Well, it’s 17 seconds, like it should. Try removing the fuel tank. Roll rate however is a different story. I need to work on a solution for that on all my planes, @WolfSpark @SimplySoviet
@andrewgarrison
The cannons now causes tremendous lag when an air target is selected. Moreover, the predictor is not showing.
This is presumably a universal conflict between aerial predictor and cannons.
Can we also have an option to turn off the predictor?
That’lo come much later. @Junkers87
More destroyers like this are welcomed, good job.
+1Despite being 1000 parts, I am truly getting no lag from spawning 4 of these at all.
Excellent work.
c h o n k @asteroidbook345 @NightmareCorporation
Well, it’s 17 seconds, like it should. Try removing the fuel tank. Roll rate however is a different story. I need to work on a solution for that on all my planes, @WolfSpark @SimplySoviet
It will only come much later. @Supergamingboy999
Now you have to make all the other sino-asiatic nation flags
it doesn’t turn off air to air predictors @WarRaptor17
@andrewgarrison
The cannons now causes tremendous lag when an air target is selected. Moreover, the predictor is not showing.
This is presumably a universal conflict between aerial predictor and cannons.
Can we also have an option to turn off the predictor?
bruh @BACconcordepilot
My only main criticism for SP is the physics.
み
I’ll buy it for 200$ a roll
Yes @LittleTOADY
Presumably, caused by the lead indicator. @AndrewGarrison
By setting canon function to “MultiRole” or anti air, having the weapon selected will cause a game crash when an air target is then selected.
Also on an unrelated note, soft locks occurs some times just randomly with explosions.
@AndrewGarrison
Unfortunately airflow is not simulated in simpleplanes, so, the flap physics is off. @LittleTOADY
It’s realistic. @LittleTOADY
Hey, Andrew, were you notified about the cannon lead indicator crash? @AndrewGarrison
F4 and then take a break, move onto next plane before coming back to make g2 @NFIGMT
+1Thanks, I’ll take that into consideration. @ChiChiWerx
+1admins : bruh
+4noice
+1Sorry. @Tang0five
Nudge them together? it is one piece of wing.@Tang0five
It might come a little later @NFIGMT
Sure, you might want to cut down on parts because 47 parts is a lot for a spammed AA gun @mitsuki
welcome back
meme.exe
+1Hurricanes are already out @Spitfirelad05
+1they’re perfectly fine @TheMitsuboshiBoi
+1No description is the perfect description
+7Got plans for nearly all the variants @Spitfirelad05
There was minimal changes @TitanIncorporated
Very much thanks, @EngineerOtaku
+1do you like the thicc wings? @Diloph
E-1, E-4-7, F1, F-4, take a break before doing G models@WolfSpark
+1It’s true to history, the early versions of the 109 were not manoeuvrable. @TitanIncorporated
May we meet once more in the future,@TheMitsuboshiBoi
piston
+2wouldn’t a very high health normally suffice?@Simpleww1server
why use invincible parts mod now of all time?
+1Ravenfield? Of course go ahead, if you need a specific model, let me know. More than happy to help. @Kuzhel
You do know that JAI prototypes are painted bright orange
+1f
When you build something inspired by Space Battleship Yamato and something that is inspired by the Yamato and Space Battleship Yamato.
+2Torpedo version have a less volatile drop. @WolfSpark
It’s a high descend. @WolfSpark
I won’t be able to publish the torpedo version until I resolve a rather urgent issue, it is to do with detacher physics underwater. . . @Tang0five
scharnhorst : part count yes is