not what I mean. I meant that they all fire from the same ammo pool so you can shoot a volley of 5 shells at a target at once. I think if you don’t give them separate names, this will work. If you still make it that each has to be activated separately, you can still fire only one group at a time so you don’t waste ammo
Nice stuff! One suggestion I would recommend is to make it that all the guns fire quickly after each other and have the last gun to fire in a group have a longer reload time. This will make it seem like all the guns fire at once and then simultaneously reload like how it would be on a ship firing all its main guns
@Kangy yeah I understand what you mean. I like that it often feels that not every part was designed with the same adjustability in mind even when it would make sense. Also simple features that are used in SimpleRockets2 (Juno) like making lights brighter would be kinda nice for this
@Kangy it’s still such a cool idea and definitely should be on more builds. I’m gonna see if I can tinker with it to hide the lights so you only see the vapours. Also if it’s connected to IAS and AoA, it would be even better than just G-force
Pretty cool! I do feel like it lacks the speed/acceleration that a heavy twin engine fighter would have and could be a bit more manoeuvrable. Maybe if you reduce the drag drastically and make the horizontal stabs larger, it would fly better. Nice aircraft overall though!
@Arthur858929 I don’t really understand what the issue you’re having is? It works, just some of them managed to connect to the fuselage in wrong spots. Don’t play around with custom landing gear yet. Just use the stock ones for the moment
@Arthur858929 you should start trying. That’s all it is, play around with the game. The first few planes you make will probably not be very good but you’ll slowly start to learn. Look at how people make theirs. Take apart planes to see how they work. Start off with something simple and progressively add new techniques you have learnt about or new things you want to try. Experiment with different building methods, there isn’t one correct answer. If you need any tips and tricks, feel free to ask :)
@DarDragon thanks so much! Making it negative was the issue all along apparently because I forgot SP inverts AoA. Is there a way for me to make an air break start working at 2.5 degrees AoA and be able to increase the higher the AoA is? I can now make it go to its limit when it reaches 2.5 degrees but I want it to only just start extending once it’s there instead akin to if I made its input just be AoA. Does that make sense?
@hpgbproductions yesss this is great! Thanks so much. Now just one more question, how can I make it that it then increases the more AoA is pulled but still only start after 2.5?
@hpgbproductions oh my god yes of course. I remember reading about that in a thread over a year ago but completely forgot till you just said. I’ll try it out and hopefully it works
@DarDragon I know this is old but how would you go about making something activate only after a certain AoA? I’ve tried many funkytrees commands and I can only seem to make something increase as AoA gets higher, not that it activated after a certain AoA. Something like AngleOfAttack>2.5 for example doesn’t work at all and will only give inputs with values below 0. However, then it only works when the angle of attack is negative. Can you think of a command line that would make an air break activate only after AoA is 2.5 degrees?
@Hiimakeplanes whoa what a monster! Works perfectly
@666six iOS so I shouldn’t have had any issues with small inputs
@korza it’s working again for me now so idk what it was but it’s fixed
@Aarav ahhh so you decide the stats each vehicle gets based on its performance and such? Does detailing count at all in this or is it purely performance? Also, if something has unrealistically good performance, would that negatively affect its score or positively?
Okay I read through all your posts but I’m still confused. How do you actually play this in the end? What will determine if someone wins or loses? Will peoples builds actually fight each other at some point?
No, it just starts flipping because it’s CoM and CoL are too close together and you gave it no extra controls to compensate
@1031367473 yeah but that isn’t enough. This just feels quite low effort and annoying tbh. Not trying to be mean but it’s how a lot of SP players feel when they just see low effort reposts with different colours added, especially when the autocredit system has been evaded like how you do it
@666six I mean you made this one hardly able to fly at all
@Hiimakeplanes looking forward to it!
@WrightDefense I mean I’ve seen this aircraft posted many times so for this one I’m not sure but all his other posts are reuploads of other builds. They don’t all have a link to the previous creation but if you find his earliest post of that aircraft type, it usually has an auto link to the predecessor. None of his builds are his own
Guys 99% sure this isn’t his own build
@Hiimakeplanes ohhh that’s not what I mean. I meant that they all fire from the same ammo pool so you can shoot a volley of 5 shells at a target at once. I think if you don’t give them separate names, this will work. If you still make it that each has to be activated separately, you can still fire only one group at a time so you don’t waste ammo
Who actually built this though?
@Maksim4567 what do you mean sensors?
My favourite kind of repost, where people just add weapons 🙃
Nice stuff! One suggestion I would recommend is to make it that all the guns fire quickly after each other and have the last gun to fire in a group have a longer reload time. This will make it seem like all the guns fire at once and then simultaneously reload like how it would be on a ship firing all its main guns
Sorry but what did you modify? They sound the same to me
@TASTEinc swept wings, underwing engines, conventional tail. I don’t really see it tbh
@TASTEinc looks more like a 262 who ate too much sauerkraut and schnitzel
@Kangy yeah I understand what you mean. I like that it often feels that not every part was designed with the same adjustability in mind even when it would make sense. Also simple features that are used in SimpleRockets2 (Juno) like making lights brighter would be kinda nice for this
@Kangy it’s still such a cool idea and definitely should be on more builds. I’m gonna see if I can tinker with it to hide the lights so you only see the vapours. Also if it’s connected to IAS and AoA, it would be even better than just G-force
@hpgbproductions I figured it out now 👌🏼 This is the command line I needed:
clamp01((2.5+AngleOfAttack)/-25)
@PilotRyder I knew they didn’t store it onboard!
@AdmiralGelvain no problem! Looking forward to seeing what else you build
Holy crap 100+ Gs
Wow such change
@Neruneten21 okay with my next upload I’ll try it again
@Neruneten21 I’ve seen this video before but I thought it didn’t work for iOS?
@Arthur858929 just try making your own planes first. It’s the only way to improve
Pretty cool! I do feel like it lacks the speed/acceleration that a heavy twin engine fighter would have and could be a bit more manoeuvrable. Maybe if you reduce the drag drastically and make the horizontal stabs larger, it would fly better. Nice aircraft overall though!
That’s a spicy Mustang
What a beautiful build! Amazing!
Wow! You made this all by yourself??
@100 back in the day of course. Before I was set free
@100 boomba boom boom
I might try this
@Arthur858929 I don’t really understand what the issue you’re having is? It works, just some of them managed to connect to the fuselage in wrong spots. Don’t play around with custom landing gear yet. Just use the stock ones for the moment
@Robomo119DerMustangKiller 69 degrees a second with a radius of 420ft
@Arthur858929 you should start trying. That’s all it is, play around with the game. The first few planes you make will probably not be very good but you’ll slowly start to learn. Look at how people make theirs. Take apart planes to see how they work. Start off with something simple and progressively add new techniques you have learnt about or new things you want to try. Experiment with different building methods, there isn’t one correct answer. If you need any tips and tricks, feel free to ask :)
@DarDragon thanks so much! Making it negative was the issue all along apparently because I forgot SP inverts AoA. Is there a way for me to make an air break start working at 2.5 degrees AoA and be able to increase the higher the AoA is? I can now make it go to its limit when it reaches 2.5 degrees but I want it to only just start extending once it’s there instead akin to if I made its input just be AoA. Does that make sense?
@Robomo119DerMustangKiller well considering my name……. Am I safe?
Ahhh like communism, @FatPilotOne ‘s plane is also yours.
Mmm low effort content, my fave @FedexGuy
Love it when the livery covers the doors 🙃
@hpgbproductions yesss this is great! Thanks so much. Now just one more question, how can I make it that it then increases the more AoA is pulled but still only start after 2.5?
@hpgbproductions oh my god yes of course. I remember reading about that in a thread over a year ago but completely forgot till you just said. I’ll try it out and hopefully it works
Whoa nice! So now on iOS you can make four images. Time to figure out how to get custom ones hahaha
Got the OG engines and all. Nice. Reminds me of the DO-335 trainer version
Not sure it’s a Sopwith camel but an awesome biplane for sure!
@DarDragon I know this is old but how would you go about making something activate only after a certain AoA? I’ve tried many funkytrees commands and I can only seem to make something increase as AoA gets higher, not that it activated after a certain AoA. Something like AngleOfAttack>2.5 for example doesn’t work at all and will only give inputs with values below 0. However, then it only works when the angle of attack is negative. Can you think of a command line that would make an air break activate only after AoA is 2.5 degrees?