@Graingy fixed pitch propellers do exist, but by the time you increase the throttle, again, that's where it starts to produce thrust. I wanna simulate how a cessna's engine and its propeller blades act(I want them to not produce thrust while on full rpm or on idle)
The thing is, when the propeller pitch blades are moved to a certain degree, that's when it starts to produce thrust. Which is imo, unrealistic. Most propeller blades are fixed, like the cessna and the older warplanes. And I tried to make a funky tree code that simulates a somewhat "realistic" engine(low rpm when engine start), it somehow worked, if the propeller pitch blades are movable(set the input from VTOL to throttle). Check my CT-1C's engine for more info :v
@SPsidearm that Type 956E was lucky he only came across a cutter, and not the Aurora class heavy cruiser. The admiral of that cruiser is either insane or a chill guy lmao
@RB107 not one by one, there's this scaling part on fine tuner mod. Where you can scale the entire thing easily. Though in most parts, I start with a fuselage that has a scale of, for example, 5,5,5. Then the rest follows.
@RB107 most of ship builds start small, like literally. Then scaled up until satisfaction. I do those(though I suck at making hulls, so I just use Bylatnov's ships instead), and sometimes I accidentally make a 200+m ship 💀
@LTHank This thing. Antonov Map
I haven't seen one here in the Philippines. And I have zero knowledge about it 💀
@SuperSuperTheSylph here's what I've found, tho it's probably not the one you're looking for
+1What is that thing? A bomb?
+1A B R U M S
+1@SomeSPGuyWhoLikesLore @SuperSuperTheSylph Our scientists have to study outer space stuff one way or another :v
+2@UnitedinOne90 uhh, have a taste on my Fusion perhaps?
+1@YarisHatchback 225 meters wide in diameter of the dish alone :v
+1Honorable Mentions: @Monarchii
+1@YarisHatchback no problem 🤝
@UnitedinOne90 oh lmao mb 💀
As the leader of the Pearlian Republic, signed. 🖋️
@Pleiades They didn't. This ship was made by ms LunarEclipseSP herself and was tested on SP2
BOAD
+1Please let us have more than 8 activation groups 🙏
+3BNANAN
+2Our sole ship building company working overtime 💀
@SuperSuperTheSylph from SimplePlanes to ComplexEverything.
Literally at that point, SP2 becomes a combat simulator
+1@BlackGearCompany Here's a list for ya
+1@QuesoAirlines what aircraft did you based it on?
@SuperSuperTheSylph left engine stalls after a sharp turn
+1@Graingy watch how the cessna's engine act in the vid.(The airframe doesn't go forward) And try to replicate it in sp(fixed pitch blades).
@Graingy fixed pitch, that doesn't produce thrust when idle, in sp, it doesn't happen. I'm talking about this one, this doesn't happen in sp.
I do know about the manual pitch :v
@SPsidearm we're broke lmao, we can't afford F-35'S 💀
Honorable Mentions(And credits): @ReinMCDeer
M-War II Honorable Mentions 5: @TheUltimatePlaneLover (the host of M-War II)
M-War II Honorable Mentions 4: @SPSidearm, @Boeing727200F, @SuperSuperTheSylph
M-War II Honorable Mentions 3: @NerfAddict, @BlackGearCompany, @Zero0Two2
M-War II Honorable Mentions 2: @JSTQ,
@Dracul0Anderson, @SamuelJamesCastor
M-War II Honorable Mentions: @Monarchii, @LunarEclipseSP, @AeroTactical
@Graingy fixed pitch propellers do exist, but by the time you increase the throttle, again, that's where it starts to produce thrust. I wanna simulate how a cessna's engine and its propeller blades act(I want them to not produce thrust while on full rpm or on idle)
The thing is, when the propeller pitch blades are moved to a certain degree, that's when it starts to produce thrust. Which is imo, unrealistic. Most propeller blades are fixed, like the cessna and the older warplanes. And I tried to make a funky tree code that simulates a somewhat "realistic" engine(low rpm when engine start), it somehow worked, if the propeller pitch blades are movable(set the input from VTOL to throttle). Check my CT-1C's engine for more info :v
+1Comically large bowl of meat stew(from any country, feel free to choose lmao)
+1GY–muted
+1@SPsidearm you can slap a gun on its back 🗣️
@Monarchii
Moo 🐄🐄🐄
@SuperSuperTheSylph
Bruh🗣️
+1@DJRianGamerTheHololiveFan mahal naman nyan boss, galing pa ba ng wright waters yan?
+1Boss magkano kilo neto points at the bangus/milkfish
+1@SuperSuperTheSylph super rapid is cool. With the classic circular dome too.
+1It needs
OTO MELARA 76MM
+3@LunarEclipseSP @DJRianGamerTheHololiveFan
BruMos🥀
+2Can you edit mine(Pearlian Republic: A country on the southeastern continent who supports the Loyalists.)
Thanks xD
@SPsidearm that Type 956E was lucky he only came across a cutter, and not the Aurora class heavy cruiser. The admiral of that cruiser is either insane or a chill guy lmao
Honorable Mentions(And credits): @Helmy989, @Monarchii
+1NWA version of the Kiowa
+2@RB107 you're welcome 🤝🤝🤝
@keiyronelleavgeek566 yep, probably either mid 2026 or by the 4th quarter of 2026. We still have time to hone our building skills :v
@RB107 not one by one, there's this scaling part on fine tuner mod. Where you can scale the entire thing easily. Though in most parts, I start with a fuselage that has a scale of, for example, 5,5,5. Then the rest follows.
+1@RB107 most of ship builds start small, like literally. Then scaled up until satisfaction. I do those(though I suck at making hulls, so I just use Bylatnov's ships instead), and sometimes I accidentally make a 200+m ship 💀