@dekanii ooh i thought you're talking about the tank handling and control performance itself. Bruh my bad... I'm understand now ('>~<)>
But I think I usually prefer mentioning the control with their "default keypad button" rather than it's "function or input".
@dussts Well actually the turret has been fixed now because everyone asked for it. XML Updated, added the turret ring in order to make the turret connected each other. Originally the turret was intentionally float and looks disconnected due to it's low-poly nature. Originally...
.
The fixed turret might unseen in the in-site blueprint display but it would be visible while in-game.
@SILVERPANZER Well, it's actually not the case. They're not commenting on my post or forum but they're literally making their own forum like what the hell mate? Are these even allowed in here?
PS, I cannot mention some of the bots because I've been already report them and their forum. Also a disclaimer that I've been report them as well so no need to warn me again to report them anymore. I know the drill.
.
Edit: It's gone now. Looks like mods making a fast move for that. Gamblings are really dangerous that you don't want to fall in.
@ComradeSandman What's with the performance cost? Does it literally lagging your game? I'm guessing that maybe because I add some weight to the tank, maybe it could actually affecting the performance.
@126 I try to fix it. The default speed is in 600 in order to gain enough power to climb over high terrain and so, what is the number of power which is the best for it? And for the turret ring, maybe I would like to listen to everyone should i make it or not because the floating turret is actually kinda intentional due to the low poly-styled shape of the tank.
This is my first time to make a drivable tank, especially the tank tracks. And so, if you might think the tank is too fast, let me know about it and I'll make a patch update of it.
@126 I'll thinking about that later. Probably a sub-collection of BIG Simple RIGS series, capable for NPC-like cars and lore-friendly in BCU (Beckford Cinematic Universe)
@126 but not only that, I am planning to make a brand new build series about device friendly modern battle tanks, it is just same as my PEA Bombers and Shipyard collection, but it's about tanks, a ground combat vehicles.
@SAINAKAJIMA who is she?
@dekanii But if you think that's quite a problem, I will fix that. Also thanks for that, maybe you gave me a lesson and I've learned something.
+1@dekanii ooh i thought you're talking about the tank handling and control performance itself. Bruh my bad... I'm understand now ('>~<)>
But I think I usually prefer mentioning the control with their "default keypad button" rather than it's "function or input".
@dekanii I'll be honest with ya. The tank track always be the hard part. Especially the controls. I know, it sucks...
+1HL2 Rebel APC
+1@LTHank I'm a girl actually, but yes, thanks for your appreciation! <3
@LTHank soon, but not now. I'll make sure I'll make many tanks as possible (modern tanks only)
@TheUltimatePlaneLover some sort, it's located between the body and underneath the turret
@MrCOPTY Obviously. The fixed turret ring can only be seen in-game only, not in-website blueprint display
+1Frick! Forgor to make the turret ring :skull:
+1@dussts Well actually the turret has been fixed now because everyone asked for it. XML Updated, added the turret ring in order to make the turret connected each other. Originally the turret was intentionally float and looks disconnected due to it's low-poly nature. Originally...
.
The fixed turret might unseen in the in-site blueprint display but it would be visible while in-game.
Quadrotor Samson
Feriririri Hyperkarr
+1@Rjenteissussy
If J-10 & J-20 had a baby
+1KRI Golok on steroids
+1@intruder72 nobody knows, and who knows...
@dekanii but not now... Keep stay tune for that
+1@dekanii sure, I'm also working on IFVs and APCs as well besides the Battle Tanks
+1@SILVERPANZER Well, it's actually not the case. They're not commenting on my post or forum but they're literally making their own forum like what the hell mate? Are these even allowed in here?
+6PS, I cannot mention some of the bots because I've been already report them and their forum. Also a disclaimer that I've been report them as well so no need to warn me again to report them anymore. I know the drill.
.
Edit: It's gone now. Looks like mods making a fast move for that. Gamblings are really dangerous that you don't want to fall in.
@ComradeSandman I know it but I mean like why is the performance cost? Was it make your device laggy?
@GuardianAerospace
+2@ComradeSandman What's with the performance cost? Does it literally lagging your game? I'm guessing that maybe because I add some weight to the tank, maybe it could actually affecting the performance.
The RAM
@126 I try to fix it. The default speed is in 600 in order to gain enough power to climb over high terrain and so, what is the number of power which is the best for it? And for the turret ring, maybe I would like to listen to everyone should i make it or not because the floating turret is actually kinda intentional due to the low poly-styled shape of the tank.
@TheNewSPplayer it's because of low poly-styled build so that's why I intentionally make the turret looks floating and not connected
This is my first time to make a drivable tank, especially the tank tracks. And so, if you might think the tank is too fast, let me know about it and I'll make a patch update of it.
Fine, I'll see you on the flip side!
Badger
+1F-16 & F/A-18 secret love child
+3Budget Hornet
+2@TheUltimatePlaneLover
E N D
M Y
S U F F E R I N G
P L E A S E . . .
I'm beggin' u
+1Did you make all those aircrafts? Or yiu just give a livery into some existing planes? That looks impressively beautiful! <3
OH GOD WHY!? WHY GOD WHY???!!
+1Airliner Badger
+1This is really special! <3
+1Mazda Furai reimagination
@126 I'll thinking about that later. Probably a sub-collection of BIG Simple RIGS series, capable for NPC-like cars and lore-friendly in BCU (Beckford Cinematic Universe)
+1@126 but not only that, I am planning to make a brand new build series about device friendly modern battle tanks, it is just same as my PEA Bombers and Shipyard collection, but it's about tanks, a ground combat vehicles.
@126 currently, no... But maybe I'm planning to continue my Big Rigs series, right after I reconstruct the whole forum from scratch.
E-767
@L1nus Hm, you're probably right...
[REAL GOLDEN FREDDY]
+1NSX & Revuelto hybrid design
@ShinyGemsBro dang, i can hear the Minecraft 'quest complete' sound effect :skull:
+1Too mobile friendly for the potato devices
We'll see you on the flip side!
The Storer is roughly based on a wild combination between the Porsche 918 Spyder & Bugatti Veyron 16.4
+1This guy probably using the god dang AM Supercomputer not gonna lie! :skull_crossbone:
+2Dang... Is this how would the dual seater Raptor looks like? :skull: