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Instant custom mission / No MODs (AI bomber demo 2)

24.6k Kendog84  1.2 years ago
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    @Kendog84 thanks for the info mate! Dont worry, i will keep my hopes & expectation low though

    +1 11 months ago
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    24.6k Kendog84

    @DEADSHOT16
    Thanks!

    11 months ago
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    24.6k Kendog84

    @DatRoadTrainGuy19
    Hopefully this year
    Been taking breaks to avoid complete burnout, but I've made some progress with some parts of the project. Keep your hopes and expectations low though (both with quality and release date), you don't wanna get disappointed, lol

    +1 11 months ago
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    5,175 DEADSHOT16

    Cinematic masterpiece

    +1 one year ago
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    @Kendog84 custom mission when

    one year ago
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    24.6k Kendog84

    @ChinaColorfulAirlines
    No, it's all done in singleplayer. And no mods. Just using FT.
    You can already play with the AI AAA, just spawn it as an aggressive AI. (You can find 25 parts version in my profile)
    https://www.simpleplanes.com/a/j40xqF/ZSU-23-4-Shilka-AI-Ground-Target

    I'm currently working on things like the AI bomber, AI interceptor (that can take off and attack you or other bombers), AI SAM site, ground target, etc. I can, maybe, upload the interceptor soon. (But no promises!)

    +1 1.2 years ago
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    @Kendog84 you are playing muiltplayer?

    1.2 years ago
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    24.6k Kendog84

    @ChinaColorfulAirlines
    Sorry, I don't have an account on bilibili :(
    Let me try sending you the link one more time
    https://media.discordapp.net/attachments/1082609033225179188/1082609064481132654/IMG_8941.mp4

    But I'll describe the video in case you can't watch that.
    I'm flying an F-105 approaching Wright Airport from North, and I see two other F-105s. One next to me, and one behind me.
    Anti air artillery on Wright Airport starts firing at us. We drop bombs, and blow up some parked aircrafts. My wingman gets shot down by the AAA. Plane crashes on the south end of the island. I circle back to fire rockets at the AAA, but I get hit and my plane gets damaged. My pilot ejects, and parachute opens right before he hits the ground--and my F-105 crashes into the ground, and explodes into pieces. My pilot was almost blown up. But he lands safely on the ground. End of the video.

    This sounds cooler in text honestly.. lol

    +1 1.2 years ago
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    @Kendog84 can you open this?https://b23.tv/sorbll7 It is my bilibili(a Chinese video website)profile.is chinese,so you can use the translate

    1.2 years ago
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    @Kendog84 my iPad says The Safari browser cannot open the web page because the server has stopped responding.

    1.2 years ago
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    24.6k Kendog84

    @ChinaColorfulAirlines
    See if you can watch this
    https://media.discordapp.net/attachments/1082609033225179188/1082609064481132654/IMG_8941.mp4

    1.2 years ago
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    @Hannyboy oh

    1.2 years ago
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    @Kendog84 oh,I cant open https://imgur.io/ too:(

    1.2 years ago
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    4,171 Hannyboy

    @ChinaColorfulAirlines Imgur is like Yt but on website I think idk I forgor

    1.2 years ago
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    24.6k Kendog84

    @ChinaColorfulAirlines
    This site, I think I can upload the video there.
    https://imgur.io/
    Alternatively, I can try uploading it on discord as well

    1.2 years ago
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    @Kendog84 what is imgur?I dont know

    1.2 years ago
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    24.6k Kendog84

    @Hannyboy
    You're welcome:)

    1.2 years ago
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    4,171 Hannyboy

    @Kendog84 yeah good idea. anyways thanks!

    1.2 years ago
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    24.6k Kendog84

    @Hannyboy
    It has to do with the target marker (the lock on box) of the truck. To avoid "friendly fire" like that, you need to edit the truck so it gets "critically damaged" right after it spawns.
    .
    You can do this by first connecting a detacher that activates on AG8 with no delay, and adding 50% extra parts to the detacher. So if your truck has 100 parts, add 50, and if it has 60 parts, add 30, and so on.
    If you do this, your truck will lose 1/3 of its total part count when spawned (=1/3 of the parts gets disconnected from the primary cockpit), which causes the "critically damaged" state and makes the target marker disappear. And AI can't target vehicles with no target marker, so they don't attach each other (at least not intentionally). Your truck will still work fine, as long as it has everything needed like fuel, engine, etc. connected to the primary cockpit.

    I'll upload some things that do this, hopefully sometime soon (no promise), so if you understand get the explanation, you can check that out.
    .
    P.S.
    Make sure to use blocks that cause as little lag as possible! That means the cube block with drag calculation off, and collision disabled. You can also use something like, static building or target truck to add the extra 50% (or more).

    1.2 years ago
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    4,171 Hannyboy

    @Kendog84 I
    Tried to do my own custom mission when I spawned the aa uh it tried to shoot the moving trucks. How do I fix that? Do I spawn the AA when I’m near? Or something else?

    1.2 years ago
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    4,171 Hannyboy

    @Kendog84 okay

    1.2 years ago
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    24.6k Kendog84

    @Hannyboy
    They spawn as blue when spawned at Final Approach spawns that are in the game by default. Planes in the video are controlled by FT autopilot, and flying on predetermined course/"on rail". I will upload the plane when it's ready.

    +1 1.2 years ago
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    24.6k Kendog84

    @ChinaColorfulAirlines
    Oh.. that's unfortunate. Can you open Imgur?

    1.2 years ago
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    4,171 Hannyboy

    @Kendog84 how do you make the friendly aircraft uh friendly?

    1.2 years ago
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    oh,im chinaese,cant open yotube:(

    1.2 years ago
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