10.2k MethaManAerospace Comments

  • Paraplane 3.5 years ago

    @FishMiner It's great! I've been thinking about how to do it for a while, but never did anything...
    I might do a hang glider challenge for rigid, semi rigid and paragliders... (bonus points for paragliders ;) )

  • Paraplane 3.5 years ago

    Very cool!!! This is the first successful paramotor! I think it can also be improved, I'll try something...

  • RJ FGRII Dragon 4.2 3.5 years ago

    @RamboJutter And that is why I'm planning to make Complex Planes.
    I'm also getting into RC. Though it wasn't included when calculating my budget...

  • RJ FGRII Dragon 4.2 3.5 years ago

    @RamboJutter I had a look too and realised that I was being a bit harsh... You have made really cool builds (that one probs being my fav), but on the others you just miss out on that detail... which does lower the part count...
    Being an aero student I've become somewhat of a maniac about aero accuracy... And I guess you focus more on the livery... which I am hopeless at... (collab?)


    About the drag, that's fair enough. Though there still is something strange about your flight models which I cant quite pinpoint yet... Maybe you balance your builds a bit nose heavy? That's quite common in SP as using full inputs (such as keyboard) is highly unrealistic and accentuates the feeling of instability. Hence far forward COM to be 500% stable.


    IDK exactly but I've always looked up at your builds, so keep going!

  • RJ FGRII Dragon 4.2 3.5 years ago

    @RamboJutter To make a plane handle realistically, It seems like the best way is to give it real specs (empty+loaded mass, thrust, wing loading, etc) and then adjust the speed by manually changing the drag scale (even on wings) using overload, NOT the engine power.

    This means that your plane has proper acceleration, climb rate and manoeuvrability, and after tinkering speed too.

    Another 2 things that sadly puts me off a little with your planes:
    1- you rarely seem to give your wings any di/anhedral, which a lot of planes have (even if it is very minimal on most). It would really add depth to your builds if you added that.
    2 - You also rarely change the wing thickness along the span, which for a start is unrealistic but also makes your wing look like a long plank from the front, again decreasing the visual depth of the build.

    I just find it a bit sad that you don't do these two things when your RJ "mashup" planes are such cool concepts with very smooth liveries and shapes...
    Your builds are already quality but your best builds are the ones you did do these things.
    Maybe you've thought of these and decided otherwise...


    edit: I just noticed you disabled drag on all parts but 2? Why, performance?

  • RJ P.1214-4 Kestrel 7.6 3.5 years ago

    @RamboJutter Yeah, it's a can of worms which I think no one can answer to (coz they are not allowed to). The build looks cool anyway so who cares :D

  • RJ P.1214-4 Kestrel 7.6 3.5 years ago

    @RamboJutter well according to some people, forward swept wings, aren't stealth coz they sorta focus the energy back...
    Also, the original design has a fuselage and twin booms which really stuck out, again, supposedly not very stealth.

    The thing with stealth planes is to be as smooth as possible with the shape. The angles help to reflect the energy from one specific direction to another.
    For example the F117 had a flat lower surface and the angles on top reflected the waves towards the sky.
    One trick for the SR 71 was to blend the fuselage and nacelles with the wings to have a smooth flat bottom with no features that would reflect the energy back to the radar.
    This is partly why I'm not a fan of all the ace combat style stealth planes.

    So, going by the reasoning above, the p1214 having the fuselage stick out (top+bottom) and tail booms on the bottom is probably a bad stealth design choice.

  • RJ P.1214-4 Kestrel 7.6 3.5 years ago

    the p1214 has probably the worst "stealth configuration possible", so lets make stealth no?
    Looks really cool though, good job!

  • Ho 229 -!- Pure stable flying wing -!- 3.5 years ago

    @CDRxavier It has drag rudders... so I'm not sure what you are trying to get at...

    To me SR2 is basically SP2 with a bad interface and a few bad things... But a lot of cool stuff, especially in the last update... TBH I ain't done much but programming recently...

    Go ahead and do the hint and share it with me! I'd like to know what you mean...

    +1
  • Piston Power - V 4 piston engine test plane 3.5 years ago

    @Himinambob tanks!

  • SimplePlanes 2 Leaked Screenshots 3.5 years ago

    @SupremeDorian Wait What the fk?!

    interesting...

  • Ho 229 -!- Pure stable flying wing -!- 3.5 years ago

    @CDRxavier Bro. This has no V stab and works.

    Also, nice to see you, it's been a while!

    +1
  • Catapult challenge CLOSED 3.6 years ago

    well this was quick

  • Mikoyan-Gourevitch MiG-31 Foxhound 3.6 years ago

    42!

    +1
  • Mikoyan-Gourevitch MiG-31 Foxhound 3.6 years ago

    @ollielebananiaCFSP I'm not disappointed. Just angry...

  • Mikoyan-Gourevitch MiG-31 Foxhound 3.6 years ago

    Not perfect but very good

  • Engines overload 3.6 years ago

    @JumpingJack no the texture

  • Decisions, decisions... 3.6 years ago

    Kiev

  • Lads, It's Democracy Time O_O 3.6 years ago

    You can edit this yourself in overload...

  • I wanna know about the community. 3.6 years ago

    1 Yes
    2 no I was actually looking for a game exactly like this and found SP
    3 It is a simulator where you build your own plane... It literally is a design tool.

    +1
  • Possibly the most important game suggestion ever made 3.6 years ago

    I'd love to record tutorials and other helpful/fun vids for SP.com but for some reason I can't seem to record SP at more than 10fps...

    +2
  • Possibly the most important game suggestion ever made 3.6 years ago

    I'd love to record tutorials and other helpful/fun vids for SP.com but for some reason I can't seem to record SP at more than 10fps...

  • Possibly the most important game suggestion ever made 3.6 years ago

    On the contrary I think that this feature would create an even bigger divide within the community...
    Better/more tutorials would be better, but I think the problem is that there is not enough community coverage and tutorials... For techniques such as panelling, instruments, Funky Trees, as a few examples of things which can't be taught within the game. The important thing that comes from this is motivating people to learn the features of the game and try them out.


    My question is why hide feature for people who don't use them, when they don't use them?
    The features (to hide) you mentioned are ones that you have to look for. Hiding them wouldn't de-clutter the screen or even the simple fun of building/flying simple planes.


    When I started playing (over 4 ago now), we didn't even have these features. People still managed to make amazingly complex stuff! But it was SOOOOO difficult to do! And these features are SOOO useful even to users who build very minimalist planes.


    TLDR: I don't see the point... ¯_(ツ)_/¯

    +1
  • F4u corsair 3.6 years ago

    Indeed looks a lot like this...

  • Havent played simpleplanes in 2 years, are they thinking of a sequel? 3.6 years ago

    There's been some very cool new stuff! I can recommend modded maps for fun flying, like this one

    +1
  • LOL XD 3.6 years ago

    An ajar jar in an ajar jar

  • ugh 3.6 years ago

    L O L

  • Guess the plane [TEASER] 3.6 years ago

    Savana?

  • Simpleplanes fuel consumption 3.6 years ago

    YES THANK YOU SO MUCH!

  • Super Carrier 3.6 years ago

    DCS is coming to SP?! wat?!

  • This one goes back a bit... 3.6 years ago

    @AndrewGarrison Don't worry! Isn't that why we make and play video games!

  • Hunter X 'Miss Demeanour' (51 followers too) 3.6 years ago

    @Sovietstrike333 @Tang0five @tsampoy Thank you for making me pass 100!

    +1
  • SimplePlanes Multiplayer 3.6 years ago

    @HellFireKoder are you still working on this mod from time to time or would you like to hand it over to someone else. You might be quite busy deving the game...

  • Has anyone ever thought of this? 3.6 years ago

    I think @MisterT Researched this extensively...

  • Psychadelics Intensify..... [re- TEASER...] 3.6 years ago

    @shipster Thankeeee!

  • Vietnam-Era AH-1 Cobra 3.6 years ago

    @shipster I saw there were only 15 point left, I couldn't resist XD

    +1
  • Flight Parameters Mod... 3.6 years ago

    @shipster Well, it's been done...

  • Hunter X 'Miss Demeanour' (51 followers too) 3.6 years ago

    @CFSP_NinjaPro @ThomasRoderick @Hellosss38 TY All!

  • How much lift do wings make depending on the Angle of Attack? Which aerofoil should I use? HERE IS YOUR ANSWER! 3.6 years ago

    Can you link the build so that I can do extensive testing pls?

  • Hmmmmmmmm.... Yessssss.... [Teaser?] 3.6 years ago

    @Hellosss38 @shipster We all need to get there together! Then I'll post this and get 15k XD

  • Vautour II a 3.6 years ago

    @ACEPILOT109 Marci Bacoups!

  • Vautour II a 3.6 years ago

    @ThomasRoderick Tanka ya!

  • Hunter X 'Miss Demeanour' (51 followers too) 3.6 years ago

    @ollielebananiaCFSP Grazi mile!

  • Hmmmmmmmm.... Yessssss.... [Teaser?] 3.6 years ago

    @Hellosss38 And others I don't tag people If you want to see it when it comes out just follow me.

  • Hmmmmmmmm.... Yessssss.... [Teaser?] 3.6 years ago

    @ThePropellerIsAFan How did you guess!!!!

  • Hmmmmmmmm.... Yessssss.... [Teaser?] 3.6 years ago

    @shipster @WarHawk95 @goboygo1 Indeed...

  • Hehe..... Afterburner 3.6 years ago

    ooooh F16 XL! nice! very uncommon plane!

  • Argent Wind 3.6 years ago

    @Skyfarers I love/d that game

  • Argent Wind 3.6 years ago

    Crimson Skies ;P