@TitanIncorporated These aren't 'my' men, they're Bjac0's creation, modified by me. I might come back to these at some point, though I'm not going to upload as often as I use to.
@SledDriver A smooth shape generator? Hmm, well some of the comments here have made me rethink on the idea of wholly leaving building. Might consider making things on occassion, or at least wait and see what the next update brings.
@F104Deathtrap Ooooh I know already looking it up that it could be a challenge to get right. I have also noticed there's a lot of interesting designs from the 60s-70s cold war era from Russia.
@mufasa6896 NO WONDER YOU COULDN'T DIVE! XDXDXDXDXD Sorry, but that explains everything, underwater mod basically replaces the water with a slight upward force and makes everything buoyant. I was quite disappointed when I realized that, but now the Underwater Camera mod exists and works perfectly for subs. Glad you found the issue!
@mufasa6896 I'm actually getting some promising results on my pistonless Gotland ;) Along with the XML modded internal fuselages I've used massive wings xml modded down to size for the control surfaces. I'd suggest giving that a try, along with increasing the weight/size of your sub exponentially of course.
@mufasa6896 Strangely enough I haven't had that problem, though that's probably because of how heavy my subs are. Generally in the 100k to 1 million range. I've acutally been working on making my gotland able to 'fly' through the water through giving it internal fuselages xml modded as close to neutral buyancy as possible. There's actually a submarine that I've found seems capable of maneuvering through the water more like a submarine https://www.simpleplanes.com/a/n54940/G-2-Simple-Surveillance-submarine-AIP It funny enough has a rotator engine as well, though I think yours is much better. ^^
I installed the engine of this thing on my Gotland and it works really well! Are you aware of the piston and Fuselage method people use for submerging submarines?
@EternalDarkness Thanks! and yea the reference blueprint I was using showed the bow to have a shape which tapered in a manner as to have the tip of the nose be wider than it was tall. https://imgur.com/a/N9oHxFA An oblong sphere wouldn't have quite recreated that.
@MrSilverWolf I've sadly had an experience much like that when I went on Simpleplanes MP with a friend. People popping on with 1k part builds, and continuously bombing my friend on the airfield.
@Kerbango Well glad to not be alone, or an unusual case.
@Portalmaster Well it came together quite nicely! And if you wanna do something big, maybe recreate the cargo plane from JC3? Unless you aren't wanting to make another video game vehicle of course.
@GreatHenry I decided to leave them out, since there is so sight of them on the short. Thanks for reminding me to add a 'start in the air' notice though, my bad.
@bjac0
oh! The Man https://www.simpleplanes.com/a/xxCKfT/The-Man Has wheels! I didn't notice that initially. I'll go for the smaller wheels in future builds. I used the man from the original 'man - part' for builds, and gave it wheels on my own.
Question: How did you manage to get the guns and recoil 'gun' to fire in sync? In trying to add recoil to guns I have had an issue with the recoil gun firing partially if not completely out of sync with the main gun.
@Jetliner101
The propulsion system is based directly on zackattack316's ornithoptor, which is a very simple but effective mechanism for flap powered flight.
For the wings started by building the wing 'bones' with fuselage blocks and hinge rotators, putting them in a manner as to mimick the joints of a bird's wing. Then I added and shaped the wings.
Then I used Overload to adjust the rotators and get them to properly bend and close the wing with use of VTOL.
What would follow would be a number of Overload adjustment and improvements to try to get the speed up. Initially I struggled to get it past 100 mph but then managed to give it decent speed. Then somehow adding he bird fuselage boosted the speed in level and diving by a lot.
I used a lot of Overload tinkering with drag, weight, and especially the rotators.
@yoshicraze Sweet! I'll look out for it then!
@TitanIncorporated These aren't 'my' men, they're Bjac0's creation, modified by me. I might come back to these at some point, though I'm not going to upload as often as I use to.
@SledDriver A smooth shape generator? Hmm, well some of the comments here have made me rethink on the idea of wholly leaving building. Might consider making things on occassion, or at least wait and see what the next update brings.
@F104Deathtrap Ooooh I know already looking it up that it could be a challenge to get right. I have also noticed there's a lot of interesting designs from the 60s-70s cold war era from Russia.
@F104Deathtrap Tempting build, I'll consider it! Holy crap is it strange though, lol.
@robloxweponco Aaaah I see, thanks!
@robloxweponco Actually I think I might have found it! https://www.simpleplanes.com/a/18Bz7P/Screwed-Custom-Screw-Props-OBT-phase
@robloxweponco Thinking I might post the engine I use, with full credit to the genius who actually made it.
@mufasa6896 VTOL ballasts would complete the functionality of the sub for sure! I wish you luck on your submarine!
@mufasa6896 NO WONDER YOU COULDN'T DIVE! XDXDXDXDXD Sorry, but that explains everything, underwater mod basically replaces the water with a slight upward force and makes everything buoyant. I was quite disappointed when I realized that, but now the Underwater Camera mod exists and works perfectly for subs. Glad you found the issue!
@mufasa6896 I wonder if it's your physics settings, because I am not having that problem in the slightest.
@mufasa6896 Pitch down with full throttle, note that the pitch is not inverted, so down is down and up is up.
@mufasa6896 https://www.simpleplanes.com/a/m36D5b/Gotland-Class-Submarine-Realistic-Maneuvering
@mufasa6896 I have completed the Gotland! And it's awesome.
@mufasa6896 It is! And is probably the best method of making control surfaces for subs!
@mufasa6896 https://www.simpleplanes.com/a/Jf6NR2/I-Just-discover-this-glitch Nope :)
@mufasa6896 I'm actually getting some promising results on my pistonless Gotland ;) Along with the XML modded internal fuselages I've used massive wings xml modded down to size for the control surfaces. I'd suggest giving that a try, along with increasing the weight/size of your sub exponentially of course.
@mufasa6896 Strangely enough I haven't had that problem, though that's probably because of how heavy my subs are. Generally in the 100k to 1 million range. I've acutally been working on making my gotland able to 'fly' through the water through giving it internal fuselages xml modded as close to neutral buyancy as possible. There's actually a submarine that I've found seems capable of maneuvering through the water more like a submarine https://www.simpleplanes.com/a/n54940/G-2-Simple-Surveillance-submarine-AIP It funny enough has a rotator engine as well, though I think yours is much better. ^^
@mufasa6896 I see your point, that would be awesome! Hopefully that mod will come from Gestour in time.
I installed the engine of this thing on my Gotland and it works really well! Are you aware of the piston and Fuselage method people use for submerging submarines?
@GeneralOliverVonBismarck Pffffft
New post made https://www.simpleplanes.com/a/iQ9Jm8/Sturgeon-Class-Submarine-Fixed-and-Armed
@TheFlyingGyro Have fun!
@WarHawk95 Congratulations!
@EternalDarkness Thanks! and yea the reference blueprint I was using showed the bow to have a shape which tapered in a manner as to have the tip of the nose be wider than it was tall. https://imgur.com/a/N9oHxFA An oblong sphere wouldn't have quite recreated that.
Gonna make a new post for this, think I might have found a fix for the torpedoes.
@MrSilverWolf I've sadly had an experience much like that when I went on Simpleplanes MP with a friend. People popping on with 1k part builds, and continuously bombing my friend on the airfield.
@Kerbango Well glad to not be alone, or an unusual case.
@Portalmaster Sounds like a great idea!
@Portalmaster Not a bad idea! You could also shoot for a functional cargo door and space too!
@Portalmaster Well it came together quite nicely! And if you wanna do something big, maybe recreate the cargo plane from JC3? Unless you aren't wanting to make another video game vehicle of course.
This is awesome! Can't believe someone made this, all it's missing is the ability to jettison its frame and roll off as a motorcycle. Great job!
@Carbonfox1 It is, that is why I decided to make it, had making it on my mind for a while.
@GreatHenry I decided to leave them out, since there is so sight of them on the short. Thanks for reminding me to add a 'start in the air' notice though, my bad.
@GreatHenry Thank you
"Admiral Wilhelm" Wilhelm as in the scream your device will emit when you load up a level in this thing.
@Rawhide Thank you!
This is a really cool design! Flies even better than it looks.
@bjac0 Yea, I think I'll take a break. It's just fun to pose those men, and give the various weapons.
@bjac0
oh! The Man https://www.simpleplanes.com/a/xxCKfT/The-Man Has wheels! I didn't notice that initially. I'll go for the smaller wheels in future builds. I used the man from the original 'man - part' for builds, and gave it wheels on my own.
@BaconEggs bjac0's man didn't have wheels, I am pretty sure about that.
@BaconEggs Wheels, this thing uses wheels to get around.
@FlyingSausage Yup
@Pilotmario Who knew simpleplanes would take you back to counter strike.
@MintLynx Actually, I think I might know
Question: How did you manage to get the guns and recoil 'gun' to fire in sync? In trying to add recoil to guns I have had an issue with the recoil gun firing partially if not completely out of sync with the main gun.
@Pilotmario I'll check em out!
@Person05 Thank you!
@Jetliner101
The propulsion system is based directly on zackattack316's ornithoptor, which is a very simple but effective mechanism for flap powered flight.
For the wings started by building the wing 'bones' with fuselage blocks and hinge rotators, putting them in a manner as to mimick the joints of a bird's wing. Then I added and shaped the wings.
Then I used Overload to adjust the rotators and get them to properly bend and close the wing with use of VTOL.
What would follow would be a number of Overload adjustment and improvements to try to get the speed up. Initially I struggled to get it past 100 mph but then managed to give it decent speed. Then somehow adding he bird fuselage boosted the speed in level and diving by a lot.
I used a lot of Overload tinkering with drag, weight, and especially the rotators.
@Jetliner101 Were you trying to pitch up a lot? Like up to 30 degrees?
@Jetliner101 No....that is strange.