I made a 0 drag season lane at one point and it did the same thing though unless they changed the physics it was not nearly as extreme as yours @Aosullivan799
Wow, this got a lot more upvotes right away than the previous and they are practically the same, I think I have found the ideal time of day to post stuff
I looked at it and everything checks out, though I have no idea it was possible to go infinitely no with overload. Looks like unless the others are as genius as you they better start hoping for second
The going the distance challenge will automatically quit and give you your score whenever any part of your aircraft touches the water but if you can find a way to do it without touching the water, sure @X99STRIKER
You could use the equation
(((TargetHeading - Heading) + (rate(TargetHeading) * (TargetDistance / 1500)))+ (TargetElevation + (rate(TargetElevation) * (TargetDistance / 1500)))) < 5 ? 1 : 0
This should work in theory but it is untested so put to much hope in it, but if it dose work it will set the light off if you get within 5 degrees of the target and the 1500 is the bullet speed so you can change that if you need to @AgentFox123
Wow, this looks even more like it. I made one once but couldn’t take full credit because I made it out of the gator 2
https://www.simpleplanes.com/a/9DV33b/Avatar-Helecopter
This plane is pretty good too, to make the bombs go at separate times and not at the same time as the cannons you can just set the detractors input to disabled and they will automatically go of when the bomb attached to them is released
Landing it isn’t to bad, I figure that if it can land at all it’s ahead of most planes. And I am glad that you specified that it is a drone because this thing is experiencing a ridiculous amount of G’s, more than 200 even
That is because it is rigged to only work a a ground turret but with few changes to the equation it can be fixed, note that only the pitch rotating one suffers from this problem so you should be able to fix it by comparing them to each other@Zakhaev245
@Shraaaaa Funky trees is just a way to use equations as an input for parts, you can start a funky trees equation for a part by using entering an equation in the input controller section in the overload window. There is a complete list of functions and inputs at This post by WNP73
https://www.simpleplanes.com/Forums/View/1042680/Funky-Trees
How would you scale the entire plane at once so that the parts do move when scaled
I do use the fine tuner tools but whenever I use multi select it always gets squashed together or spread apart@AWESOMENESS360
Even more amazing than the first one :D
I made a 0 drag season lane at one point and it did the same thing though unless they changed the physics it was not nearly as extreme as yours @Aosullivan799
What is modulo? Is it this % usually. @GeminiTitan
I think that this is the only plane ever that has crashed my game that wasn’t specifically designed to
I think that this is the only plane ever that has crashed my game that wasn’t specifically designed to
This is crazy, one suggestion I have is to disabled aircraft collisions on the guns so it doesn’t blow itself up
0 drag physics are so strange, it really hates the water too @Aosullivan799
I know how you feel @Dash8Q400
Wow, this got a lot more upvotes right away than the previous and they are practically the same, I think I have found the ideal time of day to post stuff
If you slap a jet engine on the back it speeds up forever and eventually blows up
There will be a few truly strange planes coming? I am afraid if you do not already consider this strange.
This is a funny quirk with landing gear. All planes go boing
How come this is not working as the input for an vtol port
This is the most feature packed plane I have ever seen
I looked at it and everything checks out, though I have no idea it was possible to go infinitely no with overload. Looks like unless the others are as genius as you they better start hoping for second
Well that great that it worked, I was not completely sure it would because I originally used the equation for an auto turret @AgentFox123
Don’t make the mistake of saving the location the bath water sends you to
The going the distance challenge will automatically quit and give you your score whenever any part of your aircraft touches the water but if you can find a way to do it without touching the water, sure @X99STRIKER
You could use the equation
(((TargetHeading - Heading) + (rate(TargetHeading) * (TargetDistance / 1500)))+ (TargetElevation + (rate(TargetElevation) * (TargetDistance / 1500)))) < 5 ? 1 : 0
This should work in theory but it is untested so put to much hope in it, but if it dose work it will set the light off if you get within 5 degrees of the target and the 1500 is the bullet speed so you can change that if you need to @AgentFox123
Just to confirm, do you want to know how to make a light go off when you are correctly aimed at a target @AgentFox123
Wow, this looks even more like it. I made one once but couldn’t take full credit because I made it out of the gator 2
https://www.simpleplanes.com/a/9DV33b/Avatar-Helecopter
Of all the supersonic planes I have seen this is probably the most realistic because the pilot isn’t 52 G’s when you turn
I think I will make something similar for the forth of July
Is this based off the helicopter from avatar?
This plane is pretty good too, to make the bombs go at separate times and not at the same time as the cannons you can just set the detractors input to disabled and they will automatically go of when the bomb attached to them is released
Landing it isn’t to bad, I figure that if it can land at all it’s ahead of most planes. And I am glad that you specified that it is a drone because this thing is experiencing a ridiculous amount of G’s, more than 200 even
Now I know the true meaning of maneuverability
Talk about bad luck, I published my own flying aircraft carrier in the very same hour that you published yours. I can’t compete with this! :)
So it begins
If I have overlooked something please notify me, I would hate to have messed up having spent so much time on this
You could use the input
-Activate8
This would activate the engines when it is deactivated @Rocky5050
You could set it to
floor(Time) @Goshka
Why all the upvotes? You do realize this took 30 minutes to make
Wow, you set the bar high
I know, I have no idea why it dose it but if you can pull it off it is a great way to get up to a high speed @X99STRIKER
Ok thanks @X99STRIKER
Ok thanks @X99STRIKER
That is because it is rigged to only work a a ground turret but with few changes to the equation it can be fixed, note that only the pitch rotating one suffers from this problem so you should be able to fix it by comparing them to each other@Zakhaev245
Am I allowed multiple sudmittions
I think that I will do it but I have a lot on my plate so I may not
Dose this thing still work if it is moving quite fast
Will you please explain to me how the auto aiming equation works
I needed to make the giant jet engines on permanently for the AI to pilot it @Roboi
@KipSqueaks you could use this
Pitch*(LandingGear+X)
X being the intensity that you want it to increase by, Must be a positive number
This is very good
The stupid AI are piloting this thing like it’s a fighter but somehow that just makes it more fun
@Shraaaaa Funky trees is just a way to use equations as an input for parts, you can start a funky trees equation for a part by using entering an equation in the input controller section in the overload window. There is a complete list of functions and inputs at This post by WNP73
https://www.simpleplanes.com/Forums/View/1042680/Funky-Trees
Ok thanks @WNP78