I wouldn't have this as a 'tank' cannon though, just a customisable cannon with also a customisable gun breach (tank breach, pistol breach, shotgun, no breach (medieval)).
@Weaverfish I agree but then it would need adding some extra parameters to fuselage blocks to indicate the material or filler used such as:
- density (higher density -> tungsten -> high pen + weight) -> essentially a mass + health multiplier
- explosive filler (big or small BANG!) -> a bit like adding fuel in the current state (and could also be used to make custom bombs)
- explosive type (HE, HEAT, HESH, tandem warhead...) -> defines the effect of the explosion on impact.
@PilotOfFuture As you said, this would need another rework of the damage model that would use considerably more processing power and sadly slow the game for many users (@AndrewGarrison could maybe only work in high physics?).
The functionalities of the sphere should also be available in regular fuselage blocks (friction + bounciness).
@CDRxavier I agree, the design needs to be reviewed... These were a series of really easy to build and modulate engines. For dem vibes, I have no idea how to solve the problem, maybe you can try and fix it?
@mikoyanster I do code but have not yet found the time or interest to invest the time into coding for SP, so with that, I sadly cannot help you. But I do agree that the missions in SP vary from being massively easy to furiously hard, I really like the missions that you are creating (they are also extremely hard to do without modding) and I really think that something similar should be introduced for a campaign mode in the game (@AndrewGarrison). Good luck with the mod, I'll be happy to test.
@Mostly yeah! It has (almost) all the famous aircraft and some qwerky ones too... kwak kwak! just started the research of dat Fw, my first Wulf in ze game
@anssi @Razor3278 @Mostly precisely... it hurts though when you've had the game for 6 months and you only managed to grind to Germany tier 3! ;-/ Thanks though!
@ChiChiWerx update
I have also been trying to replicate the delay in custom landing gear doors but failed to find any efficient way! How did you do it?
@CDRxavier interesting... I didn't know that. Why don't you post the plane?
@Mostly no problemo!
I wouldn't have this as a 'tank' cannon though, just a customisable cannon with also a customisable gun breach (tank breach, pistol breach, shotgun, no breach (medieval)).
@Weaverfish I agree but then it would need adding some extra parameters to fuselage blocks to indicate the material or filler used such as:
- density (higher density -> tungsten -> high pen + weight) -> essentially a mass + health multiplier
- explosive filler (big or small BANG!) -> a bit like adding fuel in the current state (and could also be used to make custom bombs)
- explosive type (HE, HEAT, HESH, tandem warhead...) -> defines the effect of the explosion on impact.
@PilotOfFuture As you said, this would need another rework of the damage model that would use considerably more processing power and sadly slow the game for many users (@AndrewGarrison could maybe only work in high physics?).
The functionalities of the sphere should also be available in regular fuselage blocks (friction + bounciness).
@CDRxavier what piston engine are you trying to use?
@CDRxavier ? this build works fine on my side... did you change anything by mistake? Thanks for the upvote!
@CDRxavier I can agree, thanks! now to make it better...
@CDRxavier ?
@CruzerBlade yep but it can kinda be bypassed by changing health stats or gun damage.
@CDRxavier I agree, the design needs to be reviewed... These were a series of really easy to build and modulate engines. For dem vibes, I have no idea how to solve the problem, maybe you can try and fix it?
nice plane too
@mikoyanster I do code but have not yet found the time or interest to invest the time into coding for SP, so with that, I sadly cannot help you. But I do agree that the missions in SP vary from being massively easy to furiously hard, I really like the missions that you are creating (they are also extremely hard to do without modding) and I really think that something similar should be introduced for a campaign mode in the game (@AndrewGarrison). Good luck with the mod, I'll be happy to test.
Go you! I see potential!
@SpiritusRaptor oh, that's interesting, didn't see it coming, well done. (I did suspect it but eliminated that possibility)
OH I JUST JEFFREYED EVERYWHERE!!!!
so the car is driven by the fans?
@Marci05hun Thanks!
@TAplanes @redbear89 Thanks guys!
@anssi Zanks! perfekt Brrrrrrrrrrrrrrr bro
@Flightsonic @Mustang51 thanks guys!
@Mustang51 Thanks a lot man! XD, almost 99% of the planes on my PC are downloaded!
@Mostly yeah! It has (almost) all the famous aircraft and some qwerky ones too... kwak kwak! just started the research of dat Fw, my first Wulf in ze game
YES
@AceOfSpade Thanks!
@grizzlitn @DestinyAviation tanks guys!
@Liquidfox @Serkonda @Weaverfish Thanks!
@SSSvaSSa @MEERKAT978 @BogdanX Thanks!
@anssi @Razor3278 @Mostly precisely... it hurts though when you've had the game for 6 months and you only managed to grind to Germany tier 3! ;-/ Thanks though!
@Oski Yeah, I couldn't find any decent replicas and I love the plane, so I decided to build it. Thanks!
@ChiChiWrex @Razor3278 @Mostly Thanks a lot guys!
@Weaverfish @FlightSonic
@vonhubert @Oski
@ChiChiWrex
@CDRxavier I don't know... try using as little parts as possible... I recommend fuselage blocks and overload
@JetFighter nice! that makes two of us!
so you're back!
nice! good start! keep working on it!
@CDRxavier No problem! Sorry about the school thing, that sucks...
WOW! 90% sure it would never work irl but the whole thing is mesmerizing!
@ChiChiWerx update
I have also been trying to replicate the delay in custom landing gear doors but failed to find any efficient way! How did you do it?
@Weaverfish Also forgot to mention but, I really like your build style, very accurate shapes and realistic flight, love it! Keep up the good work!
@Weaverfish ok, that must be it.
@Weaverfish maybe works better on props?
@Weaverfish We all learn some thing new everyday!
@Weaverfish thanks! @Flightsonic I had thought of that but didn't actually try it out. Thanks for the confirmation, mystery solved!
@Weaverfish Is that literally it, surface area? Which tag do you use in overload for health?
@Weaverfish
@Weaverfish how do you modify the health of parts and create such a 'realistic' flight model?
@ChiChiWerx correct spelling is Vautour but you are correct. fuselage is now completely done, wing will be much quicker.
sorry pic don't seem to work...
@SSSvaSSa Thanks!