9,458 Mixx Comments

  • Experiments with linear actuators: landing gear 1.8 years ago

    @V
    Awesome... but can you find a way to make it a lot stiffer, to then act something like a one part multi directional rotor/hinge that can carry weight... wanna reduce part count for a mech

  • revolutionary discovery: the linear actuator! 1.8 years ago

    @WormWithLegs so that's how you do it...

  • Vergil's Monobloc Chair 1.8 years ago

    Nah fam... deep talks hit different on one of these

  • walker legs 1.8 years ago

    @CheezyRyrio no probs, but you could also add it to your favorites list to save it

  • So Jundroo accidentally added 1 part custom images to the game... 1.8 years ago

    I don't have a PC.... is the any other way to do this with a phone? (Samsung)

  • 1970 Dodge Challenger drag 1.9 years ago

    How in the world do you have such a high part count on Android?
    What phone do you have?

  • Arm tracking test 1.9 years ago

    I need this

  • RIFT DROCKET 1.9 years ago

    @Fadepug sure.... I'll try... might take a lil bit of time, college exams😅

  • EXPERIMENTAL VR MECH TEST FRAME 1.9 years ago

    @MobileGamer21 I know... totally bombed out on this....

  • RIFT DROCKET 2.0 years ago

    @Fadepug thank you so much for this, I don't have vr so I really wanted to know how this this actually felt in vr, so like, is it easy to use and understand, anything I need to adjust?

  • 1969 Chevrolet Corvette Stingray 427 2.1 years ago

    @Soll but it's a good system, gave me this idea of using the fire weapons button as a Throttle so that when you hit high revs you get backfire

  • 1988 Chevy S10 Lowest Rider 2.2 years ago

    I'm gonna make this driiiiift

  • Thunado car /Gamerauto Puntex 2.2 years ago

    This build is severely underrated.

  • RIFT DROCKET 2.2 years ago

    @AETHEN please do explain.... I mean yeah they are kinda... big... but the small (normal size) ones just didn't feel right, made it feel empty... ya know?

  • 1969 Chevrolet Corvette Stingray 427 2.2 years ago

    The way you did the exhaust pops.... bruh....

  • 1970 AM Catamount 2.2 years ago

    Would you mind if I drift this Beautiful thing?
    (Basically mod the engine and controls and repost)

  • VR DRIFTER TEST 2.3 years ago

    @Roadtrainbuilder ngl... I forgot that I ripped off the fuel tank when I took the body panels off... soz

  • The most relatable SP .gif you've ever seen 2.3 years ago

    Stop it sir... please stop it sir..... I need to breath🤣💀

  • Whizzing Arrow 3.0 2.3 years ago

    @Formula350 OK so I've been messing around with some of the new toys we have.... that triangulation of AltitudeAgl you asked about before..... I'm close to a break through

  • VR DRIFTER TEST 2.3 years ago

    @ShootsPlanes yeah yeah, I mean I built it on mobile
    Trim to go
    Roll to turn
    AG1 if you trust your steering abilities

  • Cormorant II TEST 2.4 years ago

    @Lancelot1230 ok I've taken a look at this thing, and it almost feels as if the legs are unnecessarily over programmed, imma mess around with it and link you to an unlisted post when I'm done

  • SPVR Orca III teaser 2.4 years ago

    @V that is so sick, if you'd like, try out my X Racer base and tell me if its ergonomic and feels natural to drive

  • Dragstar 2.4 years ago

    @ChadRod thanks
    It was just a lil 5 min build so it's not great but yeah it's fast

  • Cormorant II TEST 2.5 years ago

    This is beautiful... superb... and massive...
    Damn I wish I could pick this apart and tweak some things, like the walking control... but it would kill my phone.... any PC suggestions?

  • RIFT DROCKET 2.5 years ago

    @LordKillMePLZ oh lol I've used this since funky trees happened but thank you so much
    PS. You should take a look at my hover or mech builds if you wanna see programming

  • Mechanical Steering Roadster 2.6 years ago

    Your poor phone....

  • Wind Spirit - Silver Dragon 2.6 years ago

    How do you get custom thumbnails with mobile @Wilsonhua because it makes your posts amazing and I'd love to also be able to do this

  • Mini-z chasis Drifter 2.7 years ago

    @LittleJerry yes....I'm still working on that....

  • Rally race car 2.7 years ago

    @jacephysicsboss sick

  • Mini-z chasis Drifter 2.7 years ago

    @P7VDS ok well the most important part is the counter steering, it's what makes it handle so well. (AngleOfSlip/[steering angle]), with that, if you look at the input of of the steering you'll also see the min and max are ever so slightly different, this is so that when you drift the wheels make a slight arch which makes you turn while drifting instead of just going sideways, this helps keep you in the drift and prevents the car from flicking back and losing control and tho that might seem unrealistic, its actually not, because when a car drifts and you let go of the steering wheel, the wheels will flick into the turn. (it's just how cars work)
    Next you want a fixed throttle input like VTOL or Trim because you have better control over getting that perfect power level, with that you want to reduce the maxAngularVelocity of the back wheels to cap your top speed to a certain level (you'll have to play with this and find your desired speed)
    In conjunction with that you also want to reduce the brake torque of the back wheels to 0 and the front wheels to almost nothing, so that when you're drifting and you want just a little more swing, you just need to tap the brakes a little (a lot like reel drifting)
    Next you want your center of mass around the center of your vehicle to have an even spread of weight on your wheels, and as for grip, you'll see that the front wheels are set to 90 or below and the back are set to 50 for the side and about 120 forward, this is so that when you slap into a turn, your car doesn't just yank into it and spin out (you want a little slip when you turn)
    Lastly as for the engine, with the capped maxAngularVelocity you won't be able to use the full speed of the engine, but you will have all the power, but you don't want to set it too high because it makes taking off a little... squirrelly... (again you'll have to play with this)
    that's about everything I can think of now but once I do an actual post I'll put more detail into everything and I'll remember to tag you

  • Mini-z chasis Drifter 2.7 years ago

    @P7VDS I could do a whole post on just drifters

  • project mech ss 2.7 years ago

    Not bad for a first post, I look forward to seeing more

  • Rally Race #1 2.7 years ago

    @jacephysicsboss and thrusters?

  • Rally Race #1 2.7 years ago

    @jacephysicsboss is XML editing of parts allowed
    And define turbos
    Also explain 2.5L... like how does one define that in this game
    And how do we submit our track times

  • ABF-22 2.7 years ago

    @IUIA00 ?

  • ABF-22 2.7 years ago

    Handles amazingly at max speed

  • FIX THIS JUNDROO 2.7 years ago

    SHUT
    I use this all the time, helps to see it in a new perspective so its easier to work on, especially when you're working with cramp spaces that can't be nudged, so SHUT

  • Funky Tree auto turret help 2.8 years ago

    I can't seem to find your build

  • I need ft code 2.8 years ago

    (((TargetHeading - Heading) * TargetSelected) / [angle of rotor])

  • How to get something to activate after a certain speed is reached 2.8 years ago

    I wanna see what this becomes

  • A question for the Devs 2.8 years ago

    I too would like to know this

  • How to make mech legs? Any templates 2.8 years ago

    @TheBoeingEngineer
    I'm I have mech leg bases on my profile here, you can use them freely and if you need any more help just ask me

  • SPVR - Fuselage Slice 2.8 years ago

    I've needed this for so many builds... or even just a half fuselage block... but this is still good
    Edit: and 45° beveled corner types...plz

  • BT-7274 2.8 years ago

    @SuperVirus38 thanks, for now tho I'm gonna work on the rest of the Titans, so when I finally get my hands on a good pc, I got a whole team to build up

  • BT-7274 2.8 years ago

    @SuperVirus38 but yeah it's got a total of three animations, for crouching down, running/ walking and lastly falling with automatic drop thrusters, in time i will add combat animations and even emotes, along with a propper paintjob and fine detailing... but sadly all this can only be done on a PC cuz my phone is dieing....

  • BT-7274 2.8 years ago

    @SuperVirus38 haha I was waiting for someone to drop it XD

  • BT-7274 2.8 years ago

    @MAHADI
    Yeah I know, I just dont know how... plus this thing really lags my poor phone hard when i load it in so getting nice cinematic shots is hard...
    Once i get hold of a good pc and finish off all the fancy fine details and get hold of a nice RTX program, I'll do this build right with the ability to equipt the main weapon and even do the classic thumbs up emote....
    But till then, BT will just have to wait.

  • Winch powered walker 2.8 years ago

    @PPLLAANNEE yeah 4 legged walkers are pretty unstable, but if you make it a 6 legged walker it'll be way better

  • Winch powered walker 2.8 years ago

    @PPLLAANNEE I like this a lot, mind if I reprogram this a lil