@BlackThuNDR
No problem. F-4 is gone, but they still have An-225 up. I reported it a few days ago, so it may get removed soon, but just in case.
https://www.simpleplanes.com/u/Waffle15
@ChinaColorfulAirlines
No, it's all done in singleplayer. And no mods. Just using FT.
You can already play with the AI AAA, just spawn it as an aggressive AI. (You can find 25 parts version in my profile)
https://www.simpleplanes.com/a/j40xqF/ZSU-23-4-Shilka-AI-Ground-Target
I'm currently working on things like the AI bomber, AI interceptor (that can take off and attack you or other bombers), AI SAM site, ground target, etc. I can, maybe, upload the interceptor soon. (But no promises!)
But I'll describe the video in case you can't watch that.
I'm flying an F-105 approaching Wright Airport from North, and I see two other F-105s. One next to me, and one behind me.
Anti air artillery on Wright Airport starts firing at us. We drop bombs, and blow up some parked aircrafts. My wingman gets shot down by the AAA. Plane crashes on the south end of the island. I circle back to fire rockets at the AAA, but I get hit and my plane gets damaged. My pilot ejects, and parachute opens right before he hits the ground--and my F-105 crashes into the ground, and explodes into pieces. My pilot was almost blown up. But he lands safely on the ground. End of the video.
@Hannyboy
It has to do with the target marker (the lock on box) of the truck. To avoid "friendly fire" like that, you need to edit the truck so it gets "critically damaged" right after it spawns.
.
You can do this by first connecting a detacher that activates on AG8 with no delay, and adding 50% extra parts to the detacher. So if your truck has 100 parts, add 50, and if it has 60 parts, add 30, and so on.
If you do this, your truck will lose 1/3 of its total part count when spawned (=1/3 of the parts gets disconnected from the primary cockpit), which causes the "critically damaged" state and makes the target marker disappear. And AI can't target vehicles with no target marker, so they don't attach each other (at least not intentionally). Your truck will still work fine, as long as it has everything needed like fuel, engine, etc. connected to the primary cockpit.
I'll upload some things that do this, hopefully sometime soon (no promise), so if you understand get the explanation, you can check that out.
.
P.S.
Make sure to use blocks that cause as little lag as possible! That means the cube block with drag calculation off, and collision disabled. You can also use something like, static building or target truck to add the extra 50% (or more).
@Ooflauncher1
Oh well.. that's something alright, lol
Hey, could you link this page in the description of your build? Credit would be very much appreciated:)
Hello,
I've noticed there's an upload of an ever-so-slightly modified copy of this build, without credit or any mention of you or this post.
Not sure if you care, but I figured I'd let you know.
https://www.simpleplanes.com/a/39AjPa/Egg-series-1F-4-eggton
The user Waffle15 has also uploaded your eggplane AN-225, again with no credit.
@Hannyboy
They spawn as blue when spawned at Final Approach spawns that are in the game by default. Planes in the video are controlled by FT autopilot, and flying on predetermined course/"on rail". I will upload the plane when it's ready.
@Bismarck108th
Sorry, I don't have any plane of my own ready for upload. You should be able to download the Skyraider linked in the description, though, it's a 170-part build.
You can first save the weapon as a sub-assembly. Just grab them by the red block. You'll see a blue box at the top right corner of the screen, so drag & drop it there, and give it a name. Like, "CBU2." Now it's saved as a sub-assembly, and you can get it from the parts menu (sub-assembly section is at the bottom of the menu).
Now, once you've downloaded the plane (or any other), you can attach it to your plane of choice. Let me know if you aren't sure about the instructions.
Correction, sub assembly save box is at the top left corner
@C47skytrain
Me too. Even a smaller caliber explosive cannon (100mm with explosiveScaler of 0.5 or so for example) does enough damage to insta-kill/disconnect a 100000 HP block.
Also, got it, will notify you of the next weapon.
@DimitriIqbal91
Thanks. I'm a mobile peasant myself, so/and I wanted to expand the range of things we can do in the game. Reeally looking forward to some kind of team assigning option (for AIs) though, there's only so much you can do working around the limitations.
@FOXG @PlayMinecraft
Thanks:) AI AAAs already exist, this one's by MysteryTimeTraveler (I used lower part version, you can find it in the successor list) https://www.simpleplanes.com/a/j40xqF/ZSU-23-4-Shilka-AI-Ground-Target
I'm making another low-part version more optimized for my purpose
@SimplyWorking
This looks good! Parts count is a bit high for a target (you probably won't see it up close), but if you swap wheels with blocks, reduce part count and add auto tracking, I think it's good to go. I'll try the missiles later
@asteroidbook345
You are inspecting your squadron, and feel something is off... is it just me, or do we have one too many plane today? Eh, who cares, a mig is a mig.
@SimplyWorking
Hmm... now I'm curious to see it lol
If it works, it works though. It's good to have more options for target. It should have a mechanism to cause critically damaged state after it spawned though. This way, your missile site won't get attacked by other AI AAA. So no friendly fire. Just need to have 1/3 of the overall part count disconnected via detacher. (I do this with miscellaneous radar van and stuff, which don't actually do anything)
@SimplyWorking
Big thumbs up.
If you meant SA-2/S-75 though, I have one (this one fully functional) almost finished actually. Not a strict replica, but basically S-75. It was nearly done last year, but some annoying bug with AI broke the thing and I didn't know what was causing it until just a few days ago. https://media.discordapp.net/attachments/973002115993714688/1080276605152264242/IMG_8029.png
No other SAM systems in the works or on my to-do list though, and (other than the one you have in mind) if you can/willing to do other nation's counterpart, it would be swell. (Only if you wanna do it!)
P.S.
Oh yeah, I should talk about the annoying AI bug/behavior. It seems that AI (aggressive AI) will "stops pressing" fire button/stop firing a missile if the missile gets deactivated once via FT in its activationGroup field. They keep a lock on you, but just won't fire the thing. I encountered this because I tried to implement max/min altitude limitation via FT (for extra realism). It worked perfectly fine for me the player, but didn't for AI. I think I might have a potential workaround though. I'm thinking that, if missile deactivation (having no missiles to fire) causes this, I can have a missile that won't launch (long lock time and stuff) that activates when the real one deactivates, and vice versa, but same name and stuff. This way, AI can always have a missile available and selected.
@VenusLancer
+1Thx:) But it's gotten even better! I'll (hopefully) film a vid to showcase the new stuff sometime soon.
@BlackThuNDR
+1No problem. F-4 is gone, but they still have An-225 up. I reported it a few days ago, so it may get removed soon, but just in case.
https://www.simpleplanes.com/u/Waffle15
This is cool!!
+1@LunarEclipseSP
+1lol, got you there! Glass block does hide some parts, but not the water.
@LunarEclipseSP
+1Haha, sorry that was a reference to GTASA (maybe in VC too) where water disappears when you look through boats' window
Nice recreation of the police boat!
+1I think there's a bug with the windows though, water disappears when I look through them. It's really weird.
Uh-oh, the suspect has boarded our boat! What should we do... aha! We should abandon the boat! All hands abandon ship! touches water and dies
+1@ChinaColorfulAirlines
No, it's all done in singleplayer. And no mods. Just using FT.
You can already play with the AI AAA, just spawn it as an aggressive AI. (You can find 25 parts version in my profile)
https://www.simpleplanes.com/a/j40xqF/ZSU-23-4-Shilka-AI-Ground-Target
I'm currently working on things like the AI bomber, AI interceptor (that can take off and attack you or other bombers), AI SAM site, ground target, etc. I can, maybe, upload the interceptor soon. (But no promises!)
+1@ChinaColorfulAirlines
Sorry, I don't have an account on bilibili :(
Let me try sending you the link one more time
https://media.discordapp.net/attachments/1082609033225179188/1082609064481132654/IMG_8941.mp4
But I'll describe the video in case you can't watch that.
I'm flying an F-105 approaching Wright Airport from North, and I see two other F-105s. One next to me, and one behind me.
Anti air artillery on Wright Airport starts firing at us. We drop bombs, and blow up some parked aircrafts. My wingman gets shot down by the AAA. Plane crashes on the south end of the island. I circle back to fire rockets at the AAA, but I get hit and my plane gets damaged. My pilot ejects, and parachute opens right before he hits the ground--and my F-105 crashes into the ground, and explodes into pieces. My pilot was almost blown up. But he lands safely on the ground. End of the video.
This sounds cooler in text honestly.. lol
+1@ChinaColorfulAirlines
See if you can watch this
https://media.discordapp.net/attachments/1082609033225179188/1082609064481132654/IMG_8941.mp4
@Ooflauncher1
+1No prob, thanks for adding the link!
@ChinaColorfulAirlines
This site, I think I can upload the video there.
https://imgur.io/
Alternatively, I can try uploading it on discord as well
@Hannyboy
You're welcome:)
@Hannyboy
It has to do with the target marker (the lock on box) of the truck. To avoid "friendly fire" like that, you need to edit the truck so it gets "critically damaged" right after it spawns.
.
You can do this by first connecting a detacher that activates on AG8 with no delay, and adding 50% extra parts to the detacher. So if your truck has 100 parts, add 50, and if it has 60 parts, add 30, and so on.
If you do this, your truck will lose 1/3 of its total part count when spawned (=1/3 of the parts gets disconnected from the primary cockpit), which causes the "critically damaged" state and makes the target marker disappear. And AI can't target vehicles with no target marker, so they don't attach each other (at least not intentionally). Your truck will still work fine, as long as it has everything needed like fuel, engine, etc. connected to the primary cockpit.
I'll upload some things that do this, hopefully sometime soon (no promise), so if you understand get the explanation, you can check that out.
.
P.S.
Make sure to use blocks that cause as little lag as possible! That means the cube block with drag calculation off, and collision disabled. You can also use something like, static building or target truck to add the extra 50% (or more).
Legend tells it still hasn't ran out of ammo...
(It's a shame the game doesn't let you increase the rate of fire)
@Ooflauncher1
+1Oh well.. that's something alright, lol
Hey, could you link this page in the description of your build? Credit would be very much appreciated:)
@Bryan5
+1Hey, sorry I got the notif but couldn't see your comment. I think the guy removed our comments.
Hello,
+2I've noticed there's an upload of an ever-so-slightly modified copy of this build, without credit or any mention of you or this post.
Not sure if you care, but I figured I'd let you know.
https://www.simpleplanes.com/a/39AjPa/Egg-series-1F-4-eggton
The user Waffle15 has also uploaded your eggplane AN-225, again with no credit.
@Hannyboy
+1They spawn as blue when spawned at Final Approach spawns that are in the game by default. Planes in the video are controlled by FT autopilot, and flying on predetermined course/"on rail". I will upload the plane when it's ready.
@ChinaColorfulAirlines
Oh.. that's unfortunate. Can you open Imgur?
@Bismarck108th
Sorry, I don't have any plane of my own ready for upload. You should be able to download the Skyraider linked in the description, though, it's a 170-part build.
You can first save the weapon as a sub-assembly. Just grab them by the red block. You'll see a blue box at the top right corner of the screen, so drag & drop it there, and give it a name. Like, "CBU2." Now it's saved as a sub-assembly, and you can get it from the parts menu (sub-assembly section is at the bottom of the menu).
Now, once you've downloaded the plane (or any other), you can attach it to your plane of choice. Let me know if you aren't sure about the instructions.
Correction, sub assembly save box is at the top left corner
+1@C47skytrain
+2Me too. Even a smaller caliber explosive cannon (100mm with explosiveScaler of 0.5 or so for example) does enough damage to insta-kill/disconnect a 100000 HP block.
Also, got it, will notify you of the next weapon.
@C47skytrain
+2Thanks!! Glad you enjoyed them:)
I certainly will keep making custom weapons for a while. I'll tag you on the next upload if you like.
@Australia3
Not sure when, but I'll upload the modified version when it's ready. And airbase sounds cool:)
6 parts! Wow!! Hahaa... it's impressive. Fun to chase around!
@Australia3
+1Here it is, it's a modified & repainted version of this A-1.
https://www.simpleplanes.com/a/WcWIJh/Douglas-A-1-Skyraider
@MrCOPTY
Downed pilot circles around your chopper at 200kph
@DimitriIqbal91
+3Thanks. I'm a mobile peasant myself, so/and I wanted to expand the range of things we can do in the game. Reeally looking forward to some kind of team assigning option (for AIs) though, there's only so much you can do working around the limitations.
@FOXG @PlayMinecraft
+2Thanks:) AI AAAs already exist, this one's by MysteryTimeTraveler (I used lower part version, you can find it in the successor list)
https://www.simpleplanes.com/a/j40xqF/ZSU-23-4-Shilka-AI-Ground-Target
I'm making another low-part version more optimized for my purpose
CBU-2/A and CBU-14/A have been uploaded!
https://www.simpleplanes.com/a/52m642/CBU-2-A-and-CBU-14-A-cluster-bomb-munition-dispensers-custom-weapons
@SimplyWorking
Thanks
Launcher is big (lol), but it looks nice
@phrongus
O-O-Of course I knew it was a joke, mm-hm!
@SimplyWorking
This looks good! Parts count is a bit high for a target (you probably won't see it up close), but if you swap wheels with blocks, reduce part count and add auto tracking, I think it's good to go. I'll try the missiles later
@U2
+1Yessir, and thanks!:)
@asteroidbook345
+1You are inspecting your squadron, and feel something is off... is it just me, or do we have one too many plane today? Eh, who cares, a mig is a mig.
@RepublicOfCursedPlanes
+2Hey I feel ya, we all have days when we need a washing machine in a plane building game.
@Farewellntchii
+1Nah, sorry, only got the top loader. But hey, you can always put them sideways and make it a front loader... right? (Innocent smile)
@DatRoadTrainGuy19
Got it. It's not a tactical washing machine, though, it's a strategic washing machine.
@Dathcha
It steals your organs and place them elsewhere
@Nerfaddict
Will do
@phrongus
I figured this was mobile friendly enough, did it cause FPS drop on your device?
@PlayMinecraft
MiG or F-84 target?
@Nerfaddict
When ready
Flak guns are directly stoaken from winterro's USS Langley
+3SnakeEye bombs are also wip
@SimplyWorking
Hmm... now I'm curious to see it lol
If it works, it works though. It's good to have more options for target. It should have a mechanism to cause critically damaged state after it spawned though. This way, your missile site won't get attacked by other AI AAA. So no friendly fire. Just need to have 1/3 of the overall part count disconnected via detacher. (I do this with miscellaneous radar van and stuff, which don't actually do anything)
@SimplyWorking
Big thumbs up.
If you meant SA-2/S-75 though, I have one (this one fully functional) almost finished actually. Not a strict replica, but basically S-75. It was nearly done last year, but some annoying bug with AI broke the thing and I didn't know what was causing it until just a few days ago.
https://media.discordapp.net/attachments/973002115993714688/1080276605152264242/IMG_8029.png
No other SAM systems in the works or on my to-do list though, and (other than the one you have in mind) if you can/willing to do other nation's counterpart, it would be swell. (Only if you wanna do it!)
P.S.
Oh yeah, I should talk about the annoying AI bug/behavior. It seems that AI (aggressive AI) will "stops pressing" fire button/stop firing a missile if the missile gets deactivated once via FT in its activationGroup field. They keep a lock on you, but just won't fire the thing. I encountered this because I tried to implement max/min altitude limitation via FT (for extra realism). It worked perfectly fine for me the player, but didn't for AI. I think I might have a potential workaround though. I'm thinking that, if missile deactivation (having no missiles to fire) causes this, I can have a missile that won't launch (long lock time and stuff) that activates when the real one deactivates, and vice versa, but same name and stuff. This way, AI can always have a missile available and selected.
@Graingy
The reddit board?
@CL125
"disappointment!"
And thanks!
@Richflysplanes
Thanks!:)