27.7k Kendog84 Comments

  • Idea - Rescue Helicopter and Downed Pilot in need of Rescue 9 months ago

    Here's some features I'm building into my second proof-of-concept bailout plane (or, more like pilot).
    As for rescue helo, I still haven't found a suitable candidate for it.

    -Automatic Airbrake that activates when the pilot is in the water (to stop or slow down sliding - it's very hard to catch the guy when they are sliding in the water at 100kph)
    -Flare launcher for signalling
    -Parachute for safe landing
    .
    And some features I'm hoping to implement
    -Rudimentary pose-changing mechanism using rotators (stretching legs after bailout, head or body turning towards player if you lock onto the pilot - not sure how well I can implement this)
    -Ability for the pilot to tell when its in close proximity to "safe zones" (eg Wright Airport etc.) based on map coords
    --This would be used to trigger some stuff stuff which tells the player that they've successfully delivered the pilot to a safe zone (maybe like a little hand waving animation)

    +1
  • Question on auto credit system 11 months ago

    You can modify your airplane's data file (.xml), and edit the url field (copy-paste the URL of the predecessor build) and save the file. If you are on PC, you can do it by opening the file with notepad, and if u r on iPhone, there's an app that lets you move and edit docoments (I use use one called Document by Readdle).
    The part you want to replace is the six-letter part.
    .
    You may have moved on from this, so in that case I'm posting this for the benefit of others who sees this post looking for info.

    +1
  • Ground Target - Freight Train (prototype) one year ago

    @Lwillswith2sentryguns
    Indeed I have returned.... and now, I, the King Kendog84 the third, hereby declare myself the second deputy Emperor! Muwaha.. waha... WAHAHAHAHAHAHAHAHA!!

    jk thanks lol Don't expect high output!

    +1
  • Ground Target - Freight Train (prototype) one year ago

    @LunarEclipseSP Imgbb, I'll check it out, thanks!

    +1
  • Ground Target - Freight Train (prototype) one year ago

    Oh btw--is there a good alternative image hoster to discord? Thanks

    +1
  • HLC Plopter 1.2 years ago

    Five, six, seven, o, nine.

    +1
  • Say, do any of you have @Tsuchiisan's Old Build? 1.2 years ago

    @DatTrainGuy19
    My habit/policy to always include the name of the creator when saving a build has paid off:)

    +1
  • Say, do any of you have @Tsuchiisan's Old Build? 1.2 years ago

    @Monarchii
    Glad to be of service;)
    I couldn't find the Natter though, unfortunately. But if I remember right, I think it used sum(clamp01(condition)) (=shows/gives you the time since the condition is met in second) to limit its engine run time.
    Something like the following for engine activationGroup. Disables the engine 10 sec after AG1 is turned on.
    sum(clamp01(Activate1)) < 10

    +1
  • M103A2 Heavy Tank 1.3 years ago

    @UnidentifiedStapler
    Yeah, the hitbox thing happens when you change the Z scale of the wheel part. Enabling the built-in suspension fixes it (as long as the suspension values aren't too low). Drawback is that... you have to enable the built-in suspension.

    +1
  • [TGT] T2 Elkan Torpedo Boat MB-111 1.4 years ago

    @Monarchii
    Oh man, you made me brush heheh
    I'll be looking forward to seeing whatever you're cooking up... x)

    +1
  • [TGT] T2 Elkan Torpedo Boat MB-111 1.4 years ago

    You have every right to do things the way it suits you and at your own pace with this game & the site chii, I for one am just happy to see you around again:)

    +1
  • Civic Cruiser Police Car (Simplified Suspension) Ai Police 1.4 years ago

    @DatMaluchGuy19
    Whenever I got time & drive

    +1
  • Helicopter auto-landing test 1.4 years ago

    This is just sugo-incredible.

    +1
  • Civic Cruiser Police Car (Simplified Suspension) Ai Police 1.4 years ago

    @KSB24
    Since I've uploaded the flak cannon, I've learned that there's a much simpler, easier & cost efficient way of doing this (thanks to @PlanariaLab). All you have to do is, instead of detaching 1/3 of the total parts count, lose over 1/2 of the total (starting) wing area. Just one big wing on a detacher in other words. (you can scale down the wing part, of course) Just two parts!

    +1
  • Civic Cruiser Police Car (Simplified Suspension) Ai Police 1.4 years ago

    @DatMaluchGuy19
    Sure, you and me, or KSB and me?
    I should write a quick tutorial on how to remove marker at some point, it's pretty simple & useful.

    +1
  • house o blocks 1.5 years ago

    Nice house!

    +1
  • FT Guided Bomb KLGB-500 1.5 years ago

    Another great FT weapon!

    +1
  • !Me-509 1.5 years ago

    Pleasant to fly even on smartphone, with nice turn rates and such (there are so many planes out there I can't fly on mobile). Nice build!

    +1
  • Lockheed AC-130H Spectre 1.5 years ago

    Love this! Camera aim and nice flight characteristics actually allow me to let it fly in circles and hit things on the ground. Well done.

    +1
  • Gun stabilizer Oct11-1 1.6 years ago

    @DatMaluchGuy19
    Thx lol
    Had to have something there to simulate the rolling/pitching motion, so I figured it may as well be a ship

    +1
  • Gun stabilizer Oct11-1 1.6 years ago

    @Astro12
    Very true. I really needed something like this for a turret that uses autoaim (which is for AI) especially, since it can't even make a manual adjustment unlike a human player.
    .
    I was very lucky to come up with this method (using a secondary cockpit to get the data on how much the ship's roll angle--this is most likely not the first one to use it), since alternatives (like doing crazy calculation based on ship hull's heading, pitch/roll angle, turret rotation etc.) get pretty complex and way beyond my brain's computing power and math skill. lol

    +1
  • Frankenstein (The gauntlet challenge entry) 1.6 years ago

    Love this! It's kinda ugly as an aircraft (sorry, lol), but the build quality is very high.

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @WinsWings
    Thanks, that would make sense.
    I think I'll try to make each class of gun/cannon AA distinct in terms of their effectiveness, based also on era. Looking back, I've made the 85mm flak too capable in the tracking department (rotates too fast).

    +1
  • Shin Godzilla 1.6 years ago

    Really cool build! I especially like the sequenced breath/laser attack. Tried it against some ground targets, and when the laser hit them, they'd just fly like a speck of dust brown by wind! Haha. Glorious stuff.
    .
    I got this issue though, on mobile version where the FireFuns button constantly flickers (perhaps due to something with activationGroups FT?) and never stayed on screen, which made it unable to use the laser. It was easily fixable though, with an extra hidden minigun or wing gun with burstCount of 1 and really long timeBetweenBurst. Not sure if it happens to others as well, but I thought I should let you know nonetheless.

    +1
  • It’s all about the small details… 1.6 years ago

    Thanks for the tag, looking forward to seeing more!

    +1
  • M1126 Stryker 1.6 years ago

    Love how you made this, looks very well polished. Great build!

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @Hannyboy
    Go for it!
    You can use this as the basis if you like. (You can easily remove or rearrange the planes.)
    I'll probably upload the structures in a separate upload as a starter kit.

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @WinsWings
    Mm... But on a second thought, I'd guess it was probably the lighter AAA that were more prevalent post ww2 (I'm not well read on this).. so yeah, you're probably right it's more appropriate for the ww2 settings. Gotta the make the smaller AA guns at some point, haha

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @WinsWings
    Thank you. (And for highlighting that one, too)
    The 52-K flak works in a Vietnam war settings, also! If I'm correct it was among the AAA models used by the North Vietnamese military.
    .
    Edit
    Checked the page I got the info from just in case (I started to doubt my memory), it's listed as 85mm air defense gun M1944... phew, lol
    https://en.m.wikipedia.org/wiki/WeaponsoftheVietnamWar

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @GUGA4721
    You're welcome:)

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @WinsWings
    Thank you very much, glad you enjoyed it!!
    Have you tried this build as well?
    https://www.simpleplanes.com/a/9i7JiL/AI-flak-gun-52-K-85mm-v1
    It's an actual flak cannon made for aggressive AI. Creates a bunch of explosions in the sky, and sometimes hits you. You can spawn multiple of them around the base, and they only attack you or other AI planes.

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @GUGA4721
    I see, thanks for letting me know.
    See if it improves the performance when you delete a couple of vehicles and maybe a barrack or two. (The triangular ones) Add some letters to the name and save as a separate file.
    You can grab the aircrafts by the vertical stabilizers and disconnect them from the detacher. (You can scale them down to 0.1x the size, and rescale them back up to make it easier, but you probably don't need to.)
    .
    Also low-physics for some extra boost in performance.

    +1
  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @Sparky6004
    Took me a looong time to, it was way above my brain-power grade, lol

    +1
  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @VenusLancer
    It was about time!

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @LunarEclipseSP
    Thanks:) Yeah, I got a little greedy with some details, and the "destructible" feature for the buildings. I could save part count by quite a lot if I went with simpler block construction, but I had to keep that feature, lol

    +1
  • AI flak gun - 52-K 85mm v1 1.6 years ago

    Tag redo (this is the last one), AA gun for endmy AI!
    @PlayMinecraft
    @DEADSHOT16
    @kyomunosekai

    +1
  • AI flak gun - 52-K 85mm v1 1.6 years ago

    AA flak cannon for enemy AI, tagging again
    @Hannyboy
    @DimitriIqbal91
    @C47skytrain

    +1
  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @ThomasRoderick
    DHANK YOU, FRIEND!

    +1
  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @Hannyboy
    @DimitriIqbal91
    @C47skytrain
    @DatMaluchGuy19
    @rexzion
    @VenusLancer
    Figured you may be interested in this:)

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @molakesi
    Thanks!

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @worldwaraviations015
    Totally, hehe

    +1
  • ACP-8 1.6 years ago

    Love the design of the vehicle!

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @Englishgarden
    Right, sure, it's
    X/long 5721,
    Y/alt 71,
    Z/lat -5331

    +1
  • Need help for custom tank track and some teaser 1.6 years ago

    @SiBangsatYa
    https://www.simpleplanes.com/a/CW848d/Automatic-braking-wheels-for-tanks
    No prob, and here's an example:) Thanks for asking me by the way. I could use something like this myself, and this just pushed me to make it.

    I have a detailed explanation in the aircraft instruction.

    +1
  • (Probably not) The First Ever Recorded Naval Battle (against a player built AI ship) 1.6 years ago

    @DatMaluchGuy19
    Use as in, use it in/as a basis for your build (& upload)? If you have the link to it, you can use it:)
    Just give me the credit for the part I made.
    If you don't have the link I'll upload the thing later (not sure if I can immediately)

    +1
  • Refuel station proof of concept 1.7 years ago

    @OrderlyHippo
    Nah, I haven't done anything with the idea. I still think it or a working refuel station would be a cool thing to have, though. Got any new idea for it?

    Also, have you checked DarDragon's KC-10 by the way?
    https://www.simpleplanes.com/a/Ag545d/KC-10A-Extender
    It's a bit tricky to work with, but it works. Really cool proof of concept.
    I think with some modifications, you can make it maintain a certain altitude, follow you, and circle over you when you are landed. This way you don't have to spawn the thing everywhere you go. I have my hands full to do anything with either of these at the moment, but I think these are both worth pursuing as player-build techs.

    +1
  • [AI interceptor] Mig-17 (air) - Swarm AI Fighter! 1.9 years ago

    @DatRoadTrainGuy19
    Haha, thanks. I still barely know anything about FT or coding in general. Most of the stuff on this plane were borrowed from other people's creations. (Credit in the desc!) But even when you can't write codes yourself, you can still make new things if you can combine them in a new different way, so there's that:)

    +1
  • Swarming AI fighters! - "Interception" (tech demo/music video for AI interceptor build) 1.9 years ago

    @TheTomatoLover
    That might be too high of a praise, but thanks! lol

    +1
  • [AI interceptor] Mig-17 (land) v1 - AI fighter that works as a team 1.9 years ago

    @IDNSatyaSlebew
    I'm not sure, but I suspect it won't. Check out SimpleCheats II for more info.
    If the part has the XML parameter, you can add the parameter and change the value. If it doesn't, game just won't save the texts.

    +1
  • [AI interceptor] Mig-17 (land) v1 - AI fighter that works as a team 1.9 years ago

    @DimitriIqbal91
    Thanks!
    I have a couple other mobile-friendly-like things in my WIP limbo, hopefully I can get them out by the.. end of this year. lol

    +1