71.7k MintLynx Comments

  • Seawolf Class Submarine (Realistic Maneuvering) 6.7 years ago

    @yoshicraze Sweet! I'll look out for it then!

  • GunMan - Shotgun 6.7 years ago

    @TitanIncorporated These aren't 'my' men, they're Bjac0's creation, modified by me. I might come back to these at some point, though I'm not going to upload as often as I use to.

  • Absence, final craft, and some very, very sad news. 6.8 years ago

    @SledDriver A smooth shape generator? Hmm, well some of the comments here have made me rethink on the idea of wholly leaving building. Might consider making things on occassion, or at least wait and see what the next update brings.

  • New Submarine Ideas 6.8 years ago

    @F104Deathtrap Ooooh I know already looking it up that it could be a challenge to get right. I have also noticed there's a lot of interesting designs from the 60s-70s cold war era from Russia.

  • New Submarine Ideas 6.8 years ago

    @F104Deathtrap Tempting build, I'll consider it! Holy crap is it strange though, lol.

  • No More Pistons! 6.8 years ago

    @robloxweponco Aaaah I see, thanks!

  • No More Pistons! 6.8 years ago

    @robloxweponco Actually I think I might have found it! https://www.simpleplanes.com/a/18Bz7P/Screwed-Custom-Screw-Props-OBT-phase

  • No More Pistons! 6.8 years ago

    @robloxweponco Thinking I might post the engine I use, with full credit to the genius who actually made it.

  • Gotland Class Submarine (Realistic Maneuvering) 6.8 years ago

    @mufasa6896 VTOL ballasts would complete the functionality of the sub for sure! I wish you luck on your submarine!

  • Gotland Class Submarine (Realistic Maneuvering) 6.8 years ago

    @mufasa6896 NO WONDER YOU COULDN'T DIVE! XDXDXDXDXD Sorry, but that explains everything, underwater mod basically replaces the water with a slight upward force and makes everything buoyant. I was quite disappointed when I realized that, but now the Underwater Camera mod exists and works perfectly for subs. Glad you found the issue!

  • Gotland Class Submarine (Realistic Maneuvering) 6.8 years ago

    @mufasa6896 I wonder if it's your physics settings, because I am not having that problem in the slightest.

  • Gotland Class Submarine (Realistic Maneuvering) 6.8 years ago

    @mufasa6896 Pitch down with full throttle, note that the pitch is not inverted, so down is down and up is up.

  • VCS WIP 6.8 years ago

    @mufasa6896 https://www.simpleplanes.com/a/m36D5b/Gotland-Class-Submarine-Realistic-Maneuvering

  • VCS WIP 6.8 years ago

    @mufasa6896 I have completed the Gotland! And it's awesome.

  • VCS WIP 6.8 years ago

    @mufasa6896 It is! And is probably the best method of making control surfaces for subs!

  • VCS WIP 6.8 years ago

    @mufasa6896 https://www.simpleplanes.com/a/Jf6NR2/I-Just-discover-this-glitch Nope :)

  • VCS WIP 6.8 years ago

    @mufasa6896 I'm actually getting some promising results on my pistonless Gotland ;) Along with the XML modded internal fuselages I've used massive wings xml modded down to size for the control surfaces. I'd suggest giving that a try, along with increasing the weight/size of your sub exponentially of course.

  • VCS WIP 6.8 years ago

    @mufasa6896 Strangely enough I haven't had that problem, though that's probably because of how heavy my subs are. Generally in the 100k to 1 million range. I've acutally been working on making my gotland able to 'fly' through the water through giving it internal fuselages xml modded as close to neutral buyancy as possible. There's actually a submarine that I've found seems capable of maneuvering through the water more like a submarine https://www.simpleplanes.com/a/n54940/G-2-Simple-Surveillance-submarine-AIP It funny enough has a rotator engine as well, though I think yours is much better. ^^

  • VCS WIP 6.8 years ago

    @mufasa6896 I see your point, that would be awesome! Hopefully that mod will come from Gestour in time.

  • VCS WIP 6.8 years ago

    I installed the engine of this thing on my Gotland and it works really well! Are you aware of the piston and Fuselage method people use for submerging submarines?

  • Papa Class Submarine 6.9 years ago

    @GeneralOliverVonBismarck Pffffft

  • Sturgeon Class Submarine 6.9 years ago

    New post made https://www.simpleplanes.com/a/iQ9Jm8/Sturgeon-Class-Submarine-Fixed-and-Armed

  • Fully Submersible 'Torpedo' 6.9 years ago

    @TheFlyingGyro Have fun!

  • Fully Submersible 'Torpedo' 6.9 years ago

    @WarHawk95 Congratulations!

  • November Class Submarine 6.9 years ago

    @EternalDarkness Thanks! and yea the reference blueprint I was using showed the bow to have a shape which tapered in a manner as to have the tip of the nose be wider than it was tall. https://imgur.com/a/N9oHxFA An oblong sphere wouldn't have quite recreated that.

  • Sturgeon Class Submarine 6.9 years ago

    Gonna make a new post for this, think I might have found a fix for the torpedoes.

  • Ramble about personal issues and gripes with the game. 6.9 years ago

    @MrSilverWolf I've sadly had an experience much like that when I went on Simpleplanes MP with a friend. People popping on with 1k part builds, and continuously bombing my friend on the airfield.

    @Kerbango Well glad to not be alone, or an unusual case.

  • G-6155 Interceptor 6.9 years ago

    @Portalmaster Sounds like a great idea!

  • G-6155 Interceptor 6.9 years ago

    @Portalmaster Not a bad idea! You could also shoot for a functional cargo door and space too!

  • G-6155 Interceptor 6.9 years ago

    @Portalmaster Well it came together quite nicely! And if you wanna do something big, maybe recreate the cargo plane from JC3? Unless you aren't wanting to make another video game vehicle of course.

  • G-6155 Interceptor 6.9 years ago

    This is awesome! Can't believe someone made this, all it's missing is the ability to jettison its frame and roll off as a motorcycle. Great job!

  • The Last Fighter (From Fortress) 7.1 years ago

    @Carbonfox1 It is, that is why I decided to make it, had making it on my mind for a while.

  • The Last Fighter (From Fortress) 7.1 years ago

    @GreatHenry I decided to leave them out, since there is so sight of them on the short. Thanks for reminding me to add a 'start in the air' notice though, my bad.

  • The Last Fighter (From Fortress) 7.1 years ago

    @GreatHenry Thank you

  • Flying BattleCruiser Admiral Wilhelm 7.1 years ago

    "Admiral Wilhelm" Wilhelm as in the scream your device will emit when you load up a level in this thing.

  • Something I have been working on. 7.2 years ago

    @Rawhide Thank you!

  • SP-II-WAS-B 7.2 years ago

    This is a really cool design! Flies even better than it looks.

  • Gunman - DFM-650 7.2 years ago

    @bjac0 Yea, I think I'll take a break. It's just fun to pose those men, and give the various weapons.

  • GunMan - Sawed-Off Shotgun 7.2 years ago

    @bjac0
    oh! The Man https://www.simpleplanes.com/a/xxCKfT/The-Man Has wheels! I didn't notice that initially. I'll go for the smaller wheels in future builds. I used the man from the original 'man - part' for builds, and gave it wheels on my own.

  • GunMan - Sawed-Off Shotgun 7.2 years ago

    @BaconEggs bjac0's man didn't have wheels, I am pretty sure about that.

  • GunMan - Sawed-Off Shotgun 7.2 years ago

    @BaconEggs Wheels, this thing uses wheels to get around.

  • GunMan - Sawed-Off Shotgun 7.2 years ago

    @FlyingSausage Yup

  • GunMan - HK MP5 7.2 years ago

    @Pilotmario Who knew simpleplanes would take you back to counter strike.

  • Recoil Gun 7.2 years ago

    @MintLynx Actually, I think I might know

  • Recoil Gun 7.2 years ago

    Question: How did you manage to get the guns and recoil 'gun' to fire in sync? In trying to add recoil to guns I have had an issue with the recoil gun firing partially if not completely out of sync with the main gun.

  • GunMan - Rocker Arsenal M100 7.2 years ago

    @Pilotmario I'll check em out!

  • GunMan - Shotgun 7.2 years ago

    @Person05 Thank you!

  • Flying Falcon 7.2 years ago

    @Jetliner101
    The propulsion system is based directly on zackattack316's ornithoptor, which is a very simple but effective mechanism for flap powered flight.

    For the wings started by building the wing 'bones' with fuselage blocks and hinge rotators, putting them in a manner as to mimick the joints of a bird's wing. Then I added and shaped the wings.

    Then I used Overload to adjust the rotators and get them to properly bend and close the wing with use of VTOL.

    What would follow would be a number of Overload adjustment and improvements to try to get the speed up. Initially I struggled to get it past 100 mph but then managed to give it decent speed. Then somehow adding he bird fuselage boosted the speed in level and diving by a lot.

    I used a lot of Overload tinkering with drag, weight, and especially the rotators.

  • Flying Falcon 7.2 years ago

    @Jetliner101 Were you trying to pitch up a lot? Like up to 30 degrees?

  • Flying Falcon 7.2 years ago

    @Jetliner101 No....that is strange.