December 23rd, 2022. Dear diary, During my search for a plane I faintly remember, a plane which tracks Yeager convoy... I came across something incredible. Something... fantastic. A SimplePlanes mythbusting scene. I didn't know it was real, no, I never would've thought... but here it was, right in front of my eyes. As a fan of video game myth and plausible-creepypasta, I will forever cherish this finding.
You may have solved this already, but in my testing this always happened if explosionScale of the core missile (or any other bomb/missile used on it) was set to 0. If this is the cause, solution is to simply set it higher than 0.
@SimplyWorking
I like the design, nice heavium tank (love the term lol)
Track seems to work perfectly fine on low physics. I'd suggest adding a gun(gunner) camera, and maybe using sum(input type/multiplier) FT for the turret & gun rotator for easier aiming (I'm assuming updating xml file is just as easy on android version), but neat build nonetheless
@SimplyWorking
Sorry, totally forgot to respond... but anyway, yeah, adapting this can be a pain in the back. What you'd want to do is to adjust the traction settings in the part property editor in xml, but you also have to change the mass of the wheels and also suspension settings for it to work well enough. (You need to increase mass if there's more weight load on each wheel, especially if you wanna make it low physics proof)
I haven't figured out just what exactly affects what myself, but I'll probably create a, more easily useable track/chassis for different weight classes at point.
I looked this up (SNR-75) on the web for my SA-2 inspired SAM site build, and what do you know, a dedicated replica of the radar, by itself, made in SP shows up as the second top result. lol
Mine will have waaay fewer pieces, but damn, this looks good and I'm glad it exists. Really dunno what you're gonna use this for though, lol Nice build.
@DatRoadTrainGuy19
Thanks! And you're welcome:) Good on you for trying to work it out.
I will probably release the figure by itself as a separate thing later
@DatRoadTrainGuy19 @ThatNewt
Thanks for worrying RoadTrainGuy, it's fine though, Newt and I know each other (since before I came to SP). And I've already eaten my apple. lol
Also, I'm mostly done with the new cop fig, here's some pics link1 link2 link3
It's not a walker, but you can pose it with relative ease. (You might notice he looks like Vice City cops)
If you're talking about some kind of auto aim cannon on a rotator, you can use rotator's current angle variable.
Name them TatorA and TatorB or something, and replace cannon's activation group with something like: abs(TatorA) < 10 & abs(TatorB) < 10
@OrderlyHippo @11qazxc
Oh no, I mean, the SAM launcher must be critically damaged (ie cockpit detached from the rest--no actual damage required) so the AAA don't target and shoot it (which would be friendly-fire).
But you can't use missiles once you are CD-ed (weapon ammo goes to 0 regardless of whether the part is intact or not*), so the 'missile' part of the SAM system must work on a different mechanism.
Luckily, critical damage state doesn't necessarily make you lose your fuel or disable FT on it (see MysteryTimeTraveler's Shilka), so I think it's possible to build SAM that fires automatically based on target distance, and guides itself to target with FT gyro or something.
As for dodging, maybe it can have bad maneuverability (like SA-2), or use some other means to make them only target bombers (spawn order and distance to each other upon spawn might effect who targets who).
As long as player can dodge it, though, it should be good enough as a target for SEED scenario.
*there's a bit of workaround for this if you use detachers, but only works with unguided projectiles like bombs, and rockets. Not possible with cannons or missiles AFAIK.
Anyone seen or have a gyro/control surface guided "missile" btw?
I want to have SAM along with enemy AAA tanks
(I'm using MysteryTimeTraveler's ZSU-23-4 Shilka for testing, it works nicely), but these FT AAA target anything "alive", and actual missile parts in the game needs your plane to be alive (not "critically damaged" yet), so a different type of guidance method is needed.
@FirstFish83828
I think that walker* is gone, but I'm working on a better version. May take a while to publish
*I mean the modified version I made, base walker is by pancelvonat and there's a link in the description above
@SPAircraftOfficial
Hey,
just saw a very cool technique for building transparent windows of any shape. Looks easy to work with as well, you might want to check it out:)
<https://www.simpleplanes.com/a/5Rh6q0/Mobil-Frendly-Windows>
Had to trim down the input multiplier for mobile control (too crazy for me, lol), but this is really cool.
Nice exterior design (easily one of my favorite F-111 on the site) and really cool FTs, I can learn a lot from the latter especially. Great job!
Here's an undocumented camera attribute called lookBackTranslation.
lookBackTranslation (X, Y)
*This goes into CameraVantage
It moves your camera position sideways when you look behind (+ 90 degrees sideways?) so you can look over your seat and stuff.
You must enable "AutoCenter" for this to work.
First number (X) is how much your camera moves sideways/in X axis.
I'd say somewhere around 0.4 is practical for a 1:1 scale single seater.
Second number, Y, is how much your camera moves horizontally at the same time. You can keep it at 0 unless you specifically need it to move vertically.
I don't think there's a Z axis movement for this attribute.
Also, here's a custom FT piston I made before I knew it existed and how it worked. This doesn't require auto center to be ON, so a thing like this might have some utility over the lookBackTranslation.
https://www.simpleplanes.com/a/SSBiVd/Look-behind-camera-piston-FT
@ThomasRoderick
Thanks for the additional confirmation (I'll continue to pay attention to that). Would really love it if the game had all attributes visible all the time..
*Correction, second number is for vertical movement
@OrderlyHippo
Ok, I'm totally lost with rate(Altitude) thing.. if you have a good (and preferably not too complex) example for this, I'd be happy to study that. In the meantime, I think I'll have to publish my jet with the aforementioned FT of my own (bummer! Haha)
@OrderlyHippo
Yeah, I didn't even know it was a thing in the game (I've just noticed, I think maybe flight computer has this by default). I should post this on SimpleCheat page. Hope it gets added to the list soon
@OrderlyHippo
I might try that at some point, I still don't quite get how it works though :( (I've read Snowflake's guide on it, and read some of wikipedia article of PID controller)
I should probably study your camera-steering missile's FT closely in fact
@STENDEC
I was thinking about building ED-209, can't say when but I think I will at some point. And Cain would be nice, too, I'll see if I can find good drawings of him on the net
@DatRoadTrainGuy19
Thanks, it can be pretty fun to try to get through them and get blasted, lol. SWAT V-100 with water gun is a recent addition, and it's my favorite. (it can push light vehicles)
I might make a short demo for that build before releasing it. Need to fix some quarks and improve cop figs before releasing the first version though.
@Axartar
Same here, never really even played these training missions before. Glad I played them a few times recently though, the idea kinda hit me that those target tanks must be the convoy AA tank or something else.
@Axartar
Thanks, I could kinda do that with a normal plane.
I found that this thing appears in Missile/Rocket Training as "Tank" (I'm pretty sure they're the same as this one).
Kinda hard to make out the details though, since they despawn immediately after you fail the mission, and painted in really dark red. Thee model looked like it's just an enlarged convoy AA tank with extra wheels.
(Easier on Rocket Training, you have more time to fly your plane and land near one.)
@Axartar
Aww, that's a shame! No worries though, kinda figured ground vehicles were more like pre-designed 3D models.
I wonder if it's possible to find them in the mission files and somehow spawn them in the free mode... Or maybe edit the mission and change the setting from night to day maybe
(I'm on iOS, so modding is unfeasible)
@Axartar
Oh, huh, how do you do that? I'd love to inspect this closer.
I know some AI vehicles like bomber and fighter are in the AircraftDesigns, but I dunno how to make them usable (I also don't know if the 8 wheeled AA tank is among those)
I started the mission to test the HP of the AA tank (for weapon damage balancing), and did in fact landed my walkers next to the AA tank (all photos except one taken in one session of the Bridge Demolition mission). And boy was I surprised when I realized that the AA tank was massive...
HP of this vehicle was about 3,000.
I used modified wing gun with 50 damage, kinda messed up the count though.
December 23rd, 2022.
Dear diary,
During my search for a plane I faintly remember, a plane which tracks Yeager convoy... I came across something incredible. Something... fantastic. A SimplePlanes mythbusting scene. I didn't know it was real, no, I never would've thought... but here it was, right in front of my eyes. As a fan of video game myth and plausible-creepypasta, I will forever cherish this finding.
Now, I have to find the convoy tracker...
@BeeEngineer
Awesome. You can even spawn the truck as AI, and follow them around or use it as target. (If you haven't tried yet)
@BeeEngineer
Truck has to collect gifts first, let it drive to the loading area or hangers of Wright
Let me know if you find any major mistake!
Also, sorry for the long & messy title, it's for ease of search
@MSRM
Sorry for my late reply, but thanks!
You may have solved this already, but in my testing this always happened if explosionScale of the core missile (or any other bomb/missile used on it) was set to 0. If this is the cause, solution is to simply set it higher than 0.
@SimplyWorking
You're welcome, and... Camera aim, huh? That sounds cool, I'll check it out.
@SimplyWorking
I like the design, nice heavium tank (love the term lol)
Track seems to work perfectly fine on low physics. I'd suggest adding a gun(gunner) camera, and maybe using sum(input type/multiplier) FT for the turret & gun rotator for easier aiming (I'm assuming updating xml file is just as easy on android version), but neat build nonetheless
@SimplyWorking
Sorry, totally forgot to respond... but anyway, yeah, adapting this can be a pain in the back. What you'd want to do is to adjust the traction settings in the part property editor in xml, but you also have to change the mass of the wheels and also suspension settings for it to work well enough. (You need to increase mass if there's more weight load on each wheel, especially if you wanna make it low physics proof)
I haven't figured out just what exactly affects what myself, but I'll probably create a, more easily useable track/chassis for different weight classes at point.
@rexzion
Thx, more to come (in the future)
I looked this up (SNR-75) on the web for my SA-2 inspired SAM site build, and what do you know, a dedicated replica of the radar, by itself, made in SP shows up as the second top result. lol
Mine will have waaay fewer pieces, but damn, this looks good and I'm glad it exists. Really dunno what you're gonna use this for though, lol Nice build.
@DatRoadTrainGuy19
Thanks! And you're welcome:) Good on you for trying to work it out.
I will probably release the figure by itself as a separate thing later
@DatRoadTrainGuy19 @ThatNewt
Thanks for worrying RoadTrainGuy, it's fine though, Newt and I know each other (since before I came to SP). And I've already eaten my apple. lol
Also, I'm mostly done with the new cop fig, here's some pics
link1
link2
link3
It's not a walker, but you can pose it with relative ease. (You might notice he looks like Vice City cops)
I kinda forgot I made this thing. Gotta upload this soon.
@DatRoadTrainGuy19
Sorry, no new update on that yet. I think I'll work on cop figs this weekend though, got some ideas to improve the current ones.
@winterro
Glad to help, you're welcome
If you're talking about some kind of auto aim cannon on a rotator, you can use rotator's current angle variable.
Name them TatorA and TatorB or something, and replace cannon's activation group with something like:
abs(TatorA) < 10 & abs(TatorB) < 10
@StugnaATGM
Thanks:) Not the best solution, but this, at least I can understand.. lol
@NOTDragonCrafting
Thanks! It was a fun brain excersize 😁
@OrderlyHippo @11qazxc
Oh no, I mean, the SAM launcher must be critically damaged (ie cockpit detached from the rest--no actual damage required) so the AAA don't target and shoot it (which would be friendly-fire).
But you can't use missiles once you are CD-ed (weapon ammo goes to 0 regardless of whether the part is intact or not*), so the 'missile' part of the SAM system must work on a different mechanism.
Luckily, critical damage state doesn't necessarily make you lose your fuel or disable FT on it (see MysteryTimeTraveler's Shilka), so I think it's possible to build SAM that fires automatically based on target distance, and guides itself to target with FT gyro or something.
As for dodging, maybe it can have bad maneuverability (like SA-2), or use some other means to make them only target bombers (spawn order and distance to each other upon spawn might effect who targets who).
As long as player can dodge it, though, it should be good enough as a target for SEED scenario.
*there's a bit of workaround for this if you use detachers, but only works with unguided projectiles like bombs, and rockets. Not possible with cannons or missiles AFAIK.
Anyone seen or have a gyro/control surface guided "missile" btw?
I want to have SAM along with enemy AAA tanks
(I'm using MysteryTimeTraveler's ZSU-23-4 Shilka for testing, it works nicely), but these FT AAA target anything "alive", and actual missile parts in the game needs your plane to be alive (not "critically damaged" yet), so a different type of guidance method is needed.
@32
(Late but) thanks!
@FirstFish83828
I see... Sir/ma'am, I need to ask you a few questions about the cargo of the truck.
@FirstFish83828
I think that walker* is gone, but I'm working on a better version. May take a while to publish
*I mean the modified version I made, base walker is by pancelvonat and there's a link in the description above
@PlaneFlightX
That sounds really cool, do you plan to make it auto-land-able as well? (Seems super hard though)
A strange game.
The only winning move is not to... I don't know how to win a tic tac toe.
@SPAircraftOfficial
Hey,
just saw a very cool technique for building transparent windows of any shape. Looks easy to work with as well, you might want to check it out:)
<https://www.simpleplanes.com/a/5Rh6q0/Mobil-Frendly-Windows>
Really cool!
@beenz
Thanks, and thanks for the spotlight also:)
Here's me, just noticing that part of vertical stab is painted silver, though. Oops. lol
Had to trim down the input multiplier for mobile control (too crazy for me, lol), but this is really cool.
Nice exterior design (easily one of my favorite F-111 on the site) and really cool FTs, I can learn a lot from the latter especially. Great job!
Here's an undocumented camera attribute called lookBackTranslation.
It moves your camera position sideways when you look behind (+ 90 degrees sideways?) so you can look over your seat and stuff.
You must enable "AutoCenter" for this to work.
First number (X) is how much your camera moves sideways/in X axis.
I'd say somewhere around 0.4 is practical for a 1:1 scale single seater.
Second number, Y, is how much your camera moves horizontally at the same time. You can keep it at 0 unless you specifically need it to move vertically.
I don't think there's a Z axis movement for this attribute.
Also, here's a custom FT piston I made before I knew it existed and how it worked. This doesn't require auto center to be ON, so a thing like this might have some utility over the lookBackTranslation.
https://www.simpleplanes.com/a/SSBiVd/Look-behind-camera-piston-FT
@ThomasRoderick
Thanks for the additional confirmation (I'll continue to pay attention to that). Would really love it if the game had all attributes visible all the time..
*Correction, second number is for vertical movement
@OrderlyHippo
Ok, I'm totally lost with rate(Altitude) thing.. if you have a good (and preferably not too complex) example for this, I'd be happy to study that. In the meantime, I think I'll have to publish my jet with the aforementioned FT of my own (bummer! Haha)
@OrderlyHippo
Yeah, I didn't even know it was a thing in the game (I've just noticed, I think maybe flight computer has this by default). I should post this on SimpleCheat page. Hope it gets added to the list soon
Thanks for the post, really needed target data for something I wanted to build!
@OrderlyHippo
I might try that at some point, I still don't quite get how it works though :( (I've read Snowflake's guide on it, and read some of wikipedia article of PID controller)
I should probably study your camera-steering missile's FT closely in fact
@WinsWings
Ah, gotcha:) Thanks for answering!
@STENDEC
I was thinking about building ED-209, can't say when but I think I will at some point. And Cain would be nice, too, I'll see if I can find good drawings of him on the net
@IAlsoBuildPlane
It's 0.03
@IAlsoBuildPlane
For the robocop/Auto 9?
@DatRoadTrainGuy19
Thanks, it can be pretty fun to try to get through them and get blasted, lol. SWAT V-100 with water gun is a recent addition, and it's my favorite. (it can push light vehicles)
I might make a short demo for that build before releasing it. Need to fix some quarks and improve cop figs before releasing the first version though.
@Axartar
Same here, never really even played these training missions before. Glad I played them a few times recently though, the idea kinda hit me that those target tanks must be the convoy AA tank or something else.
@JacobJohnson92
Why are you copy-pasting Axartar's comment?
@Axartar
Thanks, I could kinda do that with a normal plane.
I found that this thing appears in Missile/Rocket Training as "Tank" (I'm pretty sure they're the same as this one).
Kinda hard to make out the details though, since they despawn immediately after you fail the mission, and painted in really dark red. Thee model looked like it's just an enlarged convoy AA tank with extra wheels.
(Easier on Rocket Training, you have more time to fly your plane and land near one.)
I wonder if I can post pics in the comments..https://media.discordapp.net/attachments/973002115993714688/1036641620449317084/IMG_4986.png
Oh, didn't work, can't embed
@Axartar
I see. I guess I don't mind it being uneditable though, I just kinda want to see how it looks (beyond just the dark silhouette, lol).
@Axartar
Aww, that's a shame! No worries though, kinda figured ground vehicles were more like pre-designed 3D models.
I wonder if it's possible to find them in the mission files and somehow spawn them in the free mode... Or maybe edit the mission and change the setting from night to day maybe
(I'm on iOS, so modding is unfeasible)
@Axartar
Oh, huh, how do you do that? I'd love to inspect this closer.
I know some AI vehicles like bomber and fighter are in the AircraftDesigns, but I dunno how to make them usable (I also don't know if the 8 wheeled AA tank is among those)
I'm sure some, if not many, people already knew this (there's at least one forum post with pics of this AA tank, talking about a glitch: https://www.simpleplanes.com/Forums/View/314063/Bug-AA-Tank-In-Bridge-Demolition) but I didn't until now and I was pretty mind blown. It was a pretty fun discovery.
I started the mission to test the HP of the AA tank (for weapon damage balancing), and did in fact landed my walkers next to the AA tank (all photos except one taken in one session of the Bridge Demolition mission). And boy was I surprised when I realized that the AA tank was massive...
HP of this vehicle was about 3,000.
I used modified wing gun with 50 damage, kinda messed up the count though.
*Walkers are about 1.7m tall
Great lore!
Funny though, I'm sure I've seen these wings before elsewhere... I-....it's... god it's on the tip of my tongue..
@Mod
Hi,
could you change the post title to the following, if possible?
The Wright Orientation Issue 2 - "Enemy AA Tank Captured by Special Airborne Unit" (newspaper article)