@OkaNieba i usually use Google's dictionary lel, so I could write something like >>CameraManagerScript..SetCameraFov just by typing lp, or - [**[ Link ]**]( with yui lmao, lifesaver i tell ya, especially ingame too
@CR929thenewSPplayer hmm... well one of my advices would be angling the wing to make it redirect lift to the ground, and if it's too much, also angle the rear rudder to counteract it
@Speedhunter well rather, actually... you don't need to have the ,0,1 after clamp01, and actually, it would be something like AltitudeAgl>XX ? Brake : 0, how this works is basically, the game checks if said requirement(the altitude in this example) is fulfilled, if it is, it will input the Brake, if it is not, it will input none; the base code is A ? B : C, where if requirement A is fulfilled, the input will be B, else it will be C
use AltitudeAgl<XX, where XX is the altitude relative to the ground in meters, and < can be replaced by > if you need it to activate above said altitude
@CR929thenewSPplayer agreed tbh, a bit too bland, but relatively high part because of the fuselage shape, honestly an extra 10 parts would help it a lot
floatplanes are finicky, the tricks I've learnt(or know) for them is basically you have to make the front float have a lot of buoyancy or give your wings a decent angle of attack either by of course, decreasing the rear float or angling your wings in designer, so it goes.
@Graingy oh you know, you get a... SURPRISE TRIP TO HAWAII sounds of doom approaching closer, inching ever slightly with the fury of a thousand hurricanes
@Mousewithamachinegun123 the does woodchips count? or thinly sliced bamboos
+1@OkaNieba i usually use Google's dictionary lel, so I could write something like
+1>>CameraManagerScript..SetCameraFov
just by typinglp
, or- [**[ Link ]**](
withyui
lmao, lifesaver i tell ya, especially ingame too@CaptainSquadronLeaderX didn't Aerospatiale merged in like 2000s? so like, it's pretty far future from SA 342M right?
+1@OkaNieba then why is the Payload section always like that kek
+1@CR929thenewSPplayer hmm... well one of my advices would be angling the wing to make it redirect lift to the ground, and if it's too much, also angle the rear rudder to counteract it
+1it's pretty heavy flying no? stall characteristics is quite.. interesting to say the least
+1fweee XD
+1@Speedhunter sure sure, let's see how it'll be next time~
+1@Speedhunter you got me XD
+1@IntoTheDesignatedGridZone I quite love how it performs, quite fun to whack some baguettes on some poor peasants XD
+1but that should work also now that i think about it
+1@Speedhunter well rather, actually... you don't need to have the
+1,0,1
after clamp01, and actually, it would be something likeAltitudeAgl>XX ? Brake : 0
, how this works is basically, the game checks if said requirement(the altitude in this example) is fulfilled, if it is, it will input the Brake, if it is not, it will input none; the base code isA ? B : C
, where if requirementA
is fulfilled, the input will beB
, else it will beC
and oh, if it needs to be limited, use
+1clamp01(Input)
, this'll allow for y'know, one way forward no way backuse
+1AltitudeAgl
<XX
, whereXX
is the altitude relative to the ground in meters, and < can be replaced by>
if you need it to activate above said altitude@OkaNieba hoo, do tag
+1@C47skytrain I'll see if my mind goes that way
+1@CaptainSquadronLeaderX warcrimes adorably ( > ~ < )
+1@JuliaAircraft quite delicious, actually ( ^▽^ )
+1@C47skytrain I'll.. consider it, pun intended >:3
+1welp, I'm a bit hungry, am gonna eat
+1@Speedhunter #MODSFORANDROID!! which sadly will never materialize anyway kek
+1@Speedhunter one such example of me and the Martian Sand conversing, and this is like, only one of like i suppose 20+ or so chats?
+1@Speedhunter I just wish SP isn't as dark as it is tbh, there's reshade but that's for.. PC..
+1@Speedhunter oh you have not seen me and @Graingy, isn't that right, sand?
+1@VarisTheWingers also yes, from adobo
+1@BYardley thanks!
+1@VarisTheWingers got me some coffee, thas why lel
+1@Speedhunter hmh, same then, although i range between 10-20, 15 typically
+1@DatTrainGuy19 that one goes so hard, maybe I'll try making something like that on the MQ-1
+1@Speedhunter oh sweet, how many fov do you typically use tho?
+1@Speedhunter do ya know the dev console trick?
+1@VarisTheWingers i must say, you make a lot of good-looking fiction fighters..
+1@CR929thenewSPplayer agreed tbh, a bit too bland, but relatively high part because of the fuselage shape, honestly an extra 10 parts would help it a lot
+1@Speedhunter
"so you're telling me I got to get 5 kills to use a Predator strike? not when you're me"
.
@Speedhunter i the fast XD, be quicker next time, heh~
+1@Speedhunter np ( ^ ~ ^ )
+1oh, we uploaded together XD
+1ZZ uploaded replica!!1!1!1!!1!!
jokes aside, damn does it look good, and also, congratulations on Plat lel ( > ~ < )
+1the last meme goes hard, godDAMN
+1@Graingy the British chips or American chips?
+1that glowup goes hard fr
floatplanes are finicky, the tricks I've learnt(or know) for them is basically you have to make the front float have a lot of buoyancy or give your wings a decent angle of attack either by of course, decreasing the rear float or angling your wings in designer, so it goes.
+1@Apollo018362 oh, good one! also congratulations on plat!
+1@DatTrainGuy19 yea lel, someday maybe
+1@Graingy oh you know, you get a... SURPRISE TRIP TO HAWAII sounds of doom approaching closer, inching ever slightly with the fury of a thousand hurricanes
+1@LunarEclipseSP yee, contemplating! ( >▽< )
+1@Noob101 hm, I'll see what i can do probably
+1Get Well Soon! best blessings and wishes~ ( > ~ < )
+1very cool! ( > ~ < )
+1@WHNineTripleOne i'm flattered ( > ~ < )
+1hoh, deh-nyan
+1